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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Catchpenny

anchored on:contemporarynoirbig city

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Joe Kurtz
                  Joe Kurtz

                  series · 3 books · 2001

                  completed

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                • Cover of Joe Pitt Casebooks
                  Joe Pitt Casebooks

                  series · 5 books · 2005

                  similar byorganized crimedarknoircontemporarybig citytense

                  The Joe Pitt Casebooks are a series of supernatural noir thrillers written by American author Charlie Huston. Each casebook chronicles Joe Pitt's life as well as his struggles in the underground of vampyre clans of New York. At first Pitt is an unaffiliated vampyre, living in between the cracks by doing jobs for various clans in exchange for blood and freedom. However, as the series progresses, this shifts and Pitt's life evolves with each book.

                • Cover of Sprawl Trilogy
                  Sprawl Trilogy

                  series · 10 books · 1981

                  similar bydarkbig citytense

                  The Sprawl Trilogy is William Gibson's foundational cyberpunk sequence: Neuromancer (1984), in which hacker Case is drawn into a high-stakes heist alongside an artificial intelligence and a damaged ex-soldier, followed by Count Zero (1986) and Mona Lisa Overdrive (1988), which widen the same near-future world of corporate power and networked cyberspace to new characters. Johnny Mnemonic, an early short story set in the same fictional milieu, predates the novels and introduces the courier Molly Millions before her role in the trilogy. Together these works established much of cyberpunk's visual and thematic vocabulary.

                • Cover of Daniel McEvoy
                  Daniel McEvoy

                  series · 2 books · 2011

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                • Cover of A Serpent Uncoiled
                  A Serpent Uncoiled

                  Simon Spurrier · standalone novel · 2011

                  similar byorganized crimedarknoircontemporarybig citytensemystery & detective

                  Working as an enforcer in London's criminal underworld brought Dan Shaper to the edge of a breakdown. Now he's a private investigator, kept perilously afloat by a growing cocktail of drugs. He needs to straighten up and rebuild his life, but instead he gets the attention of his old gangland masters and a job offer from Mr. George Glass. The elderly eccentric claims to be a New Age Messiah, but now needs a savior of his own: he's been marked for murder. Adrift amidst liars and thugs, Shaper must push his capsizing mind to its limits, as he is stalked not only by a unique and terrifying killer, but by the ghosts of his own brutal past.

                • Cover of Hap Collins and Leonard Pine
                  Hap Collins and Leonard Pine

                  series · 46 books · 1990

                  similar bycontemporarymystery & detective+4 more

                  Joe R. Lansdale's Hap and Leonard novels follow two working-class East Texas friends, Hap, a straight white ex-activist, and Leonard, a gay Black Vietnam veteran, who keep getting pulled from odd jobs into local crime they can't leave alone, beginning with Savage Season. The long-running series mixes hardboiled crime plotting with the two leads' running banter and loyalty to each other. Other contributors have added short pieces to the same continuity over the years.

                • Cover of Headstone City
                  Headstone City

                  Tom Piccirilli · standalone novel · 2006

                  similar byorganized crimedarknoircontemporarybig citytense

                  The night Johnny Danetello drove a dying girl through the streets of Brooklyn in his cab, he was trying to save her life. Instead he ran down a cop and lost her and his freedom. Every day in prison, Johnny knew that Angie Monticelli's family blamed him for her death, and that going home would be suicide. But Johnny has unfinished business with his former friend turned mob boss, Vinny Monticelli.Now Johnny has returned to converse with the doomed and the dead--and wait for Vinny to make his move. Survivors of a long-ago freak accident, the two men share access to alternate realities no one else can know--and to a past and present that will all become the same in a city only one of them can leave alive. . . .From the Paperback edition.

