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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Tripods
                  Tripods

                  series · 4 books · 1967

                  completed

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                  The Tripods is a series of young adult science fiction novels by John Christopher. The series takes place in a post-apocalyptic world where humanity is enslaved by "Tripods"—gigantic three-legged walking machines piloted by an alien race later identified as the "Masters". The first two books were the basis of a science fiction TV series, produced in the United Kingdom in the 1980s.

                • Cover of The World Jones Made
                  The World Jones Made

                  Philip K. Dick · standalone novel · 1956

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                  The World Jones Made is a 1956 science fiction novel by American writer Philip K. Dick, examining notions of precognition, humanity, and politics. It was first published by Ace Books as one half of Ace Double D-150, bound dos-à-dos with Agent of the Unknown by Margaret St. Clair.The story takes place after a nuclear war in which society is dominated by relativism, which rejects absolute truths and preaches tolerance as the highest principle. The mutant Floyd Jones, who can see into the future, plans to overthrow the system and colonise space. The story ends with the defeat of Jones, whose plans fail despite his ability to see the future due to the immutability of fate.

                • Cover of H. I. V. E.
                  H. I. V. E.

                  series · 10 books · 2006

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                  Mark Walden's series is set at H.I.V.E. (the Higher Institute of Villainous Education), a hidden academy training the next generation of criminal masterminds, following orphan genius Otto and fellow students Wing, Laura, and Shelby as they navigate the school's twisted curriculum while plotting to escape it. The premise plays school-story conventions against a supervillain backdrop across more than a dozen books.

                • Cover of Maximum Ride
                  Maximum Ride

                  series · 12 books · 2005

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                  Maximum Ride is a series of young adult science fantasy novels by American author James Patterson. The series centers on the adventures of Maximum "Max" Ride and her family, called the Flock, who are winged human-avian hybrids created at a lab called The School. The series was inspired by Patterson's earlier novels When the Wind Blows and The Lake House, which were intended for older readers.

                • Cover of Reckoners
                  Reckoners

                  series · 6 books · 2013

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                  The Reckoners is a series of young adult superhero novels written by American author Brandon Sanderson. The series consists of Steelheart (2013), Firefight (2015), Calamity (2016) and Lux (2021). The series depicts a post-apocalyptic world in which the appearance of an orbiting cosmic phenomenon known as Calamity has given random people superhuman powers in apparent defiance of known physical laws, turning them into "Epics". These Epics prey upon or enslave the rest of humanity, causing the collapse of traditional governments. One young man orphaned by a High Epic joins a group that is killing Epics.

                • Cover of Jumper
                  Jumper

                  series · 6 books · 1992

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                  Jumper follows David Rice, a teenager who discovers he can teleport anywhere he's been and uses the power to escape an abusive home, only to find that ability alone doesn't solve the harder problems of finding his absent mother, building an honest relationship, or staying off the radar of people who'd exploit him. Steven Gould's series continues across Reflex, Impulse, and Exo, later following his and his wife's daughter as a second-generation jumper. A 2008 film loosely adapted the first novel.

                • Cover of Patternist
                  Patternist

                  series · 6 books · 1976

                  completed

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                  The Patternist series is a group of science fiction novels by Octavia E. Butler that detail a secret history continuing from the Ancient Egyptian period to the far future that involves telepathic mind control and an extraterrestrial plague. A profile of Butler in Black Women in America notes that the themes of the series include "racial and gender-based animosity, the ethical implications of biological engineering, the question of what it means to be human, ethical and unethical uses of power, and how the assumption of power changes people."

                • Cover of Galactic Milieu
                  Galactic Milieu

                  series · 10 books · 1981

                  completed

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                  Galactic Milieu is a series of science fiction novels by Julian May. It is linked to her previously published series, the Saga of Pliocene Exile; and through the fantastical device of time-travel, acts as both a prequel and a sequel to this earlier series. The "Galactic Milieu" of the title is an interplanetary federation, and Earth's membership of it is a central plot concern.

