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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Countdown

anchored on:science fictionour worldnear futurepost-apocalypticzombie horror

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Mother of Storms
                  Mother of Storms

                  John Barnes · standalone novel · 1994

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                  From the flaps of the Tor first edition: "It is 2028. A strike to destroy an illegal Arctic weapons cache has a catastrophic side effect. Massive amounts of energy are liberated from the polar ice, suddenly warming the Earth's climate. In the middle of the Pacific, a gigantic hurricane thousands of miles across is forming, larger than any in human history. A storm with winds of supersonic speed. A storm that changes direction at whim. A storm that refuses to die. A storm so vast it spawns dozens more in its wake... Blinded by intrigue, expedience, and greed, the world's politicians and power brokers have ignored the killer storms threat until it is too late. Already the death toll is in the tens of millions, as it savages the Pacific coast, while its devil's brood of smaller storms are wreaking havoc across the face of the planet. While the survivors scramble for advantage, a handful of courageous men and women undertake a daring, desperate plan to save humanity from total destruction - a plan so visionary it may alter forever the future of the human race."

                • Cover of The Children of Men
                  The Children of Men

                  P. D. James · standalone novel · 1992

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                  "The human race has become infertile, and under the despotic rule of Xan Lyppiatt, the Warden of England the old are despairing and the young cruel. Theo Faren, a cousin of the Warden, lives a solitary life in this ominous atmosphere. That is, until a chance encounter with a young woman leads him into contact with a group of dissenters. Suddenly his life is changed irrevocably, as he faces agonising choices which could affect the future of mankind." (pdjames.co.uk)

                • Cover of The Ministry for the Future
                  The Ministry for the Future

                  Kim Stanley Robinson · standalone novel · 2020

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                  The Ministry for the Future is a climate fiction novel by American science fiction writer Kim Stanley Robinson, published in 2020. Set in the near future, the novel follows a subsidiary body, established under the Paris Agreement, whose mission is to act as an advocate for the world's future generations of citizens as if their rights were as valid as the present generation's. While the ministry pursues various ambitious projects, the effects of climate change are determined to be the most consequential. The plot primarily follows Mary Murphy, the head of the titular Ministry for the Future, and Frank May, an American aid worker traumatized by experiencing a deadly heat wave in India. Many chapters are devoted to other characters' accounts of future events, as well as their ideas about ecology, economics, and other subjects.

                • Cover of The Zap Gun
                  The Zap Gun

                  Philip K. Dick · standalone novel · 1967

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                  The Zap Gun is a 1967 science fiction novel by American writer Philip K. Dick. It was first published as the two-part serial Project Plowshare in Worlds of Tomorrow in 1965 and 1966, before Pyramid Books issued it in paperback under its present title. The novel originated in a title-first commission devised by Pyramid editor Don Bensen and was written in 1964 during a period of rapid production in Dick's career.

                • Cover of The Last Gasp
                  The Last Gasp

                  Trevor Hoyle · standalone novel · 1983

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                  From the flaps of the Crown first edition: "When British marine biologist Gavin Chase stepped out into the windswept wastes at the Halley Bay antarctic research station one morning, the last thing he expected to see was a sled team coming out of nowhere carrying a half-mad, half-frozen Russian scientist babbling an incomprehensible warning. But that warning would threaten the future of the human race and force Chase to make some of the hardest decisions of his life. Months later, at a Geneva environmental conference, Chase meets Cheryl Detrick, the daughter of Theo Detrick, the grand old man of diatom research. Chase, the Detricks, and Soviet scientist Boris Stanovnik theorize that the oxygen-producing microscopic plants of the world's oceans are dying and the level of atmospheric pollutants has finally exceeded the ability of the planet's ecology to recycle them. There is also good reason to believe that the superpowers are planning to wage a new type of environmental warfare. Sooner or later there will be nothing left to breathe. So begins a race against the future. Chase and Cheryl, now lovers, struggle to avert ecological catastrophe as agents of the military-industrial complex hunt them down... and as a growing belt of unbreathable gases spreads outward from the equator, uprooting millions. Their enemies are Lloyd Madden, an insane military mastermind planning to seed the earth with poison and then repopulate it with a race of mutants, and Joseph Earl Gelstrom, a wealthy chemical manufacturer who has Cheryl's father killed to hide his involvement. But Gelstrom himself falls victim to pollution sickness, and he repents. To raise money to finance a research team, Chase must make an unholy alliance with the dying Gelstrom, but this is too much for Cheryl, who leaves him. As more and more of the world becomes uninhabitable, as industries and governments collapse and chaos reigns, as the oceans fill up with dioxin, as the climate changes and mutant life-forms encroach upon the last refuges of humankind, Chase leads a last desperate mission to find and rescue Cheryl and to lead his team of scientists to safety."

