anchored on:science fictiontime travel
universe173 books1976
Start hereCompany Wars · The central sequence
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The dark between the stars belongs to no one, and everyone who lives out here knows it: the merchanter Families hauling cargo between stations that cannot feed themselves, the Earth Company clutching at colonies it can no longer supply, the Union breeding its cloned azi to settle worlds faster than birth allows. C. J. Cherryh's Alliance-Union is a future history of humankind's spread across the third and fourth millennia, told from inside the pressure — no clean empires, only stations, ships, treaties, and the people caught in the machinery of who holds the jump-points. The sequence runs from the first laborious pre-FTL stations through the Company Wars, the independence struggle that breaks over Pell in Downbelow Station (Hugo, 1981), to the genetics and cold politics of Union's homeworld in Cyteen (Hugo, 1988) and its sequel Regenesis. Around that spine cluster the merchanter novels of trader Families, the Faded Sun trilogy of human envoys among the martial alien Mri, and the Chanur books, narrated from the hierarchical, whiskered viewpoint of the hani. On the isolated world of Merovin, the Merovingen Nights anthologies open the setting to other hands — Mercedes Lackey, Janet and Chris Morris, Nancy Asire — a shared world braided into the whole. What sets it apart is intimacy at scale. Cherryh drops you without a map into a single skull and lets you assemble the politics from what that person fears and bargains for; the aliens are genuinely alien, loyalty is always provisional, and the real antagonist is usually logistics. Most books stand alone, in her words, "like real history." The surest way in is Downbelow Station — the war seen from one besieged station — then Cyteen, for the mind that shaped the other side.
series20 books1963
part of Dune Universe
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Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.
universe78 books1963
Start hereDune · Start here
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Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.
series14 books1996
part of World of Ice and Fire
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A Song of Ice and Fire is a series of high fantasy novels by the American author George R. R. Martin. Martin began writing the first volume, A Game of Thrones, in 1991, and published it in 1996. Martin, who originally envisioned the series as a trilogy, has released five out of seven planned volumes. The most recent entry in the series, A Dance with Dragons, was published in 2011. Since then, Martin has been working on the sixth novel, titled The Winds of Winter. A seventh novel, A Dream of Spring, is planned to follow.
Robert A. Heinleinstandalone novel1966
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A technician discovers that the massive computer that operates everything on Luna (a prison colony) has become self-aware. He befriends it, but when he accompanied a beautiful girl to a dissident meeting, he encounters people who want to throw off the yoke of their Earth rulers.
series4 books1974
part of CoDominium
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Larry Niven and Jerry Pournelle's The Mote in God's Eye (1974) depicts humanity's first contact with an alien species, the Moties, set within the far-future interstellar setting of Pournelle's codominium future history. The Gripping Hand continues that first-contact crisis years later, and Outies, written by J. R. Pournelle, carries the story forward into a new generation. Together the three books trace an escalating encounter between human and Motie civilizations within the codominium universe.
series15 books1987
completed
part of The Culture
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The Culture series is a science fiction series written by Scottish author Iain M. Banks and released from 1987 until 2012. The stories centre on The Culture, a utopian, post-scarcity space society of humanoid aliens and advanced superintelligent artificial intelligences living in artificial habitats spread across the Milky Way galaxy. The main themes of the series are the dilemmas that an idealistic, more-advanced civilization faces in dealing with smaller, less-advanced civilizations that do not share its ideals, and whose behaviour it sometimes finds barbaric. In some of the stories, action takes place mainly in non-Culture environments, and the leading characters are often on the fringes of the Culture, sometimes acting as agents of the Culture in its plans to civilize the galaxy. Each novel is a self-contained story with new characters, although reference is occasionally made to the events of previous novels.
Robert A. Heinleinstandalone novel1956
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Lorenzo Smythe, the excellent yet unemployed actor, meets Dak Broadbent in a bar. Broadbent hires Lorenzo for an unspecified role, and hustles him onto a rocket ship. Broadbent turns out to be an assistant to the famous interplanetary politician and leader of the Expansionist party: John J. Bonforte. Bonforte, however, has been kidnapped by the political opposition on Mars, and due to Lorenzo's physical similarity to Bonforte, his staff wants Lorenzo to impersonate the politician for an important Martian ceremony.
