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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Seacursed

anchored on:fantasysecondary world

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mental unraveling — descent into madness, delusion, and minds at war with themselves.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Dilvish
                  Dilvish

                  series · 13 books · 1965

                  completed

                  similar byfantasysecondary world+2 more

                  Centuries ago, the half-elf warrior Dilvish tried to stop a dark sorcerer named Jelerak from completing a terrible ritual, and paid for it by being turned to stone and having his soul cast into Hell. Roger Zelazny's Dilvish the Damned stories bring him back when the people he once protected need him again, reuniting him with his strange metal steed Black for a string of sword-and-sorcery adventures built around his long-delayed vengeance against Jelerak. The tales run as short, episodic quests rather than one continuous plot.

                • Cover of Book of the Isle
                  Book of the Isle

                  series · 7 books · 1977

                  similar byfantasysecondary world

                  Nancy Springer's Book of Isle sequence is set in a kingdom ruled by Sun Kings who draw their authority from the Book of Suns, following blood brothers Hal and Alan as they're sent to hunt down the many forms an ancient evil takes across the land. Later volumes widen the cast and the kingdom's history while keeping the same mythic, quest-driven register. It's 1970s heroic fantasy built on chosen champions and inherited destiny.

                • Cover of The Elric Saga
                  The Elric Saga

                  series · 72 books · 1961

                  part of Moorcock's Multiverse

                  similar byfantasysecondary world+1 more

                  The Elric Saga is Michael Moorcock's sequence of sword-and-sorcery novels about Elric, the frail, sorcery-dependent last emperor of the ancient island empire of Melniboné, who abandons his throne to wander a violent, magic-soaked world carrying a sentient, soul-drinking black sword. Core entries such as Elric of Melniboné, The Sailor on the Seas of Fate, and Stormbringer trace his path toward a self-destructive destiny, and Elric was later folded into Moorcock's wider Eternal Champion multiverse, of which this saga is one strand.

                • Cover of Earthsea Cycle
                  Earthsea Cycle

                  series · 18 books · 1964

                  completed

                  part of Earthsea

                  similar byfantasysecondary worldwizards

                  The Earthsea Cycle, also known as Earthsea, is a series of high fantasy books written by American author Ursula K. Le Guin. Beginning with A Wizard of Earthsea (1968), The Tombs of Atuan (1970), and The Farthest Shore (1972), the series was continued in Tehanu (1990), and Tales from Earthsea and The Other Wind. In 2018, all the novels and short stories were published in a single volume, The Books of Earthsea: The Complete Illustrated Edition, with artwork by Charles Vess.

                • TO
                  The Old Kingdom / Abhorsen milieu

                  series · 11 books · 1995

                  similar byfantasysecondary world+1 more

                  The Old Kingdom, or Abhorsen in North America and the UK, is a fantasy series written by Australian author Garth Nix. It originated in 1995 with the novel Sabriel and has continued in the novels Lirael (2001), Abhorsen (2003), Goldenhand (2016), and Terciel & Elinor (2021), as well as a prequel novel titled Clariel (2014). The Old Kingdom also consists of the novella The Creature in the Case (2005) and various other short fiction.

                • Cover of Narnia
                  Narnia

                  series · 26 books · 1950

                  part of Narnia Universe

                  similar byfantasysecondary world

                  The Chronicles of Narnia is a series of seven portal fantasy novels by British author C. S. Lewis. Illustrated by Pauline Baynes and originally published between 1950 and 1956, the series is set in the fictional realm of Narnia, a fantasy world of magic, mythical beasts, and talking animals. It narrates the adventures of various children who play central roles in the unfolding history of the Narnian world. Except in The Horse and His Boy, the protagonists are all children from the real world who are magically transported to Narnia, where they are sometimes called upon by the lion Aslan to protect Narnia from evil. The books span the entire history of Narnia, from its creation in The Magician's Nephew to its eventual destruction in The Last Battle.

                • Cover of Nightseer
                  Nightseer

                  series · 5 books · 1989

                  similar byfantasydarksecondary world

                  Laurell K. Hamilton's Nightseer (1992) follows Keleios, a half-elf seeking vengeance for her mother's murder, who is granted extraordinary powers along with a dangerous 'demonmark' that risks opening her to dark magic. A standalone fantasy adventure, it predates Hamilton's better-known Anita Blake and Merry Gentry series.

