anchored on:secondary world
series13 books1954
part of Tolkien's legendarium
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The Lord of the Rings is an epic high fantasy novel written by the English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book The Hobbit but eventually developed into a much larger work. Written in stages between 1937 and 1949, The Lord of the Rings is one of the best-selling books ever written, with over 150 million copies sold.
series15 books2012
similar bysecondary worldepic fantasy+6 more
Throne of Glass is a epic fantasy novel series by American author Sarah J. Maas, beginning with the entry of the same name, released on August 2, 2012. The story follows the journey of Celaena Sardothien, a teenage assassin in a corrupt kingdom with a tyrannical ruler, the King of Adarlan. As the story progresses, Celaena forms unexpected bonds and uncovers a conspiracy amidst her adventures. The series concluded with the eighth book in October 2018.
series14 books1996
part of World of Ice and Fire
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A Song of Ice and Fire is a series of high fantasy novels by the American author George R. R. Martin. Martin began writing the first volume, A Game of Thrones, in 1991, and published it in 1996. Martin, who originally envisioned the series as a trilogy, has released five out of seven planned volumes. The most recent entry in the series, A Dance with Dragons, was published in 2011. Since then, Martin has been working on the sixth novel, titled The Winds of Winter. A seventh novel, A Dream of Spring, is planned to follow.
series26 books1950
part of Narnia Universe
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The Chronicles of Narnia is a series of seven portal fantasy novels by British author C. S. Lewis. Illustrated by Pauline Baynes and originally published between 1950 and 1956, the series is set in the fictional realm of Narnia, a fantasy world of magic, mythical beasts, and talking animals. It narrates the adventures of various children who play central roles in the unfolding history of the Narnian world. Except in The Horse and His Boy, the protagonists are all children from the real world who are magically transported to Narnia, where they are sometimes called upon by the lion Aslan to protect Narnia from evil. The books span the entire history of Narnia, from its creation in The Magician's Nephew to its eventual destruction in The Last Battle.
universe54 books2005
Start hereThe Final Empire · Start here
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Before the worlds, there was Adonalsium, and then there was not. A god shattered into sixteen Shards of raw creative power, and those who seized them carried their fragments across the void to seed new planets, new peoples, new ways of working the impossible. The Cosmere is the one universe those Shards made: a scattering of worlds that seem, at first, to share nothing but a sky, until you notice the same law running quietly beneath each of them, and the same silent traveler passing through their margins. Every world keeps its own book and its own magic. On Scadrial, the Mistborn cycle burns metals into power: a self-contained trilogy of thieves and tyranny, followed by a second era that drags the same world into gunslinging early industry. On storm-battered Roshar, The Stormlight Archive raises its vast, ongoing epic around knights, spren, and oaths spoken aloud. Elsewhere stand the shorter keystones: Elantris, a city of fallen gods; Warbreaker, a tale of returned dead and living color; White Sand, told in graphic-novel form under the twin suns of Taldain. Threaded between them run the novellas, from Tress of the Emerald Sea and Yumi and the Nightmare Painter to The Sunlit Man and the pieces gathered in Arcanum Unbounded, where the hidden connections surface most plainly. All of it is the design of one hand, Brandon Sanderson, working a single pattern across two decades. What sets this universe apart is its faith in rules: magic here is a system, lawful and learnable, so discovery feels less like wonder handed down than like physics worked out. The cross-connections reward the patient reader, a symbol here, a name there, one immortal wanderer everywhere, but no book demands you have read another first. Newcomers do best entering through Mistborn: The Final Empire, the most self-contained doorway, or the standalone Elantris or Warbreaker; readers who prefer their epics vast can begin with The Way of Kings. The deeper links, and the novellas that expose them, wait for whenever you are ready to look.
series5 books2010
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The Black Prism introduces Gavin Guile, the Prism — supreme religious and political authority over the Seven Satrapies, and the only person able to draft every color of magical light into solid, structural "luxin" — as an uprising and a hidden family secret both threaten to unravel the fragile peace he's built. Brent Weeks's five-book Lightbringer series pushes its chromaturgy magic system toward its physical and moral limits: drafters who overuse their color eventually "break the halo" and turn into monsters called wights.
series7 books1982
part of The Riftwar Universe
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The Riftwar Saga is Raymond E. Feist's debut fantasy trilogy, opening with Magician, in which an orphaned apprentice named Pug is swept up when otherworldly invaders emerge through a dimensional rift into the frontier kingdom of Midkemia. Silverthorn and A Darkness at Sethanon carry the resulting war to its close, and the trilogy became the founding entry of Feist's much larger Riftwar Cycle.
