Loreful
HomeDiscover
Search series, authors…⌘K
Loreful

Reading orders for SF/F series and shared universes — with your place kept in every one.

Explore

UniversesSeriesWorksAuthorsAtlas

Help

FAQAboutSite map

Account & legal

Sign inCreate accountPrivacyTerms

Data

Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Everfair

anchored on:19th centurysteampunkalternate historyafrica

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which belief, doubt, and religious life are the central subject, from crises of faith to life inside a religious community.
  • Stories that turn on an act of treachery by someone trusted — an ally, friend, or mentor revealed as false.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories about rising against rulers — uprisings, resistance movements, and revolutions and their aftermaths.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Everfair
                  Everfair

                  series · 6 books · 2016

                  similar by19th centuryafricaalternate history+1 more

                • Cover of The Difference Engine
                  The Difference Engine

                  William Gibson & Bruce Sterling · standalone novel · 1990

                  similar bypolitical intrigue19th centurysteampunkalternate history

                  The computer age arrives a century early with Babbage's perfection of his 'analytical engine'. The industrial revolution is accelerated by the development of steam-driven cybernetic 'Engines'. An advanced Great Britain prepares to better the world's lot. An example of the 'steampunk' sub-genre of the cyberpunk movement.

                • Cover of New Crobuzon
                  New Crobuzon

                  series · 4 books · 2000

                  similar bychallenging+3 more

                  The New Crobuzon books are three standalone novels by China Miéville set in and around New Crobuzon, a vast, corrupt industrial city in his invented world of Bas-Lag where magic, biopunk technology, and several sentient species coexist. Perdido Street Station follows a renegade scientist and his lover after an experiment unleashes something monstrous on the city, while The Scar and Iron Council return to the same setting with different casts and only loose continuity between books.

                • Cover of Bilalistan
                  Bilalistan

                  series · 2 books · 2002

                  similar by19th centuryalternate historycolonialism+2 more

                • Cover of Homer Crawford
                  Homer Crawford

                  series · 5 books · 1972

                  completed

                  similar bypolitical intrigueafricacolonialism+1 more

                • Cover of Dune Universe
                  Dune Universe

                  universe · 78 books · 1963

                  Start hereDune · Start here

                  similar bypolitical intrigue

                  Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.

                • Cover of Dune
                  Dune

                  series · 20 books · 1963

                  part of Dune Universe

                  similar bypolitical intrigue+1 more

                  Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.

                • Cover of Culture
                  Culture

                  series · 15 books · 1987

                  completed

                  part of The Culture

                  similar by+2 more

                  The Culture series is a science fiction series written by Scottish author Iain M. Banks and released from 1987 until 2012. The stories centre on The Culture, a utopian, post-scarcity space society of humanoid aliens and advanced superintelligent artificial intelligences living in artificial habitats spread across the Milky Way galaxy. The main themes of the series are the dilemmas that an idealistic, more-advanced civilization faces in dealing with smaller, less-advanced civilizations that do not share its ideals, and whose behaviour it sometimes finds barbaric. In some of the stories, action takes place mainly in non-Culture environments, and the leading characters are often on the fringes of the Culture, sometimes acting as agents of the Culture in its plans to civilize the galaxy. Each novel is a self-contained story with new characters, although reference is occasionally made to the events of previous novels.

                • Cover of Malazan
                  Malazan

                  universe · 36 books · 1999

                  Start hereMalazan Book of the Fallen · Start here

                  similar by+2 more

                  Pity the historian who tries to map this world; pity more the god who thinks he rules it. The Malazan Empire marches across continents on the boots of its common soldiers, and above them move Ascendants — mortals grown into something like gods, and gods worn thin as old coin. Magic is drawn from Warrens, roads of power threaded through reality; the dead keep their grudges; and every empire, however vast, is a wager against time. This is epic fantasy told from the mud, where a sapper cracking a joke weighs as much as an immortal settling a feud older than the human race. The world began as a tabletop campaign two friends built in the 1980s, and it still moves by two hands. Steven Erikson's ten-volume Malazan Book of the Fallen is the spine — Gardens of the Moon, Deadhouse Gates, Memories of Ice, on through The Crippled God — each book a near-standalone campaign that only later reveals how it locks together. Ian C. Esslemont walks the same years from a different vantage in his Novels of the Malazan Empire (Night of Knives, Return of the Crimson Guard onward). Around them stand the prequels: Erikson's Kharkanas Trilogy, archaic and elegiac, chronicling a doomed elder people, and Esslemont's brisker Path to Ascendancy, following two adventurers before they became legends. Erikson's Witness sequence carries the tale forward, and novellas of the genial necromancers Bauchelain and Korbal Broach supply the gallows comedy. Nothing is explained to you; comprehension is earned, and that is the pleasure. The themes run deep — compassion set against cruelty, the toll empires charge, civilizations that fall and are mourned. Begin where the saga does, with Erikson's Gardens of the Moon, and read the ten in publication order; the prequels are for the already-initiated. Trust that confusion is the price of entry.

