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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Screen

anchored on:science fiction

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Andromeda Strain
                  The Andromeda Strain

                  series · 2 books · 1969

                  similar byscience fictioncontemporary+1 more

                  Michael Crichton's 1969 novel The Andromeda Strain follows a team of scientists racing to contain a lethal extraterrestrial microorganism that crash-lands in Arizona, told in the clinical, document-driven style that helped establish the techno-thriller genre. Daniel H. Wilson's authorized 2019 sequel The Andromeda Evolution revisits the same threat five decades later. Together the two books form a two-part outbreak story separated by a fifty-year gap in publication.

                • Cover of Foundation Universe
                  Foundation Universe

                  universe · 123 books · 1940

                  Start hereFoundation · Start here

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                  There is a science that reads the future of quadrillions the way an astronomer reads the orbits of stars. It is called psychohistory, and its equations foresee something the ruling Galactic Empire cannot admit: the throne is rotting, and thirty thousand years of barbarism are coming. One man, Hari Seldon, cannot stop the fall. He can only shorten it — by seeding a Foundation of scholars at the rim of the galaxy, a fragile institution built to carry knowledge across the dark and cut the interregnum to a single millennium. This is a universe told in the register of history itself: the long view, the calm of deep time, empires measured in centuries and men measured against them. The spine is Asimov's original trilogy — Foundation, Foundation and Empire, Second Foundation — followed decades later by the sequels Foundation's Edge and Foundation and Earth and the prequels Prelude to Foundation and Forward the Foundation. Late in life Asimov braided this in with his other future histories: the Robot novels of detective Elijah Baley and his humaniform partner R. Daneel Olivaw (The Caves of Steel, The Naked Sun, The Robots of Dawn, Robots and Empire) and the early Galactic Empire novels (Pebble in the Sky and its kin), until one continuous chronicle ran from the first thinking robots to the Second Empire. Other hands extend it — the Second Foundation Trilogy by Gregory Benford, Greg Bear, and David Brin, and shared-world spinoffs such as Robot City — so the corpus sprawls beyond a single author's tidy shelf. What distinguishes it is that the drama is intellectual: crises resolved by insight, nerve, and dialogue rather than fleets and blades, each turn hinging on the hidden logic of the Seldon Plan. Begin where readers have always begun — with Foundation, and the original trilogy in publication order. The rest opens outward from there.

                • Cover of Chocky
                  Chocky

                  series · 2 books · 1968

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                  Chocky (1968) is John Wyndham's science fiction novel about an eleven-year-old boy, Matthew, whose parents grow alarmed by his conversations with an unseen presence that feeds him unsettling insights into mathematics and human progress, building toward the reveal of what, or who, Chocky really is. Mark Daniel's Chocky's Challenge (1986), published after Wyndham's death, is an authorized continuation that carries the story forward.

                • Cover of The Wanderer
                  The Wanderer

                  Fritz Leiber · standalone novel · 1964

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                  The Wanderer is a science fiction novel by American writer Fritz Leiber, published as a paperback original by Ballantine Books in 1964. It won the 1965 Hugo Award for Best Novel.

                • Cover of Patternist
                  Patternist

                  series · 6 books · 1976

                  completed

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                  The Patternist series is a group of science fiction novels by Octavia E. Butler that detail a secret history continuing from the Ancient Egyptian period to the far future that involves telepathic mind control and an extraterrestrial plague. A profile of Butler in Black Women in America notes that the themes of the series include "racial and gender-based animosity, the ethical implications of biological engineering, the question of what it means to be human, ethical and unethical uses of power, and how the assumption of power changes people."

                • Cover of The Dreaming Jewels
                  The Dreaming Jewels

                  Theodore Sturgeon · standalone novel · 1950

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                  The Dreaming Jewels (1950), also known as The Synthetic Man, is a science fiction novel by American writer Theodore Sturgeon. It was his first published novel.

