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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like The Kingdoms

anchored on:science fictiontime travelbritish isles

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Time and Again
                  Time and Again

                  series · 2 books · 1970

                  completed

                  similar bymysteriousscience fictiontime travel+2 more

                  Time and Again (1970) follows Si Morley, a commercial artist recruited into a secret government project that sends him back to Manhattan in 1882, where he falls for a woman named Julia while weighing whether he can, or should, alter the past; Jack Finney illustrates the story with period photographs and engravings. The sequel, From Time to Time (1995), continues Si's story with a further trip into the past.

                • Cover of The Raven King
                  The Raven King

                  series · 13 books · 1996

                  similar by19th centurybritish isles

                  Susanna Clarke's Jonathan Strange & Mr Norrell reintroduces magic to an alternate nineteenth-century England, centering on the prickly rivalry between the two title magicians as they revive a lost English tradition. The linked collection The Ladies of Grace Adieu, which includes the earlier story "Mr Simonelli, or the Fairy Widower," explores the same magical history from other corners of England and refers back to the legendary Raven King, said to have created English magic centuries before. The two books share a setting and mythology rather than a single sequential plot.

                • Cover of Fire and Hemlock
                  Fire and Hemlock

                  Diana Wynne Jones · standalone novel · 1984

                  similar byamnesiabritish islesmysterious+1 more

                  At nineteen, Polly has two sets of sometimes overlapping, sometimes conflicting memories, the real-life ones of school days and her parents' divorce, and the heroic adventure ones that began the day she accidentally gate-crashed a funeral and met the cellist Thomas Lynn.

                • Cover of More Than Human
                  More Than Human

                  Theodore Sturgeon · standalone novel · 1953

                  similar byreflectivescience fiction+1 more

                  More Than Human is a 1953 science fiction fix-up novel by American writer Theodore Sturgeon. It is a revision and expansion of his 1952 novella Baby Is Three, which is bracketed by two additional parts written for the novel, "The Fabulous Idiot" and "Morality". It won the 1954 International Fantasy Award, which was also given to works in science fiction. It was additionally nominated in 2004 for a "Retro Hugo" award for the year 1954. Science fiction critic and editor David Pringle included it in his book Science Fiction: The 100 Best Novels.

                • Cover of The Anubis Gates
                  The Anubis Gates

                  series · 3 books · 1983

                  similar by19th centurybritish islesmysterioustime travel+1 more

                  The Anubis Gates is a single time-travel fantasy novel by Tim Powers, following a present-day academic who takes part in a time-travel experiment and ends up stranded in early nineteenth-century London. It won the Philip K. Dick Award in 1983 and the Science Fiction Chronicle Award the following year.

                • Cover of H. G. Wells' Time Machine
                  H. G. Wells' Time Machine

                  universe · 51 books · 1888

                  Start hereThe Time Machine · Start here

                  similar byscience fictiontime travel+1 more

                  The Time Traveller throws his lever, and the laboratory dissolves into grey — day and night beating like a pulse, the sun streaking into a band of fire, the years falling away by the thousand. When the machine stops he stands in the year 802,701, among the gentle, idle Eloi who dance in the ruins of paradise, and the pale Morlocks who tend the machines below and climb, in the dark, to feed. This is the seed from which every tale of time travel grew: one Victorian evening's fireside account of a fourth dimension a man might walk down. At its centre stands H. G. Wells's slim 1895 romance, complete in itself. Around it has grown a long canopy of retellings — abridged and illustrated editions that carry the Eloi and Morlocks to younger readers, shaped by hands such as Betty Ren Wright and Chris Sasaki — and a strand of homage that treats Wells's invention as fact: Karl Alexander's Time After Time, in which Wells himself pursues Jack the Ripper through his own machine into a startled modern age, and David J. Lake's return to the Morlock world. It is honestly one work and its echoes, not a saga of equals. What lingers is the cool, reasoning voice of a gentleman-scientist watching wonder curdle into dread — for the machine does not stop at 802,701, but runs on to a still shore beneath a swollen, dying sun. Begin where all of it begins: with Wells's original. It is short, it is whole, and nothing after it is required.

                • Cover of Beyond the Barrier
                  Beyond the Barrier

                  Damon Knight · standalone novel · 1964

                  similar byamnesiamysteriousscience fictiontime travel

                  From the front flap of the Doubleday first edition: "Gordon Naismith was a physics professor at a large California university. The year was 1980, and by means of the university's duplicator he could personally teach in nine different classrooms simultaneously. Naismith was an average man in all but two respects: the reflexes were extraordinarily quick, and four years before in a plane crash he had lost all memory of his earlier life. Neither difference seemed important until one day a very unusual student in one of his classes asked a disturbing, extracurricular question: "Professor, what is a zug?" The question triggered a series of violent incidents, and soon Naismith himself, as well as the police, were beginning to wonder if the duplicator had reproduced him a tenth time. The answer lay ten thousand years in the future."

