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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Virtually Me

anchored on:science fiction

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Childhood's End
                  Childhood's End

                  Arthur C. Clarke · standalone novel · 1953

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                  Childhood's End is a 1953 science fiction novel by the British author Arthur C. Clarke. The story follows a peaceful alien invasion of Earth by mysterious Overlords, whose arrival begins decades of apparent utopia under indirect alien rule, at the cost of human identity and culture.

                • Cover of Richard Forthrast
                  Richard Forthrast

                  series · 2 books · 2011

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                  Neal Stephenson's Richard 'Dodge' Forthrast novels open with Reamde, a globe-spanning thriller that starts when ransomware inside an MMORPG economy pulls Richard's extended family into a real-world hostage crisis involving hackers, jihadists and Russian mobsters. The sequel Fall; or, Dodge in Hell shifts registers entirely, following Richard's digitally preserved mind after death into an afterlife simulation built from his scanned brain. The two books share a protagonist and family but differ sharply in genre and scale.

                • Cover of Stranger in a Strange Land
                  Stranger in a Strange Land

                  Robert A. Heinlein · standalone novel · 1961

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                  Stranger in a Strange Land is a 1961 science fiction novel by the American author Robert A. Heinlein. It tells the story of Valentine Michael Smith, a human who comes to Earth in early adulthood after being born on the planet Mars and raised by Martians, and explores his interaction with and eventual transformation of Terran culture.

                • Cover of The Dream Master
                  The Dream Master

                  Roger Zelazny · standalone novel · 1966

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                  The Dream Master (1966) is a science fiction novel by American writer Roger Zelazny, based on the novella He Who Shapes. Zelazny's original title was The Ides of Octember. He Who Shapes won the 1965 Nebula Award for Best Novella.

                • Cover of We Can Build You
                  We Can Build You

                  Philip K. Dick · standalone novel · 1972

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                  We Can Build You is a 1972 science fiction novel by American writer Philip K. Dick. Written in 1962 as The First in Our Family, it remained unpublished until appearing in serial form as A. Lincoln, Simulacrum in the November 1969 and January 1970 issues of Amazing Stories magazine, re-titled by editor Ted White. The novel was issued as a mass market paperback original by DAW Books in 1972, its final title provided by publisher Donald A. Wollheim. Its first hardcover edition was published in Italy in 1976, and Vintage issued a trade paperback in 1994.

                • Cover of Library of America P. K. Dick Collection
                  Library of America P. K. Dick Collection

                  series · 9 books · 1962

                  completed

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                • Cover of I Will Fear No Evil
                  I Will Fear No Evil

                  Robert A. Heinlein · standalone novel · 1970

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                  I Will Fear No Evil is a science fiction novel by American writer Robert A. Heinlein, originally serialised in Galaxy and published in hardcover in 1970. The title is taken from Psalm 23:4.

                • Cover of The Best of All Possible Worlds Universe
                  The Best of All Possible Worlds Universe

                  series · 3 books · 2013

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                  The Best of All Possible Worlds, the opener of this loose sequence by Karen Lord, follows survivors of a destroyed alien civilization as they search other worlds for compatible communities to join, told with more interest in culture and relationships than action. The Galaxy Game and The Blue, Beautiful World continue Lord's character-driven exploration of the same universe's societies, power politics, and cross-cultural understanding, without following a single continuous plot.

                • Cover of Subjective Cosmology
                  Subjective Cosmology

                  series · 3 books · 1992

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                • Cover of The Collected Stories of Philip K. Dick
                  The Collected Stories of Philip K. Dick

                  series · 11 books · 1987

                  completed

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                  The Collected Stories of Philip K. Dick is a collection of 118 science fiction stories by American writer Philip K. Dick. It was first published by Underwood-Miller in 1987 as a five volume set. See Philip K. Dick bibliography for information about the mass market reprints.

                • Cover of Fahrenheit 451
                  Fahrenheit 451

                  series · 2 books · 1951

                  completed

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                  Fahrenheit 451 began life as "The Fireman," a novella Ray Bradbury published in 1951, which he then expanded into the full novel released in 1953 under its now-famous title. Set in a future where books are outlawed and firemen exist to burn them, it follows fireman Guy Montag as doubts about his job push him toward the very literature he's supposed to destroy. The novella and novel are one story's evolution rather than two separate books.

