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series7 books1959
completed
part of The Talents
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The Tower and the Hive series opens with The Rowan (1990), following an isolated but powerful telepath who is drawn out of her loneliness by a psychic call for help from a distant Talent facing an alien threat. Anne McCaffrey continued the story across four more novels, Damia, Damia's Children, Lyon's Pride, and the concluding The Tower and the Hive (1999), following later generations of a telepathic family staffing the Prime Towers that give a starfaring human civilization instant communication. The series is set later in the same Talents universe as McCaffrey's earlier Pegasus books.
series20 books1963
part of Dune Universe
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Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.
series5 books2014
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series10 books2015
part of Star Minds
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Alfred Besterstandalone novel1956
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When a passing spaceship refuses to rescue the lone survivor from the drifting wreck of another ship, he dedicates his life to discovering who made that decision and exacting his revenge, in the process altering human history and his own character.
Robert Silverbergstandalone novel1969
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The Man in the Maze is a science fiction novel by American writer Robert Silverberg, originally serialized in the magazine Worlds of If in April and May 1968, and published in bookstores the following year. It tells the tale of a man rendered incapable of interacting normally with other human beings by his uncontrollable psychic abilities. The novel is inspired by Sophocles' play Philoctetes, with the roles of Odysseus, Neoptolemus and Philoctetes played by Boardman, Rawlins, and Muller, respectively.
series2 books2021
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Alfred Besterstandalone novel1953
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In the year 2301, guns are only museum pieces and benign telepaths sweep the minds of the populace to detect crimes before they happen. In 2301 murder is virtually impossible, but one man is about to change that..
Dave Duncanstandalone novel1990
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Alya has an almost magical talent. Her hunches are never wrong. The scientists of planet 4-I want to use her talent and promise her a spot on the next offworld colonization team in return for her assessment of the potential of the latest worlds they've discovered. But Alya meets Cedric, the grandson of the brilliant and tyrannical director of 4-I and she begins to doubt her own intuition.Cedric has dreamed of becoming a scout and exploring new worlds and when he meets Alya he is more determined than ever to leave 4-I, with her. His grandmother needs him on 4-I, though, because she has schemes afoot to protect her planet and to cover up a murder and she does not intend to let him go. However, she has underestimated her grandson—and the young woman whose intuition is so strong and whose destiny is linked to Cedric's.
series3 books1995
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series14 books1977
part of Ender's Game Universe
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Orson Scott Card's Ender's Game (1985, expanded from his 1977 novella) follows child prodigy Andrew "Ender" Wiggin as he is recruited into a military training program built to prepare Earth's defenses for an anticipated third war against an insectoid alien species known as the Formics. The saga continues years later through Speaker for the Dead and Xenocide, following an older Ender as he confronts the moral weight of his role in that earlier conflict, and concludes the core arc in Children of the Mind, with Ender in Exile filling in the years between the first two books. Set within the wider Ender's Game universe, the series shifts from military coming-of-age story to slower, more philosophical science fiction as it progresses.
universe78 books1963
Start hereDune · Start here
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Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.
Elizabeth A. Lynnstandalone novel1978
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Jimson had twenty years to live. Or one. Twenty if he stayed in space-normal, where his disease could be treated. One year if he followed the Starcaptain into the Hype - the "not-space" that trip was the only way to the stars, where jeweled voyagers sailed the light-centuries in color-shifting ships; humankind's outriders, star-burned lovers to a Universe heavy with stars... This is the story of that year. (from the back cover of the first edition)
Connie Willisstandalone novel1987
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Lincoln's Dreams is a 1987 novel by American author Connie Willis about a historical researcher studying the U.S. Civil War who meets a young woman who seems to be dreaming General Lee's dreams. The book is about parapsychology, metaphysical speculations, death, and love.
series18 books1972
part of Humanx Commonwealth
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The Pip & Flinx novels follow Flinx, a young man with an unusual, mysterious origin, and his ever-present animal companion Pip, across Alan Dean Foster's Humanx Commonwealth setting. Beginning with The Tar-Aiym Krang (1972) — chronologically the second entry, since Foster later filled in Flinx's earlier life — the series grew to fifteen novels published between 1972 and 2017, mixing planetary adventure with a slowly unfolding personal mystery.
Steve Whitestandalone novel2003
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Aspiring naval aviator Derek Secrest is drafted into this war because he is a telepath (it's a family trait), and human telepaths may be indispensable to the victory of the Olympians and the salvation of not only Earth but other planets too. With other human telepaths, one human traitor, and the advice and counsel of the goddess Secrest battles the Titans and their human allies.
series3 books1980
completed
part of Lensman
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series5 books1970
part of Known Space
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The Ringworld series is a series of science fiction novels written by American author Larry Niven. It is part of his Known Space series of stories. Its backdrop is the Ringworld, a giant artifact 3 million times the surface area of Earth circling a star. The series is composed of four standalone science fiction novels, the original award-winning book and its three sequels:1970: Ringworld 1979: The Ringworld Engineers 1996: The Ringworld Throne 2004: Ringworld's Children
Robert Silverbergstandalone novel1967
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From the back cover of the Ballantine first edition: "Lona Kelvin - naive orphan. And at seventeen, mother of one hundred children. Minner Burris - starman. Whose butchered body had been put together by aliens, with artificial and alien replacements. Horror stalked just beneath the surface of these two lonely creatures. Duncan Chalk - a vulture, carrion eater of other people's emotions, feeding on pain, fear, anger, hatred, jealousy, terror; typifying in the appetites of his vast body the sick delight that millions took in the tragedies he skillfully arranged. Lona Kelvin - Minner Burris - Duncan Chalk - Surely the strangest triangle the worlds had ever seen."
series2 books1953
completed
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Isaac Asimovstandalone novel1989
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The expanding population and ensuing ecological degradation of Earth leads to the establishment of orbital habitats which continue to compete with each other as well as with Earth, leading one of them to abandon the Solar System entirely, to establish itself around a neighboring star.
series4 books1974
part of CoDominium
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Larry Niven and Jerry Pournelle's The Mote in God's Eye (1974) depicts humanity's first contact with an alien species, the Moties, set within the far-future interstellar setting of Pournelle's codominium future history. The Gripping Hand continues that first-contact crisis years later, and Outies, written by J. R. Pournelle, carries the story forward into a new generation. Together the three books trace an escalating encounter between human and Motie civilizations within the codominium universe.
Vernor Vingestandalone novel1976
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The Witling is a 1976 science fiction novel by American writer Vernor Vinge, about the planet Giri, whose humanoid inhabitants, the Azhiri, are able to teleport. This ability varies from person to person: those without the talent at all are called witlings and are the lowest class of person in Azhiri society.
Chuck Rothmanstandalone novel1986
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The story of Quarnian Dow, a syron with precognitive abilities, who discovers the lost (and legendary) missing generation ship, the Staroamer. From the back cover of the Questar first edition: "Quarnian Dow - Space salvager, planet tamer, dreamstone thief, revolutionary - Quarnian was a woman with a destiny, a gold star syron gifted with the ability to "know" the future and to see into the hearts and minds of others. But the very talent that let her bend others to her will was also the curse that made her a lone adventurer, called by some inner voice to world after world, challenge after challenge. Now destiny was again calling Quarnian... this time to a rendezvous with a long lost legend - and a journey of discovery that could change the fate of all who roamed the stars..."