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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Ghost Crown

anchored on:urban fantasyour worldcontemporaryyoung adultadventurequests+6 more

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Tracks
                  The Tracks

                  series · 3 books · 2011

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                • Cover of Alfred Kropp
                  Alfred Kropp

                  series · 3 books · 2005

                  similar bycontemporaryadventurousmagical artifactsyoung adultour worldfantasy+4 more

                  Rick Yancey's Alfred Kropp trilogy follows the teenage title character through three young-adult fantasy-adventure novels. The debut, The Extraordinary Adventures of Alfred Kropp, was a Publishers Weekly Best Children's Book and a Carnegie Medal finalist, and the story continues in The Seal of Solomon and The Thirteenth Skull.

                • Cover of The Curse Workers
                  The Curse Workers

                  series · 3 books · 2010

                  similar bycontemporaryurban fantasytenseorganized crimeyoung adultnorth americaour worldfantasy

                  Holly Black's Curse Workers trilogy is set in an alternate America where 'curse work' — magic that harms or transforms through touch — is illegal, enforced through gloves and Prohibition-era-style crime families. It follows Cassel Sharpe, the only non-worker in a family of con artists and workers, as he tries to stay out of his family's schemes despite his own hidden connection to their world. The series runs from White Cat through two further novels.

                • Cover of The Copernicus Legacy
                  The Copernicus Legacy

                  series · 6 books · 2014

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                  The Copernicus Legacy is a book series written by Tony Abbott. It is about the adventures of Wade Kaplan, Darrell Kaplan, Lily, Becca Moore, Roald Kaplan, and Sara Kaplan, as they try to destroy a time machine made by Ptolemy but discovered and used by Nicolaus Copernicus, from the dangerous Teutonic Order of Ancient Prussia. It currently has four books in the main series, but two are in a series diverted from The Copernicus Legacy called Copernicus Archives. While a work of fiction, it does incorporate some facts about Copernicus's history.

                • Cover of The Morganville Vampires
                  The Morganville Vampires

                  series · 40 books · 2006

                  completed

                  similar bycontemporarytenseurban fantasyyoung adultnorth americasmall town+1 more

                  The Morganville Vampires is a series of young adult urban fantasy/vampire novels written by Rachel Caine. The novels feature Claire Danvers, a student at Texas Prairie University, and her housemates in the vampire-controlled city of Morganville, Texas. While the mayor of Morganville is human, the population co-exist with a group of vampires. Morganville is also home to an unusually large number of second-hand thrift stores.

                • Cover of Trollhunters
                  Trollhunters

                  Guillermo Del Toro & Daniel Kraus · standalone novel · 2015

                  similar bycontemporaryadventuroustenseurban fantasyyoung adultnorth americasmall townfantasy

                  Everything changes for San Bernardino teenage suburbanite Jim Sturges when a 45-year old mystery resurfaces, threatening the lives of everyone in his seemingly sleepy town. Soon Jim has to team up with a band of unlikely (and some un-human) heroes to battle the monsters he never knew existed.

                • Cover of The Secrets of the Immortal Nicholas Flamel
                  The Secrets of the Immortal Nicholas Flamel

                  series · 15 books · 2007

                  similar bycontemporaryadventurousour worldyoung adultfantasy+2 more

                  The Secrets of the Immortal Nicholas Flamel is a series of six fantasy novels written by Irish author Michael Scott, completed in 2012. The first book in the series, The Alchemyst, was released in 2007, and the sequels were released at the rate of one per year, concluding with The Enchantress in 2012. The cover artist for the series is Michael Wagner.

                • Cover of Heir Chronicles
                  Heir Chronicles

                  series · 5 books · 2006

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                  Cinda Williams Chima's Heir Chronicles begins with The Warrior Heir, in which sixteen-year-old Jack learns he has hidden magical, warrior ancestry and is drawn into training to fight enemy wizards he didn't know existed. The following books widen the cast to other magical bloodlines — wizards, dragons, enchanters, sorcerers — each heir navigating the same hidden system of guilds and rival houses operating alongside the ordinary world. It's a contemporary-set YA fantasy about inherited power and the factions that police it.

                • Cover of The Dresden Files
                  The Dresden Files

                  series · 56 books · 2000

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                  The Dresden Files is an urban fantasy series written by American author Jim Butcher. The novels are narrated from the first-person perspective of Harry Dresden, a private detective and wizard, as he investigates supernatural disturbances in contemporary Chicago. The first entry, Storm Front, was published in 2000 by Roc Books.