                • Cover of A Court of Thorns and Roses
                  A Court of Thorns and Roses

                  series · 6 books · 2015

                  similar byfantasysecondary world+1 more

                  A Court of Thorns and Roses is a fantasy romance series by American author Sarah J. Maas, which follows the journey of 19-year-old Feyre Archeron after she is brought into the faerie lands of Prythian. The first book of the series, A Court of Thorns and Roses, was published in May 2015. The series centers on Feyre's adventures across Prythian and the faerie courts, following the epic love story and fierce struggle that ensues after she enters the fae lands. The series has sold over 13 million copies. There are currently five novels in the series, with the sixth scheduled to release on October 27, 2026, and the seventh on January 12, 2027. An eighth installment is set to conclude the continuous story told across books six, seven and eight.

                • Cover of Winterlands
                  Winterlands

                  series · 7 books · 1986

                  similar byfantasysecondary world+2 more

                  Winterlands follows John Aversin, a practical, unglamorous dragon-slayer, and Jenny Waynest, the self-taught village witch he loves, as their small corner of a forgotten kingdom keeps getting dragged into magic far bigger than either of them wanted. Barbara Hambly's series opens with Dragonsbane (1985), which deliberately undercuts the 'brave knight slays dragon' story it seems to promise, and continues across Dragonshadow, Knight of the Demon Queen, and Dragonstar as Jenny pursues real magical training. It favors domestic detail and moral complexity over conventional high-fantasy grandeur.

                • Cover of The Riftwar Universe
                  The Riftwar Universe

                  universe · 44 books · 1982

                  Start hereRiftwar Saga · Start here

                  similar byfantasysecondary world

                  On the world of Midkemia a tear opens in the air itself, a rift hung between stars, and through it march the armies of an empire from another world entirely. So begins the chronicle Raymond E. Feist has kept for three decades: the tale of Pug, a castle kitchen boy apprenticed to a magician on the very day the invasion lands, and of Tomas, his friend, who inherits the armor and the ancient fury of a dead dragon-lord. Around these two the Riftwar Cycle turns, widening book by book from one besieged frontier keep into the whole history of a world of kingdoms, guilds, thieves' dens and mage-towers. The cycle runs to roughly thirty novels, gathered into arcs a newcomer can enter and finish on their own. The founding Riftwar Saga (Magician, Silverthorn, A Darkness at Sethanon) sets the board; the Serpentwar Saga, Krondor's Sons and the Conclave of Shadows carry the story down the generations; the Darkwar, Demonwar and Chaoswar sagas bring it toward its close. Crossing the rift to the rival world of Kelewan, Feist and Janny Wurts wrote the Empire trilogy, opening with Daughter of the Empire, a court intrigue told wholly from the invaders' side and for many the finest thing here. Shorter Legends of the Riftwar and the game-born Riftwar Legacy fill the corners; later still, Feist opens an altogether new world in the Firemane books. Feist writes fantasy in its most companionable key: apprentices who grow into archmages, tavern boys who become spies and dukes, a world you return to the way you return to an old inn. The mood is adventure before dread, friendship and rank and hard-won craft, wars that cost something, all of it rendered plainly and at a gallop. Begin where it began, with Magician, then follow the arcs in the order they were written, and the rift will carry you the rest of the way.

                • Cover of Spell
                  Spell

                  series · 3 books · 2010

                  similar byfantasysecondary world+3 more

                • Cover of Prospero and Roger Bacon
                  Prospero and Roger Bacon

                  series · 2 books · 1969

                  completed

                  similar byfantasydarksecondary worldwizards

                  The Face in the Frost, John Bellairs's only adult fantasy novel, follows two aging wizards, Prospero and Roger Bacon, as they track down a rising magical evil that has started to unravel the world around them. Ursula K. Le Guin praised how quickly the book tips from whimsy into genuine nightmare and back; it stands alone rather than launching a series, unlike the children's books Bellairs is now best known for.

                • Cover of Howl's Castle
                  Howl's Castle

                  series · 3 books · 1986

                  completed

                  similar byfantasysecondary world+2 more

                  Howl's Moving Castle (1986) follows Sophie Hatter, cursed by the Witch of the Waste into an old woman's body, who takes refuge in the wandering castle of the wizard Howl and strikes an uneasy bargain with his fire demon Calcifer while trying to break the spell. Diana Wynne Jones returned to the same magical kingdom in Castle in the Air (1990), following a new lead character, Abdullah, with Sophie and Howl appearing in supporting roles, and again in House of Many Ways (2008).