Robert A. Heinleinstandalone novel1951
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Parasitical aliens attach themselves to human hosts and take over their bodies. Two spies are sent to find out what's happening, but the extent is much farther than they knew. With access to the humans' memories, the aliens quietly invade the government and start taking over.
series5 books1941
completed
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A.E. van Vogt's Weapon Shops of Isher novels (The Weapon Shops of Isher, The Weapon Makers, 1941-1951 magazine-to-book) are set in a far-future empire ruled by the Isher dynasty, where the mysterious, technologically superior Weapon Shops sell defensive arms directly to citizens outside government control. The books follow the immortal Robert Hedrock, secretly the Shops' founder, as he works to keep the balance between the crown and the Shops intact -- not to overthrow the government, but to guarantee ordinary people always retain the means to resist it.
Robert A. Heinleinstandalone novel1949
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A boy colonist on Mars takes his bouncing ball Martian pet with him to boarding school, but the new Headmaster is a controlling tyrant. Things get worse when he discovers a plot that will jeopardize all of the colonists.
Neal Stephensonstandalone novel1992
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Snow Crash is a 1992 science fiction novel by Neal Stephenson. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy.
series10 books1981
completed
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Galactic Milieu is a series of science fiction novels by Julian May. It is linked to her previously published series, the Saga of Pliocene Exile; and through the fantastical device of time-travel, acts as both a prequel and a sequel to this earlier series. The "Galactic Milieu" of the title is an interplanetary federation, and Earth's membership of it is a central plot concern.
H. G. Wellsstandalone novel1899
similar bypolitical intriguetensescience fictiontime travel
Graham, an insomniac Englishman in 1890s London, takes a course of sleep-inducing drugs and falls into a coma that lasts two centuries. He wakes in the year 2100 to find his investments have compounded, through a ruling body called the White Council, into effective ownership of most of the world's wealth and power, making him, on paper, humanity's master, and in practice, its prisoner, held under guard while the Council governs in his name. A rebel faction led by a man named Ostrog frees him, hoping to use his symbolic authority to spark an uprising against the Council. An early H. G. Wells dystopia about inherited power and manufactured consent.
Robert A. Heinleinstandalone novel1982
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Friday is a 1982 science fiction novel by American writer Robert A. Heinlein. It is the story of a female "artificial person", the eponymous Friday, genetically engineered to be stronger, faster, smarter, and generally better than normal humans. Artificial humans are widely resented, and much of the story deals with Friday's struggle both against prejudice and to conceal her enhanced attributes from other humans. The story is set in a Balkanized 21st century, in which the nations of the North American continent have been split up into a number of smaller states.
Andre Nortonstandalone novel1976
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Publisher's description: "Hurtled through space and time into the ancient Nubian kingdom of Meroe, a museum expert in African archaeology finds she must play a key role in preserving their civilization from evil power-seekers."
series7 books1981
part of Alliance-Union Universe
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Company Wars gathers the novels C. J. Cherryh set during the breakaway conflict between Earth's colonial Company and the newly independent Union, within her wider Alliance-Union future history. Anchored by the Hugo Award-winning Downbelow Station, the books follow different ships, stations, and crews caught on either side, from merchanter traders to military spacers, rather than a single continuing cast. Read in any order, they build up a picture of the political and economic pressure that reshapes Cherryh's larger Alliance-Union universe.
universe44 books1982
Start hereRiftwar Saga · Start here
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On the world of Midkemia a tear opens in the air itself, a rift hung between stars, and through it march the armies of an empire from another world entirely. So begins the chronicle Raymond E. Feist has kept for three decades: the tale of Pug, a castle kitchen boy apprenticed to a magician on the very day the invasion lands, and of Tomas, his friend, who inherits the armor and the ancient fury of a dead dragon-lord. Around these two the Riftwar Cycle turns, widening book by book from one besieged frontier keep into the whole history of a world of kingdoms, guilds, thieves' dens and mage-towers. The cycle runs to roughly thirty novels, gathered into arcs a newcomer can enter and finish on their own. The founding Riftwar Saga (Magician, Silverthorn, A Darkness at Sethanon) sets the board; the Serpentwar Saga, Krondor's Sons and the Conclave of Shadows carry the story down the generations; the Darkwar, Demonwar and Chaoswar sagas bring it toward its close. Crossing the rift to the rival world of Kelewan, Feist and Janny Wurts wrote the Empire trilogy, opening with Daughter of the Empire, a court intrigue told wholly from the invaders' side and for many the finest thing here. Shorter Legends of the Riftwar and the game-born Riftwar Legacy fill the corners; later still, Feist opens an altogether new world in the Firemane books. Feist writes fantasy in its most companionable key: apprentices who grow into archmages, tavern boys who become spies and dukes, a world you return to the way you return to an old inn. The mood is adventure before dread, friendship and rank and hard-won craft, wars that cost something, all of it rendered plainly and at a gallop. Begin where it began, with Magician, then follow the arcs in the order they were written, and the rift will carry you the rest of the way.
