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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like The Joining

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories centered on witches and the practice of witchcraft — covens, hedge magic, familiars, and the witch's place in her community.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Black Magician Trilogy
                  The Black Magician Trilogy

                  series · 3 books · 2001

                  part of Kyralia series

                  similar bymagic schoolssecondary worldfantasy+1 more

                  Trudi Canavan's Black Magician Trilogy (The Magicians' Guild, The Novice, The High Lord, 2001-2003) opens in the city of Imardin, where the ruling magicians' guild's annual purge of the slums goes wrong when a street girl named Sonea unknowingly shatters their protective shield with raw, untrained power. The guild must hunt her down and decide whether to control her or train her, and the trilogy follows Sonea's forced initiation into magical society and the guild's internal politics. It's Canavan's best-known trilogy and the founding story of her Kyralia setting.

                • Cover of The Quest of the Riddle-Master
                  The Quest of the Riddle-Master

                  series · 3 books · 1976

                  completed

                  similar bysecondary worldfantasy+3 more

                  Patricia A. McKillip's Riddle-Master trilogy follows Morgon, prince of the small island of Hed, whose discovery of three star-shaped birthmarks on his forehead draws him into a search for his own hidden identity and a confrontation with ancient, shape-shifting powers. Drawing on Celtic myth, the three books are prized for their lyrical prose and riddle-based magic, and are often cited among the best high fantasy of the 1970s.

                • Cover of The Kingkiller Chronicle
                  The Kingkiller Chronicle

                  series · 8 books · 2002

                  similar bysecondary worldfantasy+1 more

                  The Kingkiller Chronicle is a planned fantasy trilogy by the American writer Patrick Rothfuss. The first two books, The Name of the Wind and The Wise Man's Fear, were released in 2007 and 2011. The books released in the series have sold over 10 million copies.

                • Cover of Rithmatist
                  Rithmatist

                  series · 1 book · 2013

                  similar bymagic schoolsmysterioussecondary worldfantasyyoung adult

                  The Rithmatist series is a young adult fantasy series written by American author Brandon Sanderson. At least two books are planned in the series: The Rithmatist (2013) and a second volume, titled The Aztlanian, is planned.

                • Cover of Cygnet
                  Cygnet

                  series · 2 books · 1991

                  completed

                  similar bysecondary worldfantasy+2 more

                • Cover of The Licanius Trilogy
                  The Licanius Trilogy

                  series · 3 books · 2014

                  similar bysecondary world+3 more

                  Twenty years after a war that toppled the god-like Augurs and stripped magic from the world, James Islington's Licanius Trilogy follows Davian, a young man bound by laws written to suppress the powers the Augurs once had, who discovers he can still reach forbidden abilities. His awakening coincides with the stirring of an ancient enemy and the appearance of an amnesiac stranger whose fate is bound to his. The three books trace how the old war's cover-up starts to unravel.

                • Cover of Mordant's Need
                  Mordant's Need

                  series · 2 books · 1986

                  similar bysecondary worldfantasy+2 more

                  Mordant's Need is a fantasy two-part book series by American writer Stephen R. Donaldson, comprising the novels The Mirror of Her Dreams (1986) and A Man Rides Through (1987).

                • Cover of Earthsea Cycle
                  Earthsea Cycle

                  series · 18 books · 1964

                  completed

                  part of Earthsea

                  similar bysecondary worldfantasy+2 more

                  The Earthsea Cycle, also known as Earthsea, is a series of high fantasy books written by American author Ursula K. Le Guin. Beginning with A Wizard of Earthsea (1968), The Tombs of Atuan (1970), and The Farthest Shore (1972), the series was continued in Tehanu (1990), and Tales from Earthsea and The Other Wind. In 2018, all the novels and short stories were published in a single volume, The Books of Earthsea: The Complete Illustrated Edition, with artwork by Charles Vess.

                • TO
                  The Old Kingdom / Abhorsen milieu

                  series · 11 books · 1995

                  similar bysecondary worldfantasyyoung adult

                  The Old Kingdom, or Abhorsen in North America and the UK, is a fantasy series written by Australian author Garth Nix. It originated in 1995 with the novel Sabriel and has continued in the novels Lirael (2001), Abhorsen (2003), Goldenhand (2016), and Terciel & Elinor (2021), as well as a prequel novel titled Clariel (2014). The Old Kingdom also consists of the novella The Creature in the Case (2005) and various other short fiction.

