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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Distant Telepaths

anchored on:science fictionpsychic powersspacefar futureshort story cyclealiens+2 more

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Shakespeare's Planet
                  Shakespeare's Planet

                  Clifford D. Simak · standalone novel · 1976

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                  Woken after a thousand-year voyage meant to find humanity a new home, Carter Horton finds his ship stranded for good, tended by the disembodied minds of three volunteers who gave up their bodies to fly it. Outside waits a world already crowded with strangers: a robot named Nicodemus, and an alien called the Carnivore who claims to have known a human, once, called Shakespeare, and to have arrived here through a tunnel across time. As more travelers arrive through that same tunnel, Horton has to work out what kind of planet he has actually landed on. A standalone novel from Clifford D. Simak.

                • Cover of Heechee
                  Heechee

                  series · 19 books · 1972

                  completed

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                  The Heechee Saga, also known as the Gateway series, is a series of science fiction novels and short stories by Frederik Pohl. The Heechee are an advanced alien race that visited the Solar System hundreds of millennia ago and then mysteriously disappeared. They left behind bases containing artifacts, including working starships, which are discovered and exploited by humanity.

                • Cover of Ender Wiggin
                  Ender Wiggin

                  series · 14 books · 1977

                  part of Ender's Game Universe

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                  Orson Scott Card's Ender's Game (1985, expanded from his 1977 novella) follows child prodigy Andrew "Ender" Wiggin as he is recruited into a military training program built to prepare Earth's defenses for an anticipated third war against an insectoid alien species known as the Formics. The saga continues years later through Speaker for the Dead and Xenocide, following an older Ender as he confronts the moral weight of his role in that earlier conflict, and concludes the core arc in Children of the Mind, with Ender in Exile filling in the years between the first two books. Set within the wider Ender's Game universe, the series shifts from military coming-of-age story to slower, more philosophical science fiction as it progresses.

                • Cover of The Colors of Space
                  The Colors of Space

                  Marion Zimmer Bradley · standalone novel · 1963

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                  The Lhari seem peaceful and friendly, but they go to some lengths to protect their monopoly on faster-than-light travel. One young man is sent to discover their secrets.

                • Cover of Tower and the Hive
                  Tower and the Hive

                  series · 7 books · 1959

                  completed

                  part of The Talents

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                  The Tower and the Hive series opens with The Rowan (1990), following an isolated but powerful telepath who is drawn out of her loneliness by a psychic call for help from a distant Talent facing an alien threat. Anne McCaffrey continued the story across four more novels, Damia, Damia's Children, Lyon's Pride, and the concluding The Tower and the Hive (1999), following later generations of a telepathic family staffing the Prime Towers that give a starfaring human civilization instant communication. The series is set later in the same Talents universe as McCaffrey's earlier Pegasus books.

                • Cover of Embassytown
                  Embassytown

                  China Miéville · standalone novel · 2011

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                  In the far future, humans have colonized a distant planet, home to the enigmatic Ariekei, sentient beings famed for a language unique in the universe, one that only a few altered human ambassadors can speak. Avice Benner Cho, a human colonist, has returned to Embassytown after years of deep-space adventure. She cannot speak the Ariekei tongue, but she is an indelible part of it, having long ago been made a figure of speech, a living simile in their language. When distant political machinations deliver a new ambassador to Arieka, the fragile equilibrium between humans and aliens is violently upset. Catastrophe looms, and Avice is torn between competing loyalties—to a husband she no longer loves, to a system she no longer trusts, and to her place in a language she cannot speak yet speaks through her.

                • Cover of Alien Embassy
                  Alien Embassy

                  Ian Watson · standalone novel · 1977

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                  From the back cover of the Ace first printing: ""I am a womb-man, and my womb is space!" Lila was one of those who could, by diving deep, deep within herself, emerge in outer space. The few who could make that journey were honored above all other mortals; already the secrets brought back by the mind-travelers hand transformed Earth from the pig-sty of the 21st century to the paradise of the 22nd. But Lila was to learn something besides which the secrets brought back by previous psychic astronauts would pale to insignifance - she was to learn the Truth... and it would not make men free."

                • Cover of Academy / Priscilla (Hutch) Hutchins
                  Academy / Priscilla (Hutch) Hutchins

                  series · 16 books · 1983

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                  Jack McDevitt's Academy novels follow Priscilla 'Hutch' Hutchins, a starship pilot turned administrator, across a series of archaeological mysteries involving vanished alien civilizations and inexplicable ancient artifacts scattered through human space. Beginning with The Engines of God, the series treats deep time and the near-total absence of intelligent alien life as its central mystery, favoring slow-burn discovery over action. McDevitt returned to Hutch across three decades of publication.

