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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Deathcursed

anchored on:fantasysecondary world

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Elric Saga
                  The Elric Saga

                  series · 72 books · 1961

                  part of Moorcock's Multiverse

                  similar byfantasysecondary world+2 more

                  The Elric Saga is Michael Moorcock's sequence of sword-and-sorcery novels about Elric, the frail, sorcery-dependent last emperor of the ancient island empire of Melniboné, who abandons his throne to wander a violent, magic-soaked world carrying a sentient, soul-drinking black sword. Core entries such as Elric of Melniboné, The Sailor on the Seas of Fate, and Stormbringer trace his path toward a self-destructive destiny, and Elric was later folded into Moorcock's wider Eternal Champion multiverse, of which this saga is one strand.

                • Cover of Dilvish
                  Dilvish

                  series · 13 books · 1965

                  completed

                  similar byfantasysecondary worldadventurous+2 more

                  Centuries ago, the half-elf warrior Dilvish tried to stop a dark sorcerer named Jelerak from completing a terrible ritual, and paid for it by being turned to stone and having his soul cast into Hell. Roger Zelazny's Dilvish the Damned stories bring him back when the people he once protected need him again, reuniting him with his strange metal steed Black for a string of sword-and-sorcery adventures built around his long-delayed vengeance against Jelerak. The tales run as short, episodic quests rather than one continuous plot.

                • TO
                  The Old Kingdom / Abhorsen milieu

                  series · 11 books · 1995

                  similar byfantasysecondary world+1 more

                  The Old Kingdom, or Abhorsen in North America and the UK, is a fantasy series written by Australian author Garth Nix. It originated in 1995 with the novel Sabriel and has continued in the novels Lirael (2001), Abhorsen (2003), Goldenhand (2016), and Terciel & Elinor (2021), as well as a prequel novel titled Clariel (2014). The Old Kingdom also consists of the novella The Creature in the Case (2005) and various other short fiction.

                • Cover of Howl's Castle
                  Howl's Castle

                  series · 3 books · 1986

                  completed

                  similar byfantasysecondary worldadventurous+2 more

                  Howl's Moving Castle (1986) follows Sophie Hatter, cursed by the Witch of the Waste into an old woman's body, who takes refuge in the wandering castle of the wizard Howl and strikes an uneasy bargain with his fire demon Calcifer while trying to break the spell. Diana Wynne Jones returned to the same magical kingdom in Castle in the Air (1990), following a new lead character, Abdullah, with Sophie and Howl appearing in supporting roles, and again in House of Many Ways (2008).

                • Cover of Nightseer
                  Nightseer

                  series · 5 books · 1989

                  similar byfantasydarksecondary world+1 more

                  Laurell K. Hamilton's Nightseer (1992) follows Keleios, a half-elf seeking vengeance for her mother's murder, who is granted extraordinary powers along with a dangerous 'demonmark' that risks opening her to dark magic. A standalone fantasy adventure, it predates Hamilton's better-known Anita Blake and Merry Gentry series.

                • Cover of The Hobbit
                  The Hobbit

                  series · 2 books · 1937

                  completed

                  part of Tolkien's legendarium

                  similar byfantasysecondary worldadventurous+1 more

                  The Hobbit (1937) is J. R. R. Tolkien's children's fantasy novel following the reluctant burglar Bilbo Baggins, who joins a company of dwarves and the wizard Gandalf on a journey to reclaim treasure guarded by the dragon Smaug. It stands as a complete adventure on its own, but shares its setting with the rest of Tolkien's legendarium and leads into the events of The Lord of the Rings.

                • Cover of Winterlands
                  Winterlands

                  series · 7 books · 1986

                  similar byfantasysecondary world+2 more

                  Winterlands follows John Aversin, a practical, unglamorous dragon-slayer, and Jenny Waynest, the self-taught village witch he loves, as their small corner of a forgotten kingdom keeps getting dragged into magic far bigger than either of them wanted. Barbara Hambly's series opens with Dragonsbane (1985), which deliberately undercuts the 'brave knight slays dragon' story it seems to promise, and continues across Dragonshadow, Knight of the Demon Queen, and Dragonstar as Jenny pursues real magical training. It favors domestic detail and moral complexity over conventional high-fantasy grandeur.

