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Universe
The Hundred Halls
Thomas K. Carpenter · 8 series · 31 novels · 2016–2024
Every autumn the brightest and the most desperate arrive in Invictus, the hidden city where magic is not a birthright but a curriculum — and where flunking out costs you the memory of ever having been magical at all. The Hundred Halls are its guild-universities, a hundred rival schools of sorcery, alchemy, and stranger arts, each guarding its own bargains with the powers behind the world. Enroll if you dare; the tuition is measured in years of your life, and the professors do not always intend for you to graduate. This is a single-author world — Thomas K. Carpenter's — but a wide one, spread across a constellation of series that each follow a different Hall and a different apprentice. The flagship run, The Hundred Halls, tracks the Silverthorne sisters, two penniless orphans who talk their way into the most lethal school in the city. Around it orbit companion cycles: Gamemakers Online, where the magic lives inside a deadly virtual game; The Reluctant Assassin; Aura Healers Hall; Stone Singers; Animalians Hall; The Crystal Halls; and the later-timeline Order of Merlin. The sub-series interlock, sharing streets, faculty, and consequences. What sets it apart is the teeth beneath the wonder. This is the magical academy for readers who want the tuition bill honest — faustian pacts, demons that keep their contracts, friendships that cost something. Newcomers should begin with the flagship series and its opener, Trials of Magic; it teaches the city's rules before the spin-offs start bending them, and every other Hall reads richer once you've walked the first one.
Summary by Loreful, from public sources
Where to start
One book per branch.
Reading order
31 novels
✦ Curated by the Loreful team
Start with the flagship Hundred Halls quartet, then read each companion series whole and in its own numbering, series by series in the order they began: The Reluctant Assassin, Gamemakers Online, Animalians Hall, Stone Singers, The Crystal Halls and Aura Healers Hall. The Order of Merlin closes the route: it is set after the other series and follows on from them.
25 of 31 works
The map
The Hundred Halls at the centre, 8 branches around it.
Stats
What this universe published, when, and what it is made of.
Mood
Bright and intense: 69% of this universe's placed works, the catalog's 44%.
this universe · the catalog · one dot = one book26 of 31 works carry a tone
Edges of the map
- Alchemy of Soulsdarkest
- Blood Witch Cursebrightest · calmest
- Web of Liesmost intense
The whole universe
Every work, three ways to look at it.
Series and publication data from ISFDB, CC BY 4.0. Branch grouping is derived, not curated.


























