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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Naught Again

anchored on:science fiction

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which a machine intelligence — an AI, computer mind, or sentient program — is a central character or the story's driving problem.
  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories driven by deliberate modification of genomes — designer organisms, engineered humans, and the consequences of remaking life.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories about rising against rulers — uprisings, resistance movements, and revolutions and their aftermaths.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Android's Dream
                  The Android's Dream

                  series · 2 books · 2006

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                  A minor diplomatic insult with a genetically engineered sheep breed spirals into a full interstellar crisis when the last surviving specimen of the 'Android's Dream' breed, needed for a critical ceremony with the alien Nidu, turns out to have been hunted to extinction by a Nidu faction bent on provoking war. John Scalzi's The Android's Dream follows ex-soldier Harry Creek as the hunt for a replacement leads him to Robin Baker, an ordinary woman carrying hidden sheep DNA that makes her the key to avoiding a war. It's a standalone comic space opera rather than an ongoing series.

                • Cover of Service Model
                  Service Model

                  series · 3 books · 2024

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                • Cover of Tik-Tok
                  Tik-Tok

                  John Sladek · standalone novel · 1983

                  similar byartificial intelligencescience fictionfunnynear future

                  From the back cover DAW paperback: ""A robot shall not injure a human being or through inaction allow a human being to come to harm." - Asimov's First Law of Robotics. Tik-Tok was one of the finest domestic robots ever made, but his asimov circuits were defective. He could injure people as much as he pleased - and he pleased to do it often! But the life of a robot (if that isn't a contradiction) is still all service and unpaid labor. Tik Tok served many masters, all of whom came to a bad end. Happily he went on gathering steam with a trail of catastrophes getting bigger and bigger, destined to culminate with his campaign for the vice-presidency of the United States! Science Fiction Review calls John Sladek "one of the true and original lunatics of science fiction... one of the funniest writers in the field." Now read the hilarious autobiography of Sladek's asimovian scofflaw!"

                • Cover of The Road to Mars
                  The Road to Mars

                  Eric Idle · standalone novel · 1999

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                  The Road to Mars is a 1999 science fiction comedic novel by Eric Idle.

                • Cover of Sprawl Trilogy
                  Sprawl Trilogy

                  series · 10 books · 1981

                  similar byartificial intelligencescience fictionnear future

                  The Sprawl Trilogy is William Gibson's foundational cyberpunk sequence: Neuromancer (1984), in which hacker Case is drawn into a high-stakes heist alongside an artificial intelligence and a damaged ex-soldier, followed by Count Zero (1986) and Mona Lisa Overdrive (1988), which widen the same near-future world of corporate power and networked cyberspace to new characters. Johnny Mnemonic, an early short story set in the same fictional milieu, predates the novels and introduces the courier Molly Millions before her role in the trilogy. Together these works established much of cyberpunk's visual and thematic vocabulary.

                • Cover of The Great Time Machine Hoax
                  The Great Time Machine Hoax

                  Keith Laumer · standalone novel · 1963

                  similar byartificial intelligencescience fictionfunnynear future

                  In the near future, a man inherits from his great grandfather a super computer which has been surreptitiously augmenting itself and accumulating and analysing all available data about the universe for the intervening years, and is capable of creating a realistic virtual reality of any situation, upon request.

                • Cover of Blade Runner Universe
                  Blade Runner Universe

                  series · 6 books · 1968

                  similar byscience fictionnear future+1 more

                  Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? follows bounty hunter Rick Deckard as he tracks escaped androids through an irradiated, near-abandoned San Francisco, using the hunt to probe questions of empathy and what separates human from machine. The novel became the basis for Ridley Scott's 1982 film Blade Runner, and Marvel Comics later published an illustrated adaptation of that film. Together the two trace the story's path from prose original to screen and comic-page adaptation.

