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series13 books1954
part of Tolkien's legendarium
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The Lord of the Rings is an epic high fantasy novel written by the English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book The Hobbit but eventually developed into a much larger work. Written in stages between 1937 and 1949, The Lord of the Rings is one of the best-selling books ever written, with over 150 million copies sold.
series5 books2003
completed
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The Dreamers is the title of a fantasy book series by American writer David Eddings and his wife Leigh Eddings. The story revolves around four beings known as The Elder Gods residing in the land of Dhrall: Dahlaine of the North, Veltan of the South, Zelana of the West and Aracia of the East. They must recruit the help of outlanders to destroy the fiendish Vlagh and prevent its attempt at world conquest. The Elder Gods are not permitted to use their powers to kill, but the young Dreamers can use their dreams to predict and affect the future.
David Eddings & Leigh Eddingsstandalone novel2000
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The Redemption of Althalus is a stand-alone fantasy novel by David and Leigh Eddings. Its main character is Althalus, a professional thief enlisted by the Goddess Dweia to save the world from the desolations of her evil brother Daeva and his henchman Ghend.
series5 books1998
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James Paul Czajkowski, better known by his pen name of James Rollins, is an American veterinarian and writer of action-adventure/thriller, mystery, and techno-thriller novels who gave up his veterinary practice in Sacramento, California to be a full-time author. Rollins' experiences and expertise as an amateur spelunker and a certified scuba diver have provided content for some of his novels, which are often set in underground or underwater locations. Under the pen name James Clemens, he has also published fantasy novels, such as Wit'ch Fire, Wit'ch Storm, Wit'ch War, Wit'ch Gate, Wit'ch Star, Shadowfall (2005), and Hinterland (2006).
Adrian Tchaikovskystandalone novel2016
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Spiderlight is a 2013 fantasy novel by Adrian Tchaikovsky. The novel tells the story of a group of humans and a giant spider who follow a prophecy to defeat the Dark Lord. The novel received critical praise for its exploration of the meaning of good and evil through the use of common fantasy tropes.
series3 books1990
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Chronicles of Ynis Aielle is a fantasy trilogy by American author R. A. Salvatore, published between 1990 and 2000. It comprises Echoes of the Fourth Magic (1990), The Witch's Daughter (1991), and Bastion of Darkness (2000).
series7 books1982
part of The Riftwar Universe
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The Riftwar Saga is Raymond E. Feist's debut fantasy trilogy, opening with Magician, in which an orphaned apprentice named Pug is swept up when otherworldly invaders emerge through a dimensional rift into the frontier kingdom of Midkemia. Silverthorn and A Darkness at Sethanon carry the resulting war to its close, and the trilogy became the founding entry of Feist's much larger Riftwar Cycle.
series2 books1937
completed
part of Tolkien's legendarium
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The Hobbit (1937) is J. R. R. Tolkien's children's fantasy novel following the reluctant burglar Bilbo Baggins, who joins a company of dwarves and the wizard Gandalf on a journey to reclaim treasure guarded by the dragon Smaug. It stands as a complete adventure on its own, but shares its setting with the rest of Tolkien's legendarium and leads into the events of The Lord of the Rings.
Geoff Rymanstandalone novel1985
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From the back cover of the Bantam paperback edition: "In a dawn land touched by a strange magic, a young woman burned with a dark vengeance. Barbaric invaders had slaughtered her mother, crippled her father and brother, and left her scarred and barren. To redeem her world from the grip of an ancient Evil, she transformed herself into a mighty warrior, and followed the Road of Heroes into the Land of Death..."
Eve Forwardstandalone novel1995
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A story of what happens when some of the bad guys left over from the ultimate triumph of Good and Light decide to do something about it.
series4 books1999
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The Sovereign Stone series is a trilogy of fantasy novels: Well of Darkness (2000), Guardians of the Lost (2001), and Journey into the Void (2003), set in the same universe of the Sovereign Stone role-playing game. Both the books and the game were primarily written by Margaret Weis and Tracy Hickman.
series3 books1985
completed
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series3 books2002
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series11 books1977
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The Chronicles of Thomas Covenant is a series of ten high fantasy novels written by American author Stephen R. Donaldson. The series began as a trilogy, The Chronicles of Thomas Covenant the Unbeliever. This was followed by another trilogy, The Second Chronicles of Thomas Covenant, and finally a tetralogy, The Last Chronicles of Thomas Covenant.
series7 books1967
part of Moorcock's Multiverse
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The History of the Runestaff is an omnibus collection of four fantasy novels by British writer Michael Moorcock, consisting of The Jewel in the Skull, The Mad God's Amulet, The Sword of the Dawn, and The Runestaff. Charting the adventures of Dorian Hawkmoon, a version of the Eternal Champion, it takes place in a far-future version of Europe in which the insane rulers of the Dark Empire of Granbretan are engaged in conquering the continent. Written between 1967 and 1969, it is considered a classic of the genre, and has proven highly influential in shaping subsequent authors' works.
series10 books1997
completed
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Lord of the Isles is a series of books by author David Drake. In 1997, Drake began his largest fantasy series, Lord of the Isles, using elements of Sumerian religion and medieval-era technology. The series consists of nine books broken into two distinct parts, the Lord of the Isles consisting of the first six books, and a final trilogy dubbed the Crown of the Isles.