                • Cover of Earthsea Cycle
                  Earthsea Cycle

                  series · 18 books · 1964

                  completed

                  part of Earthsea

                  similar byfantasysecondary worldwizards

                  The Earthsea Cycle, also known as Earthsea, is a series of high fantasy books written by American author Ursula K. Le Guin. Beginning with A Wizard of Earthsea (1968), The Tombs of Atuan (1970), and The Farthest Shore (1972), the series was continued in Tehanu (1990), and Tales from Earthsea and The Other Wind. In 2018, all the novels and short stories were published in a single volume, The Books of Earthsea: The Complete Illustrated Edition, with artwork by Charles Vess.

                • Cover of Darwath
                  Darwath

                  series · 7 books · 1982

                  similar byfantasydarksecondary world+1 more

                  Darwath begins with two modern-day Californians pulled through a portal into a dying medieval world under siege from the Dark, shape-shifting monsters that hunt by night and are driving civilization underground. The Time of the Dark, The Walls of Air, and The Armies of Daylight make up the original trilogy; Barbara Hambly returned to the same characters decades later in Mother of Winter and Icefalcon's Quest. It's portal fantasy built around practical, unglamorous survival rather than chosen-one heroics.

                • Cover of Book of the Isle
                  Book of the Isle

                  series · 7 books · 1977

                  similar byfantasysecondary world+1 more

                  Nancy Springer's Book of Isle sequence is set in a kingdom ruled by Sun Kings who draw their authority from the Book of Suns, following blood brothers Hal and Alan as they're sent to hunt down the many forms an ancient evil takes across the land. Later volumes widen the cast and the kingdom's history while keeping the same mythic, quest-driven register. It's 1970s heroic fantasy built on chosen champions and inherited destiny.

                • Cover of Narnia
                  Narnia

                  series · 26 books · 1950

                  part of Narnia Universe

                  similar byfantasysecondary worldadventurous

                  The Chronicles of Narnia is a series of seven portal fantasy novels by British author C. S. Lewis. Illustrated by Pauline Baynes and originally published between 1950 and 1956, the series is set in the fictional realm of Narnia, a fantasy world of magic, mythical beasts, and talking animals. It narrates the adventures of various children who play central roles in the unfolding history of the Narnian world. Except in The Horse and His Boy, the protagonists are all children from the real world who are magically transported to Narnia, where they are sometimes called upon by the lion Aslan to protect Narnia from evil. The books span the entire history of Narnia, from its creation in The Magician's Nephew to its eventual destruction in The Last Battle.

                • Cover of A Court of Thorns and Roses
                  A Court of Thorns and Roses

                  series · 6 books · 2015

                  similar byfantasysecondary world+1 more

                  A Court of Thorns and Roses is a fantasy romance series by American author Sarah J. Maas, which follows the journey of 19-year-old Feyre Archeron after she is brought into the faerie lands of Prythian. The first book of the series, A Court of Thorns and Roses, was published in May 2015. The series centers on Feyre's adventures across Prythian and the faerie courts, following the epic love story and fierce struggle that ensues after she enters the fae lands. The series has sold over 13 million copies. There are currently five novels in the series, with the sixth scheduled to release on October 27, 2026, and the seventh on January 12, 2027. An eighth installment is set to conclude the continuous story told across books six, seven and eight.

                • Cover of Dragon Age (Bioware RPG tie-in)
                  Dragon Age (Bioware RPG tie-in)

                  series · 21 books · 2009

                  similar byfantasysecondary world+2 more

                  These tie-in novels expand BioWare's Dragon Age video game series into prose, mostly written by the games' own lead writers, and are set in the same dark-fantasy world of Thedas. The Stolen Throne and The Calling serve as prequels filling in the backstory of characters central to the first game, while later books such as Asunder and The Masked Empire tie more directly into the plots and politics of the sequels. They are written for players wanting deeper lore rather than as standalone entry points to the setting.

                • Cover of The Magister Trilogy
                  The Magister Trilogy

                  series · 3 books · 2007

                  similar bydarkfantasysecondary worldwizards+1 more

                  The Magister Trilogy is a fantasy trilogy written by Celia S. Friedman. It includes:Feast of Souls (2007) Wings of Wrath Legacy of Kings.

                • Cover of The Sight
                  The Sight

                  series · 2 books · 2001

                  similar byfantasydarksecondary world+2 more

                  David Clement-Davies' The Sight follows Larka, a white wolf born with a rare prophetic power, within a pack shadowed by a curse laid by the embittered lone wolf Morgra. Larka's parents Huttser and Palla, and her adoptive brother Kar, share in the weight of a prophecy that marks her as central to the pack's fate. The sequel, Fell, continues the story of these wolves.