                • Cover of Joseph Bridgeman
                  Joseph Bridgeman

                  series · 4 books · 2021

                  similar bybritish islestime travelscience fiction+2 more

                • Cover of Six Gates from Limbo
                  Six Gates from Limbo

                  J. T. McIntosh · standalone novel · 1968

                  similar byamnesiamysteriousscience fiction+1 more

                  Awakening in a grassy clearing, a man with no tools or weapons, no name, no memory, begins to explore his world. He finds this no-place is furnished with six gateways. What lies beyond cannot be seen. And then he finds his name - Rex - and a companion - Regina - and Limbo begins to seem like Eden. But it is a paradise with its own destruction built in. (adapted from the back cover of the Avon edition)

                • Cover of The Haunting of Alaizabel Cray
                  The Haunting of Alaizabel Cray

                  Chris Wooding · standalone novel · 2001

                  similar byamnesia19th centurybritish islesalternate earthalternate history

                  The Haunting Of Alaizabel Cray (2004) is a Gothic steampunk horror/alternate history novel by Chris Wooding about a young man and an amnesiac girl fighting a cult in an alternate Victorian era London.

                • Cover of Venus Plus X
                  Venus Plus X

                  Theodore Sturgeon · standalone novel · 1960

                  similar byreflectivescience fiction+1 more

                  Charlie Johns wakes in a featureless silver room with no memory of how he got there and a watch that's inexplicably running backward. He's been brought, how and by whom is never explained to him, to Ledom, an isolated, technologically advanced society whose members are all both male and female and have done away with fixed sex roles entirely. Guides walk him through Ledom's customs and machinery while making clear he's there to judge them before he can go home. Interwoven with Charlie's tour are chapters following an ordinary mid-century American family, setting the utopia against the world it's implicitly critiquing. Theodore Sturgeon's provocative novel about gender and social design.

                • Cover of Bring the Jubilee
                  Bring the Jubilee

                  Ward Moore · standalone novel · 1953

                  similar by19th centuryreflectivescience fictiontime travelalternate history

                  From the flaps of the Farrar, Straus and Young first edition: ""Although I am writing this in the year 1877, I was not born until 1921." So Hodge Backmaker begins his story of the harsh and curious world he lived in, a world in which the South won the Civil War and the all-powerful Confederacy dominated the poor and backward North; a North that had neither a transcontinental railroad, and where television was undreamed of. Like most Northerners, Hodge was poor - but he had ambition. A printer's handyman in 1938, he had since become an eminent historian. Hodge's special interest was the American past, when the States had been united and had seemed to be on the brink of prosperity and technical progress. And then he was offered an opportunity no historian could resist - he could go back in time. Hodge chsoe to return to a certain field near Gettysburg on a day in July, 1863... Bring the Jubilee is a novel of curious events, of adventures and reflection, of passions and comment. It at time Hodge's world, its horse-carriages and gas-lights, minibles and tinugraphs and the Great Emperors' War of 1914 faintly resembles our own, it is perhaps, because that world might well become a reality: on the battlefield of Gettysburg there is a small hill called Little Round Top. One July morning in 1863 the Confederate Army made the tactical error of not occupying this hill. It was a mistake that cost them victory in a battle which - in the view of many historians - was the turning point of the Civil War."

                • Cover of Oxford Time Travel
                  Oxford Time Travel

                  series · 6 books · 1982

                  similar bybritish islesscience fictiontime travel

                  Connie Willis's Oxford Time Travel novels are set at a near-future Oxford University where historians travel into the past as observers, constrained by a version of history that resists any change large enough to alter real events. Doomsday Book sends a medieval historian to what should be 1320 but turns out to be the Black Death year of 1348, intercut with a present-day epidemic at Oxford; To Say Nothing of the Dog returns to the same time-travel program for a lighter, Victorian-set story with different characters. The two novels share their setting and rules rather than a directly continuing plot.

                • Cover of Piranesi
                  Piranesi

                  Susanna Clarke · standalone novel · 2020

                  similar byamnesiamysteriousreflective

                  A man lives in a huge isolated labyrinthine building partially submerged in an ocean, together with another man and 13 skeletons, which is the only world he recalls.

                • Cover of Alderley
                  Alderley

                  series · 4 books · 1960

                  similar bybritish isles+2 more

                  Alan Garner's Alderley books begin with The Weirdstone of Brisingamen (1960) and The Moon of Gomrath (1963), children's fantasies set around the real Cheshire hill of Alderley Edge and drawn from its local legends. Garner returned to the same setting and characters decades later in Boneland (2012), a far darker novel for adults in which the now-grown Colin, afflicted with amnesia covering his entire childhood, tries to piece together what really happened to him and his sister. The three books span most of Garner's writing life rather than forming one continuous trilogy.

