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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

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anchored on:science fictiongenetic engineeringour worldnear futuretensehard science fiction+3 more

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Wired (Douglas E. Richards)
                  Wired (Douglas E. Richards)

                  series · 2 books · 2012

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                  Wired opens Douglas E. Richards's two-book techno-thriller about genetic engineer Kira Miller, whose discovery of a way to unlock temporary savant-level intelligence turns her into both a scientific breakthrough and a fugitive, and David Desh, the former special-forces operative sent to track her down. The story escalates from a bioterror investigation into a fight over the future of engineered human cognition, continuing directly into the 2012 sequel Amped. Richards, primarily a science-fiction and thriller writer, built both books into New York Times and USA Today bestsellers rather than a longer franchise.

                • Cover of Blood Music
                  Blood Music

                  Greg Bear · standalone novel · 1985

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                  Blood Music is a 1985 science fiction novel by American writer Greg Bear. It is an expanded version of a short story of the same title, originally published in the June 1983 issue of Analog and the winner of both the 1983 Nebula and 1984 Hugo awards for Best Novelette. The novel won the 1986 Prix Apollo Award, given to the best science fiction novel published in France during the preceding year, under the title La Musique du sang.

                • Cover of Darwin
                  Darwin

                  series · 2 books · 1999

                  completed

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                  Greg Bear's Darwin's Radio imagines a dormant retrovirus in human DNA activating worldwide, triggering an accelerated leap in human evolution that governments respond to as a plague. The 1999 novel won the Nebula Award; its sequel Darwin's Children follows the first generation of changed children as society decides what to do with them. Together they're speculative near-future science fiction grounded in genetics rather than space opera.

                • Cover of The Eyes of Heisenberg
                  The Eyes of Heisenberg

                  Frank Herbert · standalone novel · 1966

                  similar byour worldgenetic engineeringtenseimmortalityscience fiction

                  Tens of thousands of years in the future, Earth is ruled by the Optimen, a genetically engineered aristocracy that has made itself functionally immortal, while ordinary people, the Folk, live under strict reproductive control. When Harvey and Lizbeth Durant arrive to have their embryo genetically screened, the examining doctor finds something in the child no one has seen in a very long time: real potential for both fertility and life span, traits the Optimen have arrogated to themselves. Rather than destroy the embryo as policy demands, the doctor hesitates, setting off a chain of surveillance, suspicion and resistance. A tightly wound Frank Herbert thriller about genetic caste and rebellion.

                • Cover of The Chronoliths
                  The Chronoliths

                  Robert Charles Wilson · standalone novel · 2001

                  similar byour worldnear futuremysterioustensescience fictionhard science fiction

                  The Chronoliths is a 2001 science fiction novel by American-Canadian writer Robert Charles Wilson. It was nominated for the 2002 Hugo Award for Best Novel and tied for the 2002 John W. Campbell Memorial Award for Best Science Fiction Novel.

                • Cover of Seveneves
                  Seveneves

                  Neal Stephenson · standalone novel · 2015

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                  Seveneves is a science fiction novel by Neal Stephenson published in 2015. The story tells of the desperate efforts to preserve Homo sapiens in the wake of apocalyptic events on Earth after the unexplained disintegration of the Moon and the remaking of human society as a space-based civilization after a severe genetic bottleneck.

                • Cover of Nexus 5
                  Nexus 5

                  series · 3 books · 2012

                  similar byour worldnear futuretensescience fictionartificial intelligence+2 more

                  Nexus opens Ramez Naam's postcyberpunk trilogy in 2040 with scientist Kaden Lane, who works on Nexus, an experimental nano-drug that lets human minds be networked and reprogrammed, and finds himself caught between government and corporate interests once the technology's implications become clear. The trilogy continues through Crux and Apex, following the same central conflict over who controls the technology. Nexus tied for Best Novel at the 2014 Prometheus Awards and Apex won the 2015 Philip K. Dick Award.

                • Cover of The Games
                  The Games

                  Ted Kosmatka · standalone novel · 2012

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                  The Games is a 2012 science fiction novel by Ted Kosmatka, exploring the effects of advances in artificial intelligence and genetics on sport. It was a finalist for the 2013 Locus Award for Best First Novel.

                • Cover of The Windup Universe
                  The Windup Universe

                  series · 3 books · 2005

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                • Cover of The Jackpot Trilogy
                  The Jackpot Trilogy

                  series · 2 books · 2014

                  similar bynear futuremysterioustensescience fiction+3 more

                  William Gibson's Jackpot sequence begins with The Peripheral (2014), a science-fiction thriller cross-cutting between a near-future American town and a devastated London seventy years on. Gibson continued the same world in Agency (2020), set slightly later in the near-future timeline.

                • Cover of The Martian
                  The Martian

                  series · 2 books · 2012

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                  Andy Weir's novel The Martian, first self-published in 2011 before a commercial re-release, follows astronaut Mark Watney after he is stranded alone on Mars when his crew presumes him dead and departs. Using scientific improvisation and dark humor, Watney works to keep himself alive long enough for a rescue to reach him. It is a single, self-contained survival story.

