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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Mark Elf

anchored on:science fictionother star systemsfar future

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The City and the Stars
                  The City and the Stars

                  Arthur C. Clarke · standalone novel · 1956

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                  The City and the Stars is a science fiction novel by British writer Arthur C. Clarke, published in 1956. This novel is a complete rewrite of Clarke's earlier Against the Fall of Night, his first novel, which had been published in Startling Stories magazine in 1948 after being rejected by the editor of Astounding Science-Fiction, according to the author.

                • Cover of Dune
                  Dune

                  series · 20 books · 1963

                  part of Dune Universe

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                  Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.

                • Cover of Ringworld
                  Ringworld

                  series · 5 books · 1970

                  part of Known Space

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                  The Ringworld series is a series of science fiction novels written by American author Larry Niven. It is part of his Known Space series of stories. Its backdrop is the Ringworld, a giant artifact 3 million times the surface area of Earth circling a star. The series is composed of four standalone science fiction novels, the original award-winning book and its three sequels:1970: Ringworld 1979: The Ringworld Engineers 1996: The Ringworld Throne 2004: Ringworld's Children

                • Cover of Pip & Flinx
                  Pip & Flinx

                  series · 18 books · 1972

                  part of Humanx Commonwealth

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                  The Pip & Flinx novels follow Flinx, a young man with an unusual, mysterious origin, and his ever-present animal companion Pip, across Alan Dean Foster's Humanx Commonwealth setting. Beginning with The Tar-Aiym Krang (1972) — chronologically the second entry, since Foster later filled in Flinx's earlier life — the series grew to fifteen novels published between 1972 and 2017, mixing planetary adventure with a slowly unfolding personal mystery.

                • Cover of Dune Universe
                  Dune Universe

                  universe · 78 books · 1963

                  Start hereDune · Start here

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                  Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.

                • Cover of The Dosadi Experiment
                  The Dosadi Experiment

                  Frank Herbert · standalone novel · 1977

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                  From the flaps of the Berkley Putnam first edition: "In his first new work of science fiction since the best-selling Children of Dune, Frank Herbert returns to his world of Whipping Star, and involves Jorj X. McKie, Saboteur Extraordinary, in a new intrigue. In Whipping Star, McKie discovered that some of the stars in the universe are actually intelligent, super-powerful beings, and was able to befriend one of them, the star Alcyone - affectionately known as Fannie Mae. As The Dosadi Experiment opens, McKie is assigned to investigate the planet Dosadi, which is isolated from the rest of the galaxy by a "god-wall," a barrier set up by one of the intelligent stars. Dosadi is rumored to be an experimental planet, and the experimenters are the froglike Gowachin, whose culture is founded upon a strange legal system in which McKie is the only human ever trained. He learns that humans and Gowachin have been placed on Dosadi, without their consent, for an experiment that could last centuries: an experiment in extreme overcrowding. But this monstrous plot is apparently out of control, and it seems the Gowachin may be prepared to destroy Dosadi rather than expose its secret, thus breaking the peace among the races, and starting the first interstellar war. But this is just the beginning. When McKie finally reaches Dosadi he discovers that the Dosadis have taken control of their own evolution and produced a competitive, highly evolved elite, of both humans and Gowachin, who have been able to extrapolate the existence of a universe beyond the god-wall and hate whoever has imprisoned them like this. They plan to break out and avenge themselves on the galaxy."

                • Cover of Against the Fall of Night
                  Against the Fall of Night

                  series · 2 books · 1953

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                  Against the Fall of Night is Arthur C. Clarke's 1953 novel of a stagnant, climate-controlled city called Diaspar a billion years in Earth's future, where a young man named Alvin becomes the first in living memory to want to leave it. Clarke later rewrote the book more expansively as The City and the Stars, and in 1990 Gregory Benford wrote Beyond the Fall of Night, an authorized sequel continuing on from this original, shorter version's ending.

                • Cover of The Stars My Destination
                  The Stars My Destination

                  Alfred Bester · standalone novel · 1956

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                  When a passing spaceship refuses to rescue the lone survivor from the drifting wreck of another ship, he dedicates his life to discovering who made that decision and exacting his revenge, in the process altering human history and his own character.

