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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Disciple

anchored on:science fiction

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Stranger in a Strange Land
                  Stranger in a Strange Land

                  Robert A. Heinlein · standalone novel · 1961

                  similar byscience fictionreflectiveidentityfaith and religionour world

                  Stranger in a Strange Land is a 1961 science fiction novel by the American author Robert A. Heinlein. It tells the story of Valentine Michael Smith, a human who comes to Earth in early adulthood after being born on the planet Mars and raised by Martians, and explores his interaction with and eventual transformation of Terran culture.

                • Cover of VALIS
                  VALIS

                  series · 4 books · 1981

                  completed

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                  The VALIS trilogy is a set of science fiction/philosophical novels by author Philip K. Dick which include VALIS (1981), The Divine Invasion (1981), and The Transmigration of Timothy Archer (1982). Dick's first novel about the VALIS concept originally titled "VALISystem A", was published as Radio Free Albemuth after Dick's death in 1985.

                • Cover of Contact
                  Contact

                  Carl Sagan · standalone novel · 1985

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                  From the front flap of the Simon and Schuster first edition: For centuries humanity has dreamed of life and intelligence beyond the Earth; for decades scientists have searched for it in every corner of the sky; for years Project Argus, a vast, sophisticated complex of radio telescopes, has listened for a signal indicating the existence, somewhere in the universe, of extraterrestrial intelligence. Then, one afternoon, the course of human history is changed, abruptly and forever. The Message, awaited for so long, its very possibility doubted by so many, arrives. Contact has been made. Life, intelligence, someone, something beyond Earth, 26 light-years away, in the vicinity of the star Vega, is calling, beaming across space a wholly unexpected message to say that we are not - have never been - alone. In Contact, Carl Sagan, whose Cosmos enthralled millions of readers and television viewers, has brilliantly employed the freedom of fiction to imagine the greatest adventure of all - humanity's first encounter with other intelligent beings. But the novel is not only about contact between humans and extraterrestrials; it is also about contact, down here on Earth, with each other and ourselves. At its center is a brilliant scientist, Eleanor Arroway, director of Project Argos, who is the first to realize that chapter one of human history is over. It is she who is instrumental in decoding the Message - and in persuading world leaders not to treat it as a threat - she who finds her own life changed by the immense challenge of responding to the Message; she who finally journeys out to experience, in circumstances at once profoundly religious and scientific, the most fateful encounter in human history.

                • QL
                  Quantum Logic

                  series · 7 books · 1990

                  completed

                  similar byscience fiction

                • Cover of Foundation Universe
                  Foundation Universe

                  universe · 123 books · 1940

                  Start hereFoundation · Start here

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                  There is a science that reads the future of quadrillions the way an astronomer reads the orbits of stars. It is called psychohistory, and its equations foresee something the ruling Galactic Empire cannot admit: the throne is rotting, and thirty thousand years of barbarism are coming. One man, Hari Seldon, cannot stop the fall. He can only shorten it — by seeding a Foundation of scholars at the rim of the galaxy, a fragile institution built to carry knowledge across the dark and cut the interregnum to a single millennium. This is a universe told in the register of history itself: the long view, the calm of deep time, empires measured in centuries and men measured against them. The spine is Asimov's original trilogy — Foundation, Foundation and Empire, Second Foundation — followed decades later by the sequels Foundation's Edge and Foundation and Earth and the prequels Prelude to Foundation and Forward the Foundation. Late in life Asimov braided this in with his other future histories: the Robot novels of detective Elijah Baley and his humaniform partner R. Daneel Olivaw (The Caves of Steel, The Naked Sun, The Robots of Dawn, Robots and Empire) and the early Galactic Empire novels (Pebble in the Sky and its kin), until one continuous chronicle ran from the first thinking robots to the Second Empire. Other hands extend it — the Second Foundation Trilogy by Gregory Benford, Greg Bear, and David Brin, and shared-world spinoffs such as Robot City — so the corpus sprawls beyond a single author's tidy shelf. What distinguishes it is that the drama is intellectual: crises resolved by insight, nerve, and dialogue rather than fleets and blades, each turn hinging on the hidden logic of the Seldon Plan. Begin where readers have always begun — with Foundation, and the original trilogy in publication order. The rest opens outward from there.

