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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Princess

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories centered on witches and the practice of witchcraft — covens, hedge magic, familiars, and the witch's place in her community.
  • Stories centered on wizards, mages, and other learned practitioners of magic as protagonists or masters.
  • Stories in which gods and deities act as characters — walking the world, meddling in mortal lives, or dying.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Hobbit
                  The Hobbit

                  series · 2 books · 1937

                  completed

                  part of Tolkien's legendarium

                  similar bydwarvesfantasy

                  The Hobbit (1937) is J. R. R. Tolkien's children's fantasy novel following the reluctant burglar Bilbo Baggins, who joins a company of dwarves and the wizard Gandalf on a journey to reclaim treasure guarded by the dragon Smaug. It stands as a complete adventure on its own, but shares its setting with the rest of Tolkien's legendarium and leads into the events of The Lord of the Rings.

                • Cover of The Lord of the Rings
                  The Lord of the Rings

                  series · 13 books · 1954

                  part of Tolkien's legendarium

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                  The Lord of the Rings is an epic high fantasy novel written by the English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book The Hobbit but eventually developed into a much larger work. Written in stages between 1937 and 1949, The Lord of the Rings is one of the best-selling books ever written, with over 150 million copies sold.

                • Cover of Alderley
                  Alderley

                  series · 4 books · 1960

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                  Alan Garner's Alderley books begin with The Weirdstone of Brisingamen (1960) and The Moon of Gomrath (1963), children's fantasies set around the real Cheshire hill of Alderley Edge and drawn from its local legends. Garner returned to the same setting and characters decades later in Boneland (2012), a far darker novel for adults in which the now-grown Colin, afflicted with amnesia covering his entire childhood, tries to piece together what really happened to him and his sister. The three books span most of Garner's writing life rather than forming one continuous trilogy.

                • Cover of Balumnia
                  Balumnia

                  series · 4 books · 1982

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                  James P. Blaylock's Balumnia sequence begins with The Elfin Ship (1982), his first published novel, opening a whimsical fantasy world that blends magical elements with mock-scientific notions like 'The Five Standard Shapes' and 'The Three Major Urges,' narrated in a deliberately florid, overly courteous style. It continues across The Disappearing Dwarf, The Stone Giant, and The Man in the Moon.

                • Cover of Samuel Johnson
                  Samuel Johnson

                  series · 3 books · 2009

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                  John Connolly's Samuel Johnson trilogy follows an ordinary boy and his dachshund, Boswell, who accidentally open a portal to Hell in his English hometown and end up as the unlikely last line of defense against the demons who pour through, beginning with The Gates. The comic horror trilogy continues through Hell's Bells and The Creeps.

                • Cover of Nazhuret of Sordaling / Lens of the World
                  Nazhuret of Sordaling / Lens of the World

                  series · 3 books · 1990

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                  Lens of the World is narrated by Nazhuret, an orphan and outcast who rises from the bottom of the Sordaling military school to become a formidable warrior, philosopher, and eventually confidant to the king of Bestinglon, telling his own unlikely rise in his own words. R. A. MacAvoy's trilogy continues through King of the Dead and Winter of the Wolf, following Nazhuret further into the politics of a court he was never meant to be part of.

                • Cover of The Enchanted Island of Yew: Whereon Prince Marvel Encountered the High Ki of Twi and Other Surprising People
                  The Enchanted Island of Yew: Whereon Prince Marvel Encountered the High Ki of Twi and Other Surprising People

                  L. Frank Baum · standalone novel · 1903

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                  A fairy is transformed into a human prince for one year while he and his friends have many adventures.

                • Cover of Grimbold's Other World
                  Grimbold's Other World

                  Nicholas Stuart Gray · standalone novel · 1963

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                  Publisher's description: "An orphaned farm lad, found in a hen's nest, meets Grimbold, a cat that lives in the world of night, and kindly helps rescue various creatures of the darkness from their problems."

                • Cover of Filidor Vesh
                  Filidor Vesh

                  series · 2 books · 1994

                  part of Archonate

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                • Cover of Grump: The (Fairly) True Tale of Snow White and the Seven Dwarves
                  Grump: The (Fairly) True Tale of Snow White and the Seven Dwarves

                  Liesl Shurtliff · standalone novel · 2018

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                  "Ever since he was a dwarfling, Borlen (nicknamed Grump) has dreamed of visiting The Surface, so when opportunity knocks, he leaves his cavern home behind. At first, life aboveground is a dream come true. Queen Elfrieda Veronika Ingrid Lenore (E.V.I.L.) is the best friend Grump always wanted, feeding him all the rubies he can eat and allowing him to rule at her side. But as time goes on, Grump starts to suspect that Queen E.V.I.L. may not be as nice as she seems. When the queen commands him to assist in a fiendish plot against her stepdaughter, Snow White, Grump is in over his dead. He's bound by magic to help the queen, but also to protect Snow White. As if that wasn't stressful enough, the queen keeps bugging him for updates through her magic mirror! He'll have to dig deep to find a way out of this pickle - and that's enough to make any dwarf Grumpy indeed." -- Jacket

                • Cover of Red: The True Story of Red Riding Hood
                  Red: The True Story of Red Riding Hood

                  Liesl Shurtliff · standalone novel · 2016

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                  Red is not afraid of the big bad wolf. She s not afraid of anything except magic. But when Red s granny falls ill, it seems that only magic can save her, and fearless Red is forced to confront her one weakness. With the help of a blond, porridge-sampling nuisance called Goldie, Red goes on a quest to cure Granny. Her journey takes her through dwarves caverns to a haunted well and a beast s castle. All the while, Red and Goldie are followed by a wolf and a huntsman two mortal enemies who seek the girls help to defeat each other. And one of them just might have the magical solution Red is looking for.