                • Cover of The Computer Connection
                  The Computer Connection

                  Alfred Bester · standalone novel · 1975

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                  The Computer Connection is a science fiction novel by American writer Alfred Bester. It was originally published as a serial in Analog Science Fiction magazine in November and December 1974, and in January 1975 under the title The Indian Giver; the novel appeared in book form in 1975. Some editions use the title Extro. The novel was nominated for the Nebula Award for Best Novel in 1975 and the Hugo Award for Best Novel in 1976.

                • Cover of Flashforward
                  Flashforward

                  Robert J. Sawyer · standalone novel · 1999

                  similar byour worldnear futuremysterioustensescience fiction

                  Flashforward is a science fiction novel by Canadian author Robert J. Sawyer first published in 1999. The novel is set in 2009. At CERN, the Large Hadron Collider accelerator is performing a run to search for the Higgs boson. The experiment has a unique side effect; the entire human race loses their consciousness for about two minutes. During that time, nearly everyone sees themselves roughly twenty-one years and six months in the future. Each individual experiences the future through the senses of their future self. This "flashforward" results in countless deaths and accidents involving vehicles, aircraft, and any other device needing human control at the time of the experiment. The novel was adapted into the 2009 television series FlashForward.

                • Cover of Prey
                  Prey

                  Michael Crichton · standalone novel · 2002

                  similar byour worldtensegenetic engineeringscience fictiontechno-thrillerartificial intelligence

                  Prey is the thirteenth novel by Michael Crichton under his own name and his twenty-third novel overall. It was first published in November 2002, making it his first novel of the twenty-first century. An excerpt was first published in the January–February 2003 issue of Seed magazine. Prey brings together themes from two earlier Crichton best-selling novels, Jurassic Park and The Andromeda Strain, and serves as a cautionary tale about developments in science and technology: in particular, nanotechnology, genetic engineering, and distributed artificial intelligence.

                • Cover of The Octagonal Raven
                  The Octagonal Raven

                  L. E. Modesitt & Jr. · standalone novel · 2001

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                  From the front flap of the first edition: Someone is trying to kill Daryn Alwyn. Born to privilege with preselected genetic advantages and the best nanotech augmentation his father's fabulous fortune can buy, Daryn spurned the lucrative family Media Network to seek his own path, a craft raven among soaring eagles. After serving with distinction as a space pilot in the military, he enjoys success as a media consultant. But when he finds himself the target of sophisticated murder attempts, his world is turned upside down. It seems unlikely that his success outside the family business could have inspired such expensive assassination attempts, and his father and brother and sister would be more obvious targets within the family. Then is sister is killed, and Daryn is her heir - suddenly he is one of the richest and most powerful men in the world. Modesitt's new SF thriller lays bare the prejudices of the powerful in a fascinating future society, and it reads like an express train.

                • Cover of The Light of Other Days
                  The Light of Other Days

                  Arthur C. Clarke & Stephen Baxter · standalone novel · 2000

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                  An industrialist devises a technique to use tiny wormholes as light pipes to enable viewing of any event anywhere; and subsequently it becomes possible to use them to view any event in the past as well. The effects on society are enormous.

                • Cover of Hopscotch
                  Hopscotch

                  Kevin J. Anderson · standalone novel · 2002

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                  From the flaps of the Bantam first edition: "Suppose you could switch bodies with another person? What exciting new experiences would you choose to explore? What forbidden desires would you indulge? Suppose someone stole your life–how far would you go to get it back? From ... author Kevin J. Anderson comes a pure adrenaline thriller of hijacked identities, elusive motives, and deeply buried secrets–a disturbing, thought-provoking excursion into a sleek, hedonistic society where nothing is your own...not even your soul. Hopscotch - For a fee, Eduard Swan will swap bodies with people in distress–those facing surgeries, emotional crises, moments of unpleasantness or discomfort they can't or would rather not deal with. Eduard will experience the suffering for them. It's a lucrative business, and in a world in which no one is required to feel any pain, there is no end of clients. But someone doesn't want to play by the rules. Someone doesn't want to return his body. And, unfortunately for Eduard, that someone is one of the world's most powerful men. Now Eduard has no choice but to steal back his life. He has the perfect alibi–or so he thinks. For even in a world where you can hopscotch from body to body, you always leave a trail. And following that trail is a relentless dispenser of "justice" named Daragon, a childhood friend, now a zealous and ambitious agent of state security, who won't let old friendships stand in the way of doing his duty. When Eduard goes on the run, hounded at every turn by Daragon, his only hope is two other childhood friends: Garth, a tormented artist who gains success beyond his wildest dreams, only to discover the terrible price of fame; and Teresa, a spiritual seeker who risks losing her own body to a fanatical religious cult as she embarks on a harrowing quest to find her true identity. Moving from underground hopscotch pleasure bars to the highest enclaves of power to a seamy underworld of illegal Phantoms, ancient minds who steal younger bodies in a quest for eternal life, Eduard and his friends seek the meaning of identity in a society in which appearances mean everything–and nothing–and where everything is relative...even murder."