                • E
                  Erith

                  series · 4 books · 2001

                  similar byfantasysecondary world+1 more

                • Cover of Darwath
                  Darwath

                  series · 7 books · 1982

                  similar bydarkfantasysecondary world+1 more

                  Darwath begins with two modern-day Californians pulled through a portal into a dying medieval world under siege from the Dark, shape-shifting monsters that hunt by night and are driving civilization underground. The Time of the Dark, The Walls of Air, and The Armies of Daylight make up the original trilogy; Barbara Hambly returned to the same characters decades later in Mother of Winter and Icefalcon's Quest. It's portal fantasy built around practical, unglamorous survival rather than chosen-one heroics.

                • Cover of Shannara
                  Shannara

                  universe · 50 books · 1977

                  Start hereWord and the Void · The very beginning of the timeline

                  similar byfantasysecondary world

                  Long after the world we know has burned itself to slag in the Great Wars, the Four Lands rise green over the bones of the old age. Science is a forbidden memory; magic has come back into the world, and with it the old divisions — Men, Elves, Dwarves, Trolls, and Gnomes, each Race a splinter of what humanity became. This is the far-future Earth of Shannara, where the ruins buried beneath the soil are ours, and the only keepers of the vanished knowledge are the Druids of Paranor, who wake once a generation to meet the darkness rising again. Terry Brooks opened the Four Lands in 1977 with The Sword of Shannara and has charted its history for four decades since — a legendarium ordered not by throne but by a single bloodline, the Ohmsfords, each generation inheriting an Elfstone, a blade, or a wishsong when the age demands a hero. The original trilogy gives way to the Heritage of Shannara, the Voyage of the Jerle Shannara, the High Druid, Dark Legacy, Defenders, and the concluding Fall of Shannara; the Genesis of Shannara books reach back to the apocalypse itself, and the Word and the Void trilogy back further still, into a demon-haunted version of our own present that is the root of everything after. In 2025 Brooks passed the histories to Delilah S. Dawson to carry forward. What sets these books apart is their long memory: a world where every triumph is provisional, where the same evil returns wearing a fresh shape each age, and magic always exacts its price. The reading is warm and headlong — questing companies, old talismans, journeys across a mapped and named wilderness — shadowed by the knowledge that all of it stands on the wreckage of a former world. Enter as readers first did: with The Sword of Shannara, then onward in publication order. The chronological path, beginning with Word and the Void, rewards a second journey, once the Four Lands already feel like home.

                • Cover of Sun Wolf and Starhawk
                  Sun Wolf and Starhawk

                  series · 7 books · 1984

                  similar byfantasysecondary worldwizards+1 more

                  Barbara Hambly's series begins with the city of Mandrigyn conquered and its men enslaved in the mines of the wizard-king Altiokis, forcing surviving noblewoman Sheera Galernas to kidnap the mercenary captain Sun Wolf and press him into training the city's women as fighters. Sun Wolf's partnership with his lieutenant Starhawk carries across The Ladies of Mandrigyn, The Witches of Wenshar, and further volumes as both are drawn deeper into magic neither originally wanted.

                • Cover of Forgotten Realms
                  Forgotten Realms

                  universe · 526 books · 1987

                  Start hereForgotten Realms: The Legend of Drizzt · Start here

                  similar byfantasysecondary world

                  Come in from the cold and mind the door — the wind off the Sword Coast has teeth. Faerûn is a lived-in world, the best-charted of the many lands that share the sky of Toril: a continent of walled cities and haunted wilds where the gods are near enough to answer, magic is a craft with rules and a cost, and every tavern hearth throws light on someone with a blade, a grudge, or a tale worth the telling. Beneath it all lies the Underdark, that black underland where the drow raise their spider-city of Menzoberranzan; above, the merchant towers of Waterdeep, the frost of Icewind Dale, the ruin-strewn North. This is the sword-and-sorcery world of Dungeons & Dragons rendered into prose — grand, generous, and endlessly walkable. It is a world of many hands, and the shelf shows it: some five hundred novels across eighty-odd cycles, uneven as any long telling but rich past counting. R. A. Salvatore's dark-elf ranger Drizzt Do'Urden anchors the whole — the Icewind Dale and Dark Elf trilogies and the long saga that follows. Ed Greenwood, who first dreamed the Realms, chronicles the Old Mage in the Elminster books. Around them turn the god-walking Avatar cycle and its Time of Troubles, the six-author War of the Spider Queen, Salvatore's Cleric Quintet, and Elaine Cunningham's elf-and-drow songs; Troy Denning and a company of others fill the marches between. What holds it together is warmth — the register of a bard who wants you fed and seated before the tale turns. Newcomers should follow Drizzt first: read Homeland and the Dark Elf trilogy for his beginning, or The Crystal Shard as first readers met him. Either door opens the Realms; the other eighty cycles wait past it.

