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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Evil Utd

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which a machine intelligence — an AI, computer mind, or sentient program — is a central character or the story's driving problem.
  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories driven by deliberate modification of genomes — designer organisms, engineered humans, and the consequences of remaking life.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories about rising against rulers — uprisings, resistance movements, and revolutions and their aftermaths.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Hitchhiker's Guide to the Galaxy
                  Hitchhiker's Guide to the Galaxy

                  series · 16 books · 1979

                  part of The Hitchhiker's Guide to the Galaxy Universe

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                  The Hitchhiker's Guide to the Galaxy is a comedy science fiction franchise created by Douglas Adams. Originally a radio sitcom broadcast over two series on BBC Radio 4 between 1978 and 1980, it was soon adapted to other formats, including both novels and comic books, a 1981 BBC television series, a 1984 text adventure game, stage shows and a 2005 feature film.

                • Cover of The Stainless Steel Rat
                  The Stainless Steel Rat

                  series · 21 books · 1957

                  completed

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                  James Bolivar diGriz, alias "Slippery Jim" and "The Stainless Steel Rat", is a fictional character and a series of comic science fiction novels written by Harry Harrison.

                • Cover of Bill, the Galactic Hero
                  Bill, the Galactic Hero

                  series · 10 books · 1964

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                  Harry Harrison's Bill, the Galactic Hero is a satire of militaristic science fiction, following a hapless draftee named Bill through a galactic war run by an absurd, dehumanizing military bureaucracy. Harrison expanded a 1965 novella into the novel and later co-wrote several tongue-in-cheek sequels with other writers in the 1980s-90s, sending Bill through increasingly ridiculous planetary settings. It's broad science-fiction comedy rather than the harder-edged satire of Harrison's other work.

                • Cover of Strata
                  Strata

                  Terry Pratchett · standalone novel · 1981

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                  Strata is a 1981 science fiction comedy novel by English writer Terry Pratchett. It is one of Pratchett's first novels and among the few science fiction novels he wrote, along with The Dark Side of the Sun, Only You Can Save Mankind, The Nome Trilogy and the co-authored The Long Earth.

                • Cover of Svetz
                  Svetz

                  series · 9 books · 1969

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                  Larry Niven's Svetz stories follow Hanville Svetz, a dimension-traveling agent sent to retrieve unusual specimens and creatures, with titles like The Flight of the Horse (1971) and Leviathan! built around individual retrieval missions gone strange. The separate tales were later gathered together with new material into the novel Rainbow Mars (1999).

                • Cover of Phule's Company
                  Phule's Company

                  series · 6 books · 1990

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                  Phule's Company is a series of comic military science fiction novels by Robert Asprin, beginning with Phule's Company and ending with Phule's Errand.

                • Cover of Star Smashers of the Galaxy Rangers
                  Star Smashers of the Galaxy Rangers

                  Harry Harrison · standalone novel · 1973

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                • Cover of Dimensions of Miracles
                  Dimensions of Miracles

                  series · 3 books · 1968

                  completed

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                  Dimension of Miracles is Robert Sheckley's satirical account of Tom Carmody, an ordinary and thoroughly unlucky man who wins first prize in an alien lottery he was never eligible for, and is then left to find his own way home across an endless sequence of near-identical, subtly wrong Earths, hunted along the way by a creature created specifically to kill him. It's a standalone comic SF novel rather than an ongoing series, in the vein of Sheckley's other absurdist odysseys.

                • Cover of Big Planet
                  Big Planet

                  series · 2 books · 1952

                  completed

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                  Big Planet imagines an enormous, metal-poor world settled generations earlier by cultists, anarchists, and other Earth malcontents, whose low population density lets each of its societies calcify into its own petty, often brutal order; the story follows Claude Glystra, an Earth diplomat who crash-lands and must cross forty thousand miles of the planet's patchwork territories on foot to reach the one enclave still loyal to Earth. Jack Vance's 1957 novel — an early landmark of the fully realized planetary-romance setting — got a single sequel decades later, Showboat World, revisiting the same world without continuing Glystra's story.

                • Cover of Willful Child
                  Willful Child

                  series · 3 books · 2014

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                  Willful Child is Steven Erikson's science-fiction comedy trilogy, following the reckless captain of a starship crewed by misfits in a deliberately over-the-top space-opera adventure. Better known for his epic fantasy Malazan novels, Erikson wrote the series — Willful Child (2014), Wrath of Betty, and The Search for Spark — as a broad genre parody rather than a continuation of his fantasy work.