                • Cover of Forgery of Magic
                  Forgery of Magic

                  series · 3 books · 2019

                  similar bysecondary worldfantasyyoung adult+2 more

                • Cover of The Nikolai Duology
                  The Nikolai Duology

                  series · 2 books · 2019

                  part of Grishaverse

                  similar bysecondary worldfantasyyoung adult+2 more

                  Leigh Bardugo's Nikolai Duology picks up Nikolai Lantsov and Zoya Nazyalensky from her earlier Grishaverse trilogy set in Ravka, now dealing with the kingdom's fallout as king and general, and adds Nina Zenik from the Six of Crows spin-off working a mission out of Ketterdam. King of Scars and its sequel Rule of Wolves tie together threads from across the wider Grishaverse rather than starting fresh, raising the stakes to a hidden threat inside Nikolai himself. It functions as the convergence point for Bardugo's separate Grishaverse story lines.

                • Cover of Breaking the Wall
                  Breaking the Wall

                  series · 3 books · 2008

                  similar byfantasy+4 more

                • Cover of Magisterium
                  Magisterium

                  series · 5 books · 2014

                  similar bymagic schoolssecondary worldfantasy+1 more

                  The Magisterium Series is a five-book children's fantasy series written by Holly Black and Cassandra Clare. It is their first collaboration. The series was acquired by Scholastic in April 2012. The first book, The Iron Trial, was published on September 9, 2014, and hit third on the New York Times Middle Grade Bestseller List. The series is set in an underground school where mages train apprentices to control the elements. The books are illustrated by Scott Fischer. The final book, The Golden Tower, was published on September 11, 2018.

                • Cover of The Daevabad Trilogy
                  The Daevabad Trilogy

                  series · 5 books · 2017

                  similar bysecondary worldfantasy

                  Nahri is a con artist and unlicensed healer working the streets of 18th-century Cairo who accidentally summons Dara, a formidable djinn warrior, during a fake exorcism gone wrong. He recognizes her as a lost heir of the Nahids, once-rulers of the djinn, and brings her to Daevabad, the hidden city her ancestors built, where old tribal and political conflicts are waiting to reignite. S. A. Chakraborty's Daevabad Trilogy follows Nahri through The City of Brass, The Kingdom of Copper, and The Empire of Gold as she's pulled into a fight over the city's throne and its buried history.

                • Cover of Skyworld
                  Skyworld

                  series · 2 books · 2021

                  similar bysecondary worldfantasy+1 more

                • Cover of The Forest Grimm
                  The Forest Grimm

                  series · 2 books · 2023

                  similar bysecondary worldyoung adult+2 more

                • Cover of Witch World Chronicles
                  Witch World Chronicles

                  series · 3 books · 1998

                  part of Witch World

                  similar bysecondary worldfantasy+1 more

                • Cover of Ghost World
                  Ghost World

                  series · 4 books · 1987

                  similar byfantasy+3 more

                • Cover of Alphabet of Thorn
                  Alphabet of Thorn

                  Patricia A. McKillip · standalone novel · 2004

                  similar bysecondary worldfantasy+2 more

                  Alphabet of Thorn is a 2004 fantasy novel written by American author Patricia A. McKillip. It was nominated for the 2005 Mythopoeic Fantasy Award for Adult Literature.

                • WS
                  World of Septimus Heap

                  series · 12 books · 2005

                  similar bysecondary worldfantasy+2 more

                • Cover of Circle of Magic / The Wizard Apprentice
                  Circle of Magic / The Wizard Apprentice

                  series · 8 books · 1990

                  similar bysecondary worldfantasy+2 more

                  This eight-book series by Debra Doyle and James D. Macdonald follows a young apprentice training in the practice of wizardry alongside knights and nobles in an invented medieval world, moving from a fixed school setting into wider adventures as the books progress. It is a lighter, adventure-driven take on magical apprenticeship aimed at younger readers, distinct from other series sharing the same "Circle of Magic" name. The later volumes carry the apprentice further from the classroom into court intrigue and open conflict.

                • Cover of The Tower at Stony Wood
                  The Tower at Stony Wood

                  Patricia A. McKillip · standalone novel · 2000

                  similar bymysterioussecondary worldfantasy+1 more

                  The Tower at Stony Wood is a 2000 fantasy novel by American writer Patricia A. McKillip. It was a 2001 Nebula Award nominee.

                • Cover of The Forbidden Library
                  The Forbidden Library

                  series · 4 books · 2014

                  similar bysecondary worldfantasy+2 more

                • Cover of The Bards of Bone Plain
                  The Bards of Bone Plain

                  Patricia A. McKillip · standalone novel · 2010

                  similar bymysterioussecondary worldfantasy+1 more

                  The Bards of Bone Plain is a fantasy novel by Patricia A. McKillip. It was first published in hardcover and ebook by Ace Books in December 2010, with a book club edition issued simultaneously with the Science Fiction Book Club and a trade paperback edition following December 2011. The first British edition was published in ebook by Gateway/Orion in December 2015.