                • Cover of Ender Wiggin
                  Ender Wiggin

                  series · 14 books · 1977

                  part of Ender's Game Universe

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                  Orson Scott Card's Ender's Game (1985, expanded from his 1977 novella) follows child prodigy Andrew "Ender" Wiggin as he is recruited into a military training program built to prepare Earth's defenses for an anticipated third war against an insectoid alien species known as the Formics. The saga continues years later through Speaker for the Dead and Xenocide, following an older Ender as he confronts the moral weight of his role in that earlier conflict, and concludes the core arc in Children of the Mind, with Ender in Exile filling in the years between the first two books. Set within the wider Ender's Game universe, the series shifts from military coming-of-age story to slower, more philosophical science fiction as it progresses.

                • Cover of Heechee
                  Heechee

                  series · 19 books · 1972

                  completed

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                  The Heechee Saga, also known as the Gateway series, is a series of science fiction novels and short stories by Frederik Pohl. The Heechee are an advanced alien race that visited the Solar System hundreds of millennia ago and then mysteriously disappeared. They left behind bases containing artifacts, including working starships, which are discovered and exploited by humanity.

                • Cover of Hainish
                  Hainish

                  series · 33 books · 1964

                  completed

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                  The Hainish Cycle consists of a number of science fiction novels and stories by Ursula K. Le Guin. The cycle is set in a future history that features civilizations of human beings on planets orbiting a number of nearby stars, including Terra ("Earth"); these humans are contacting each other for the first time and establishing diplomatic relations, as well as setting up a confederacy under the guidance of the oldest of the human worlds, the peaceful planet Hain. In this history, human beings did not evolve on Earth, but they were instead the result of interstellar colonies planted by Hain in the distant past, after which interstellar travel ceased for an extended period. Some of the human races have new genetic traits, a result of ancient Hainish experiments in genetic engineering; this includes people who can dream while awake, and a world of hermaphroditic people who only enter active sexuality once per month, not knowing which sex will manifest in them. In keeping with Le Guin's narrative approach, she uses varied social and environmental settings to explore the anthropological and sociological outcomes of human evolution in those environments. The author often discounted the characterization of a so-called "Hainish Cycle".

                • Cover of The Man in the Maze
                  The Man in the Maze

                  Robert Silverberg · standalone novel · 1969

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                  The Man in the Maze is a science fiction novel by American writer Robert Silverberg, originally serialized in the magazine Worlds of If in April and May 1968, and published in bookstores the following year. It tells the tale of a man rendered incapable of interacting normally with other human beings by his uncontrollable psychic abilities. The novel is inspired by Sophocles' play Philoctetes, with the roles of Odysseus, Neoptolemus and Philoctetes played by Boardman, Rawlins, and Muller, respectively.

                • Cover of Children of Time
                  Children of Time

                  series · 6 books · 2015

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                  Adrian Tchaikovsky's Children of Time follows two threads: a terraformed planet where an experimental nanovirus meant to accelerate primate evolution instead uplifts a species of spiders into a technological civilization guided by the recorded personality of a human scientist, and the last survivors of Earth aboard a generation ark ship searching for a new home. The two threads collide across mismatched timescales as the ark ship's crew, cycling in and out of cryosleep, finally reach the spiders' world. It's the first of a loosely connected series that applies the same premise to different alien biologies in each subsequent book.

                • Cover of Hitchhiker's Guide to the Galaxy
                  Hitchhiker's Guide to the Galaxy

                  series · 16 books · 1979

                  part of The Hitchhiker's Guide to the Galaxy Universe

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                  The Hitchhiker's Guide to the Galaxy is a comedy science fiction franchise created by Douglas Adams. Originally a radio sitcom broadcast over two series on BBC Radio 4 between 1978 and 1980, it was soon adapted to other formats, including both novels and comic books, a 1981 BBC television series, a 1984 text adventure game, stage shows and a 2005 feature film.

                • Cover of Across a Billion Years
                  Across a Billion Years

                  Robert Silverberg · standalone novel · 1969

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                  Across a Billion Years is a 1969 science fiction novel by American writer Robert Silverberg.

                • Cover of Moties
                  Moties

                  series · 4 books · 1974

                  part of CoDominium

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                  Larry Niven and Jerry Pournelle's The Mote in God's Eye (1974) depicts humanity's first contact with an alien species, the Moties, set within the far-future interstellar setting of Pournelle's codominium future history. The Gripping Hand continues that first-contact crisis years later, and Outies, written by J. R. Pournelle, carries the story forward into a new generation. Together the three books trace an escalating encounter between human and Motie civilizations within the codominium universe.