                • Cover of An Epic Series of Failures
                  An Epic Series of Failures

                  series · 3 books · 2018

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                • Cover of Once Upon a Short Story
                  Once Upon a Short Story

                  series · 10 books · 2019

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                • Cover of Tales from the Five Kingdoms
                  Tales from the Five Kingdoms

                  series · 6 books · 2007

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                • Cover of Walter Goodwin
                  Walter Goodwin

                  series · 3 books · 1918

                  completed

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                  The Moon Pool (1919) and The Metal Monster (1920) are connected fantasy-adventure novels by A. Merritt, both narrated by the same character, Dr. Walter Goodwin, as he encounters hidden ancient civilizations and forces beyond ordinary science. The Moon Pool began as two related stories serialized in All-Story Weekly before being combined into a novel, and its success led Merritt to send Goodwin into a second, similarly strange discovery in The Metal Monster the following year. The two books follow Goodwin from one uncanny expedition to the next rather than forming a tightly plotted continuing saga.

                • Cover of Eccentric Circles
                  Eccentric Circles

                  Rebecca Lickiss · standalone novel · 2001

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                  She inherited a home. And she inherited a world. Piper Dickerson's grandmother has passed away, leaving her Victorian cottage and acre of land as an inheritance. Piper and her grandmother shared a passion for words, and the house full of books and manuscripts is the perfect place to pursue her writing aspirations. But what the will doesn't specify is that the back door leads to an endless forest with a brook, populated by an extremely handsome elf, a mischievous dwarf, and a crotchety old wizard, among other fantastical creatures. Piper's home is the gateway to a magical adventure beyond her wildest dreams. And it is also a gateway to something darker - as Piper discovers the truth about her grandmother's death and the evil she must face to save two worlds. (from the back cover)

                • Cover of Bahzell
                  Bahzell

                  series · 8 books · 1995

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                • Cover of Abisina / Watersmeet
                  Abisina / Watersmeet

                  series · 3 books · 2009

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                • Cover of Forgotten Realms: The Legend of Drizzt
                  Forgotten Realms: The Legend of Drizzt

                  series · 39 books · 1988

                  part of Forgotten Realms

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                  The Legend of Drizzt is a series of fantasy novels by R. A. Salvatore that began in 1988, and consists of 39 books as of August 15, 2023. They are based in the Forgotten Realms setting in the dimension of Abeir-Toril on the continent Faerûn in the Dungeons & Dragons universe currently published and owned by Wizards of the Coast. It combines the series The Dark Elf Trilogy, The Icewind Dale Trilogy, Legacy of the Drow, Paths of Darkness, The Hunter's Blades Trilogy, and other sets into an abridged compilation. Drizzt Do'Urden is the main character of most of the books.

                • Cover of JerLayne
                  JerLayne

                  Lynn Abbey · standalone novel · 1999

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                  From the back cover of the DAW first edition: "The secrets of Faerie - When Elmeene was young, s scourge devastated the realm of Faerie. Mortals had learned to work iron, and the immortal elves who ventured through the Veil to forage in the world of men, had brought the toxic metal home, unaware of the danger. Iron's poison had swept through Faerie, leaving no elfin home untouched by blooddeath, threatening to annihilate this land of undying people. Elmeene had risked her life to discover the cure for blooddeath, and had saved her world Now, two thousand years later, Faerie seems to be thriving. Elfin women shape metal, wood, stone, and fire, and heal their injured. Elfin men once again part the Veil to forage in the lands of mortals. But Elmeene's youngest daughter Jerlayne, who has interited not only her mother's talent, but also her ambition and independence of spirit, feels that all is not well in her land. Her mother Elmeene is withdrawn and secretive. Jerlayne senses a brittleness behind her mother's strength; turmoil beneath her surface serenity. Jerlayne knows that elfin bloodlines do not breed true - and an elf often gives birth to a dwarf, a gnome, or even a siren - thus providing Faerie with its varied races. But when Jerlayne fails to have any elfin children at all, she sets out on a quest for answers - a quest which will take her through the Veil to uncover mysteries which date back to the founding of Faerie itself!"

                • Cover of Goblins (Philip Reeve)
                  Goblins (Philip Reeve)

                  series · 3 books · 2012

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                • Cover of Thunder Girls
                  Thunder Girls

                  series · 4 books · 2018

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                • Cover of The Burningsoul Saga
                  The Burningsoul Saga

                  series · 4 books · 2021

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                • Cover of Spiderwick Chronicles
                  Spiderwick Chronicles

                  series · 14 books · 2003

                  part of Spiderwick

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                  Holly Black and Tony DiTerlizzi's Spiderwick Chronicles follow the three Grace children after they move into the run-down Spiderwick Estate and discover a hidden field guide to the fantastical creatures living around them. Their new knowledge draws them into escalating conflicts with dangerous faeries, building to a confrontation with the shapeshifting ogre Mulgarath, who wants the guide's secrets to conquer both the human and faerie worlds.