universe50 books1977
Start hereWord and the Void · The very beginning of the timeline
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Long after the world we know has burned itself to slag in the Great Wars, the Four Lands rise green over the bones of the old age. Science is a forbidden memory; magic has come back into the world, and with it the old divisions — Men, Elves, Dwarves, Trolls, and Gnomes, each Race a splinter of what humanity became. This is the far-future Earth of Shannara, where the ruins buried beneath the soil are ours, and the only keepers of the vanished knowledge are the Druids of Paranor, who wake once a generation to meet the darkness rising again. Terry Brooks opened the Four Lands in 1977 with The Sword of Shannara and has charted its history for four decades since — a legendarium ordered not by throne but by a single bloodline, the Ohmsfords, each generation inheriting an Elfstone, a blade, or a wishsong when the age demands a hero. The original trilogy gives way to the Heritage of Shannara, the Voyage of the Jerle Shannara, the High Druid, Dark Legacy, Defenders, and the concluding Fall of Shannara; the Genesis of Shannara books reach back to the apocalypse itself, and the Word and the Void trilogy back further still, into a demon-haunted version of our own present that is the root of everything after. In 2025 Brooks passed the histories to Delilah S. Dawson to carry forward. What sets these books apart is their long memory: a world where every triumph is provisional, where the same evil returns wearing a fresh shape each age, and magic always exacts its price. The reading is warm and headlong — questing companies, old talismans, journeys across a mapped and named wilderness — shadowed by the knowledge that all of it stands on the wreckage of a former world. Enter as readers first did: with The Sword of Shannara, then onward in publication order. The chronological path, beginning with Word and the Void, rewards a second journey, once the Four Lands already feel like home.
series2 books1937
completed
part of Tolkien's legendarium
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The Hobbit (1937) is J. R. R. Tolkien's children's fantasy novel following the reluctant burglar Bilbo Baggins, who joins a company of dwarves and the wizard Gandalf on a journey to reclaim treasure guarded by the dragon Smaug. It stands as a complete adventure on its own, but shares its setting with the rest of Tolkien's legendarium and leads into the events of The Lord of the Rings.
series15 books2010
part of Cosmere
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The Stormlight Archive is a high fantasy novel series written by American author Brandon Sanderson, planned to consist of ten novels. As of 2024, the series comprises five published novels and two novellas, set within Sanderson's broader Cosmere universe. The first novel, The Way of Kings, was published on August 31, 2010. The second novel, Words of Radiance, was published on March 4, 2014 and debuted at number one on The New York Times Best Seller List. This was repeated by Oathbringer and Rhythm of War. The fifth novel, Wind and Truth, was released December 6, 2024. Sanderson has indicated that he will start drafting the latter half of the series after he finishes writing the upcoming Era Three Mistborn trilogy and the two Elantris sequels. The series has been adapted as a VR Experience and a tabletop roleplaying game.
series4 books2014
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Erika Johansen's Queen of the Tearling trilogy follows Kelsea Raleigh Glynn, heir to a struggling kingdom on a future landmass, as she's thrust from hiding into a throne threatened by more powerful neighboring realms. The series carries its post-collapse setting lightly at first, only gradually revealing how this world descended from something recognizably our own. Beneath the Keep, a later addition, moves backward to the kingdom's founding.
series17 books2003
similar bysecondary worldfantasyepic fantasyadventurouscoming of agewar
Guardians of Ga'Hoole is a fantasy book series written by Kathryn Lasky and published by Scholastic. The series contains a total of 16 books, and although it was originally intended to conclude with the 2008 publication of The War of the Ember, it has a prequel, The Rise of a Legend, published in 2013. Apart from the main series, there are a few more books and spin-offs set in the same universe. The first three books of the series were adapted into the 2010 animated 3D film Legend of the Guardians: The Owls of Ga'Hoole, directed by Zack Snyder.
universe44 books1982
Start hereRiftwar Saga · Start here
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On the world of Midkemia a tear opens in the air itself, a rift hung between stars, and through it march the armies of an empire from another world entirely. So begins the chronicle Raymond E. Feist has kept for three decades: the tale of Pug, a castle kitchen boy apprenticed to a magician on the very day the invasion lands, and of Tomas, his friend, who inherits the armor and the ancient fury of a dead dragon-lord. Around these two the Riftwar Cycle turns, widening book by book from one besieged frontier keep into the whole history of a world of kingdoms, guilds, thieves' dens and mage-towers. The cycle runs to roughly thirty novels, gathered into arcs a newcomer can enter and finish on their own. The founding Riftwar Saga (Magician, Silverthorn, A Darkness at Sethanon) sets the board; the Serpentwar Saga, Krondor's Sons and the Conclave of Shadows carry the story down the generations; the Darkwar, Demonwar and Chaoswar sagas bring it toward its close. Crossing the rift to the rival world of Kelewan, Feist and Janny Wurts wrote the Empire trilogy, opening with Daughter of the Empire, a court intrigue told wholly from the invaders' side and for many the finest thing here. Shorter Legends of the Riftwar and the game-born Riftwar Legacy fill the corners; later still, Feist opens an altogether new world in the Firemane books. Feist writes fantasy in its most companionable key: apprentices who grow into archmages, tavern boys who become spies and dukes, a world you return to the way you return to an old inn. The mood is adventure before dread, friendship and rank and hard-won craft, wars that cost something, all of it rendered plainly and at a gallop. Begin where it began, with Magician, then follow the arcs in the order they were written, and the rift will carry you the rest of the way.