                • Cover of The Thirteen Hallows
                  The Thirteen Hallows

                  Michael Scott & Colette Freedman · standalone novel · 2011

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                  The Thirteen Hallows is the first novel in a fantasy fiction series that focuses on the thirteen treasures of the Island of Britain. The book was written by authors Michael Scott and Colette Freedman. It was published in December 2011 in both the United Kingdom and the United States. The book shares a similar plot line as one of Scott's earlier novels, The Hallows. Scott has announced that he and Freedman are currently working on a sequel to The Thirteen Hallows, with plans for a third book in the series.

                • Cover of Medusa Girls
                  Medusa Girls

                  series · 10 books · 2011

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                • Cover of The Hobbit
                  The Hobbit

                  series · 2 books · 1937

                  completed

                  part of Tolkien's legendarium

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                  The Hobbit (1937) is J. R. R. Tolkien's children's fantasy novel following the reluctant burglar Bilbo Baggins, who joins a company of dwarves and the wizard Gandalf on a journey to reclaim treasure guarded by the dragon Smaug. It stands as a complete adventure on its own, but shares its setting with the rest of Tolkien's legendarium and leads into the events of The Lord of the Rings.

                • Cover of Need
                  Need

                  series · 4 books · 2009

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                  Need is a series of young adult urban fantasy novels by American author Carrie Jones, beginning with the inaugural entry of the same name. The focus of the story is a teenage girl named Zara, who joins a struggle against a society of malicious pixies. As the books progress, Zara encounters a series of personal challenges, and bonds with new friends and romantic interests.

                • Cover of Jack West, Jr.
                  Jack West, Jr.

                  series · 7 books · 2005

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                  Matthew Reilly's Jack West Jr. series opens with Seven Ancient Wonders (2005), an action-adventure thriller sending Jack West Jr. on a globe-spanning hunt tied to the ancient wonders of the world. The series continues its countdown structure through The Six Sacred Stones and five further novels, ending with The One Impossible Labyrinth (2021).

                • Cover of The Family Tree
                  The Family Tree

                  Sheri S. Tepper · standalone novel · 1997

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                  Dora Henry is a policewoman who is investigating the possibly connected murders of local scientists; she is married to Jared, a strange and emotionless neat-freak, who dotes on his immaculately trimmed lawn. Their problems begin when The Weed appears in his sidewalk, and violently resists Jared's attempts to eradicate it. Meanwhile, back in the future some 3,000 years later, Prince Sahir, Prince Izzy, and Nassif the Storyteller begin a quest initiated by prophecy, which will ultimately lead them to join with Dora to battle a common enemy.

                • Cover of Jonk & Bill
                  Jonk & Bill

                  series · 2 books · 1968

                  completed

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                • Cover of The Legendborn Cycle
                  The Legendborn Cycle

                  series · 3 books · 2020

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                  Tracy Deonn's Legendborn Cycle follows Bree Matthews, a Black teenager who enrolls in an early-college program and stumbles into a secret society descended from Arthurian legend operating alongside her North Carolina campus. The society's magic turns out to be entangled with her own family's hidden history and her mother's recent death. Over the trilogy Bree has to decide how much of that inherited legacy, and its exclusions, she wants to claim.

                • Cover of Black Blade
                  Black Blade

                  series · 3 books · 2015

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                • Cover of Faerie Tale
                  Faerie Tale

                  Raymond E. Feist · standalone novel · 1988

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                • Cover of Immortal Vegas
                  Immortal Vegas

                  series · 3 books · 2015

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                • Cover of The Hollows
                  The Hollows

                  series · 39 books · 2004

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                  The Hollows is a series of urban fantasy novels by Kim Harrison, originally published by HarperCollins Publishers and by Ace Books since 2020. The series includes 18 novels, numerous novellas and short stories, two graphic novels, and one compendium resource; a 19th novel, Absolute Demon, is forthcoming in 2027.

                • Cover of Jesse Alexander
                  Jesse Alexander

                  series · 2 books · 2017

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                • Cover of Alchemy of Secrets
                  Alchemy of Secrets

                  series · 1 book · 2025

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                  Alchemy of Secrets follows Holland St. James, a young woman convinced that magic is real, who tracks down a local urban legend called the Watch Man and is told she will die at midnight the next day unless she finds an ancient object called the Alchemical Heart. Pulled into a hidden magical Los Angeles alongside a stranger who claims her missing sister sent him to protect her, Holland has to work out who is lying to her before the clock runs out. Stephanie Garber wrote it as a standalone 2025 novel rather than the start of a numbered series.

                • Cover of Seven Wonders
                  Seven Wonders

                  series · 10 books · 2013

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                  Seven Wonders is a pentalogy of children's fantasy, adventure and mythological fiction books written by American author Peter Lerangis. It is based on Greek mythology and set around the Seven Wonders of the Ancient World. Jack McKinley discovers a secret organization on a hidden island, and becomes the leader of a mission to retrieve seven lost magical orbs. As Jack and his three friends realize their lives are at stake, they have no choice but to accept the quest and embark on the challenge.