                • Cover of Malazan Book of the Fallen
                  Malazan Book of the Fallen

                  series · 20 books · 1999

                  part of Malazan

                  similar by+3 more

                  The Malazan Book of the Fallen is a series of epic fantasy novels written by the Canadian author Steven Erikson. The series, published by Bantam Books in the U.K. and Tor Books in the U.S., consists of ten volumes, beginning with Gardens of the Moon (1999) and concluding with The Crippled God (2011). Erikson's series presents the narratives of a large cast of characters spanning thousands of years across multiple continents.

                • Cover of The Alteration
                  The Alteration

                  Kingsley Amis · standalone novel · 1976

                  similar bypolitical intriguealternate history+1 more

                  The Reformation does not take place, Martin Luther becomes pope, Italy never unites…

                • Cover of The Crystal Empire
                  The Crystal Empire

                  L. Neil Smith · standalone novel · 1986

                  similar bypolitical intriguealternate historycolonialism+1 more

                  The Crystal Empire is a 1986 novel by American science fiction and alternate history writer L. Neil Smith. It is set in an alternate universe that shares with Kim Stanley Robinson's The Years of Rice and Salt, Robert Silverberg's The Gate of Worlds and Harry Turtledove's In High Places a point of divergence where the Black Death kills much more of Europe's population than it did in reality, opening the way for a Muslim conquest of Europe. The plague also decimates the Mongol Empire, allowing a Mughal power to arise in the Far East in its place.

                • Cover of The Inventor's Secret
                  The Inventor's Secret

                  series · 3 books · 2014

                  similar by19th centurysteampunkalternate history+1 more

                • Cover of Imperial Radch
                  Imperial Radch

                  series · 7 books · 2012

                  part of Radchaai Universe

                  similar by+2 more

                  Ann Leckie's Imperial Radch trilogy (Ancillary Justice, Ancillary Sword, Ancillary Mercy, 2013-2015) follows Breq, the sole surviving fragment of an AI that once inhabited both a troop-transport starship and dozens of soldier bodies, now alone and hunting for revenge inside the vast, expansionist Radch empire. Breq's quest widens across the trilogy into a conflict with the empire's own fractured ruler, and the books use her alien difficulty perceiving gender to unsettle the space-opera conventions around her.

                • Cover of Children of Violence
                  Children of Violence

                  series · 5 books · 1952

                  completed

                  similar byafrica+2 more

                  Children of Violence is a sequence of five semi-autobiographical novels by British Nobel Prize in Literature-winner Doris Lessing: Martha Quest (1952), A Proper Marriage (1954), A Ripple from the Storm (1958), Landlocked (1965), and The Four-Gated City (1969). The novels "are strongly influenced by Lessing's rejection of a domestic family role and her involvement with communism." Lessing identified the series as a bildungsroman.

                • Cover of Hainish
                  Hainish

                  series · 33 books · 1964

                  completed

                  similar by+1 more

                  The Hainish Cycle consists of a number of science fiction novels and stories by Ursula K. Le Guin. The cycle is set in a future history that features civilizations of human beings on planets orbiting a number of nearby stars, including Terra ("Earth"); these humans are contacting each other for the first time and establishing diplomatic relations, as well as setting up a confederacy under the guidance of the oldest of the human worlds, the peaceful planet Hain. In this history, human beings did not evolve on Earth, but they were instead the result of interstellar colonies planted by Hain in the distant past, after which interstellar travel ceased for an extended period. Some of the human races have new genetic traits, a result of ancient Hainish experiments in genetic engineering; this includes people who can dream while awake, and a world of hermaphroditic people who only enter active sexuality once per month, not knowing which sex will manifest in them. In keeping with Le Guin's narrative approach, she uses varied social and environmental settings to explore the anthropological and sociological outcomes of human evolution in those environments. The author often discounted the characterization of a so-called "Hainish Cycle".

