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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Wrecked

anchored on:steampunkromance

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories that turn on objects of power — enchanted weapons, rings, and relics sought, wielded, or destroyed.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of H. G. Wells' War of the Worlds
                  H. G. Wells' War of the Worlds

                  universe · 65 books · 1898

                  Start hereThe War of the Worlds · Start here

                  similar by+1 more

                  No one would have believed, in the closing years of the nineteenth century, that human affairs were being watched keenly and closely from the timeless worlds of space. And then the cylinders fell. H. G. Wells' War of the Worlds opens in the quiet of the Surrey commons, where a falling star proves to be the first Martian craft — and from the pit rise the towering tripods, the Heat-Ray, the choking Black Smoke and the creeping red weed, wielded by minds that regard mankind much as we regard the creatures we boil for supper. This is invasion rendered as natural disaster: cold, methodical, and vast beyond argument. Wells' 1898 novel is the seed; everything else grows from that Martian soil. The catalogue gathers direct sequels and continuations alongside a wide field of other hands. In War of the Worlds: Global Dispatches the invasion is retold across the whole planet through the eyes of Twain, Verne, Tolstoy, Lowell and Kipling; in the Manly Wade and Wade Wellman crossover, Sherlock Holmes, Watson and Professor Challenger take the field against the machines; and Scott Washburn's Great Martian War stretches the fighting into a decades-long alternate history of steam, artillery and grinding attrition. It is a loose shared world — no single decreed sequence, many voices answering one calamity. What sets this world apart is its refusal of heroics: the invaders fall not to generals but to the smallest things of Earth, humbling and indifferent. Begin, always, with Wells' original novel — it is short, and it is the ground every later book stands upon. From there follow your appetite: Global Dispatches for the panorama, the Holmes campaign for adventure, Washburn for the long war.

                • Cover of The Iron Seas
                  The Iron Seas

                  series · 10 books · 2010

                  similar by19th centurysteampunkromance+1 more

                • LS
                  London Steampunk Universe

                  series · 14 books · 2012

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                • Cover of The Anubis Gates
                  The Anubis Gates

                  series · 3 books · 1983

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                  The Anubis Gates is a single time-travel fantasy novel by Tim Powers, following a present-day academic who takes part in a time-travel experiment and ends up stranded in early nineteenth-century London. It won the Philip K. Dick Award in 1983 and the Science Fiction Chronicle Award the following year.

                • Cover of Newbury & Hobbes Investigations
                  Newbury & Hobbes Investigations

                  series · 23 books · 2008

                  similar by19th centurysteampunk

                  George Mann's steampunk series follows Sir Maurice Newbury, an occult investigator working for the crown in an alternate, more mechanized Victorian Britain, and his assistant Veronica Hobbes, as they take on cases blending supernatural threats with the era's mechanical marvels. The Affinity Bridge, the opening novel, entangles them with a crashed automaton airship and a spreading plague of the reanimated; later books deepen Newbury's struggle with addiction and Veronica's search for her institutionalized sister. It combines detective procedural with alternate-history steampunk London.

                • Cover of George Dower / Infernal Devices
                  George Dower / Infernal Devices

                  series · 3 books · 1987

                  similar by19th centurysteampunk+1 more

                  K. W. Jeter's trilogy, whose 1987 original helped coin the term 'steampunk,' follows clockmaker George Dower as he's dragged into escalating Victorian conspiracies involving mechanical devices, secret societies, and inventions that shouldn't work but do. Infernal Devices, Fiendish Schemes, and Grim Expectations mix dark comedy with the gears-and-brass aesthetic the series helped establish before it had a name.

                • Cover of Clockwork Century Universe
                  Clockwork Century Universe

                  series · 8 books · 2008

                  similar byadventurous19th centurysteampunk

                  Boneshaker opens Cherie Priest's Clockwork Century, a steampunk alternate history that reimagines Seattle after a mining disaster releases a toxic gas that turns people into the walking dead, forcing survivors behind a massive wall around the poisoned city. The series expands out from that starting point across the American Civil War era, following different characters and cities in each book (Clementine, Dreadnought, Ganymede, The Inexplicables, Fiddlehead, Jacaranda) rather than one continuous plot. Boneshaker was nominated for the Nebula Award and won the 2010 Locus Award for Best Science Fiction Novel.