                • Cover of Library of America P. K. Dick Collection
                  Library of America P. K. Dick Collection

                  series · 9 books · 1962

                  completed

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                • Cover of Dust Lands
                  Dust Lands

                  series · 3 books · 2011

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                • Cover of Maze Runner
                  Maze Runner

                  series · 11 books · 2009

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                  The Maze Runner is a series of young adult dystopian science fiction novels written by American author James Dashner. The series consists of the trilogy The Maze Runner (2009), The Scorch Trials (2010) and The Death Cure (2011), as well as two prequel novels, The Kill Order (2012) and The Fever Code (2016). A novella titled Crank Palace (2020) and a companion book titled The Maze Runner Files (2013) have also been released. A sequel trilogy in the series titled The Maze Cutter takes place 73 years following the events of The Death Cure and consists of the novels The Maze Cutter (2022), The Godhead Complex (2023), and The Infinite Glade (2025).

                • Cover of Tomorrow's Children
                  Tomorrow's Children

                  series · 5 books · 1947

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                  Tomorrow's Children began as a 1947 novelette by Poul Anderson and F. N. Waldrop imagining a nuclear-war-shattered United States coping with widespread mutation, later expanded into the novel Twilight World, which follows a mutant child whose unusual abilities become central to humanity's uneasy recovery. It is grim, early atomic-age science fiction from the first wave of postwar SF. It stands as an early example of the mutant-hope narrative that became common in Cold War-era fiction.

                • Cover of Z for Zachariah
                  Z for Zachariah

                  Robert C. O'Brien · standalone novel · 1975

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                  Sixteen-year-old Ann Burden, on an Amish family farm in an isolated valley, believes she is the only survivor of nuclear war and nerve gas. One day a man arrives in a "safe-suit" that he and others have recently developed.

                • Cover of Ender's Shadow
                  Ender's Shadow

                  series · 5 books · 1999

                  part of Ender's Game Universe

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                  Orson Scott Card's Ender's Shadow retells the events of Ender's Game from the perspective of Bean, a physically stunted but ferociously intelligent street child recruited into the same Battle School program as Ender Wiggin. It launches the Shadow series, which follows Bean and other secondary Battle School characters into the political aftermath of the Formic Wars back on Earth, running parallel to and eventually past the timeline of Card's main Ender Quintet.

                • Cover of Time Storm
                  Time Storm

                  Gordon R. Dickson · standalone novel · 1977

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                  A time storm has devastated the Earth, and only a small fraction of humankind remains. From the rubble, three survivors form an unlikely alliance: a young man, a young woman, and a leopard. "A masterful science fiction story told by a masterful science fiction writer". -- Milwaukee Journal. A time storm strikes the Earth. The Earth remains, but different parts of the Earth are in different eras. Travel between the different zones is thought to be impossible. The main character, Marc Despard, resolves to fight the time storm. After some struggles, he assembles a small band of people, including one alien, to help him try to understand what has happened and to stop the time storm. He has 2 extraordinary relationships with a older teenaged girl who is speechless for the first part of the book (she was "struck dumb" by the time storm) and with, believe it or not, a leopard. Dickson's writing makes the extraordinary seem quite normal. Ultimately, after being harried by a Mad Max-like group of survivors, he uses a machine found in a different era of time to bring his small band of followers into the future so that he can find those who are trying to fight the time storm. He convinces those future beings that he is capable of fighting the time storm, and ultimately stops it, and gets the girl in the end.

                • Cover of H. G. Wells' War of the Worlds
                  H. G. Wells' War of the Worlds

                  universe · 65 books · 1898

                  Start hereThe War of the Worlds · Start here

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                  No one would have believed, in the closing years of the nineteenth century, that human affairs were being watched keenly and closely from the timeless worlds of space. And then the cylinders fell. H. G. Wells' War of the Worlds opens in the quiet of the Surrey commons, where a falling star proves to be the first Martian craft — and from the pit rise the towering tripods, the Heat-Ray, the choking Black Smoke and the creeping red weed, wielded by minds that regard mankind much as we regard the creatures we boil for supper. This is invasion rendered as natural disaster: cold, methodical, and vast beyond argument. Wells' 1898 novel is the seed; everything else grows from that Martian soil. The catalogue gathers direct sequels and continuations alongside a wide field of other hands. In War of the Worlds: Global Dispatches the invasion is retold across the whole planet through the eyes of Twain, Verne, Tolstoy, Lowell and Kipling; in the Manly Wade and Wade Wellman crossover, Sherlock Holmes, Watson and Professor Challenger take the field against the machines; and Scott Washburn's Great Martian War stretches the fighting into a decades-long alternate history of steam, artillery and grinding attrition. It is a loose shared world — no single decreed sequence, many voices answering one calamity. What sets this world apart is its refusal of heroics: the invaders fall not to generals but to the smallest things of Earth, humbling and indifferent. Begin, always, with Wells' original novel — it is short, and it is the ground every later book stands upon. From there follow your appetite: Global Dispatches for the panorama, the Holmes campaign for adventure, Washburn for the long war.

