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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Tanglefoot

anchored on:steampunkalternate earth19th centuryscience fictionrobotsadventurous

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Difference Engine
                  The Difference Engine

                  William Gibson & Bruce Sterling · standalone novel · 1990

                  similar byalternate earth19th centurysteampunkscience fiction+1 more

                  The computer age arrives a century early with Babbage's perfection of his 'analytical engine'. The industrial revolution is accelerated by the development of steam-driven cybernetic 'Engines'. An advanced Great Britain prepares to better the world's lot. An example of the 'steampunk' sub-genre of the cyberpunk movement.

                • Cover of The Door Into Summer
                  The Door Into Summer

                  Robert A. Heinlein · standalone novel · 1957

                  similar byrobotsadventurousscience fiction

                  From the first page of the Signet 6th printing: "An electronics engineer invents a wizard robot... only to find himself shanghaied by his ruthless partner and his gold-digging fiancee. The crafty pair forces him to submit to the "long sleep" - suspended animation for thirty years. But when he wakes up in the year 2000 A.D. the inventor makes a startling discovery. He learns that it is possible now to twist time forwards or backwards. And so he returns to the past bent on a mission... of revenge."

                • Cover of The Alchemy Wars
                  The Alchemy Wars

                  series · 4 books · 2015

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                • Cover of Six Million Dollar Man
                  Six Million Dollar Man

                  series · 10 books · 1972

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                • Cover of Gideon Smith
                  Gideon Smith

                  series · 7 books · 2013

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                • Cover of Cogheart
                  Cogheart

                  series · 4 books · 2016

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                • Cover of Blade Runner Universe
                  Blade Runner Universe

                  series · 6 books · 1968

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                  Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? follows bounty hunter Rick Deckard as he tracks escaped androids through an irradiated, near-abandoned San Francisco, using the hunt to probe questions of empathy and what separates human from machine. The novel became the basis for Ridley Scott's 1982 film Blade Runner, and Marvel Comics later published an illustrated adaptation of that film. Together the two trace the story's path from prose original to screen and comic-page adaptation.

                • Cover of Man Plus
                  Man Plus

                  series · 2 books · 1976

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                  Frederik Pohl's Man Plus follows Roger Torraway, who is surgically and cybernetically rebuilt into a post-human organism able to survive unprotected on the Martian surface, as part of a crash program to colonize Mars ahead of a predicted global crisis. The 1976 novel, which won the Nebula Award, is a clinical, unsentimental look at what such a transformation costs a person's sense of self. Thomas T. Thomas wrote the sequel Mars Plus, continuing the story of the Martian colony years later.

                • Cover of Clockwork Century Universe
                  Clockwork Century Universe

                  series · 8 books · 2008

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                  Boneshaker opens Cherie Priest's Clockwork Century, a steampunk alternate history that reimagines Seattle after a mining disaster releases a toxic gas that turns people into the walking dead, forcing survivors behind a massive wall around the poisoned city. The series expands out from that starting point across the American Civil War era, following different characters and cities in each book (Clementine, Dreadnought, Ganymede, The Inexplicables, Fiddlehead, Jacaranda) rather than one continuous plot. Boneshaker was nominated for the Nebula Award and won the 2010 Locus Award for Best Science Fiction Novel.

                • Cover of A Transatlantic Tunnel, Hurrah!
                  A Transatlantic Tunnel, Hurrah!

                  Harry Harrison · standalone novel · 1972

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                  Tunnel Through the Deeps is a 1972 alternate history/science fiction novel by American writer Harry Harrison. It was serialized in Analog magazine beginning in the April 1972 issue.

                • Cover of Altered America
                  Altered America

                  series · 11 books · 2005

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                • Cover of Berserker (Fred Saberhagen)
                  Berserker (Fred Saberhagen)

                  series · 59 books · 1963

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                  The Berserker series is a series of space opera science fiction short stories and novels by Fred Saberhagen, in which robotic self-replicating machines strive to destroy all life.

                • Cover of Special Deliverance
                  Special Deliverance

                  Clifford D. Simak · standalone novel · 1982

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                  A professor finds himself teamed with men, women, and a robot from parallel versions of earth, transported to a planet and sent on a quest of which none of them know the purpose or the details.

