anchored on:fantasy
series7 books1982
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Darwath begins with two modern-day Californians pulled through a portal into a dying medieval world under siege from the Dark, shape-shifting monsters that hunt by night and are driving civilization underground. The Time of the Dark, The Walls of Air, and The Armies of Daylight make up the original trilogy; Barbara Hambly returned to the same characters decades later in Mother of Winter and Icefalcon's Quest. It's portal fantasy built around practical, unglamorous survival rather than chosen-one heroics.
series7 books1986
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Winterlands follows John Aversin, a practical, unglamorous dragon-slayer, and Jenny Waynest, the self-taught village witch he loves, as their small corner of a forgotten kingdom keeps getting dragged into magic far bigger than either of them wanted. Barbara Hambly's series opens with Dragonsbane (1985), which deliberately undercuts the 'brave knight slays dragon' story it seems to promise, and continues across Dragonshadow, Knight of the Demon Queen, and Dragonstar as Jenny pursues real magical training. It favors domestic detail and moral complexity over conventional high-fantasy grandeur.
universe50 books1977
Start hereWord and the Void · The very beginning of the timeline
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Long after the world we know has burned itself to slag in the Great Wars, the Four Lands rise green over the bones of the old age. Science is a forbidden memory; magic has come back into the world, and with it the old divisions — Men, Elves, Dwarves, Trolls, and Gnomes, each Race a splinter of what humanity became. This is the far-future Earth of Shannara, where the ruins buried beneath the soil are ours, and the only keepers of the vanished knowledge are the Druids of Paranor, who wake once a generation to meet the darkness rising again. Terry Brooks opened the Four Lands in 1977 with The Sword of Shannara and has charted its history for four decades since — a legendarium ordered not by throne but by a single bloodline, the Ohmsfords, each generation inheriting an Elfstone, a blade, or a wishsong when the age demands a hero. The original trilogy gives way to the Heritage of Shannara, the Voyage of the Jerle Shannara, the High Druid, Dark Legacy, Defenders, and the concluding Fall of Shannara; the Genesis of Shannara books reach back to the apocalypse itself, and the Word and the Void trilogy back further still, into a demon-haunted version of our own present that is the root of everything after. In 2025 Brooks passed the histories to Delilah S. Dawson to carry forward. What sets these books apart is their long memory: a world where every triumph is provisional, where the same evil returns wearing a fresh shape each age, and magic always exacts its price. The reading is warm and headlong — questing companies, old talismans, journeys across a mapped and named wilderness — shadowed by the knowledge that all of it stands on the wreckage of a former world. Enter as readers first did: with The Sword of Shannara, then onward in publication order. The chronological path, beginning with Word and the Void, rewards a second journey, once the Four Lands already feel like home.
universe44 books1982
Start hereRiftwar Saga · Start here
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On the world of Midkemia a tear opens in the air itself, a rift hung between stars, and through it march the armies of an empire from another world entirely. So begins the chronicle Raymond E. Feist has kept for three decades: the tale of Pug, a castle kitchen boy apprenticed to a magician on the very day the invasion lands, and of Tomas, his friend, who inherits the armor and the ancient fury of a dead dragon-lord. Around these two the Riftwar Cycle turns, widening book by book from one besieged frontier keep into the whole history of a world of kingdoms, guilds, thieves' dens and mage-towers. The cycle runs to roughly thirty novels, gathered into arcs a newcomer can enter and finish on their own. The founding Riftwar Saga (Magician, Silverthorn, A Darkness at Sethanon) sets the board; the Serpentwar Saga, Krondor's Sons and the Conclave of Shadows carry the story down the generations; the Darkwar, Demonwar and Chaoswar sagas bring it toward its close. Crossing the rift to the rival world of Kelewan, Feist and Janny Wurts wrote the Empire trilogy, opening with Daughter of the Empire, a court intrigue told wholly from the invaders' side and for many the finest thing here. Shorter Legends of the Riftwar and the game-born Riftwar Legacy fill the corners; later still, Feist opens an altogether new world in the Firemane books. Feist writes fantasy in its most companionable key: apprentices who grow into archmages, tavern boys who become spies and dukes, a world you return to the way you return to an old inn. The mood is adventure before dread, friendship and rank and hard-won craft, wars that cost something, all of it rendered plainly and at a gallop. Begin where it began, with Magician, then follow the arcs in the order they were written, and the rift will carry you the rest of the way.