                • NS
                  Narbondo / St. Ives Universe

                  series · 18 books · 1978

                  similar by19th centurysteampunk+1 more

                • TB
                  The Bookman Universe

                  series · 6 books · 2010

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                • Cover of Allan Quatermain
                  Allan Quatermain

                  series · 25 books · 1885

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                  Allan Quatermain is the protagonist of H. Rider Haggard's 1885 novel King Solomon's Mines, its one sequel Allan Quatermain (1887), twelve prequel novels and four prequel short stories, totalling eighteen works. An English professional big game hunter and adventurer, in film and television he has been portrayed by Richard Chamberlain, Sean Connery, Cedric Hardwicke, Patrick Swayze and Stewart Granger among others.

                • Cover of Burton & Swinburne
                  Burton & Swinburne

                  series · 35 books · 2010

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                • Cover of Victoria Eternal
                  Victoria Eternal

                  series · 15 books · 2015

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                • Cover of Hunchback Assignments / Modo: Mission Clockwork
                  Hunchback Assignments / Modo: Mission Clockwork

                  series · 5 books · 2009

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                • Cover of Jungle Book Universe
                  Jungle Book Universe

                  universe · 44 books · 1893

                  Start hereThe Jungle Book · Start here

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                  The Law of the Jungle is older than any animal reciting it, and a naked man-cub who wandered into a wolf den at dusk will have to learn every clause of it. Mowgli grows up between two peoples and belongs entirely to neither — the pack that took him in, Baloo who teaches him the words, Bagheera who bought his life with a bull, Kaa who is the most dangerous friend a boy ever had, and Shere Khan, who has been waiting since the first page. Rudyard Kipling wrote these as two books of stories, and the stories run well past Mowgli. Rikki-Tikki-Tavi fights cobras in a bungalow garden; a white seal searches the ocean for an island where men do not come; Toomai watches the elephants dance where nobody is meant to see them; and the beasts of the army explain, in Her Majesty's Servants, exactly why they obey. Verse runs between the tales, and the Jungle Books have been reissued, excerpted and adapted ever since. The voice is the whole point — biblical cadence, animal dignity, and a hard moral world in which the Law protects you precisely as far as you keep it. Read The Jungle Book first and take the Mowgli stories in their order within it; the rest stand alone and can be picked up in any mood. It is a children's book that never once talks down.

                • Cover of Gideon Smith
                  Gideon Smith

                  series · 7 books · 2013

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                • Cover of Ayesha
                  Ayesha

                  series · 8 books · 1886

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                  The Ayesha books follow H. Rider Haggard's immortal sorceress-queen Ayesha, introduced in his 1887 novel She as the ruler of a hidden civilization who has waited millennia for her lost love to be reborn. Haggard continued her story in later novels, including the 1905 sequel Ayesha: The Return of She, which reunites her with characters from the first book, and further installments tracing her earlier history. Later reissues and retellings continue to build on the same character.

                • ES
                  Elemental Steampunk World

                  series · 17 books · 2016

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                • Cover of Larklight Trilogy
                  Larklight Trilogy

                  series · 3 books · 2006

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                  The Larklight trilogy is a trilogy of middle grade novels by Philip Reeve, entitled Larklight, Starcross, and Mothstorm. These books are all illustrated by David Wyatt.

                • Cover of The Gaslight Chronicles
                  The Gaslight Chronicles

                  series · 8 books · 2011

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                • Cover of Chronicles of Light and Shadow
                  Chronicles of Light and Shadow

                  series · 3 books · 2013

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                • Cover of Lady Athlyne
                  Lady Athlyne

                  Bram Stoker · standalone novel · 1908

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                  "Joy Ogilvie, the beautiful young daughter of a Kentucky colonel, plays a joke with her friends, pretending to be "Lady Athlyne", after hearing a story about the dashing Irish nobleman Lord Athlyne. Little does she know that half a world away, the real Lord Athlyne is a prisoner of war in a South African camp, where word reaches him that a woman in America is impersonating his wife. Upon his release, he decides to investigate the situation and travels to New York, where a near-fatal accident introduces him to Joy and her father. Athlyne and Joy fall instantly in love-but a series of misadventures and dangerous obstacles threatens to prevent their marriage. And when Colonel Ogilvie learns of their affair and challenges Athlyne to a duel to the death, their love just may end in tragedy!" --quoting the Amazon product page for the 2007 Valancourt Books edition as of 2017-08-29

                • Cover of Steam and Seduction
                  Steam and Seduction

                  series · 3 books · 2013

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                • MD
                  Magnificent Devices Universe

                  series · 19 books · 2011

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                • Cover of Karen Memory
                  Karen Memory

                  series · 4 books · 2014

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