                • Cover of Tunnel in the Sky
                  Tunnel in the Sky

                  Robert A. Heinlein · standalone novel · 1955

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                  As the final test of a survivalist/explorer class, teenagers are dumped on an alien planet to use their skills while awaiting pickup. But something has gone wrong, and they find they are on their own.

                • Cover of Uplift
                  Uplift

                  series · 5 books · 1980

                  part of Uplift Universe

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                  David Brin's Uplift trilogy opens with Sundiver, sending human explorers into the Sun itself, then follows a dolphin-crewed starship on the run from hostile aliens in Startide Rising and a fight over the colony world Garth in The Uplift War. The books sit inside Brin's wider Uplift Universe, built on the idea that spacefaring "patron" species genetically engineer younger "client" species into full sapience, with humanity an anomaly that reached the stars without a patron of its own.

                • Cover of Starman Jones
                  Starman Jones

                  Robert A. Heinlein · standalone novel · 1953

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                  Starman Jones, a 1953 science fiction novel by Robert A. Heinlein, features a farm boy who wants to go to the stars. Charles Scribner's Sons published the book as part of the Heinlein juveniles series.

                • Cover of Uplift Universe
                  Uplift Universe

                  universe · 13 books · 1980

                  Start hereUplift · Start here

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                  No species, the Galactics insist, ever climbs to sapience alone. For a billion years the elder races have "uplifted" their chosen clients — reshaping some promising animal, gene by patient gene, into a thinking being, then binding it through long ages of indenture. Patron lifts client; client one day becomes patron; and every lineage traces back through the vast Galactic Library to the vanished Progenitors who began it all. Then a ragged band of primates arrives at the stars with no patron to claim them — wolflings, self-made, an affront to a hundred thousand years of law — and worse, these humans have already started uplifting neighbors of their own: the neo-dolphins and neo-chimpanzees of Earthclan. David Brin builds this galaxy across two trilogies. The first — Sundiver, the Hugo- and Nebula-winning Startide Rising, and the Hugo-winning The Uplift War — sends an expedition into the Sun, then follows the dolphin-crewed survey ship Streaker as it flees a discovery that sets fanatical star-clans at war, and a chimp-led resistance on an invaded colony world. The second sequence, Uplift Storm — Brightness Reef, Infinity's Shore, Heaven's Reach — descends to Jijo, a forbidden world where six fallen races hide as illegal settlers, and draws every loose thread toward a reckoning. Short fiction fills the margins. This is space opera with an ecologist's conscience: teeming with invented biologies, wry cross-species banter, and real unease about what we owe the minds we make. Begin with Startide Rising — the saga's beating heart, and readable on its own — or take Sundiver first and read straight through in publication order.

                • Cover of Aurora
                  Aurora

                  Kim Stanley Robinson · standalone novel · 2015

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                  Aurora is a 2015 novel by American science fiction author Kim Stanley Robinson. The novel concerns a generation ship built in the style of a Stanford torus, traveling to Tau Ceti to start a human colony. The novel's primary narrative voice is that of the starship's artificial intelligence. Aurora was well received by critics.

                • Cover of Citizen of the Galaxy
                  Citizen of the Galaxy

                  Robert A. Heinlein · standalone novel · 1957

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                  On a planet far distant from Earth, a lame beggar buys a young boy slave who has forgotten his origins. The beggar is more than he seems, and gives the boy an extensive education while employing him as an observer of activity in their city. Years later, the beggar is captured by the government, and the youth must escape the planet.

                • Cover of Thorns
                  Thorns

                  Robert Silverberg · standalone novel · 1967

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                  From the back cover of the Ballantine first edition: "Lona Kelvin - naive orphan. And at seventeen, mother of one hundred children. Minner Burris - starman. Whose butchered body had been put together by aliens, with artificial and alien replacements. Horror stalked just beneath the surface of these two lonely creatures. Duncan Chalk - a vulture, carrion eater of other people's emotions, feeding on pain, fear, anger, hatred, jealousy, terror; typifying in the appetites of his vast body the sick delight that millions took in the tragedies he skillfully arranged. Lona Kelvin - Minner Burris - Duncan Chalk - Surely the strangest triangle the worlds had ever seen."

                • Cover of Homecoming (Orson Scott Card)
                  Homecoming (Orson Scott Card)

                  series · 5 books · 1992

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                  The Homecoming Saga is a science fiction series by Orson Scott Card. The series is patterned on the Book of Mormon. Some of the names also come from the Book of Mormon.