series13 books1954
part of Tolkien's legendarium
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The Lord of the Rings is an epic high fantasy novel written by the English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book The Hobbit but eventually developed into a much larger work. Written in stages between 1937 and 1949, The Lord of the Rings is one of the best-selling books ever written, with over 150 million copies sold.
series18 books1964
completed
part of Earthsea
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The Earthsea Cycle, also known as Earthsea, is a series of high fantasy books written by American author Ursula K. Le Guin. Beginning with A Wizard of Earthsea (1968), The Tombs of Atuan (1970), and The Farthest Shore (1972), the series was continued in Tehanu (1990), and Tales from Earthsea and The Other Wind. In 2018, all the novels and short stories were published in a single volume, The Books of Earthsea: The Complete Illustrated Edition, with artwork by Charles Vess.
series5 books1989
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Laurell K. Hamilton's Nightseer (1992) follows Keleios, a half-elf seeking vengeance for her mother's murder, who is granted extraordinary powers along with a dangerous 'demonmark' that risks opening her to dark magic. A standalone fantasy adventure, it predates Hamilton's better-known Anita Blake and Merry Gentry series.
series7 books1984
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Barbara Hambly's series begins with the city of Mandrigyn conquered and its men enslaved in the mines of the wizard-king Altiokis, forcing surviving noblewoman Sheera Galernas to kidnap the mercenary captain Sun Wolf and press him into training the city's women as fighters. Sun Wolf's partnership with his lieutenant Starhawk carries across The Ladies of Mandrigyn, The Witches of Wenshar, and further volumes as both are drawn deeper into magic neither originally wanted.
series11 books1995
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The Old Kingdom, or Abhorsen in North America and the UK, is a fantasy series written by Australian author Garth Nix. It originated in 1995 with the novel Sabriel and has continued in the novels Lirael (2001), Abhorsen (2003), Goldenhand (2016), and Terciel & Elinor (2021), as well as a prequel novel titled Clariel (2014). The Old Kingdom also consists of the novella The Creature in the Case (2005) and various other short fiction.
series2 books1937
completed
part of Tolkien's legendarium
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The Hobbit (1937) is J. R. R. Tolkien's children's fantasy novel following the reluctant burglar Bilbo Baggins, who joins a company of dwarves and the wizard Gandalf on a journey to reclaim treasure guarded by the dragon Smaug. It stands as a complete adventure on its own, but shares its setting with the rest of Tolkien's legendarium and leads into the events of The Lord of the Rings.
series21 books2009
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These tie-in novels expand BioWare's Dragon Age video game series into prose, mostly written by the games' own lead writers, and are set in the same dark-fantasy world of Thedas. The Stolen Throne and The Calling serve as prequels filling in the backstory of characters central to the first game, while later books such as Asunder and The Masked Empire tie more directly into the plots and politics of the sequels. They are written for players wanting deeper lore rather than as standalone entry points to the setting.
series72 books1961
part of Moorcock's Multiverse
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The Elric Saga is Michael Moorcock's sequence of sword-and-sorcery novels about Elric, the frail, sorcery-dependent last emperor of the ancient island empire of Melniboné, who abandons his throne to wander a violent, magic-soaked world carrying a sentient, soul-drinking black sword. Core entries such as Elric of Melniboné, The Sailor on the Seas of Fate, and Stormbringer trace his path toward a self-destructive destiny, and Elric was later folded into Moorcock's wider Eternal Champion multiverse, of which this saga is one strand.