                • Cover of The Turing Option
                  The Turing Option

                  Harry Harrison & Marvin Minsky · standalone novel · 1992

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                  Classic SF Harry Harrison enthralls with the discovery, loss and re-discovery of AI. Quaint but fairly accurate predictions of modern computing power. 24 style presentation.

                • Cover of Vitals
                  Vitals

                  Greg Bear · standalone novel · 2002

                  similar byour worldtensegenetic engineeringimmortalityscience fiction

                  From the flaps of the Del Rey first edition: "Hal Cousins is one of a handful of scientists nearing the most sought after discovery in human history: the key to short-circuiting the aging process. Fueled by a wealth of research, an overdose of self-confidence, and the money of influential patrons to whom he makes outrageous promises, Hal experiments with organisms living in the hot thermal plumes in the ocean depths. But as he journeys beneath the sea, his other world is falling apart. Across the country, scientists are being inexplicably murdered - including Hal's identical twin brother, who is also working to unlock the key to immortality. Hal himself barely eludes a cold-blooded attack at sea, and when he returns home to Seattle, he finds himself walking into an eerie realm where voices speak to him from the dead ... where a once-brilliant historian turned crackpot is leading him on a deadly game of hide-and-seek ... and where the beautiful, rich widow of his twin is more than willing to pick up the pieces of Hal's life-and take him places he's never been before. Suddenly Hal is trapped inside an ever-twisting maze of shocking revelations. For he is not the first person to come close to ending aging forever - and those who came before him will stop at nothing to keep the secret to themselves. Now every person on earth is at risk of being made an unsuspecting player in one man's spectacular and horrifying master plan. From the bottom of Russia's Lake Baikal to a billionaire's bionic house built into the cliffs of the Washington seashore, from the darkest days of World War II and the reign of Josef Stalin to the capitalist free-for-all that is the United States, Vitals tells an astounding tale of the most unimaginable scientific secret of all - exposed by the quest for immortality itself..."

                • Cover of Autonomous
                  Autonomous

                  Annalee Newitz · standalone novel · 2017

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                  Autonomous is a 2017 science fiction novel by Annalee Newitz. It is Newitz's debut novel and was published by Tor Books on September 19, 2017. Set in a near future Earth, the book describes a world where both humans and intelligent robots can be owned as property. The events of the novel follow Jack, a "drug pirate" who manufactures illegal versions of patented drugs, and Paladin, a combat robot who is owned by the law enforcement agency searching for Jack after one of the drugs she reverse-engineered turns out to have dangerous side effects.

                • Cover of The Mind Cage
                  The Mind Cage

                  A. E. van Vogt · standalone novel · 1957

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                  The Mind Cage is a 1957 science fiction novel by American writer A. E. van Vogt, adapted from the short story "The Great Judge" (1948).

                • Cover of Friday
                  Friday

                  Robert A. Heinlein · standalone novel · 1982

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                  Friday is a 1982 science fiction novel by American writer Robert A. Heinlein. It is the story of a female "artificial person", the eponymous Friday, genetically engineered to be stronger, faster, smarter, and generally better than normal humans. Artificial humans are widely resented, and much of the story deals with Friday's struggle both against prejudice and to conceal her enhanced attributes from other humans. The story is set in a Balkanized 21st century, in which the nations of the North American continent have been split up into a number of smaller states.

                • Cover of Cosm
                  Cosm

                  Gregory Benford · standalone novel · 1998

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                  From the flaps of the Avon/Eos first edition: "On an otherwise ordinary day not long from now, inside a massive installation of ultra-high-energy scientific equipment, something goes wrong with a brilliant young physicist's most ambitious experiment. But this is not a calamity. It will soon be seen as one of the most significant breakthroughs in history. For the explosion has left something behind: a wondrous sphere the size of a basketball, made of nothing known to science. Before long, it will be clear that this object has opened a vista on an entirely different universe - a newborn cosmos whose existence will rock this world and test one woman to the limit as she comes face-to-face with fame and terror. That woman is the physicist who has ignited this thrilling adventure."

                • Cover of BZRK
                  BZRK

                  series · 3 books · 2012

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                  BZRK is a book series written by Michael Grant. The series consists of four books: BZRK, BZRK II: Reloaded, BZRK III: Apocalypse and BZRK: Origins. The series follows the interaction between two warring factions. On one side Charles and Benjamin Armstrong, owners of the Armstrong Fancy Gifts Corporation have a goal to turn the world into their version of utopia. The only people who can stop them are a group of teenagers with the codename BZRK. In 2011, Grant's BZRK had a multimedia online debut with gaming, apps and social media tie-ins beginning six months before the book's publication.