anchored on:middle grade
G. K. Chestertonstandalone novel1914
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The Flying Inn is a 1914 novel by English writer G. K. Chesterton. It is set in a future England where the temperance movement has allowed a bizarre form of Progressive Islam to dominate the political and social life of the country. Because of this, alcohol sales to the poor are effectively prohibited, while the rich can get alcoholic drinks "under a medical certificate". The plot centres on the adventures of Humphrey Pump and Captain Patrick Dalroy, who roam the country in their cart with a barrel of rum in an attempt to evade prohibition, exploiting loopholes in the law to temporarily prevent the police taking action against them. Eventually the heroes and their followers foil an attempted coup by an Islamic military force.
Robert A. Heinleinstandalone novel1952
similar bynear futurescience fictionadventurouslighthearted
The Stone family, lunar-born, technically minded, and perpetually restless, buy a secondhand spaceship and set off from the Moon on a family tour of the solar system. Teenage twins Castor and Pollux have their own side hustle in mind, planning to buy up used bicycles on Mars and resell them at a markup, but a small furry souvenir picked up along the way, a Martian 'flat cat' bought for their little brother, turns out to have habits that could sink the whole trip's finances. Robert A. Heinlein's family adventure blends hard-edged space travel with comic domestic chaos.
universe65 books1898
Start hereThe War of the Worlds · Start here
similar byscience fiction
No one would have believed, in the closing years of the nineteenth century, that human affairs were being watched keenly and closely from the timeless worlds of space. And then the cylinders fell. H. G. Wells' War of the Worlds opens in the quiet of the Surrey commons, where a falling star proves to be the first Martian craft — and from the pit rise the towering tripods, the Heat-Ray, the choking Black Smoke and the creeping red weed, wielded by minds that regard mankind much as we regard the creatures we boil for supper. This is invasion rendered as natural disaster: cold, methodical, and vast beyond argument. Wells' 1898 novel is the seed; everything else grows from that Martian soil. The catalogue gathers direct sequels and continuations alongside a wide field of other hands. In War of the Worlds: Global Dispatches the invasion is retold across the whole planet through the eyes of Twain, Verne, Tolstoy, Lowell and Kipling; in the Manly Wade and Wade Wellman crossover, Sherlock Holmes, Watson and Professor Challenger take the field against the machines; and Scott Washburn's Great Martian War stretches the fighting into a decades-long alternate history of steam, artillery and grinding attrition. It is a loose shared world — no single decreed sequence, many voices answering one calamity. What sets this world apart is its refusal of heroics: the invaders fall not to generals but to the smallest things of Earth, humbling and indifferent. Begin, always, with Wells' original novel — it is short, and it is the ground every later book stands upon. From there follow your appetite: Global Dispatches for the panorama, the Holmes campaign for adventure, Washburn for the long war.
series18 books1972
part of Humanx Commonwealth
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The Pip & Flinx novels follow Flinx, a young man with an unusual, mysterious origin, and his ever-present animal companion Pip, across Alan Dean Foster's Humanx Commonwealth setting. Beginning with The Tar-Aiym Krang (1972) — chronologically the second entry, since Foster later filled in Flinx's earlier life — the series grew to fifteen novels published between 1972 and 2017, mixing planetary adventure with a slowly unfolding personal mystery.
series6 books1992
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Jumper follows David Rice, a teenager who discovers he can teleport anywhere he's been and uses the power to escape an abusive home, only to find that ability alone doesn't solve the harder problems of finding his absent mother, building an honest relationship, or staying off the radar of people who'd exploit him. Steven Gould's series continues across Reflex, Impulse, and Exo, later following his and his wife's daughter as a second-generation jumper. A 2008 film loosely adapted the first novel.
series12 books2005
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Maximum Ride is a series of young adult science fantasy novels by American author James Patterson. The series centers on the adventures of Maximum "Max" Ride and her family, called the Flock, who are winged human-avian hybrids created at a lab called The School. The series was inspired by Patterson's earlier novels When the Wind Blows and The Lake House, which were intended for older readers.
Justin A. Reynoldsstandalone novel2022
similar byscience fictionmiddle grade+1 more
Nevil Shutestandalone novel1953
similar bynear futurescience fictionadventureadventurous
In the Wet is a novel by Nevil Shute that was first published in the United Kingdom in 1953. It contains many of the typical elements of a hearty and adventurous Shute yarn such as flying, the future, mystic states, and ordinary people doing extraordinary things.
series12 books2015
similar byscience fictionadventurousmiddle grade
The Last Kids on Earth is a children's illustrated novel and subsequent book series by American author Max Brallier, illustrated by Douglas Holgate, with audiobook format narrated by Robbie Daymond. Novels in the series have been recognized on Best Seller lists of both The New York Times and USA Today. This book is recommended for teens/pre-teens in the "middle school" demographic. The series currently includes 10 books and has been adapted into an animated series by Netflix.