                • Cover of Before I Go to Sleep
                  Before I Go to Sleep

                  S. J. Watson · standalone novel · 2011

                  similar byamnesiabritish islesmysterious

                  Before I Go to Sleep is the first novel by S. J. Watson, published in the spring of 2011. It became both a Sunday Times and The New York Times bestseller and has been translated into over 40 languages. It has become a bestseller in France, Canada, Bulgaria and the Netherlands. It reached number 7 on the U.S. bestseller list, the highest position for a debut novel by a British author since J. K. Rowling. The New York Times described the author as an "out-of-nowhere literary sensation". He wrote the novel between shifts whilst working as a National Health Service (NHS) audiologist.

                • Cover of The Werewolf Principle
                  The Werewolf Principle

                  Clifford D. Simak · standalone novel · 1967

                  similar byamnesiamysteriousscience fiction

                  From the back cover of the first DAW printing: "Andrew Blake, found in a space capsule on a distant planet, was brought back to an unfamiliar Earth, where antigravity devices had replaced the wheel and houses talk and even fly! Yet nothing was as strange as Blake's own feelings. Tormented by eerie sensations and a loss of memory, he didn't know who he really was nor exactly where he came from. His destiny only began to grow frighteningly clear when he met a weird, tassel-eared creature who darkly hinted at the truth about Blake's origins. Slowly Blake became aware of the long hushed-up "Werewolf Principle," a scientific theory buried in the past, which held the key to Blake's own fate - and the future of the human race..."

                • Cover of Highways in Hiding
                  Highways in Hiding

                  George O. Smith · standalone novel · 1956

                  similar bymysteriousscience fiction+1 more

                  From the back cover of the first Lancer printing: "Quest impossible - Someone had stolen an important part of Steve Cornell's life. It was bad enough when his fiancee vanished. It was infinitely worse when everyone in the world insisted it couldn't have happened the way he knew it had. In a world where ESP and telepathy were normal, it was difficult to keep secrets. But Steve's search for his missing sweetheart brought him to the threshold of one of the greatest secrets of all time. And it was obvious that somebody would stop at nothing to keep him from uncovering it. What were the oddly sinister symbols along the otherwise ordinary roads? What was behind the spreading plague called Mekstrom's Disease? Why were there "blank" spots where telepathy didn't work? Who was the elusive enemy with powers even beyond those ESP had bestowed on mankind? And, most important of all... could Steve find that enemy before they made him vanish too?"

                • Cover of Gideon Smith
                  Gideon Smith

                  series · 7 books · 2013

                  similar by19th centurybritish islesalternate earthalternate history+2 more

                • Cover of Hull Zero Three
                  Hull Zero Three

                  Greg Bear · standalone novel · 2010

                  similar byamnesiamysteriousscience fiction

                  Hull Zero Three is a science fiction novel by American author Greg Bear. It was published on November 22, 2010. It is set on a generation ship that has lost its way under mysterious circumstances.

                • Cover of The Time of the Ghost
                  The Time of the Ghost

                  Diana Wynne Jones · standalone novel · 1981

                  similar byamnesiabritish islesmysterious

                  The Time of the Ghost is a supernatural English-language children's novel by Diana Wynne Jones, published by Macmillan in 1981. Set in the English countryside, it features a teenage ghost who is one of four sisters, and observes the family, unable to remember which one she is. She is from seven years in the future, in the aftermath of her "accident", so it is a kind of a time slip story, but she has no memories of those seven years.

                • Cover of Company (Kage Baker)
                  Company (Kage Baker)

                  series · 41 books · 1997

                  completed

                  part of Company

                  similar byscience fictiontime travel+1 more

                  Kage Baker's Company novels imagine a secretive 24th-century corporation, Dr. Zeus Incorporated, that recruits children throughout history and remakes them into immortal cyborg operatives who quietly harvest art, biological specimens, and lost treasures for the future. The saga follows operatives such as the botanist Mendoza across centuries of missions, building toward the unexplained blackout in the corporation's own records after the year 2355. Later volumes, some completed with Kathleen Bartholomew after Baker's death, close out the operatives' long, involuntary service.

                • Cover of The Game-Players of Titan
                  The Game-Players of Titan

                  Philip K. Dick · standalone novel · 1963

                  similar byamnesiamysteriousscience fiction

                  In a depopulated, mostly sterile America, land, marriages and social standing are all wagered on Bluff, a high-stakes game administered by the vugs, gelatinous, gambling-obsessed aliens from Titan who rule Earth without ever quite occupying it. Pete Garden's bipolar disorder threatens his standing among the game's players even as his new wife becomes pregnant, a near-miraculous event in this exhausted world, and his attraction to a telepath complicates things further. When a fellow player turns up dead, Pete finds himself a suspect in a mystery tangled up with induced amnesia and vug politics he barely understands. Philip K. Dick's 1963 novel.

                • Cover of More Than This
                  More Than This

                  Patrick Ness · standalone novel · 2013

                  similar bybritish islesmysteriousscience fiction+1 more

                  More Than This is a young adult novel by Patrick Ness, published by Candlewick Press in 2013. It follows a teenage boy named Seth who, after drowning in the ocean, wakes up alone on a desolate suburban English street in what he believes to be hell.