series8 books1986
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The Magic Kingdom of Landover is a series of six fantasy novels by Terry Brooks following the adventures of a former trial lawyer named Ben Holiday, who purchases a magical kingdom.
series6 books1993
part of Forgotten Realms
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The Elminster Series is a series of fantasy novels by Ed Greenwood set in the Forgotten Realms setting, which was created by Greenwood for the Dungeons & Dragons fantasy role-playing game. The series focuses on the character Elminster, a powerful wizard who is a key figure in the setting. This series presents the character's backstory and provides readers with details of events in the setting's history.
series16 books1963
completed
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John Jakes's Brak the Barbarian follows his own wandering barbarian swordsman, Brak, through sword-and-sorcery adventures modeled on the pulp tradition of the 1930s and '40s but original to Jakes rather than adapted from an earlier author. The character's stories were published across several collections and short novels from the 1960s into 1980.
universe526 books1987
Start hereForgotten Realms: The Legend of Drizzt · Start here
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Come in from the cold and mind the door — the wind off the Sword Coast has teeth. Faerûn is a lived-in world, the best-charted of the many lands that share the sky of Toril: a continent of walled cities and haunted wilds where the gods are near enough to answer, magic is a craft with rules and a cost, and every tavern hearth throws light on someone with a blade, a grudge, or a tale worth the telling. Beneath it all lies the Underdark, that black underland where the drow raise their spider-city of Menzoberranzan; above, the merchant towers of Waterdeep, the frost of Icewind Dale, the ruin-strewn North. This is the sword-and-sorcery world of Dungeons & Dragons rendered into prose — grand, generous, and endlessly walkable. It is a world of many hands, and the shelf shows it: some five hundred novels across eighty-odd cycles, uneven as any long telling but rich past counting. R. A. Salvatore's dark-elf ranger Drizzt Do'Urden anchors the whole — the Icewind Dale and Dark Elf trilogies and the long saga that follows. Ed Greenwood, who first dreamed the Realms, chronicles the Old Mage in the Elminster books. Around them turn the god-walking Avatar cycle and its Time of Troubles, the six-author War of the Spider Queen, Salvatore's Cleric Quintet, and Elaine Cunningham's elf-and-drow songs; Troy Denning and a company of others fill the marches between. What holds it together is warmth — the register of a bard who wants you fed and seated before the tale turns. Newcomers should follow Drizzt first: read Homeland and the Dark Elf trilogy for his beginning, or The Crystal Shard as first readers met him. Either door opens the Realms; the other eighty cycles wait past it.
series13 books1965
completed
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Centuries ago, the half-elf warrior Dilvish tried to stop a dark sorcerer named Jelerak from completing a terrible ritual, and paid for it by being turned to stone and having his soul cast into Hell. Roger Zelazny's Dilvish the Damned stories bring him back when the people he once protected need him again, reuniting him with his strange metal steed Black for a string of sword-and-sorcery adventures built around his long-delayed vengeance against Jelerak. The tales run as short, episodic quests rather than one continuous plot.
series12 books1993
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The Ile-Rien books are a series of fantasy novels by Martha Wells set in the fictional country of Ile-Rien. It is a centralized monarchy governed by the Fontainon dynasty, governing from their ornate capital of Vienne. It is also the home of the university-city of Lodun, a great center of learning, producing world-renowned scholars in medicine, law and sorcery. Its neighbors are the nations of Adera, Umberwald and Parscia, as well as Bisra, its long-standing enemy. Ile-Rien shares a coastline along the Western Ocean with Parscia.
series3 books1991
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The Halfblood Chronicles is a series of fantasy books originally written by Andre Norton and Mercedes Lackey. The series is set in a mystical world of elves, wizards and dragons. The series was originally released by Tor Books, and comprised three books: Elvenbane (1991), Elvenblood (1995), Elvenborn (2002). Elvenbred, the fourth book in the series, remained unfinished due to the death of Andre Norton.