series23 books1949
completed
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The Viagens Interplanetarias series is a sequence of science fiction stories by L. Sprague de Camp, begun in the late 1940s and written under the influence of contemporary space opera and sword and planet stories, particularly Edgar Rice Burroughs's Martian novels. Set in the future in the 21st and 22nd centuries, the series is named for the quasi-public Terran agency portrayed as monopolizing interstellar travel, the Brazilian-dominated Viagens Interplanetarias. It is also known as the Krishna series, as the majority of the stories belong to a sequence set on a fictional planet of that name. While de Camp started out as a science fiction writer and his early reputation was based on his short stories in the genre, the Viagens tales represent his only extended science fiction series.
universe123 books1940
Start hereFoundation · Start here
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There is a science that reads the future of quadrillions the way an astronomer reads the orbits of stars. It is called psychohistory, and its equations foresee something the ruling Galactic Empire cannot admit: the throne is rotting, and thirty thousand years of barbarism are coming. One man, Hari Seldon, cannot stop the fall. He can only shorten it — by seeding a Foundation of scholars at the rim of the galaxy, a fragile institution built to carry knowledge across the dark and cut the interregnum to a single millennium. This is a universe told in the register of history itself: the long view, the calm of deep time, empires measured in centuries and men measured against them. The spine is Asimov's original trilogy — Foundation, Foundation and Empire, Second Foundation — followed decades later by the sequels Foundation's Edge and Foundation and Earth and the prequels Prelude to Foundation and Forward the Foundation. Late in life Asimov braided this in with his other future histories: the Robot novels of detective Elijah Baley and his humaniform partner R. Daneel Olivaw (The Caves of Steel, The Naked Sun, The Robots of Dawn, Robots and Empire) and the early Galactic Empire novels (Pebble in the Sky and its kin), until one continuous chronicle ran from the first thinking robots to the Second Empire. Other hands extend it — the Second Foundation Trilogy by Gregory Benford, Greg Bear, and David Brin, and shared-world spinoffs such as Robot City — so the corpus sprawls beyond a single author's tidy shelf. What distinguishes it is that the drama is intellectual: crises resolved by insight, nerve, and dialogue rather than fleets and blades, each turn hinging on the hidden logic of the Seldon Plan. Begin where readers have always begun — with Foundation, and the original trilogy in publication order. The rest opens outward from there.
series53 books1917
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Barsoom is a fictional representation of the planet Mars created by American pulp fiction author Edgar Rice Burroughs. The first Barsoom tale was serialized as Under the Moons of Mars in pulp magazine The All-Story from February to July 1912 and published compiled as a novel as A Princess of Mars in 1917. It features John Carter, a late-19th-century American Confederate veteran who is mysteriously transported from Earth to the dying world of Mars where he meets and romances the beautiful Martian princess Dejah Thoris. Ten sequels followed over the next three decades, further extending his vision of Barsoom and adding other characters.
series15 books1956
completed
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Danny Dunn is the young protagonist of a long-running mid-century American juvenile science fiction series by Raymond Abrashkin and Jay Williams, starting in 1956. Each book sends Danny and his friends into an adventure built around a specific piece of speculative technology — anti-gravity paint, a homework machine, weather control — that goes predictably wrong or is misused by someone else. Aimed squarely at young readers, the fifteen-book run treats gadget-driven science fiction as a springboard for comic mishap and light moralizing rather than hard extrapolation.
universe207 books2014
Start hereThe Island · Start here
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The sun is going down, and you have no walls. Somewhere in the dark a green thing is walking toward you on four stubby legs, and it does not stop and it does not speak, and when it reaches you it will hiss. So you dig. You punch wood from a tree, shape it into planks, stack the planks into a box just big enough to outlast the night — and in the morning the world is yours again, cubic and endless and waiting to be reshaped one block at a time. This is the Overworld: squared-off oceans, blocky hills, deep glittering mines, and beyond them the burning Nether and the floating void of the End, where everything can be broken down and built back into something else. The books that grow from it come in two very different sizes. On one shelf sits Mojang's own line — standalone novels like Max Brooks' tale of a castaway learning the island's rules the hard way, the monster-hunting Mob Squad, the illustrated Woodsword Chronicles, and rack on rack of official handbooks. Against it surges a whole cottage industry of unofficial "Minecrafter" fiction for young readers: the diary-comic misadventures of Diary of a Minecraft Zombie and The Creeper Diaries, Winter Morgan's brisk quest tales, and Mark Cheverton's Gameknight999 saga of a boy trapped inside the game. No single timeline binds them; each series keeps its own. What holds it together is not a plot but a place, and a feeling — the small triumph of surviving one more night, the itch to see past the next ridge, the freedom to build the thing you pictured. Newcomers wanting a story with a spine should start with Max Brooks' The Island, self-contained and quietly clever; younger readers chasing laughs can drop into Diary of a Minecraft Zombie or Woodsword Chronicles at book one. Beyond that, pick a mine and start digging.