                • Cover of No Good from a Corpse
                  No Good from a Corpse

                  Leigh Brackett · standalone novel · 1944

                  similar bynoirbig citymystery & detective+2 more

                • Cover of End of the World Blues
                  End of the World Blues

                  Jon Courtenay Grimwood · standalone novel · 2006

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                  "Kit Nouveau didn't escape himself when he fled to Japan. Now running a biker bar in the Roppongi district of Tokyo, he's also sleeping with the wife of a High Yakusa ganglord. All things considered, being held up at gunpoint isn't a complete shock. The pale girl in the red cloak appearing from nowhere and punching an ivory spike into his attacker's head on the other hand." "Nijie has stolen fifteen million dollars, she's on the run, she's just killed a man and she has a cat who knows more than it should. It's a lot to deal with when you haven't even left school." "But Nijie is also Lady Neku, and in a sentient castle at the end of the world Lady Neku otherwise known as Baroness Nawa-no-ukiyo. Countess High Strange and chatelaine of Schlass Omga realizes that Kit has stolen some of her memories. What happens to a man who finally realises he can't outrun himself? Kit Nouveau is about to find out."--BOOK JACKET. "Kit Nouveau figured he'd already come to the end of the world. An Iraqi war veteran, expatriate, and part owner of Pirate Mary's, the best Irish bar in Tokyo, Kit had settled down to await the inevitable with barely a whimper. It wasn't exactly how Kit thought he'd end up, and he was right." "It's going to end up a lot worse." "A teenage runaway with fifteen million dollars in stolen cash and a taste for cosplay is about to save Kit's life in a lethal swirl of scarlet and bridal lace. Lady Neku, a.k.a. Countess of High Strange, has her own dangerous destiny to fulfill and it's mysteriously connected to Kit's ravaged past. Now Kit's only hope for redemption is to save an ex-girlfriend he tragically failed once before. But everyone says it's already too late. And she's left behind only one ominous clue: her suicide note."--BOOK JACKET.

                • Cover of Assassin
                  Assassin

                  Shaun Hutson · standalone novel · 1988

                  similar byorganized crimedarknoirbig citytensethriller & suspense

                  London was in the grip of its bloodiest bout of gang warfare for two years. Shootings in the street. Car chases and torture. Into this world of corruption, violence, madness and death came the Assassin. A force more powerful than vengeance, more lethal than a lorry full of high-velocity weapons and more terryfying than any nightmare..... Shock horror at its best.

                • Cover of Mookie Pearl
                  Mookie Pearl

                  series · 2 books · 2013

                  similar bydarkcontemporarybig citytenseour world+2 more

                • Cover of Charlie Hood
                  Charlie Hood

                  series · 6 books · 2008

                  similar bydarkcontemporarytensethriller & suspense+3 more

                • Cover of Nicholas Linnear
                  Nicholas Linnear

                  series · 2 books · 1994

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                • Cover of The Last Hot Time
                  The Last Hot Time

                  John M. Ford · standalone novel · 2000

                  similar byorganized crimedarknoircontemporarybig cityour world

                  From the front flap: When Danny Holman leaves the cornfields of Iowa for the bright lights of the City, he expects his life to change. He just can't guess who much and how fast. A violent incident on the road brings Danny the favor of a man known only as Mr. Patrise, who gives Danny a job, a home, and a new identity. The City is a different world from the one Danny (now called Doc) knew, and literally so. The long-vanished lands of the Elves have again opened doors into our reality. Humans cannot cross these thresholds, but the Elves can. Mr. Patrise is a power in the Levee, the shadowy, lawless region between the two worlds, where elf and human gangsters skirmish with sorcery and submachine guns and where anything can be sold, smuggled, or stolen. But the nature of that power--over his people, the City, and the unpredictable new forces of magic--is a mystery. The more Doc learns about the City and his responsibilities in it, the more he wonders if he's in over his head...

                • Cover of Certain Dark Things
                  Certain Dark Things

                  Silvia Moreno-Garcia · standalone novel · 2016

                  similar byorganized crimedarkcontemporarybig citytense

                  "Certain Dark Things combines elements of Latin American mythology with a literary voice that leads readers on an exhilarating and fast-paced journey. Welcome to Mexico City, an oasis in a sea of vampires. Here in the city, heavily policed to keep the creatures of the night at bay, Domingo is another trash-picking street kid, just hoping to make enough to survive. Then he meets Atl, the descendant of Aztec blood drinkers. Domingo is smitten. He clings to her like a barnacle until Atl relents and decides to let him stick around. But Atl's problems, Nick and Rodrigo, have come to find her. When they start to raise the body count in the city, it attracts the attention of police officers, local crime bosses, and the vampire community. Atl has to get out before Mexico City is upended, and her with it. In 2015, Silvia's debut, Signal to Noise, was named on seven year's best lists: B & N's Sci-Fi & Fantasy Blog, RT, BookRiot, Buzzfeed, i09, Vice, and Tor.com. Certain Dark Things was also listed on B & N's Sci-Fi & Fantasy Blog as one of 42 books they can't wait to read in 2016 and on io9 as one of 40 Science Fiction and Fantasy Books That Will Rock Your World In 2016!"--