                • Cover of Making History
                  Making History

                  Stephen Fry · standalone novel · 1996

                  similar bychallengingpolitical intriguealternate history

                  Making History (1996) is the third novel by Stephen Fry. Its plot involves the creation of an alternative historical timeline in which Adolf Hitler never existed. While most of the book is written in standard prose, a couple of chapters are written in the format of a screenplay. The book won the Sidewise Award for Alternate History.

                • Cover of Zimiamvian Trilogy
                  Zimiamvian Trilogy

                  series · 4 books · 1922

                  completed

                  similar bypolitical intrigue+1 more

                  The Zimiamvian Trilogy is a series of fantasy novels by English author E. R. Eddison.Mistress of Mistresses (1935) A Fish Dinner in Memison (1941) The Mezentian Gate (1958)

                • Cover of Mars (Kim Stanley Robinson)
                  Mars (Kim Stanley Robinson)

                  series · 36 books · 1982

                  similar by+1 more

                  The Mars trilogy is a series of science fiction novels by Kim Stanley Robinson that chronicles the settlement and terraforming of the planet Mars through the personal and detailed viewpoints of a wide variety of characters spanning 187 years, from 2026 to 2212. Ultimately more utopian than dystopian, the story focuses on egalitarian, sociological, and scientific advances made on Mars, while Earth suffers from overpopulation and ecological disaster.

                • Cover of Imperium in Imperio: A Study of the Negro Race Problem
                  Imperium in Imperio: A Study of the Negro Race Problem

                  Sutton E. Griggs · standalone novel · 1899

                  similar bychallengingpolitical intrigue19th century

                  "Self-published in 1899 and sold door-to-door by the author, this classic African-American novel -- a gripping exploration of oppression, miscegenation, exploitation, and black empowerment -- was a major bestseller in its day. The dramatic story of a conciliatory black man and a mulatto nationalist who grow up in a racist America and are driven to join a radical movement dedicated to the creation of an all-black nation in Texas, Imperium in Imperio had a profound influence on the development of black nationalism." description.

                • Cover of Queen Sheba's Ring
                  Queen Sheba's Ring

                  H. Rider Haggard · standalone novel · 1910

                  similar by19th centuryafrica+1 more

                  Queen Sheba's Ring is a 1910 adventure novel by H. Rider Haggard set in central Africa. It resembles the author's earlier works King Solomon's Mines and She, featuring plotting priests, beautiful women, and daring British adventurers.

                • Cover of Universe of Gulliver
                  Universe of Gulliver

                  universe · 34 books · 1726

                  Start hereGulliver's Travels · Start here

                  similar by+1 more

                  A ship's surgeon with appalling luck keeps washing up in countries that have solved the problem of being human in some appalling new way. Lilliput, where the great question of the age is which end of an egg to break. Brobdingnag, where a king hears out a description of Europe and concludes that its inhabitants are the most pernicious race of little odious vermin. Laputa, floating and abstracted above the island it taxes. And the land of the Houyhnhnms, where the horses are rational and the humans are not. Jonathan Swift published it in 1726 as a genuine traveller's account, and the trick worked. What is collected here is that book and its long afterlife: the eighteenth-century continuations printed as further Travels into Several Remote Nations, the Victorian retellings that trimmed it down to a story about a giant tied up by tiny people, and the picture-book Lilliputs that followed. It is satire with a smile on and a knife behind it — precise, patient, and colder the further in you read. The first two voyages are the ones everybody knows; the fourth is the one that changes what the first two meant. Read Gulliver's Travels whole and in order if you can, and treat the abridgements gathered here as what they are: souvenirs from the shallow end.

                • Cover of Space Merchants
                  Space Merchants

                  series · 2 books · 1953

                  completed

                  similar by+1 more

                  The Space Merchants (1953) is a satirical science fiction novel by Frederik Pohl and C. M. Kornbluth that follows an advertising executive navigating a future where aggressive consumer capitalism has swallowed politics and daily life. The authors reunited three decades later for a direct sequel, The Merchants' War (1984), returning to the same satirical world. Together the two books form a compact bookend pair rather than an ongoing series.

                • Cover of Through Darkest Europe
                  Through Darkest Europe

                  Harry Turtledove · standalone novel · 2018

                  similar bychallengingpolitical intriguealternate history+1 more

                  Through Darkest Europe is an alternate history novel by Harry Turtledove. The book is set in an alternate present in which Islamic countries form a prosperous, democratic and progressive First World, while underdeveloped Christian countries suffer from religious fanaticism.