                • Cover of The Fireman
                  The Fireman

                  Joe Hill · standalone novel · 2016

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                  The Fireman is a novel set in a post-apocalyptic time by American author Joe Hill. The novel, Hill's fourth, tells the tale of a deadly spore that has infected most of the world's population. Hill first spoke of the novel in 2013 in promotional interviews for his then-new novel NOS4A2. The novel was released on May 17, 2016.

                • Cover of Blade Runner Universe
                  Blade Runner Universe

                  series · 6 books · 1968

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                  Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? follows bounty hunter Rick Deckard as he tracks escaped androids through an irradiated, near-abandoned San Francisco, using the hunt to probe questions of empathy and what separates human from machine. The novel became the basis for Ridley Scott's 1982 film Blade Runner, and Marvel Comics later published an illustrated adaptation of that film. Together the two trace the story's path from prose original to screen and comic-page adaptation.

                • Cover of Islands in the Net
                  Islands in the Net

                  Bruce Sterling · standalone novel · 1988

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                  Islands in the Net is a 1988 science fiction novel by American writer Bruce Sterling. It won the John W. Campbell Memorial Award for Best Science Fiction Novel in 1989, and was nominated for both the Hugo and Locus Awards that same year. It offers a view of an early 21st century world, apparently peaceful, with delocalised, networking corporations. The protagonist, swept up in events beyond her control, finds herself in places that are off the net, from a datahaven in Grenada, to a Singapore under terrorist attack, to the poorest and most disaster-struck parts of Africa.

                • Cover of The World Jones Made
                  The World Jones Made

                  Philip K. Dick · standalone novel · 1956

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                  The World Jones Made is a 1956 science fiction novel by American writer Philip K. Dick, examining notions of precognition, humanity, and politics. It was first published by Ace Books as one half of Ace Double D-150, bound dos-à-dos with Agent of the Unknown by Margaret St. Clair.The story takes place after a nuclear war in which society is dominated by relativism, which rejects absolute truths and preaches tolerance as the highest principle. The mutant Floyd Jones, who can see into the future, plans to overthrow the system and colonise space. The story ends with the defeat of Jones, whose plans fail despite his ability to see the future due to the immutability of fate.

                • Cover of Shadrach in the Furnace
                  Shadrach in the Furnace

                  Robert Silverberg · standalone novel · 1976

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                  Shadrach in the Furnace is a science fiction novel by American writer Robert Silverberg, first published as a serial in Analog Science Fiction and Fact magazine in the August, September, and October 1976 issues. It was subsequently published by Bobbs Merrill in 1976. The novel was nominated in 1976 for the Nebula Award, and in 1977 for the Hugo Award.

                • Cover of Space Merchants
                  Space Merchants

                  series · 2 books · 1953

                  completed

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                  The Space Merchants (1953) is a satirical science fiction novel by Frederik Pohl and C. M. Kornbluth that follows an advertising executive navigating a future where aggressive consumer capitalism has swallowed politics and daily life. The authors reunited three decades later for a direct sequel, The Merchants' War (1984), returning to the same satirical world. Together the two books form a compact bookend pair rather than an ongoing series.

                • Cover of Aftermath (Charles Sheffield)
                  Aftermath (Charles Sheffield)

                  series · 2 books · 1998

                  completed

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                  Charles Sheffield's Aftermath duology opens with a near-future Earth devastated by a nearby supernova's radiation, which knocks out electronics and forces survivors to rebuild without most modern technology. Starfire continues years later as a second, larger stellar threat approaches and humanity must recover enough capability to respond. Sheffield, a physicist by training, grounds both books in hard-science consequences of the disaster rather than treating it as mere backdrop.

                • Cover of The War in the Air
                  The War in the Air

                  H. G. Wells · standalone novel · 1908

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                  The War in the Air: And Particularly How Mr. Bert Smallways Fared While It Lasted is a military science fiction novel written by H. G. Wells and published in 1908.

                • Cover of Colony
                  Colony

                  Ben Bova · standalone novel · 1978

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                  Colony continues the story Ben Bova began in Millennium, following astronaut-turned-administrator Chet Kinsman years later as the head of an orbiting space habitat that has become Earth's only real refuge from a planet buckling under overpopulation, food shortages and unrest. Getting a place in the habitat is a matter of life and death for millions who will never be chosen, and as Earth's governments grow more desperate to control or dismantle the colony outright, Kinsman has to decide how far he'll go to protect the world he's built off-world. Bova later folded both novels together into the omnibus The Kinsman Saga. Part of Ben Bova's Chet Kinsman series.

                • Cover of The Triffids
                  The Triffids

                  series · 3 books · 1951

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                  John Wyndham's The Day of the Triffids (1951) opens with a meteor-shower-like event that leaves most of Britain's population blind, throwing civilization into collapse just as triffids, an aggressive and mobile species of poisonous plant, become free to hunt the helpless survivors. Simon Clark's authorized sequel The Night of the Triffids (2001) picks up a generation later, narrated by the original protagonist's son as he confronts a new triffid-dominated world, and John Whitbourn's The Age of the Triffids extends the shared setting further still. Together the three novels form a loose post-apocalyptic trilogy built on Wyndham's original premise rather than a tightly plotted single story.

