Sixteen-year-old Dug takes a friend's bet on a strange computer game and finds himself pulled bodily into Xanth, paired with a companion he doesn't trust is what she seems and forced to prove the magic is real before he can win the game's one prize: a talent of his own. A second player, Kim, works her way toward him through her own set of trials. The sixteenth Xanth novel imagines the series as a game a mundane teenager could actually play.

Summary by Loreful, from public sources

Placement