                • Cover of The Leviathan Trilogy
                  The Leviathan Trilogy

                  series · 3 books · 2009

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                  Set in an alternate First World War, Leviathan splits the belligerents into Clankers, who fight with mechanical walkers, and Darwinists, who fight with fabricated living creatures built from spliced DNA. Scott Westerfeld follows a British girl disguised as a boy to serve on a living airship and the exiled heir to the Austro-Hungarian throne as their paths collide, continuing across Behemoth and Goliath. Keith Thompson's illustrations are integral to all three books, alternating text chapters with illustrated sequences.

                • Cover of Transformers movie prequels
                  Transformers movie prequels

                  series · 2 books · 2007

                  part of The Transformers

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                • Cover of Oswald Bastable
                  Oswald Bastable

                  series · 5 books · 1971

                  part of Moorcock's Multiverse

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                  Oswald Bastable follows an Edwardian-era British soldier flung into a series of alternate futures where the First World War never happened, opening with The Warlord of the Air (1971). Across the trilogy he drifts between rival empires and airship wars, an early and influential example of what would later be called steampunk. Michael Moorcock's A Nomad of the Time Streams trilogy sits within his wider multiverse of linked worlds and recurring avatars of the Eternal Champion.

                • Cover of Destiny Doll
                  Destiny Doll

                  Clifford D. Simak · standalone novel · 1971

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                  A group of space travelers is trapped on a planet that lured them to land. The story involves their adventures on the planet and the discovery of friendly aliens, robots, and not-so-friendly life forms. There is the alternate reality possibility toward the end of the story.

                • Cover of Hunchback Assignments / Modo: Mission Clockwork
                  Hunchback Assignments / Modo: Mission Clockwork

                  series · 5 books · 2009

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                • Cover of George Dower / Infernal Devices
                  George Dower / Infernal Devices

                  series · 3 books · 1987

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                  K. W. Jeter's trilogy, whose 1987 original helped coin the term 'steampunk,' follows clockmaker George Dower as he's dragged into escalating Victorian conspiracies involving mechanical devices, secret societies, and inventions that shouldn't work but do. Infernal Devices, Fiendish Schemes, and Grim Expectations mix dark comedy with the gears-and-brass aesthetic the series helped establish before it had a name.

                • Cover of Foundation Universe
                  Foundation Universe

                  universe · 123 books · 1940

                  Start hereFoundation · Start here

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                  There is a science that reads the future of quadrillions the way an astronomer reads the orbits of stars. It is called psychohistory, and its equations foresee something the ruling Galactic Empire cannot admit: the throne is rotting, and thirty thousand years of barbarism are coming. One man, Hari Seldon, cannot stop the fall. He can only shorten it — by seeding a Foundation of scholars at the rim of the galaxy, a fragile institution built to carry knowledge across the dark and cut the interregnum to a single millennium. This is a universe told in the register of history itself: the long view, the calm of deep time, empires measured in centuries and men measured against them. The spine is Asimov's original trilogy — Foundation, Foundation and Empire, Second Foundation — followed decades later by the sequels Foundation's Edge and Foundation and Earth and the prequels Prelude to Foundation and Forward the Foundation. Late in life Asimov braided this in with his other future histories: the Robot novels of detective Elijah Baley and his humaniform partner R. Daneel Olivaw (The Caves of Steel, The Naked Sun, The Robots of Dawn, Robots and Empire) and the early Galactic Empire novels (Pebble in the Sky and its kin), until one continuous chronicle ran from the first thinking robots to the Second Empire. Other hands extend it — the Second Foundation Trilogy by Gregory Benford, Greg Bear, and David Brin, and shared-world spinoffs such as Robot City — so the corpus sprawls beyond a single author's tidy shelf. What distinguishes it is that the drama is intellectual: crises resolved by insight, nerve, and dialogue rather than fleets and blades, each turn hinging on the hidden logic of the Seldon Plan. Begin where readers have always begun — with Foundation, and the original trilogy in publication order. The rest opens outward from there.

                • Cover of Lifelike
                  Lifelike

                  series · 3 books · 2018

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                • Cover of The League of Seven
                  The League of Seven

                  series · 4 books · 2014

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                • Cover of Jack Jameson and Danny One
                  Jack Jameson and Danny One

                  series · 5 books · 1975

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                • Cover of The Questor Tapes
                  The Questor Tapes

                  D. C. Fontana · standalone novel · 1974

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                  On back cover: "The gripping story of an artificial man ... a fast-paced adventure moving from the Los Angeles freeways to the bustling London metropolis ... and on to the distant peaks of Mount Ararat for a spectacular climax!"