series4 books1998
completed
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Sword in the Storm opens David Gemmell's Rigante sequence, following Connavar, a young tribesman of the Rigante people whose homeland faces both internal clan conflict and the looming threat of a technologically superior empire modeled on Rome. The series spans generations of the Rigante across four novels, mixing Gemmell's trademark heroic-fantasy action with Celtic-flavored history. It was published between 1998 and 2002.
series6 books2004
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Furies of Calderon opens The Codex Alera in a Rome-flavored fantasy world where nearly everyone commands elemental spirits called furies, except Tavi, a teenager with none, whose resourcefulness becomes the series' recurring answer to raw magical power. Jim Butcher's six-book series, continuing through Academ's Fury, Cursor's Fury, Captain's Fury, Princeps' Fury, and First Lord's Fury, builds from small-scale political maneuvering into full-scale war.
series18 books1964
completed
part of Earthsea
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The Earthsea Cycle, also known as Earthsea, is a series of high fantasy books written by American author Ursula K. Le Guin. Beginning with A Wizard of Earthsea (1968), The Tombs of Atuan (1970), and The Farthest Shore (1972), the series was continued in Tehanu (1990), and Tales from Earthsea and The Other Wind. In 2018, all the novels and short stories were published in a single volume, The Books of Earthsea: The Complete Illustrated Edition, with artwork by Charles Vess.
series11 books1977
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The Chronicles of Thomas Covenant is a series of ten high fantasy novels written by American author Stephen R. Donaldson. The series began as a trilogy, The Chronicles of Thomas Covenant the Unbeliever. This was followed by another trilogy, The Second Chronicles of Thomas Covenant, and finally a tetralogy, The Last Chronicles of Thomas Covenant.
series9 books2012
part of Grishaverse
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Leigh Bardugo is an American fantasy author. She is best known for her young adult Grishaverse novels, which include the Shadow and Bone trilogy and the Six of Crows and King of Scars duologies. She also received acclaim for her paranormal fantasy adult debut, Ninth House. The Shadow and Bone and Six of Crows series have been adapted into Shadow and Bone by Netflix, and Ninth House will be adapted by Amazon Studios; Bardugo is an executive producer on both works.
series5 books1990
similar bysecondary worldfantasyepic fantasyadventurous
Trillium is a series of five fantasy novels by Marion Zimmer Bradley, Julian May, and Andre Norton, each with the word "trillium" in the title. They take place in a post-holocaust world that is hinted to be a colony of earth on another planet where magic works.
series10 books2008
part of The Demon Cycle
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Peter V. Brett's Demon Cycle is set in a world where nightly demon attacks have driven humanity behind protective magical wards, following several point-of-view characters, including Arlen Bales and Leesha Paper, who each search for ways to fight back after centuries of retreat. The core story runs across five novels plus companion novellas.
universe18 books2008
Start hereDemon Cycle · Start here
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When the sun goes down, the ground breathes out murder. Mist seeps up from the Core, hardens into flame and rock and wind given teeth, and the only thing between a sleeping family and the corelings is a ring of wards — glyphs scratched in the dust that hold as long as the lines stay unbroken. Miss one stroke and you are meat by morning. This is Peter V. Brett's world: a humanity three centuries into a losing siege, huddled in the dark, waiting on a Deliverer half of them no longer believe will come. The Demon Cycle runs five volumes — The Warded Man (published in Britain as The Painted Man), The Desert Spear, The Daylight War, The Skull Throne, and The Core — following a messenger who tattoos the lost combat-wards into his own skin, a healer, a fiddler whose music turns demons aside, and a desert warlord who claims the prophecy for himself. Around them sit shorter works (Brayan's Gold, Messenger's Legacy, Barren), and beyond them the ongoing Nightfall Saga — The Desert Prince, The Hidden Queen — carrying the next generation into a war their parents did not finish. At its heart is a quarrel over faith and fire: the mannered Free Cities against fanatic, sand-hard Krasia, two would-be saviors who cannot both be right, and a lost art of war-magic that could turn prey into hunters. Begin with The Warded Man and read straight through in publication order; the novellas keep, for later, once the dark is under your skin.