                • Cover of Ringworld
                  Ringworld

                  series · 5 books · 1970

                  part of Known Space

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                  The Ringworld series is a series of science fiction novels written by American author Larry Niven. It is part of his Known Space series of stories. Its backdrop is the Ringworld, a giant artifact 3 million times the surface area of Earth circling a star. The series is composed of four standalone science fiction novels, the original award-winning book and its three sequels:1970: Ringworld 1979: The Ringworld Engineers 1996: The Ringworld Throne 2004: Ringworld's Children

                • Cover of Moties
                  Moties

                  series · 4 books · 1974

                  part of CoDominium

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                  Larry Niven and Jerry Pournelle's The Mote in God's Eye (1974) depicts humanity's first contact with an alien species, the Moties, set within the far-future interstellar setting of Pournelle's codominium future history. The Gripping Hand continues that first-contact crisis years later, and Outies, written by J. R. Pournelle, carries the story forward into a new generation. Together the three books trace an escalating encounter between human and Motie civilizations within the codominium universe.

                • Cover of Infinity Beach
                  Infinity Beach

                  Jack McDevitt · standalone novel · 2000

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                  Infinity Beach is a 2000 science fiction novel by Jack McDevitt. It is a story of a first contact between human and alien civilizations.

                • Cover of The Avatar
                  The Avatar

                  Poul Anderson · standalone novel · 1978

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                  After humanity discovers portals that transport a space vessel through time and space, a crew which has visited the planet of another species returns to Earth, only to find a political faction in power which seeks to conceal this knowledge in the name of social stability. With the aid of the political opposition, they escape and journey through the portal in search of knowledge, and perhaps even to meet those who created the portal system.

                • Cover of Stranger in a Strange Land
                  Stranger in a Strange Land

                  Robert A. Heinlein · standalone novel · 1961

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                  Stranger in a Strange Land is a 1961 science fiction novel by the American author Robert A. Heinlein. It tells the story of Valentine Michael Smith, a human who comes to Earth in early adulthood after being born on the planet Mars and raised by Martians, and explores his interaction with and eventual transformation of Terran culture.

                • Cover of The Man in the Maze
                  The Man in the Maze

                  Robert Silverberg · standalone novel · 1969

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                  The Man in the Maze is a science fiction novel by American writer Robert Silverberg, originally serialized in the magazine Worlds of If in April and May 1968, and published in bookstores the following year. It tells the tale of a man rendered incapable of interacting normally with other human beings by his uncontrollable psychic abilities. The novel is inspired by Sophocles' play Philoctetes, with the roles of Odysseus, Neoptolemus and Philoctetes played by Boardman, Rawlins, and Muller, respectively.

                • Cover of Quadrail
                  Quadrail

                  series · 5 books · 2005

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                  Timothy Zahn's Quadrail series follows ex-intelligence operative Frank Compton, recruited by the enigmatic Spider caretakers of the Quadrail, an interstellar train network that lets a dozen alien empires travel between worlds at a light-year a minute. Paired with the telepathically gifted Bayta, Compton investigates and fights the Modhri, a parasitic group-mind quietly seizing control of galactic leaders from within. The five novels, published 2005-2012, follow one continuous investigation from first contact with the threat to its final confrontation.

                • Cover of As on a Darkling Plain
                  As on a Darkling Plain

                  Ben Bova · standalone novel · 1972

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                  Humanity has explored the solar system and is in the beginnings of interstellar exploration. However, as the explorations proceed it becomes more and more apparent that people from Earth have already been there before. Was the Earth a spacefaring planet in prehistory and had that civilization been wiped out by aliens from elsewhere so that the people of Earth had to start all over again. The discovery of the remnants of an Earth colony in orbit around Sirius seems to confirm that supposition. There is alsoa large machine that is still functioning in the solar system.

                • Cover of Up the Walls of the World
                  Up the Walls of the World

                  James Tiptree & Jr. · standalone novel · 1978

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                  Up the Walls of the World is a 1978 science fiction novel by American author Alice Sheldon, who wrote under the pen name of James Tiptree, Jr. It was the first novel she published, having until then worked and built a reputation only in the field of short stories.