                • Cover of The Manhattan Hunt Club
                  The Manhattan Hunt Club

                  John Saul · standalone novel · 2001

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                  The Manhattan Hunt Club is a thriller horror novel by John Saul, published by Ballantine Books on July 31, 2001. The novel follows the story of Jeff Converse, who is falsely convicted of a brutal crime and finds himself trapped in a secret society called the Manhattan Hunt Club.

                • Cover of Cassandra Neary
                  Cassandra Neary

                  series · 4 books · 2007

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                • Cover of Downside Ghosts / Chess Putnam
                  Downside Ghosts / Chess Putnam

                  series · 13 books · 2010

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                • Cover of Dave Robicheaux
                  Dave Robicheaux

                  series · 4 books · 1993

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                • Cover of Six of Crows
                  Six of Crows

                  series · 3 books · 2015

                  part of Grishaverse

                  similar bydarkbig citytense+1 more

                  Leigh Bardugo's Six of Crows duology (2015-2016) follows a crew of six criminal teenagers in Ketterdam, a city modeled on the Dutch Republic, as they pull off a near-impossible heist and then deal with its fallout. Told from multiple points of view, the books lean on the found-family bond between the crew members as much as the caper plotting, and sit within Bardugo's wider Grishaverse alongside her Shadow and Bone books.

                • Cover of New Haven Saga
                  New Haven Saga

                  series · 8 books · 2012

                  part of Havenworld

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                • Cover of Dinosaur Mafia
                  Dinosaur Mafia

                  series · 3 books · 1999

                  similar byorganized crimenoircontemporarybig citymystery & detectiveour world

                • Cover of Grave Robbers
                  Grave Robbers

                  Matt Drabble · standalone novel · 2017

                  similar byorganized crimedarknoircontemporarytenseour world

                  ● "Bayport is a grim town run by a crime lord with half the police in his pocket and no one willing to take a stand. But now something is happening, something that makes no sense. Bank robbers who won't stay down despite being shot multiple times, men returning from the dead to wreak havoc and death on Bayport's streets. Saddled with a new partner Lucas Grant can't trust and forced into an uneasy alliance with the criminal who ruined his town Grant will finally have to make a stand." ― paraphrased from this book's product page on Amazon.com as of 2024-06-04.

                • Cover of Spider Moon
                  Spider Moon

                  John Shirley · standalone novel · 2002

                  similar bydarknoircontemporarybig citytense+1 more

                  About the book (from the publisher's website): Two things were meaningful to Slim Purdoux, his son and his chance to cultivate good books as an editor. The world took his son from him and "market realities" took the other. Now he's on a mission. A mission to get the dealer who sold his kid the drugs that took his life. But this ain't the kinda mission where saints guide you. For this kind of task you need the likes of Wendell, a pimp and a player who is always one step ahead of something, and his crew — Red, a French Canadian small-time crook, and Latesha and Dulcet, his girls. Purdoux — an ex-addict and inmate, street-savvy and gun-wise — picks them up in his doomed cowboy existentialist slipstream and draws them into his scheme. Not that Wendell's in this game on any frigging mission of vengeance for angry daddies, he's in it to score the big bucks that have always been just beyond his grasp — and this cowboy won't be standing in his way. Careening at break-neck speed around corners of San Francisco where angels would fear to tread, Spider Moon places its characters and the reader on the razor's edge of reality. Shirley mixes a lunatic gunman, a mission of vengeance, pimps, whores, chasing the dragon, bounty hunters, dealers, and more with his unique perspective, talent and style to invent a new kind of crime novel: gritty, real, wild, and heart-breakingly poignant.