                • Cover of GhostWalkers
                  GhostWalkers

                  series · 20 books · 2003

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                  Christine Feehan's GhostWalkers novels follow soldiers subjected to a covert military program that enhanced them with psychic and physical abilities, then follow them as they go rogue from the program that made them and pair off in romance-driven, danger-filled storylines. Each book generally centers a different GhostWalker couple while advancing an ongoing conspiracy plot about the program's origins and enemies. The series began with Shadow Game in 2003 and has continued for two decades as one of Feehan's longest-running paranormal romance lines.

                • Cover of The Obernewtyn Chronicles
                  The Obernewtyn Chronicles

                  series · 9 books · 1987

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                  The Obernewtyn Chronicles is a series of science fiction and fantasy novels by Australian author Isobelle Carmody. The series has a post apocalyptic setting and depicts a world long after its destruction by a global nuclear holocaust.

                • Cover of Seveneves
                  Seveneves

                  Neal Stephenson · standalone novel · 2015

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                  Seveneves is a science fiction novel by Neal Stephenson published in 2015. The story tells of the desperate efforts to preserve Homo sapiens in the wake of apocalyptic events on Earth after the unexplained disintegration of the Moon and the remaking of human society as a space-based civilization after a severe genetic bottleneck.

                • Cover of Ship Breaker
                  Ship Breaker

                  series · 3 books · 2010

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                  Nailer works a light-crew scavenging copper wire and scrap from beached oil tankers on a Gulf Coast reshaped by rising seas and vanished order, until a wrecked clipper ship washes ashore carrying a half-drowned girl from the wealthy world he'll never belong to. Paolo Bacigalupi's Ship Breaker follows Nailer as helping her pulls him out of his abusive father's orbit and into a much larger, more dangerous game involving her family's fortune. The sequels The Drowned Cities and Tool of War widen the same flooded, resource-scavenging future to new characters and coastlines.

                • Cover of Foundation Universe
                  Foundation Universe

                  universe · 123 books · 1940

                  Start hereFoundation · Start here

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                  There is a science that reads the future of quadrillions the way an astronomer reads the orbits of stars. It is called psychohistory, and its equations foresee something the ruling Galactic Empire cannot admit: the throne is rotting, and thirty thousand years of barbarism are coming. One man, Hari Seldon, cannot stop the fall. He can only shorten it — by seeding a Foundation of scholars at the rim of the galaxy, a fragile institution built to carry knowledge across the dark and cut the interregnum to a single millennium. This is a universe told in the register of history itself: the long view, the calm of deep time, empires measured in centuries and men measured against them. The spine is Asimov's original trilogy — Foundation, Foundation and Empire, Second Foundation — followed decades later by the sequels Foundation's Edge and Foundation and Earth and the prequels Prelude to Foundation and Forward the Foundation. Late in life Asimov braided this in with his other future histories: the Robot novels of detective Elijah Baley and his humaniform partner R. Daneel Olivaw (The Caves of Steel, The Naked Sun, The Robots of Dawn, Robots and Empire) and the early Galactic Empire novels (Pebble in the Sky and its kin), until one continuous chronicle ran from the first thinking robots to the Second Empire. Other hands extend it — the Second Foundation Trilogy by Gregory Benford, Greg Bear, and David Brin, and shared-world spinoffs such as Robot City — so the corpus sprawls beyond a single author's tidy shelf. What distinguishes it is that the drama is intellectual: crises resolved by insight, nerve, and dialogue rather than fleets and blades, each turn hinging on the hidden logic of the Seldon Plan. Begin where readers have always begun — with Foundation, and the original trilogy in publication order. The rest opens outward from there.

                • Cover of Remnants
                  Remnants

                  series · 14 books · 2001

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                  Remnants is a series of 14 young adult science fiction books co-authored by Katherine Applegate and her husband Michael Grant, writing together under the name K. A. Applegate, published between July 2001 and September 2003. The series centres around a group of humans launched into space in a desperate attempt to survive following an asteroid collision with the Earth.

                • Cover of Sea of Rust
                  Sea of Rust

                  series · 3 books · 2017

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                • Cover of Cas Russell / Russell's Attic
                  Cas Russell / Russell's Attic

                  series · 5 books · 2014

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