                • Cover of Footfall
                  Footfall

                  Larry Niven & Jerry Pournelle · standalone novel · 1985

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                  When aliens travel to Earth from Alpha Centauri, differences between alien and human psychology result in an unprovoked invasion, and the resulting resistance results in the aliens' use of a devastating weapon.

                • Cover of Tales from the White Hart
                  Tales from the White Hart

                  series · 19 books · 1949

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                • Cover of Contact
                  Contact

                  Carl Sagan · standalone novel · 1985

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                  From the front flap of the Simon and Schuster first edition: For centuries humanity has dreamed of life and intelligence beyond the Earth; for decades scientists have searched for it in every corner of the sky; for years Project Argus, a vast, sophisticated complex of radio telescopes, has listened for a signal indicating the existence, somewhere in the universe, of extraterrestrial intelligence. Then, one afternoon, the course of human history is changed, abruptly and forever. The Message, awaited for so long, its very possibility doubted by so many, arrives. Contact has been made. Life, intelligence, someone, something beyond Earth, 26 light-years away, in the vicinity of the star Vega, is calling, beaming across space a wholly unexpected message to say that we are not - have never been - alone. In Contact, Carl Sagan, whose Cosmos enthralled millions of readers and television viewers, has brilliantly employed the freedom of fiction to imagine the greatest adventure of all - humanity's first encounter with other intelligent beings. But the novel is not only about contact between humans and extraterrestrials; it is also about contact, down here on Earth, with each other and ourselves. At its center is a brilliant scientist, Eleanor Arroway, director of Project Argos, who is the first to realize that chapter one of human history is over. It is she who is instrumental in decoding the Message - and in persuading world leaders not to treat it as a threat - she who finds her own life changed by the immense challenge of responding to the Message; she who finally journeys out to experience, in circumstances at once profoundly religious and scientific, the most fateful encounter in human history.

                • Cover of The Boat of a Million Years
                  The Boat of a Million Years

                  Poul Anderson · standalone novel · 1989

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                  The Boat of a Million Years is a science fiction novel by American writer Poul Anderson, first published in 1989 and nominated for the Nebula Award for Best Novel that same year. It was also nominated for the Hugo Award for Best Novel and the Prometheus Award in 1990.

                • Cover of VALIS
                  VALIS

                  series · 4 books · 1981

                  completed

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                  The VALIS trilogy is a set of science fiction/philosophical novels by author Philip K. Dick which include VALIS (1981), The Divine Invasion (1981), and The Transmigration of Timothy Archer (1982). Dick's first novel about the VALIS concept originally titled "VALISystem A", was published as Radio Free Albemuth after Dick's death in 1985.

                • Cover of WWW Trilogy
                  WWW Trilogy

                  series · 3 books · 2009

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                  The WWW Trilogy is a trilogy of science-fiction novels by Canadian science fiction author Robert J. Sawyer. The first book, Wake, was originally serialized in four parts in Analog Science Fiction and Fact from November 2008 to March 2009, published in book form through Ace on April 7, 2009, and was followed by the second book, Watch, on April 6, 2010. Wonder was published in 2011.

                • Cover of Whileaway
                  Whileaway

                  series · 4 books · 1972

                  completed

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                  Joanna Russ's The Female Man (1975) is a single feminist science fiction novel, not a multi-book series, built around four women from parallel timelines with very different gender arrangements. One of them, Janet, comes from Whileaway, an all-female utopian Earth ten centuries in the future where men died out in a plague; the other three come from realities closer to Russ's own, and their collisions are used to interrogate what womanhood and equality could mean under different social rules.

                • Cover of Svetz
                  Svetz

                  series · 9 books · 1969

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                  Larry Niven's Svetz stories follow Hanville Svetz, a dimension-traveling agent sent to retrieve unusual specimens and creatures, with titles like The Flight of the Horse (1971) and Leviathan! built around individual retrieval missions gone strange. The separate tales were later gathered together with new material into the novel Rainbow Mars (1999).

