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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Zero Dwarfs Given

anchored on:fantasy

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Artemis Fowl
                  Artemis Fowl

                  series · 15 books · 2001

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                  Artemis Fowl is a series of eleven fantasy novels by Irish author Eoin Colfer, revolving around various members of the Fowl family. The first cycle, the Artemis Fowl series, consists of eight books, and the second cycle, The Fowl Twins series, is a trilogy. Both releases have received commercial success and positive critical reception in the children's literature genre, and also originated graphic novel adaptations. As of 2013, the novels have sold more than 21 million copies in 44 languages, and are one of the best-selling series of all time. In 2010, Artemis Fowl was voted by readers as their favorite Puffin Books title of all time.

                • Cover of Darkmouth
                  Darkmouth

                  series · 4 books · 2015

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                • Cover of Bromeliad
                  Bromeliad

                  series · 3 books · 1989

                  completed

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                  The Nome Trilogy, also known as The Bromeliad, is a trilogy of children's books by British writer Terry Pratchett, consisting of the books Truckers (1989), Diggers (1990) and Wings (1990). The trilogy tells the story of the Nomes, a race of tiny people from another world who now live hidden among humans. Through the books they struggle to survive in the human world and, once they learn of their history from an artefact known as "The Thing", make plans to return home.

                • Cover of Samuel Johnson
                  Samuel Johnson

                  series · 3 books · 2009

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                  John Connolly's Samuel Johnson trilogy follows an ordinary boy and his dachshund, Boswell, who accidentally open a portal to Hell in his English hometown and end up as the unlikely last line of defense against the demons who pour through, beginning with The Gates. The comic horror trilogy continues through Hell's Bells and The Creeps.

                • Cover of Knights of the Borrowed Dark
                  Knights of the Borrowed Dark

                  series · 3 books · 2016

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                • Cover of Monster Hunter International
                  Monster Hunter International

                  series · 69 books · 2007

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                  Larry Correia's Monster Hunter International follows accountant-turned-monster-hunter Owen Zastava Pitt after he's forced to kill his werewolf boss and is recruited into a private company that hunts supernatural threats for government bounty. The series has since expanded with sequels following other members of the company and a shared-world anthology, The Monster Hunters, contributed to by numerous other authors.

                • Cover of Billy Clikk
                  Billy Clikk

                  series · 2 books · 2004

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                • Cover of The Notebook of Doom
                  The Notebook of Doom

                  series · 13 books · 2013

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                • Cover of InCryptid
                  InCryptid

                  series · 53 books · 2012

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                  InCryptid is a series of urban fantasy novels by American author Seanan McGuire, published by DAW Books. They follow multiple generations of a family of cryptozoologists who protect supernatural beings from discovery by humankind.

                • Cover of Monster
                  Monster

                  A. Lee Martinez · standalone novel · 2009

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                  Meet Monster. Meet Judy. Two humans who don't like each other much, but together must fight dragons, fire-breathing felines, trolls, Inuit walrus dogs, and a crazy cat lady - for the future of the universe.Monster runs a pest control agency. He's overworked and has domestic troubles - like having the girlfriend from hell.Judy works the night shift at the local Food Plus Mart. Not the most glamorous life, but Judy is happy. No one bothers her and if she has to spell things out for the night-manager every now and again, so be it.But when Judy finds a Yeti in the freezer aisle eating all the Rocky Road, her life collides with Monster's in a rather alarming fashion. Because Monster doesn't catch raccoons; he catches the things that go bump in the night. Things like ogres, trolls, and dragons.Oh, and his girlfriend from Hell? She actually is from Hell.

                • Cover of Five Children Universe
                  Five Children Universe

                  series · 27 books · 1902

                  completed

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                  Two separate modern continuations of E. Nesbit's Psammead stories were written decades apart by different authors: Helen Cresswell's The Return of the Psammead (1992) brings the wish-granting sand fairy back for a new set of children, while Kate Saunders's Five Children on the Western Front (2014) follows the now-grown Lamb and his siblings as the First World War arrives, in a more somber sequel to Nesbit's original trilogy. Neither book is by Nesbit herself, and the two have no direct connection to each other beyond both drawing on her creation. Later writers have kept returning to Nesbit's premise long after her own trilogy ended.