universe6 books1989
Start hereElenium · Start here
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Sir Sparhawk is not a young man, and he has little patience for the pageantry his order pretends to. A Pandion Knight of the militant Elene Church, he rides home from a long exile to find his kingdom rotten with intrigue and his young queen, Ehlana, poisoned — kept alive only inside a shell of living crystal. To wake her he must find Bhelliom, a jewel with the power to remake the world or unmake it. So begins a long ride across the continent of Eosia. This is warm, character-first epic fantasy from David Eddings, told across two trilogies. The Elenium — The Diamond Throne, The Ruby Knight, The Sapphire Rose — pits Sparhawk against a corrupt church and a hungry elder god. The Tamuli — Domes of Fire, The Shining Ones, The Hidden City — carries him east into the vast Tamul Empire, where older enemies stir. Around him gathers a quarrelsome company: the Styric sorceress Sephrenia, the thief-boy Talen, the plain-spoken squire Kurik, and a small, imperious goddess who plays a set of pipes and always, somehow, gets her way. The pleasure here is the talk — grizzled knights trading dry insults between miracles and murders, a hero who solves as many problems with patience as with a sword. It never reaches for grimness or grand obscurity; it wants your good company for a long journey. Newcomers begin with The Diamond Throne and read the six in order: the Elenium stands whole on its own before the Tamuli widens the map.
William Morrisstandalone novel1896
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The Well at the World's End is a high fantasy novel by the British textile designer, poet, and author William Morris. It was first published in 1896 and has been reprinted repeatedly since, most notably in two parts as the 20th and 21st volumes of the Ballantine Adult Fantasy series, in August and September 1970.
series3 books1989
completed
part of Sparhawk
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The Elenium is a series of fantasy novels by American writer David Eddings. The series consists of three volumes: The Diamond Throne, The Ruby Knight, and The Sapphire Rose. The series is followed by The Tamuli. The Elenium is Eddings' third fantasy series.
universe50 books1977
Start hereWord and the Void · The very beginning of the timeline
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Long after the world we know has burned itself to slag in the Great Wars, the Four Lands rise green over the bones of the old age. Science is a forbidden memory; magic has come back into the world, and with it the old divisions — Men, Elves, Dwarves, Trolls, and Gnomes, each Race a splinter of what humanity became. This is the far-future Earth of Shannara, where the ruins buried beneath the soil are ours, and the only keepers of the vanished knowledge are the Druids of Paranor, who wake once a generation to meet the darkness rising again. Terry Brooks opened the Four Lands in 1977 with The Sword of Shannara and has charted its history for four decades since — a legendarium ordered not by throne but by a single bloodline, the Ohmsfords, each generation inheriting an Elfstone, a blade, or a wishsong when the age demands a hero. The original trilogy gives way to the Heritage of Shannara, the Voyage of the Jerle Shannara, the High Druid, Dark Legacy, Defenders, and the concluding Fall of Shannara; the Genesis of Shannara books reach back to the apocalypse itself, and the Word and the Void trilogy back further still, into a demon-haunted version of our own present that is the root of everything after. In 2025 Brooks passed the histories to Delilah S. Dawson to carry forward. What sets these books apart is their long memory: a world where every triumph is provisional, where the same evil returns wearing a fresh shape each age, and magic always exacts its price. The reading is warm and headlong — questing companies, old talismans, journeys across a mapped and named wilderness — shadowed by the knowledge that all of it stands on the wreckage of a former world. Enter as readers first did: with The Sword of Shannara, then onward in publication order. The chronological path, beginning with Word and the Void, rewards a second journey, once the Four Lands already feel like home.
universe44 books1982
Start hereRiftwar Saga · Start here
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On the world of Midkemia a tear opens in the air itself, a rift hung between stars, and through it march the armies of an empire from another world entirely. So begins the chronicle Raymond E. Feist has kept for three decades: the tale of Pug, a castle kitchen boy apprenticed to a magician on the very day the invasion lands, and of Tomas, his friend, who inherits the armor and the ancient fury of a dead dragon-lord. Around these two the Riftwar Cycle turns, widening book by book from one besieged frontier keep into the whole history of a world of kingdoms, guilds, thieves' dens and mage-towers. The cycle runs to roughly thirty novels, gathered into arcs a newcomer can enter and finish on their own. The founding Riftwar Saga (Magician, Silverthorn, A Darkness at Sethanon) sets the board; the Serpentwar Saga, Krondor's Sons and the Conclave of Shadows carry the story down the generations; the Darkwar, Demonwar and Chaoswar sagas bring it toward its close. Crossing the rift to the rival world of Kelewan, Feist and Janny Wurts wrote the Empire trilogy, opening with Daughter of the Empire, a court intrigue told wholly from the invaders' side and for many the finest thing here. Shorter Legends of the Riftwar and the game-born Riftwar Legacy fill the corners; later still, Feist opens an altogether new world in the Firemane books. Feist writes fantasy in its most companionable key: apprentices who grow into archmages, tavern boys who become spies and dukes, a world you return to the way you return to an old inn. The mood is adventure before dread, friendship and rank and hard-won craft, wars that cost something, all of it rendered plainly and at a gallop. Begin where it began, with Magician, then follow the arcs in the order they were written, and the rift will carry you the rest of the way.