                • Cover of Counter-Clock World
                  Counter-Clock World

                  Philip K. Dick · standalone novel · 1967

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                  In a near future, after time has reversed itself in some ways and the dead are being resurrected and grow younger until they vanish in a reverse conception, the imminent resurrection of the founder of a new religion which has spread through African-Americans causes a power struggle between factions who vie to possess him.

                • Cover of The Handmaid's Tale
                  The Handmaid's Tale

                  series · 3 books · 1985

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                  The Handmaid's Tale is Margaret Atwood's 1985 novel set in Gilead, a totalitarian theocracy that has overthrown the United States and forces fertile women into reproductive servitude as Handmaids; it is narrated by one such woman, Offred. Atwood returned to the world in her 2019 sequel The Testaments, set fifteen years later and narrated by three women, including the regime's Aunt Lydia. Together the two novels move from Gilead's grip on power toward the first cracks in it.

                • Cover of Directive 51 / Daybreak
                  Directive 51 / Daybreak

                  series · 3 books · 2010

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                  Directive 51 opens John Barnes's near-future thriller trilogy with government analyst Heather O'Grainn as anti-technology extremists unleash a nanotech plague called Daybreak that destroys petroleum-based materials, rubber, and electrical systems worldwide. The resulting collapse triggers mass death, a crisis over presidential succession, and mysterious Moon-launched fusion strikes on Washington and Chicago, while a shadowy neofeudalist movement moves into the vacuum. Daybreak Zero and The Last President carry the same unraveling-civilization story through the rest of the trilogy.

                • Cover of The Simulacra
                  The Simulacra

                  Philip K. Dick · standalone novel · 1964

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                  The Simulacra is a 1964 science fiction novel by American writer Philip K. Dick. The novel portrays a future totalitarian society apparently dominated by a matriarch, Nicole Thibodeaux. It revolves around the themes of reality and illusionary beliefs, as do many of Dick's works. Additionally, it touches on Nazi ideology.

                • Cover of Nexus 5
                  Nexus 5

                  series · 3 books · 2012

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                  Nexus opens Ramez Naam's postcyberpunk trilogy in 2040 with scientist Kaden Lane, who works on Nexus, an experimental nano-drug that lets human minds be networked and reprogrammed, and finds himself caught between government and corporate interests once the technology's implications become clear. The trilogy continues through Crux and Apex, following the same central conflict over who controls the technology. Nexus tied for Best Novel at the 2014 Prometheus Awards and Apex won the 2015 Philip K. Dick Award.

                • Cover of Library of America P. K. Dick Collection
                  Library of America P. K. Dick Collection

                  series · 9 books · 1962

                  completed

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                • Cover of The End of Men
                  The End of Men

                  Christina Sweeney-Baird · standalone novel · 2021

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                  The year is 2025, and a mysterious virus has broken out in Scotland--a lethal illness that seems to affect only men. When Dr. Amanda MacLean reports this phenomenon, she is dismissed as hysterical. By the time her warning is heeded, it is too late. The virus becomes a global pandemic--and a political one. The victims are all men. The world becomes alien, a women's world (Source: publisher)

                • Cover of Preferred Risk
                  Preferred Risk

                  Lester del Rey & Frederik Pohl · standalone novel · 1955

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                  An insurance claims adjuster investigates mysterious events in a vault where incurably ill people are stored in cold sleep. From the back cover of the Del Rey edition: "The Company insured the whole world against everything and anything - but the premiums came high... The Company had brought peace and plenty to all on Earth - with comprehensive insurance against disease and disaster, war and want. Tom Wills gloried in his new rank of Claims Adjuster and relished his prospects of rising even higher. But then he met Rena, a enchanting young woman who turned out to be an Uninsurable - and involved in a conspiracy against the Company, to boot! To Wills, that is impossible, insane. Rena and her follow conspirators had to be deluded.. and it was clearly up to him to prove them wrong. The evidence he sought wasn't hard to find, so he began his investigation... and soon discovered that the real danger to the country, and the world, was the Company itself!"

                • Cover of The Game-Players of Titan
                  The Game-Players of Titan

                  Philip K. Dick · standalone novel · 1963

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                  In a depopulated, mostly sterile America, land, marriages and social standing are all wagered on Bluff, a high-stakes game administered by the vugs, gelatinous, gambling-obsessed aliens from Titan who rule Earth without ever quite occupying it. Pete Garden's bipolar disorder threatens his standing among the game's players even as his new wife becomes pregnant, a near-miraculous event in this exhausted world, and his attraction to a telepath complicates things further. When a fellow player turns up dead, Pete finds himself a suspect in a mystery tangled up with induced amnesia and vug politics he barely understands. Philip K. Dick's 1963 novel.