                • Cover of Hainish
                  Hainish

                  series · 33 books · 1964

                  completed

                  similar byscience fictionreflective

                  The Hainish Cycle consists of a number of science fiction novels and stories by Ursula K. Le Guin. The cycle is set in a future history that features civilizations of human beings on planets orbiting a number of nearby stars, including Terra ("Earth"); these humans are contacting each other for the first time and establishing diplomatic relations, as well as setting up a confederacy under the guidance of the oldest of the human worlds, the peaceful planet Hain. In this history, human beings did not evolve on Earth, but they were instead the result of interstellar colonies planted by Hain in the distant past, after which interstellar travel ceased for an extended period. Some of the human races have new genetic traits, a result of ancient Hainish experiments in genetic engineering; this includes people who can dream while awake, and a world of hermaphroditic people who only enter active sexuality once per month, not knowing which sex will manifest in them. In keeping with Le Guin's narrative approach, she uses varied social and environmental settings to explore the anthropological and sociological outcomes of human evolution in those environments. The author often discounted the characterization of a so-called "Hainish Cycle".

                • Cover of Godbody
                  Godbody

                  Theodore Sturgeon · standalone novel · 1986

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                  Godbody is a science fiction novel by American writer Theodore Sturgeon, published posthumously in 1986. A foreword, "Agape and Eros: The Art of Theodore Sturgeon", was contributed by Robert A. Heinlein and an afterword was contributed by Stephen R. Donaldson.

                • Cover of The Dreaming Jewels
                  The Dreaming Jewels

                  Theodore Sturgeon · standalone novel · 1950

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                  The Dreaming Jewels (1950), also known as The Synthetic Man, is a science fiction novel by American writer Theodore Sturgeon. It was his first published novel.

                • Cover of His Dark Materials Universe
                  His Dark Materials Universe

                  universe · 13 books · 1995

                  Start hereHis Dark Materials · Start here

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                  In a world like ours and unlike it, every human soul walks outside the body in the shape of an animal — a daemon, who speaks, who cannot be lied to, and who settles into one fixed form only when childhood ends. This is the country of His Dark Materials: a company of parallel worlds across which an invisible dust of consciousness drifts down upon the waking mind; where a Church that calls itself the Magisterium would sooner sever a child's soul than let that Dust be understood; and where a golden instrument, the alethiometer, answers true questions for anyone with the patience to read it. Philip Pullman's design stands in two trilogies and a scatter of shorter tales. His Dark Materials — Northern Lights (published in America as The Golden Compass), The Subtle Knife, and The Amber Spyglass — carries Lyra Belacqua from the rooftops of a shadow Oxford across the borders between worlds. The Book of Dust returns to that same territory: La Belle Sauvage looks back to Lyra as an infant carried through a great flood, while The Secret Commonwealth follows her grown and less certain into adulthood, with a concluding volume closing the arc. Around them sit slim companion books — Lyra's Oxford, Once Upon a Time in the North, Serpentine — and Nicholas Wright's stage adaptation, made with Pullman's blessing. The register is grave and luminous at once, its title lifted from Milton and its quarrel drawn from Blake: a story that takes the side of curiosity, love, and the physical world against any authority that would forbid them. It reads as adventure — armoured bears, aeronauts, knife-cut windows between skies — yet reasons like philosophy. Begin with Northern Lights / The Golden Compass and read the first trilogy through before turning to The Book of Dust, which deepens everything the first has already made you feel.

                • Cover of Ender Wiggin
                  Ender Wiggin

                  series · 14 books · 1977

                  part of Ender's Game Universe

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                  Orson Scott Card's Ender's Game (1985, expanded from his 1977 novella) follows child prodigy Andrew "Ender" Wiggin as he is recruited into a military training program built to prepare Earth's defenses for an anticipated third war against an insectoid alien species known as the Formics. The saga continues years later through Speaker for the Dead and Xenocide, following an older Ender as he confronts the moral weight of his role in that earlier conflict, and concludes the core arc in Children of the Mind, with Ender in Exile filling in the years between the first two books. Set within the wider Ender's Game universe, the series shifts from military coming-of-age story to slower, more philosophical science fiction as it progresses.

                • Cover of The Boat of a Million Years
                  The Boat of a Million Years

                  Poul Anderson · standalone novel · 1989

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                  The Boat of a Million Years is a science fiction novel by American writer Poul Anderson, first published in 1989 and nominated for the Nebula Award for Best Novel that same year. It was also nominated for the Hugo Award for Best Novel and the Prometheus Award in 1990.

                • Cover of Childhood's End
                  Childhood's End

                  Arthur C. Clarke · standalone novel · 1953

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                  Childhood's End is a 1953 science fiction novel by the British author Arthur C. Clarke. The story follows a peaceful alien invasion of Earth by mysterious Overlords, whose arrival begins decades of apparent utopia under indirect alien rule, at the cost of human identity and culture.

                • Cover of Maps in a Mirror: The Short Fiction of Orson Scott Card
                  Maps in a Mirror: The Short Fiction of Orson Scott Card

                  series · 9 books · 1979

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                  Maps in a Mirror (1990) is a collection of short stories by American writer Orson Scott Card. Like Card's novels, most of the stories have a science fiction or fantasy theme. Some of the stories, such as "Ender's Game", "Lost Boys", and "Mikal's Songbird" were later expanded into novels. Each of the smaller volumes that make up the larger collection as a whole are centered on a theme or genre. For instance, Volume 1, The Changed Man, reprints several of Card's horror stories. The collection won the Locus Award for Best Collection in 1991.