                • Cover of A Babysitter's Guide to Monster Hunting
                  A Babysitter's Guide to Monster Hunting

                  series · 3 books · 2017

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                • Cover of Alderley
                  Alderley

                  series · 4 books · 1960

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                  Alan Garner's Alderley books begin with The Weirdstone of Brisingamen (1960) and The Moon of Gomrath (1963), children's fantasies set around the real Cheshire hill of Alderley Edge and drawn from its local legends. Garner returned to the same setting and characters decades later in Boneland (2012), a far darker novel for adults in which the now-grown Colin, afflicted with amnesia covering his entire childhood, tries to piece together what really happened to him and his sister. The three books span most of Garner's writing life rather than forming one continuous trilogy.

                • Cover of The Ministry of SUITs
                  The Ministry of SUITs

                  series · 3 books · 2016

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                • Cover of Killer Pizza
                  Killer Pizza

                  series · 3 books · 2009

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                • Cover of Charlie (Roald Dahl)
                  Charlie (Roald Dahl)

                  series · 6 books · 1964

                  completed

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                • Cover of Watership Down
                  Watership Down

                  series · 21 books · 1972

                  completed

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                  Watership Down is Richard Adams's 1972 novel following a group of rabbits who flee the destruction of their warren and cross the English countryside of Hampshire in search of a new home, developing over the journey a full rabbit culture of language, proverbs, and mythology. Adams returned to the same world in 1996 with Tales from Watership Down, a collection of nineteen short stories mixing rabbit folklore with further adventures of characters from the novel.

                • Cover of American Gods
                  American Gods

                  series · 10 books · 1999

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                  Neil Gaiman's American Gods (2001) follows Shadow Moon, an ex-convict who takes a job as bodyguard to a mysterious drifter who is secretly the Norse god Odin, and is drawn into a brewing conflict between the old immigrant gods of myth and the new gods of media, technology, and modern American life. Gaiman's 2005 novel Anansi Boys is set in the same mythological world and shares the trickster god Mr. Nancy, but follows a different protagonist and story, making it a loose companion rather than a direct sequel.

                • Cover of Magic Shop
                  Magic Shop

                  series · 7 books · 1982

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                  Bruce Coville's Magic Shop books each send a different kid into Mr. Elives's strange antique shop, where an ordinary-looking item turns out to carry real magic and consequences. The Monster's Ring opens the series with a boy who buys a ring to scare a bully on Halloween, only to find he can genuinely transform into a monster. Later entries repeat the pattern with new objects and new children, tied together by the shop and its owner rather than a continuing plot.

                • Cover of Alcatraz Smedry
                  Alcatraz Smedry

                  series · 6 books · 2007

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                • Cover of The Dresden Files
                  The Dresden Files

                  series · 56 books · 2000

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                  The Dresden Files is an urban fantasy series written by American author Jim Butcher. The novels are narrated from the first-person perspective of Harry Dresden, a private detective and wizard, as he investigates supernatural disturbances in contemporary Chicago. The first entry, Storm Front, was published in 2000 by Roc Books.

                • Cover of James and the Giant Peach
                  James and the Giant Peach

                  Roald Dahl · standalone novel · 1961

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                  James and the Giant Peach is a children's novel written in 1961 by British author Roald Dahl. The first edition, published by Alfred Knopf, featured illustrations by Nancy Ekholm Burkert. There have been re-illustrated versions of it over the years, drawn by Michael Simeon, Emma Chichester Clark, Lane Smith and Quentin Blake. It was adapted into a film of the same name in 1996 which was directed by Henry Selick, and a musical in 2010.

                • Cover of Wizardry
                  Wizardry

                  series · 5 books · 1989

                  completed

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                  Wizardry is Rick Cook's comic fantasy series that begins with Wizard's Bane (1989), continuing through The Wizardry Compiled, The Wizardry Cursed and The Wizardry Consulted to The Wizardry Quested. It follows a computer programmer pulled into a magical world, who discovers that spells behave like code and starts building programming tools to hack the local system of magic. The 'Wiz Biz' omnibus titles collect these same novels rather than adding new story.

                • Cover of Measle Stubbs
                  Measle Stubbs

                  series · 5 books · 2004

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                  Ian Ogilvy's Measle Stubbs quintet opens with Measle and the Wrathmonk (2004, illustrated by Chris Mould), a children's fantasy novel that won the Georgia Children's Book Award and has been translated into at least seven languages. The series continues the misadventures of young Measle Stubbs across Measle and the Dragodon, Measle and the Mallockee, Measle and the Slitherghoul, and Measle and the Doompit.