Orson Scott Cardstandalone novel1983
similar bysecond person
Hart's Hope (1983) is a fantasy novel by American writer Orson Scott Card. It is written in second person.
Kim Newmanstandalone novel1999
similar bysecond person
Life's Lottery is a speculative fiction novel by Kim Newman, published in 1999. Loosely connected to Newman's The Quorum, Life's Lottery is written in second-person and invites the reader to assume the role of the protagonist, an Englishman named Keith Marion, and make decisions that determine the character's life and death. Because Life's Lottery can be read not only as a standard novel but also in a traditional gamebook format, it is often classified as a "Choose Your Own Adventure book for adults".
Ted Whitestandalone novel1967
similar bysecond person
From the back cover of the Belmont first edition: "You are riding home from work on the subway. There is a jolt - and as you fall against your neighbor you discover - he is a manikin. You investigate. The entire train is filled with manikins. Are there no humans in this world...? You approach a door. There is only an opaque blackness on the other side. You are wary. You put through only one arm. It disappears completely. You are curious. You must find out what lies beyond. You walk through the door into the void..."
Anna Careystandalone novel2015
similar bysecond person
The suspenseful sequel to Blackbird is told in a second-person voice that follows the survival experiences of a girl who after waking up with no memory is forced to put her life in the hands of others while fleeing from people who want to kill her.
series6 books2019
similar by+1 more
Tamsyn Muir's Gideon the Ninth follows Gideon Nav, an indentured swordswoman raised among nuns and skeletons in the Ninth House, who is drafted into a deadly imperial trial by Harrowhark, the necromancer she can't stand. Competing against heirs from the Emperor's other necromantic Houses, the two must survive a decaying, secret-filled fortress where old powers are best left undisturbed. Harrow the Ninth and Nona the Ninth continue the Locked Tomb series.
Douglas Nilesstandalone novel1985
similar bysecond person
Stalked by a Livin Gargoyle! High atop the shadowy walls of Castle Quarras, you, Derek Shadowalker, master thief, make your way stealthily toward your destination—the Gemtower where the fabled Gem of Illystia is kept safe to cast its evil magic. Suddenly you stop short. Looming just ahead of you in the darkness, perched like a vulture atop the castle wall, is a monstrous figure. Motionless and poised as if about to spring, its ugly fangs protrude from its gaping mouth. Long, wicked claws form the end of each finger, and a pair of huge wings billow batlike behind it. You breathe a sigh of relief as you realize the figure is merely a stone statue—a gargoyle. As you move past the grinning statue, a savage blow smashes you from behind, sending you hurtling to the edge of the parapet. Turning quickly, you see that the hideous statue has come to life! Its vicious Claws are smeared with your blood, and you know you are going to have to fight it. Can you defeat this fearsome creature? Roll two dice and add the result to your fighting skill score. The total is 12 or more, turn to 136. Hit is less than 12, turn to 10. Whatever the outcome, only your decisions, and the luck of the dice. roll, can help as you try to Escape from the Castle Quarras.
Barbara Bartholomewstandalone novel1982
similar bysecond person
Taking his first solo airplane trip, the reader makes choices that determine the outcome of the flight which is complicated by a storm, a strange radio message, and a little man with a gun.
Italo Calvinostandalone novel1979
similar bysecond person
If on a winter's night a traveler is a 1979 novel by the Italian writer Italo Calvino. The postmodernist narrative, in the form of a frame story, is about the reader trying to read a book called If on a winter's night a traveler. Each chapter, except for the last one, is divided into two sections. The first section of each chapter is in second person, and describes the process the reader goes through to attempt to read the next chapter of the book they are reading. The second half is the first part of a new book that the reader ("you") finds. The second half is always about something different from the previous ones. The book was published in an English translation by William Weaver in 1981.
Barbara Bartholomewstandalone novel1981
similar bysecond person
The readers must make the decisions determining the development of the story, including such possibilities as taking a space trip, scuffling with a street gang, and winning a baby elephant.
series4 books1988
completed
similar by+1 more
Freeway Warrior is a series of four gamebooks, created by Joe Dever. The books were published between 1988 and 1989, detailing the complete story of a band of nuclear holocaust survivors as they flee Texas to the relative safety of California. In 2016, a Swedish company, Åskfågeln, started reprints.
Iain M. Banksstandalone novel1993
similar bysecond person
Narrator, leftist Scottish gonzo journalist, receives anonymous phone calls about a series of ingeniously sadistic murders (described in alternating chapters in second person) of unsavoury public figures, whom he had once criticized; as he comes under suspicion, he realizes he must find the killer in his own past.
series8 books1984
completed
GrailQuest is a series of gamebooks by J. H. Brennan. The books are illustrated by John Higgins. The stories follow the adventures of a young hero named Pip, who is often called upon by Merlin to right wrongs and save the realm from evil. The series is light in tone and does not take itself seriously, often spoofing the fantasy genre and inserting slapstick humour or nonsensical elements.
universe234 books1992
Start hereRevenge of the Living Dummy · The connected HorrorLand story
Reader beware — you're in for a scare. That promise has been kept, book after book, since a boy first knocked on the door of the Dead House and found the whole neighborhood grinning too widely. Goosebumps is R. L. Stine's carnival of small-town dread, where the horror is always sized just right for a kid: a haunted ventriloquist dummy, a camera that photographs disasters before they happen, a mask that won't come off, a basement that hums. Each book is its own self-contained nightmare, narrated by an ordinary boy or girl whose ordinary street has quietly turned against them — and every one snaps shut on a twist that pulls the rug out one last time before the lights come up. The shelf is deep. The original run of paperbacks gave way to Series 2000, then the branching, choose-your-doom gamebooks of Give Yourself Goosebumps, the story-collections Tales to Give You Goosebumps, and villain showcases in Most Wanted. HorrorLand strung the standalones into a single running arc set inside a monstrous theme park, and SlappyWorld and House of Shivers keep the lights flickering for new readers, hosted by Slappy, the wooden fiend who considers himself the star of the whole show. The tone is mock-scary and knowing — spooky enough to thrill, silly enough to laugh off before bed, always short and always cliffhung. No reading order binds them; open any cover. Newcomers usually meet the dummy first, in Night of the Living Dummy, or start where it all began, in Welcome to Dead House.
series18 books1982
Twistaplot is a series of children's gamebooks published by Scholastic from 1982 to 1985. Books #1, #4, #9, and #14 were written by R.L. Stine, who went on to write the Fear Street series and the Goosebumps series, which in turn spawned the gamebook spin-off series Give Yourself Goosebumps. The remaining books were written by various authors including Louise Munro Foley. They were Scholastic's response to the Choose Your Own Adventure series. After the success of the Goosebumps series, the Twistaplot titles written by R. L. Stine were reissued with new covers in 1994 and 1995.
series8 books1985
series32 books1984
Find Your Fate is a series of gamebooks published by Ballantine Books featuring licensed characters including Indiana Jones, James Bond, and Morgan Swift. They were written and published between 1984 and 1987 by authors including R. L. Stine, Rose Estes, and Richard Wenk to compete with the popular Choose Your Own Adventure series published by Bantam Books, featuring a similar branching storyline which depended on choices made by the reader.
Greg Stolzestandalone novel2017