                • Cover of American Gods
                  American Gods

                  series · 10 books · 1999

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                  Neil Gaiman's American Gods (2001) follows Shadow Moon, an ex-convict who takes a job as bodyguard to a mysterious drifter who is secretly the Norse god Odin, and is drawn into a brewing conflict between the old immigrant gods of myth and the new gods of media, technology, and modern American life. Gaiman's 2005 novel Anansi Boys is set in the same mythological world and shares the trickster god Mr. Nancy, but follows a different protagonist and story, making it a loose companion rather than a direct sequel.

                • Cover of Whileaway
                  Whileaway

                  series · 4 books · 1972

                  completed

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                  Joanna Russ's The Female Man (1975) is a single feminist science fiction novel, not a multi-book series, built around four women from parallel timelines with very different gender arrangements. One of them, Janet, comes from Whileaway, an all-female utopian Earth ten centuries in the future where men died out in a plague; the other three come from realities closer to Russ's own, and their collisions are used to interrogate what womanhood and equality could mean under different social rules.

                • Cover of K-PAX
                  K-PAX

                  series · 4 books · 1995

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                • Cover of Future History
                  Future History

                  series · 42 books · 1939

                  completed

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                  The Future History is a series of science fiction stories written by American author Robert A. Heinlein (1907–1988). It describes a projected future of the human race from the middle of the 20th century through the early 23rd century. The term Future History was coined by John W. Campbell Jr. in the February 1941 issue of Astounding Science Fiction. Campbell published an early draft of Heinlein's chart of the series in the May 1941 issue.

                • Cover of Richard Forthrast
                  Richard Forthrast

                  series · 2 books · 2011

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                  Neal Stephenson's Richard 'Dodge' Forthrast novels open with Reamde, a globe-spanning thriller that starts when ransomware inside an MMORPG economy pulls Richard's extended family into a real-world hostage crisis involving hackers, jihadists and Russian mobsters. The sequel Fall; or, Dodge in Hell shifts registers entirely, following Richard's digitally preserved mind after death into an afterlife simulation built from his scanned brain. The two books share a protagonist and family but differ sharply in genre and scale.

                • K
                  Kairos

                  series · 11 books · 1962

                  completed

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                  The Time Quintet is a science fantasy series of five young adult novels written by American author Madeleine L'Engle and made up of A Wrinkle in Time (1962), A Wind in the Door (1973), A Swiftly Tilting Planet (1978), Many Waters (1986), and An Acceptable Time (1989).

                • Cover of Calculating God
                  Calculating God

                  Robert J. Sawyer · standalone novel · 2000

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                  Calculating God is a 2000 science fiction novel by Canadian writer Robert J. Sawyer. It takes place in the present day and describes the arrival of sentient aliens on Earth. The bulk of the novel covers the many discussions and arguments on this topic, as well as the nature of belief, religion, and science. Several planetary civilizations illustrate the logical conclusion of the Fermi paradox.

                • Cover of The People
                  The People

                  series · 33 books · 1952

                  completed

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                  The People follows a group of telepathic, gifted humanoids who crash-landed in the American frontier generations ago and now live quietly scattered among ordinary humans, hiding their abilities while raising children who must learn to control powers that frighten their neighbors. Zenna Henderson told their story mostly through linked short fiction, gathered into the fix-up novels Pilgrimage and The People: No Different Flesh and later omnibus collections. It's less a plotted series than a mosaic of related stories about faith, belonging, and exile.

                • Cover of The Mormon Sea
                  The Mormon Sea

                  series · 6 books · 1985

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                  Orson Scott Card's Folk of the Fringe stories follow small communities of Mormon survivors rebuilding after a devastating nuclear war has reduced America to scattered, struggling settlements. Linked by recurring characters rather than a single continuous plot, stories like 'West' and 'Pageant Wagon' trace refugees making the long journey toward a resettled Utah, a region reimagined as the state of Deseret. The stories combine hard survivalist detail with Card's interest in faith and community under pressure.

                • Cover of Wandering Stars
                  Wandering Stars

                  series · 2 books · 1974

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                • Cover of Time Travelers Never Die
                  Time Travelers Never Die

                  series · 2 books · 1996

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                  Time Travelers Never Die started life as a Jack McDevitt novella in the mid-1990s (Hugo- and Nebula-nominated) before he expanded it into a full novel over a decade later; the novella and novel are two forms of the same story rather than a sequel. It follows a small circle of people who gain access to working time travel and use it to step into the past, in McDevitt's characteristic register of curious, history-minded science fiction.