series16 books1958
completed
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The Big Time is Fritz Leiber's Hugo Award-winning novel set in his Change War future history, where two rival powers called the Spiders and the Snakes recruit soldiers out of history to fight by altering past events, with the novel itself confined to a neutral recovery station suspended outside normal time. Leiber followed it with a string of shorter Change War stories, later gathered into collections such as Changewar, exploring other soldiers and other flashpoints in the same endless, mutable conflict.
series4 books2013
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Joelle Charbonneau's Testing trilogy is set generations after a war has wrecked the world's governments and resources, when a rebuilt society selects its most promising graduates for the Testing, a competition meant to find future leaders. Cia Vale, the trilogy's narrator, discovers the Testing hides far darker stakes than she was told, and the following two books follow what she does with that knowledge.
universe83 books1993
Start hereHonor Harrington · Start here
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The wedge comes up, the sidewalls burn to life, and two walls of battle close across light-minutes of empty vacuum trading missile broadsides — because in the Honorverse, war is still fought by the doctrine of the age of sail, only the ocean is the interstellar void and the ships-of-the-line are dreadnoughts. This is David Weber's future, two millennia on: a galaxy of star nations bound by treaty, trade, and old grudges, where the small, wealthy Star Kingdom of Manticore holds a wormhole junction the commerce of humanity runs through, and the expansionist People's Republic of Haven means to take it. At the center stands one officer, Honor Harrington — captain, then something far larger — and the six-limbed empathic treecat who rides her shoulder. The spine is the Honor Harrington novels, more than a dozen books that carry her from an overlooked frontier picket up through fleet command and the knife-politics of a monarchy at war. Around that spine branch parallel lines, several written with collaborators: the Saganami Island books follow a younger generation of officers in the contested Talbott Cluster; the Wages of Sin novels, with Eric Flint, chase the genetic-slave trade to its source on Mesa; Manticore Ascendant, with Timothy Zahn, reaches back centuries to the Navy's shaky founding; and the Star Kingdom books, with Jane Lindskold, tell how humans and treecats first met. Anthologies fill the seams. Weber writes competence and consequence — dense hardware, denser politics, victories that cost, and a heroine whose defining virtue is her refusal to spend lives cheaply or duck the ones she must. Begin with On Basilisk Station: one ship, one thankless posting, one impossible situation. Read the main line in publication order; the collaborating branches reward you later, once the map of Manticore is yours.
series33 books1948
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The Paratime series written by H. Beam Piper and subsequently by John F. Carr consists of several short stories, one novella, and one novel, all but one of which were originally published in Astounding Science Fiction under the editorship of John W. Campbell. The series deals with an advanced civilization that is able to travel between parallel universes with alternate histories, and uses that ability to trade for goods and services that its own, exhausted Earth cannot provide. The protagonists of the stories are the Paratime Police, the organization that protects the secret of paratime travel.
series6 books1988
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The Dragon Prince and Dragon Star trilogies comprise six connected fantasy novels written by Melanie Rawn. The Dragon Prince trilogy focuses on Prince Rohan of the Desert and his Sunrunner wife, Sioned, while the Dragon Star trilogy focuses on their son, Pol. The Dragon Prince trilogy consists of novels Dragon Prince, The Star Scroll, and Sunrunner's Fire. The books in the Dragon Star trilogy are Stronghold, The Dragon Token, and Skybowl.
series15 books2012
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Throne of Glass is a epic fantasy novel series by American author Sarah J. Maas, beginning with the entry of the same name, released on August 2, 2012. The story follows the journey of Celaena Sardothien, a teenage assassin in a corrupt kingdom with a tyrannical ruler, the King of Adarlan. As the story progresses, Celaena forms unexpected bonds and uncovers a conspiracy amidst her adventures. The series concluded with the eighth book in October 2018.