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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Deadlands

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories centered on witches and the practice of witchcraft — covens, hedge magic, familiars, and the witch's place in her community.
  • Stories in which gods and deities act as characters — walking the world, meddling in mortal lives, or dying.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Shade's Children milieu
                  Shade's Children milieu

                  series · 2 books · 1997

                  similar bypost-apocalypticyoung adult+1 more

                  Shade's Children is set on an Earth where all adults vanished overnight fourteen years earlier, leaving children to be harvested at puberty by the machines that now run the world, unless they escape into hiding with Shade, a mysterious AI-like protector. Garth Nix's 1997 novel is a single, self-contained book rather than a series, though its bleak post-apocalyptic premise has drawn comparisons to his other work.

                • Cover of The Obernewtyn Chronicles
                  The Obernewtyn Chronicles

                  series · 9 books · 1987

                  similar byfantasypost-apocalypticyoung adult

                  The Obernewtyn Chronicles is a series of science fiction and fantasy novels by Australian author Isobelle Carmody. The series has a post apocalyptic setting and depicts a world long after its destruction by a global nuclear holocaust.

                • Cover of Arcana Chronicles
                  Arcana Chronicles

                  series · 7 books · 2012

                  similar bypost-apocalypticyoung adult+1 more

                • Cover of Blood of Eden
                  Blood of Eden

                  series · 4 books · 2012

                  similar byfantasypost-apocalypticyoung adult

                  The Blood of Eden is a young adult fantasy novel series by Julie Kagawa. The first book in the series, The Immortal Rules was published on April 24, 2012 through Harlequin Teen. The series follows the character of Allison Sekemoto, a teenage vampire that is trying to survive in a world where vampires exist and rule over much of the population.

                • Cover of The Tribe (Ambelin Kwaymullina)
                  The Tribe (Ambelin Kwaymullina)

                  series · 3 books · 2012

                  similar byyoung adult+2 more

                • Cover of The Sword of the Spirits
                  The Sword of the Spirits

                  series · 4 books · 1970

                  completed

                  similar bypost-apocalypticyoung adult+1 more

                  John Christopher's Sword of the Spirits trilogy is set in a post-catastrophe England reduced to walled, feuding city-states, where a secretive religious order called the Seers polices and suppresses the recovery of old technology. The trilogy follows Luke, a young man who rises to lead one of these cities, through the tension between ambition, faith, and forbidden knowledge.

                • Cover of The Hidden (Lian Tanner)
                  The Hidden (Lian Tanner)

                  series · 3 books · 2013

                  similar byfantasy+2 more

                • Cover of Penryn and the End of Days
                  Penryn and the End of Days

                  series · 3 books · 2012

                  similar byfantasyyoung adult+1 more

                • Cover of Bones of Faerie Trilogy
                  Bones of Faerie Trilogy

                  series · 3 books · 2009

                  similar byfantasyyoung adult+1 more

                • Cover of The Bone World Trilogy
                  The Bone World Trilogy

                  series · 3 books · 2007

                  similar byyoung adult+2 more

                  The Bone World Trilogy is a trilogy for young adults by Irish author Peadar Ó Guilín. The series has elements of science fiction and fantasy.

                • Cover of Avatars
                  Avatars

                  series · 3 books · 2006

                  similar byfantasypost-apocalypticyoung adult

                • Cover of Archivist Wasp Saga
                  Archivist Wasp Saga

                  series · 2 books · 2015

                  similar byyoung adult+2 more

                • Cover of Pen
                  Pen

                  series · 2 books · 2013

                  similar byyoung adult+2 more

                • Cover of Winter of Fire
                  Winter of Fire

                  Sherryl Jordan · standalone novel · 1992

                  similar byfantasypost-apocalypticyoung adult

                  Winter of Fire is a young adult fantasy novel by New Zealand author Sherryl Jordan, set in a bleak future environment. It was first published in 1992.

                • Cover of Bright Smoke, Cold Fire
                  Bright Smoke, Cold Fire

                  series · 2 books · 2016

                  similar by+3 more

                • Cover of The Hobbit
                  The Hobbit

                  series · 2 books · 1937

                  completed

                  part of Tolkien's legendarium

                  similar byfantasy+1 more

                  The Hobbit (1937) is J. R. R. Tolkien's children's fantasy novel following the reluctant burglar Bilbo Baggins, who joins a company of dwarves and the wizard Gandalf on a journey to reclaim treasure guarded by the dragon Smaug. It stands as a complete adventure on its own, but shares its setting with the rest of Tolkien's legendarium and leads into the events of The Lord of the Rings.

                • Cover of New Magic
                  New Magic

                  series · 4 books · 1985

                  similar byfantasypost-apocalyptic+1 more

                • Cover of Good Omens
                  Good Omens

                  series · 2 books · 1990

                  similar byfantasy+1 more

                  Good Omens is Terry Pratchett and Neil Gaiman's 1990 comic fantasy novel in which an angel and a demon, both grown fond of life on Earth, try to head off an apocalypse foretold in a seventeenth-century witch's uncannily accurate prophecies, complicated by the fact that no one can find the misplaced Antichrist. Paired with it here is The Quite Nice and Fairly Accurate Good Omens: Script Book, a companion volume collecting the screenplay for the television adaptation rather than a second novel.

                • Cover of The Raven Duet
                  The Raven Duet

                  series · 2 books · 2011

                  similar byyoung adult+2 more

                • Cover of Storm-Wake
                  Storm-Wake

                  Lucy Christopher · standalone novel · 2018

                  similar byfantasypost-apocalypticyoung adult

                  "Moss has lived with her pa on a remote island for as long as she remembers. The Old World has disappeared beneath the waves - only Pa's magic, harnessing the wondrous stormflowers on the island, can save the sunken continents. But a storm is brewing, promising cataclysmic changes. Soon, two strange boys wash up on the shore. As the clouds swell and the ocean churns, Moss learns to open her eyes to the truth about her isolated world ..." (toppsta.com)

                • Cover of Cloud Atlas
                  Cloud Atlas

                  David Mitchell · standalone novel · 2004

                  similar by+2 more

                  Cloud Atlas, published in 2004, is the third novel by British author David Mitchell. The book combines metafiction, historical fiction, contemporary fiction and science fiction, with interconnected nested stories in different writing styles that take the reader from the remote South Pacific in the 19th century to the island of Hawaii in a distant post-apocalyptic future. Its title references a piece of music by Toshi Ichiyanagi.

                • Cover of Everland (Wendy Spinale)
                  Everland (Wendy Spinale)

                  series · 3 books · 2016

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                • Cover of Carrier
                  Carrier

                  Vanessa Garden · standalone novel · 2014

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                • Cover of The Iron Dream
                  The Iron Dream

                  Norman Spinrad · standalone novel · 1972

                  similar by+2 more

                  Contains "The Lord of the Swastika", a Science Fiction Novel by Adolf Hitler, plus an afterword by Homer Whipple. In this universe, Adolf Hitler (1889-1953) emigrated to the US in 1919 and became a popular science fiction author, fan and illustrator. "The Lord of the Swastika" won a posthumous Hugo in 1955.