                • Cover of The White Plague
                  The White Plague

                  Frank Herbert · standalone novel · 1982

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                  The White Plague is a 1982 science fiction novel by American author Frank Herbert about an engineered disease which kills only women. It was nominated for a best science fiction novel Locus Award in 1983.

                • Cover of Passage
                  Passage

                  Connie Willis · standalone novel · 2001

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                  Passage is a science fiction novel by Connie Willis, published in 2001. The novel won the Locus Award for Best Novel in 2002, was shortlisted for the Nebula Award in 2001, and received nominations for the Hugo, Campbell, and Clarke Awards in 2002.

                • Cover of Dark Matter
                  Dark Matter

                  Blake Crouch · standalone novel · 2016

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                  Jason Dessen, college physics professor, husband and father, is kidnapped and taken to a parallel universe where his counterpart had dedicated his life to inventing a method of traveling between an infinity of parallel universes.

                • Cover of Fledgling
                  Fledgling

                  Octavia E. Butler · standalone novel · 2005

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                  Fledgling is a science fiction vampire novel by American writer Octavia E. Butler, published in 2005. It was the author's final book published before her death in 2006.

                • Cover of Jumper
                  Jumper

                  series · 6 books · 1992

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                  Jumper follows David Rice, a teenager who discovers he can teleport anywhere he's been and uses the power to escape an abusive home, only to find that ability alone doesn't solve the harder problems of finding his absent mother, building an honest relationship, or staying off the radar of people who'd exploit him. Steven Gould's series continues across Reflex, Impulse, and Exo, later following his and his wife's daughter as a second-generation jumper. A 2008 film loosely adapted the first novel.

                • Cover of The Visitors
                  The Visitors

                  Clifford D. Simak · standalone novel · 1980

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                  WorldCat: Intelligent, alien creatures arrive on Earth from outer space, threatening world stability and presaging the destruction of civilization.

                • Cover of Hitchhiker's Guide to the Galaxy
                  Hitchhiker's Guide to the Galaxy

                  series · 16 books · 1979

                  part of The Hitchhiker's Guide to the Galaxy Universe

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                  The Hitchhiker's Guide to the Galaxy is a comedy science fiction franchise created by Douglas Adams. Originally a radio sitcom broadcast over two series on BBC Radio 4 between 1978 and 1980, it was soon adapted to other formats, including both novels and comic books, a 1981 BBC television series, a 1984 text adventure game, stage shows and a 2005 feature film.

                • Cover of Calculating God
                  Calculating God

                  Robert J. Sawyer · standalone novel · 2000

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                  Calculating God is a 2000 science fiction novel by Canadian writer Robert J. Sawyer. It takes place in the present day and describes the arrival of sentient aliens on Earth. The bulk of the novel covers the many discussions and arguments on this topic, as well as the nature of belief, religion, and science. Several planetary civilizations illustrate the logical conclusion of the Fermi paradox.

                • Cover of Needle
                  Needle

                  series · 2 books · 1950

                  completed

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                  Hal Clement's Needle follows an alien detective nicknamed the Hunter, a shapeless symbiotic being that can live inside a host body, as it crash-lands on Earth pursuing a fugitive of its own kind and takes refuge inside an American teenager, Robert Kinnaird. Together the mismatched pair must learn to communicate and cooperate, first to survive and later to track down the second alien, which has hidden inside another human in the same Pacific island community. The sequel, Through the Eye of a Needle, published nearly three decades later, continues the Hunter's story.

                • Cover of Crosstalk
                  Crosstalk

                  Connie Willis · standalone novel · 2016

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                  Crosstalk is a science fiction novel by Connie Willis, published in 2016. It is a romantic comedy that explores the intersection of telephones and telepathy. In a similar situation to Bellwether and Passage, the main character, Briddey Flannigan, is part of a larger institution who gets caught up in series of escalating events. Additionally, Crosstalk like Bellwether and Passage feature themes of neuroscience, communication and technology.