                • Cover of The Hobbit
                  The Hobbit

                  series · 2 books · 1937

                  completed

                  part of Tolkien's legendarium

                  similar byfantasysecondary world+1 more

                  The Hobbit (1937) is J. R. R. Tolkien's children's fantasy novel following the reluctant burglar Bilbo Baggins, who joins a company of dwarves and the wizard Gandalf on a journey to reclaim treasure guarded by the dragon Smaug. It stands as a complete adventure on its own, but shares its setting with the rest of Tolkien's legendarium and leads into the events of The Lord of the Rings.

                • Cover of Halfblood Chronicles
                  Halfblood Chronicles

                  series · 3 books · 1991

                  similar byfantasysecondary worldwizards

                  The Halfblood Chronicles is a series of fantasy books originally written by Andre Norton and Mercedes Lackey. The series is set in a mystical world of elves, wizards and dragons. The series was originally released by Tor Books, and comprised three books: Elvenbane (1991), Elvenblood (1995), Elvenborn (2002). Elvenbred, the fourth book in the series, remained unfinished due to the death of Andre Norton.

                • Cover of Russian / Jewish Fairy Tales Retold
                  Russian / Jewish Fairy Tales Retold

                  series · 4 books · 2015

                  similar byfantasysecondary world+2 more

                  Naomi Novik's Uprooted and Spinning Silver are two standalone fantasy novels rather than a continuing series, each reworking a different fairy tale: Uprooted follows village girl Agnieszka after the wizard known as the Dragon discovers her hidden magic, as they battle a malevolent, encroaching forest; Spinning Silver reworks Rumpelstiltskin into the story of a Jewish moneylender's daughter, Miryem, whose boast of turning silver to gold draws the attention of the Staryk, fae beings of eternal winter, in a kingdom besieged by both frost and a demon-possessed tsar. The two books share no characters or setting, only Novik's method of building a novel around one inherited folk tale.

                • Cover of Thrice Bound
                  Thrice Bound

                  Roberta Gellis · standalone novel · 2001

                  similar byfantasydarksecondary worldwizardscurses

                  Hekate's father is the most powerful mage in Ka'anan, so when he commands her to murder the queen of Byblos and marry the king, she must obey or flee. When she learns from the seer Dionysos, who she had bound herself to protect when he was an infant, that her father has summoned an otherworldly being to bespell her, she flees to the Caves of the Dead, where her father's magic is powerless. But the Caves are barred by a spell of terror and revulsion. Enraged by her agony, Hekate swears she will punish her father - and is twice bound. Before despair destroys her, Kabeiros rescues her by breaking the terrible spell, but Hekate cannot remain in the Caves. Unsatisfied, her bindings will kill her, and she must learn new magic far from her father's influence to loose them. Yet when she learns that Kabeiros cannot accompany her because he changes into a black dog if he leaves the Caves, Hekate swears to free him from his curse - and is thrice bound. (from the back cover of the Baen Books first edition)

                • DT
                  Dragon Trilogies

                  series · 6 books · 1988

                  similar byfantasysecondary world

                  The Dragon Prince and Dragon Star trilogies comprise six connected fantasy novels written by Melanie Rawn. The Dragon Prince trilogy focuses on Prince Rohan of the Desert and his Sunrunner wife, Sioned, while the Dragon Star trilogy focuses on their son, Pol. The Dragon Prince trilogy consists of novels Dragon Prince, The Star Scroll, and Sunrunner's Fire. The books in the Dragon Star trilogy are Stronghold, The Dragon Token, and Skybowl.

                • Cover of Magic Goes Away
                  Magic Goes Away

                  series · 22 books · 1969

                  similar byfantasysecondary world+1 more

                  The Magic Goes Away began as a Larry Niven novella imagining a prehistoric Earth where magic is a finite, minable resource — an explicit response, by Niven's own account, to the 1973 oil shock — in which sorcerers who draw too hard on the world's dwindling mana bring on catastrophe. Niven opened the setting to other writers for follow-up anthologies (The Magic May Return, More Magic) and let Fred Saberhagen write a solo novel in it, The Time of the Warlock, making it a shared-world series about the last age of magic rather than one continuous story.