                • Cover of Doorways in the Sand
                  Doorways in the Sand

                  Roger Zelazny · standalone novel · 1976

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                  Doorways in the Sand is a science fiction novel by American writer Roger Zelazny. Featuring both detective fiction and comic elements, it was originally published in serial form in the magazine Analog Science Fiction and Science Fact; the hardcover edition was first published in 1976 and the paperback in 1977. Zelazny wrote the whole story in one draft, with no rewrites, and it subsequently became one of his five favorites among his own work. Doorways in the Sand was nominated for the Nebula and Hugo awards.

                • Cover of Dune
                  Dune

                  series · 20 books · 1963

                  part of Dune Universe

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                  Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.

                • Cover of The Gods Themselves
                  The Gods Themselves

                  Isaac Asimov · standalone novel · 1972

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                  The Gods Themselves is a 1972 science fiction novel written by Isaac Asimov, and his first original novel in fifteen years. It won the Nebula Award for Best Novel in 1972, and the Hugo Award for Best Novel in 1973.

                • Cover of Hainish
                  Hainish

                  series · 33 books · 1964

                  completed

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                  The Hainish Cycle consists of a number of science fiction novels and stories by Ursula K. Le Guin. The cycle is set in a future history that features civilizations of human beings on planets orbiting a number of nearby stars, including Terra ("Earth"); these humans are contacting each other for the first time and establishing diplomatic relations, as well as setting up a confederacy under the guidance of the oldest of the human worlds, the peaceful planet Hain. In this history, human beings did not evolve on Earth, but they were instead the result of interstellar colonies planted by Hain in the distant past, after which interstellar travel ceased for an extended period. Some of the human races have new genetic traits, a result of ancient Hainish experiments in genetic engineering; this includes people who can dream while awake, and a world of hermaphroditic people who only enter active sexuality once per month, not knowing which sex will manifest in them. In keeping with Le Guin's narrative approach, she uses varied social and environmental settings to explore the anthropological and sociological outcomes of human evolution in those environments. The author often discounted the characterization of a so-called "Hainish Cycle".

                • Cover of Alex Benedict
                  Alex Benedict

                  series · 13 books · 1987

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                  Alex Benedict is an antiques dealer and part-time interstellar investigator, generations removed from Earth's first starfaring age, who keeps stumbling into forgotten history through the objects and ruins he trades in. A Talent for War opens the series with his search for what his vanished uncle was really investigating before a doomed voyage, uncovering a buried chapter of an old human-alien war. Jack McDevitt built a long-running series, narrated by Benedict's pilot and partner Chase Kolpath, around this mix of archaeology, mystery, and deep time.

                • Cover of Learning the World
                  Learning the World

                  Ken MacLeod · standalone novel · 2005

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                  From the front flap of the Tor first printing: "Humanity has spread to every star within 500 light-years of its half-forgotten origin, coloring the sky with a haze of habitats. Societies rise and fall. Incautious experiments burn fast and fade. On the fringes, less modified humans get on with the job of settling a universe that has, so far, been empty of intelligent life. The ancient starship But the Sky, My Lady! The Sky! is entering orbit around a promising new system after a four hundred year journey. For its long-lived inhabitants, the centuries have been busy. Now a younger generation is eager to settle the system. The ship is a seed-pod ready to burst. Then they detect curious electromagnetic emissions from the system's Earth-like world. As the nature of the signals becomes clear, the choices facing the humans become stark. On Ground, second world from the sun, a young astronomer searches for his system's outermost planet. A moving point of light thrills, then disappoints him. It's only a comet. His physicist colleague Orro takes time off from trying to invent a flying-machine to calculate the comet's trajectory. Something is very odd about that comet's path. They are not the only ones for whom the world has changed. "We are not living in the universe we thought we lived in yesterday. We have to start learning the world all over again.""

                • Cover of Chanur
                  Chanur

                  series · 7 books · 1982

                  part of Alliance-Union Universe

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                  The Chanur novels are a series of five science fiction novels, forming three separate stories, written by American author C. J. Cherryh and published by DAW Books between 1982 and 1992. The first novel in the series is The Pride of Chanur (1982), which was nominated for both the Hugo and Locus Awards in 1983. The Pride of Chanur, originally a stand-alone story, was followed by the Chanur's Venture trilogy, Chanur's Venture (1984), which was shortlisted for a Locus Award in 1985; The Kif Strike Back (1985) and Chanur's Homecoming (1986). These were followed by a later sequel, Chanur's Legacy (1992). The five novels were also published in two omnibus editions: the first three in The Chanur Saga in 2000 and the next two in Chanur's Endgame in 2007.