                • Cover of Prospero and Roger Bacon
                  Prospero and Roger Bacon

                  series · 2 books · 1969

                  completed

                  similar byfantasydarksecondary worldwizards

                  The Face in the Frost, John Bellairs's only adult fantasy novel, follows two aging wizards, Prospero and Roger Bacon, as they track down a rising magical evil that has started to unravel the world around them. Ursula K. Le Guin praised how quickly the book tips from whimsy into genuine nightmare and back; it stands alone rather than launching a series, unlike the children's books Bellairs is now best known for.

                • Cover of Fairy Tale stories
                  Fairy Tale stories

                  series · 2 books · 1996

                  similar byfantasysecondary worldcurses+1 more

                • Cover of Spell
                  Spell

                  series · 3 books · 2010

                  similar byfantasysecondary world+4 more

                • Cover of Russian / Jewish Fairy Tales Retold
                  Russian / Jewish Fairy Tales Retold

                  series · 4 books · 2015

                  similar byfantasysecondary world+3 more

                  Naomi Novik's Uprooted and Spinning Silver are two standalone fantasy novels rather than a continuing series, each reworking a different fairy tale: Uprooted follows village girl Agnieszka after the wizard known as the Dragon discovers her hidden magic, as they battle a malevolent, encroaching forest; Spinning Silver reworks Rumpelstiltskin into the story of a Jewish moneylender's daughter, Miryem, whose boast of turning silver to gold draws the attention of the Staryk, fae beings of eternal winter, in a kingdom besieged by both frost and a demon-possessed tsar. The two books share no characters or setting, only Novik's method of building a novel around one inherited folk tale.

                • Cover of Song of the Last Kingdom
                  Song of the Last Kingdom

                  series · 2 books · 2023

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                • Cover of Forgotten Realms: The Legend of Drizzt
                  Forgotten Realms: The Legend of Drizzt

                  series · 39 books · 1988

                  part of Forgotten Realms

                  similar byfantasysecondary worldadventurous+1 more

                  The Legend of Drizzt is a series of fantasy novels by R. A. Salvatore that began in 1988, and consists of 39 books as of August 15, 2023. They are based in the Forgotten Realms setting in the dimension of Abeir-Toril on the continent Faerûn in the Dungeons & Dragons universe currently published and owned by Wizards of the Coast. It combines the series The Dark Elf Trilogy, The Icewind Dale Trilogy, Legacy of the Drow, Paths of Darkness, The Hunter's Blades Trilogy, and other sets into an abridged compilation. Drizzt Do'Urden is the main character of most of the books.

                • Cover of Thrice Bound
                  Thrice Bound

                  Roberta Gellis · standalone novel · 2001

                  similar byfantasydarksecondary worldwizardscurses

                  Hekate's father is the most powerful mage in Ka'anan, so when he commands her to murder the queen of Byblos and marry the king, she must obey or flee. When she learns from the seer Dionysos, who she had bound herself to protect when he was an infant, that her father has summoned an otherworldly being to bespell her, she flees to the Caves of the Dead, where her father's magic is powerless. But the Caves are barred by a spell of terror and revulsion. Enraged by her agony, Hekate swears she will punish her father - and is twice bound. Before despair destroys her, Kabeiros rescues her by breaking the terrible spell, but Hekate cannot remain in the Caves. Unsatisfied, her bindings will kill her, and she must learn new magic far from her father's influence to loose them. Yet when she learns that Kabeiros cannot accompany her because he changes into a black dog if he leaves the Caves, Hekate swears to free him from his curse - and is thrice bound. (from the back cover of the Baen Books first edition)

                • Cover of A Song of Ice and Fire
                  A Song of Ice and Fire

                  series · 14 books · 1996

                  part of World of Ice and Fire

                  similar bydarkfantasysecondary world

                  A Song of Ice and Fire is a series of high fantasy novels by the American author George R. R. Martin. Martin began writing the first volume, A Game of Thrones, in 1991, and published it in 1996. Martin, who originally envisioned the series as a trilogy, has released five out of seven planned volumes. The most recent entry in the series, A Dance with Dragons, was published in 2011. Since then, Martin has been working on the sixth novel, titled The Winds of Winter. A seventh novel, A Dream of Spring, is planned to follow.

                • Cover of Dragonlance: Legends Trilogy
                  Dragonlance: Legends Trilogy

                  series · 3 books · 1986

                  part of Dragonlance

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                  Dragonlance Legends is a trilogy of fantasy novels written by Margaret Weis and Tracy Hickman, which take place in the Dragonlance setting. This series is the sequel to the Dragonlance Chronicles, and focus on Raistlin and Caramon. The three books in the series are Time of the Twins, War of the Twins and Test of the Twins.