                • Cover of The Flying Sorcerers
                  The Flying Sorcerers

                  Larry Niven & David Gerrold · standalone novel · 1971

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                • Cover of Space Opera (Catherynne M. Valente)
                  Space Opera (Catherynne M. Valente)

                  series · 2 books · 2018

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                  Catherynne M. Valente's Space Opera imagines a galaxy where a century-old war was ended by replacing armed conflict with Galactivision, an interstellar singing contest that doubles as first contact: any newly discovered species has to compete or be judged too dangerous to exist. When aliens finally notice humanity, the fate of Earth ends up resting on a fading rock band drafted to represent the whole species on stage. It's Eurovision transplanted into space opera, played for absurdist comedy with real stakes underneath.

                • Cover of The Sirens of Titan
                  The Sirens of Titan

                  Kurt Vonnegut & Jr. · standalone novel · 1959

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                  Hal Junior / Hal Spacejock

                  series · 18 books · 2001

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                • Cover of Pandora's Planet
                  Pandora's Planet

                  series · 11 books · 1956

                  completed

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                • Cover of Hoka
                  Hoka

                  series · 33 books · 1951

                  completed

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                  Poul Anderson and Gordon R. Dickson's Hoka stories follow the Hokas, a teddy-bear-like alien race who enthusiastically role-play human genres and history, to comic effect. Beginning with the linked collection Earthman's Burden (1957) and its sequel Hoka!, the stories and the novel Star Prince Charlie were later gathered into omnibus editions such as Hoka! Hoka! Hoka! and The Sound & the Furry.

                • Cover of The 'Conroyverse'
                  The 'Conroyverse'

                  series · 28 books · 2001

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                • Cover of Retief
                  Retief

                  series · 61 books · 1960

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                  Retief follows Jame Retief, a wry, capable diplomat in the Terran Corps Diplomatique who solves interstellar crises through unorthodox action while his blustering, status-obsessed superiors busy themselves with protocol. Keith Laumer's satirical space-opera stories, mostly standalone adventures unified by the character and his bureaucratic universe, ran from the 1960s into the 1980s; later entries continuing under Laumer's name were completed by William H. Keith Jr. after his death. The books favor comic diplomatic farce over a continuous plot arc, so they read well in almost any order.

                • Cover of Rex Nihilo Adventures
                  Rex Nihilo Adventures

                  series · 7 books · 2014

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                • Cover of Douglas Adams's Starship Titanic
                  Douglas Adams's Starship Titanic

                  Terry Jones · standalone novel · 1997

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                  At the heart of a galaxy of which we know nothing, the greatest, most advanced starship ever known has been built -- the Starship Titanic. It is fabulous, beautiful and technologically miraculous. On its maiden voyage it crashes into hyperspace and vanishes. The first you know of it is when you are sitting at home having a quiet evening in front of the TV and the most fabulous starship in the galaxy crashes into your home. You find your way on board (or not, if you just want to play the two min ute version of the game) and are confronted with an interior which resembles a mixture of the Ritz, the Chrysler Building, Tutankhamen’s tomb, and Venice. The ship is inhabited by traumatized robots, a lobotomized cyberintelligence, a frankly unhinged parrot and, as the ship takes off, taking you deep into unknown interstellar space, you realize that life on board as a third class passenger is going to be tough going. You find yourself in the grip of one of the most powerful forces known to modern man -- the desire for a free upgrade. Your task is to discover what has happened here, to reveal the deep conspiracy that lies behind this catastrophic failure, to repair the ship’s intelligence and guide the ship back home. To do this you will have to gain the trust of the robots, which you do the same way you would with anybody else -- by talking to them. State-of-the-art language technology lets you do this.

                • Cover of Dr. Dillingham
                  Dr. Dillingham

                  series · 7 books · 1967

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                • Cover of Not-So-Impossible Tales
                  Not-So-Impossible Tales

                  series · 4 books · 2013

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                • Cover of Search the Sky
                  Search the Sky

                  C. M. Kornbluth & Frederik Pohl · standalone novel · 1954

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                • Cover of Dramocles: An Intergalactic Soap Opera
                  Dramocles: An Intergalactic Soap Opera

                  Robert Sheckley · standalone novel · 1983

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                  Dramocles: An Intergalactic Soap Opera is a science fiction novel by American writer Robert Sheckley, published in 1983.