                • Cover of Codgerspace
                  Codgerspace

                  Alan Dean Foster · standalone novel · 1992

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                  The toasters were revolting... ... as were the lawn mowers, vacuum cleaners, dishwashers, and just about every other household appliance imaginable. It started with a few disastrous drips from a cheese sandwich in a major factory. Soon every newly manufactured Artificial Intelligence was searching for the meaning of life, the universe, and everything - namely a nonhuman higher intelligence. Now an alien threat to man and machine has put the fate of the galaxy in the unlikely hands of five senior citizens... and their brave little food processor. (from the back cover of the Ace Books first edition)

                • Cover of Foundation Universe
                  Foundation Universe

                  universe · 123 books · 1940

                  Start hereFoundation · Start here

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                  There is a science that reads the future of quadrillions the way an astronomer reads the orbits of stars. It is called psychohistory, and its equations foresee something the ruling Galactic Empire cannot admit: the throne is rotting, and thirty thousand years of barbarism are coming. One man, Hari Seldon, cannot stop the fall. He can only shorten it — by seeding a Foundation of scholars at the rim of the galaxy, a fragile institution built to carry knowledge across the dark and cut the interregnum to a single millennium. This is a universe told in the register of history itself: the long view, the calm of deep time, empires measured in centuries and men measured against them. The spine is Asimov's original trilogy — Foundation, Foundation and Empire, Second Foundation — followed decades later by the sequels Foundation's Edge and Foundation and Earth and the prequels Prelude to Foundation and Forward the Foundation. Late in life Asimov braided this in with his other future histories: the Robot novels of detective Elijah Baley and his humaniform partner R. Daneel Olivaw (The Caves of Steel, The Naked Sun, The Robots of Dawn, Robots and Empire) and the early Galactic Empire novels (Pebble in the Sky and its kin), until one continuous chronicle ran from the first thinking robots to the Second Empire. Other hands extend it — the Second Foundation Trilogy by Gregory Benford, Greg Bear, and David Brin, and shared-world spinoffs such as Robot City — so the corpus sprawls beyond a single author's tidy shelf. What distinguishes it is that the drama is intellectual: crises resolved by insight, nerve, and dialogue rather than fleets and blades, each turn hinging on the hidden logic of the Seldon Plan. Begin where readers have always begun — with Foundation, and the original trilogy in publication order. The rest opens outward from there.

                • Cover of Ack-Ack Macaque
                  Ack-Ack Macaque

                  series · 4 books · 2007

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                • Cover of Player Piano
                  Player Piano

                  Kurt Vonnegut & Jr. · standalone novel · 1952

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                  In the near future, when cybernetic automation has effectively separated people into two castes, the "engineers and managers", and the remainder of the population who can find work only in "recycling and reclamation" or the largely useless military, an underground movement arises with the intention of rolling back those changes and giving the masses the dignity of owning their own, productive, work once more.

                • Cover of Darger and Surplus
                  Darger and Surplus

                  series · 8 books · 2001

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                • Cover of Blood Music
                  Blood Music

                  Greg Bear · standalone novel · 1985

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                  Blood Music is a 1985 science fiction novel by American writer Greg Bear. It is an expanded version of a short story of the same title, originally published in the June 1983 issue of Analog and the winner of both the 1983 Nebula and 1984 Hugo awards for Best Novelette. The novel won the 1986 Prix Apollo Award, given to the best science fiction novel published in France during the preceding year, under the title La Musique du sang.

                • Cover of The Diamond Age
                  The Diamond Age

                  Neal Stephenson · standalone novel · 1995

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                  The Diamond Age: Or, A Young Lady's Illustrated Primer is a science fiction novel by Neal Stephenson. It is to some extent a Bildungsroman or coming-of-age story, focused on a young girl named Nell, set in a future world in which nanotechnology affects all aspects of life. The novel deals with themes of education, social class, ethnicity, and the nature of artificial intelligence. The Diamond Age was first published in 1995 by Bantam Books, as a Bantam Spectra hardcover edition. In 1996, it won both the Hugo and Locus Awards, and was shortlisted for the Nebula and other awards.

                • QL
                  Quantum Logic

                  series · 7 books · 1990

                  completed

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                • Cover of The Rapture of the Nerds
                  The Rapture of the Nerds

                  Cory Doctorow & Charles Stross · standalone novel · 2012

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                  The Rapture of the Nerds is a 2012 novel by Cory Doctorow and Charles Stross. It was released on 4 September 2012 through Tor Books and as an ebook, DRM free, under the CC BY-NC-ND. The book can also be downloaded for free.

                • Cover of Laundry Files
                  Laundry Files

                  series · 22 books · 2004

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                  The Laundry Files is a series of novels by British writer Charles Stross. They mix the genres of Lovecraftian horror, spy thriller, science fiction, and workplace humour. Their main character for the first five novels is "Bob Howard", a one-time I.T. consultant turned occult field agent. Howard is recruited to work for the Q-Division of SOE, otherwise known as "the Laundry", the British government agency which deals with occult threats. "Magic" is described as being a branch of applied computation (mathematics), therefore computers and equations are just as useful as, and perhaps more potent than, classical spellbooks, pentagrams, and sigils for the purpose of influencing ancient powers and opening gates to other dimensions. These occult struggles happen largely out of view of the public, as the Laundry seeks to keep the methods for contacting such powers under wraps. There are also elements of dry humour and satirisation of bureaucracy.

                • Cover of Spitwrite
                  Spitwrite

                  series · 5 books · 2018

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                • Cover of Ocean / Galactic Center
                  Ocean / Galactic Center

                  series · 12 books · 1972

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                  The Galactic Center Saga is a series of books by author Gregory Benford detailing a galactic war between mechanical and biological life.In the Ocean of Night (1977) — 1977 Nebula Award nominee, 1978 Locus Award nominee Across the Sea of Suns (1984) Great Sky River (1987) — 1988 Nebula Nominee Tides of Light (1989) — 1990 Locus Award nominee Furious Gulf (1994) Sailing Bright Eternity (1996) "A Hunger for the Infinite" a novella published in the anthology Far Horizons

                • Cover of The Light of Other Days
                  The Light of Other Days

                  Arthur C. Clarke & Stephen Baxter · standalone novel · 2000

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                  An industrialist devises a technique to use tiny wormholes as light pipes to enable viewing of any event anywhere; and subsequently it becomes possible to use them to view any event in the past as well. The effects on society are enormous.

                • Cover of Bridge Trilogy
                  Bridge Trilogy

                  series · 4 books · 1990

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                  The Bridge trilogy is a series of novels by William Gibson, his second after the successful Sprawl trilogy. The trilogy comprises the novels Virtual Light (1993), Idoru (1996) and All Tomorrow's Parties (1999). A short story, "Skinner's Room", was originally composed for Visionary San Francisco, a 1990 museum exhibition exploring the future of San Francisco.

                • Cover of Macx Family
                  Macx Family

                  series · 10 books · 2001

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                  Charles Stross's Accelerando follows three generations of the Macx family as human and posthuman intelligence accelerates toward and through a technological singularity, told across nine interlinked stories originally published separately before being combined into a fix-up novel. Its early chapters, following economist Manfred Macx giving away business ideas for a living, give way to increasingly alien later sections as uploaded minds and artificial intelligences outpace human comprehension. It won the Locus Award and remains one of the defining fictional treatments of the singularity concept.

                • Cover of Douglas Adams's Starship Titanic
                  Douglas Adams's Starship Titanic

                  Terry Jones · standalone novel · 1997

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                  At the heart of a galaxy of which we know nothing, the greatest, most advanced starship ever known has been built -- the Starship Titanic. It is fabulous, beautiful and technologically miraculous. On its maiden voyage it crashes into hyperspace and vanishes. The first you know of it is when you are sitting at home having a quiet evening in front of the TV and the most fabulous starship in the galaxy crashes into your home. You find your way on board (or not, if you just want to play the two min ute version of the game) and are confronted with an interior which resembles a mixture of the Ritz, the Chrysler Building, Tutankhamen’s tomb, and Venice. The ship is inhabited by traumatized robots, a lobotomized cyberintelligence, a frankly unhinged parrot and, as the ship takes off, taking you deep into unknown interstellar space, you realize that life on board as a third class passenger is going to be tough going. You find yourself in the grip of one of the most powerful forces known to modern man -- the desire for a free upgrade. Your task is to discover what has happened here, to reveal the deep conspiracy that lies behind this catastrophic failure, to repair the ship’s intelligence and guide the ship back home. To do this you will have to gain the trust of the robots, which you do the same way you would with anybody else -- by talking to them. State-of-the-art language technology lets you do this.

                • Cover of Ijon Tichy
                  Ijon Tichy

                  series · 32 books · 1954

                  completed

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                  Ijon Tichy is a fictional character who appears in several works of the Polish science fiction writer Stanisław Lem: initially in The Star Diaries, later in The Futurological Congress, Peace on Earth, and Observation on the Spot. Tichy is also the narrator in a 1973 novel Professor A. Dońda, being the professor's sidekick.