                • Cover of Where Late the Sweet Birds Sang
                  Where Late the Sweet Birds Sang

                  Kate Wilhelm · standalone novel · 1976

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                  Where Late the Sweet Birds Sang is a science fiction novel by American writer Kate Wilhelm, published in 1976. The novel is composed of three parts, "Where Late the Sweet Birds Sang," "Shenandoah," and "At the Still Point," and is set in a post-apocalyptic era, a concept popular among authors who took part in the New Wave Science Fiction movement in the 1960s.

                • Cover of Sprawl Trilogy
                  Sprawl Trilogy

                  series · 10 books · 1981

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                  The Sprawl Trilogy is William Gibson's foundational cyberpunk sequence: Neuromancer (1984), in which hacker Case is drawn into a high-stakes heist alongside an artificial intelligence and a damaged ex-soldier, followed by Count Zero (1986) and Mona Lisa Overdrive (1988), which widen the same near-future world of corporate power and networked cyberspace to new characters. Johnny Mnemonic, an early short story set in the same fictional milieu, predates the novels and introduces the courier Molly Millions before her role in the trilogy. Together these works established much of cyberpunk's visual and thematic vocabulary.

                • Cover of Never Let Me Go
                  Never Let Me Go

                  Kazuo Ishiguro · standalone novel · 2005

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                  Never Let Me Go is a 2005 science fiction novel by the British author Kazuo Ishiguro. It was shortlisted for the 2005 Man Booker Prize, for the 2006 Arthur C. Clarke Award and the 2005 National Book Critics Circle Award. Time magazine named it the best novel of 2005. It included the novel in its '100 Best English-language novels published since 1923—the beginning of TIME'. It also received an ALA Alex Award in 2006. A film adaptation directed by Mark Romanek was released in 2010.

                • Cover of Time Is the Simplest Thing
                  Time Is the Simplest Thing

                  Clifford D. Simak · standalone novel · 1961

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                  Time Is the Simplest Thing is a science fiction novel by American writer Clifford D. Simak, first published in 1961. The story combines paranormal abilities with themes of space and time travel. The underlying theme is intolerance of ordinary people towards those with unusual abilities.

                • Cover of Foundation Universe
                  Foundation Universe

                  universe · 123 books · 1940

                  Start hereFoundation · Start here

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                  There is a science that reads the future of quadrillions the way an astronomer reads the orbits of stars. It is called psychohistory, and its equations foresee something the ruling Galactic Empire cannot admit: the throne is rotting, and thirty thousand years of barbarism are coming. One man, Hari Seldon, cannot stop the fall. He can only shorten it — by seeding a Foundation of scholars at the rim of the galaxy, a fragile institution built to carry knowledge across the dark and cut the interregnum to a single millennium. This is a universe told in the register of history itself: the long view, the calm of deep time, empires measured in centuries and men measured against them. The spine is Asimov's original trilogy — Foundation, Foundation and Empire, Second Foundation — followed decades later by the sequels Foundation's Edge and Foundation and Earth and the prequels Prelude to Foundation and Forward the Foundation. Late in life Asimov braided this in with his other future histories: the Robot novels of detective Elijah Baley and his humaniform partner R. Daneel Olivaw (The Caves of Steel, The Naked Sun, The Robots of Dawn, Robots and Empire) and the early Galactic Empire novels (Pebble in the Sky and its kin), until one continuous chronicle ran from the first thinking robots to the Second Empire. Other hands extend it — the Second Foundation Trilogy by Gregory Benford, Greg Bear, and David Brin, and shared-world spinoffs such as Robot City — so the corpus sprawls beyond a single author's tidy shelf. What distinguishes it is that the drama is intellectual: crises resolved by insight, nerve, and dialogue rather than fleets and blades, each turn hinging on the hidden logic of the Seldon Plan. Begin where readers have always begun — with Foundation, and the original trilogy in publication order. The rest opens outward from there.

                • Cover of The Light of Other Days
                  The Light of Other Days

                  Arthur C. Clarke & Stephen Baxter · standalone novel · 2000

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                  An industrialist devises a technique to use tiny wormholes as light pipes to enable viewing of any event anywhere; and subsequently it becomes possible to use them to view any event in the past as well. The effects on society are enormous.

                • Cover of The Speed of Dark
                  The Speed of Dark

                  Elizabeth Moon · standalone novel · 2002

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                  From the Penguin Random House website In the near future, disease will be a condition of the past. Most genetic defects will be removed at birth; the remaining during infancy. Lou Arrendale, a high-functioning autistic adult, is a member of the lost generation, born at the wrong time to reap the rewards of medical science. He lives a low-key, independent life. But then he is offered a chance to try a brand-new experimental "cure" for his condition. With this treatment Lou would think and act and be just like everyone else. But if he was suddenly free of autism, would he still be himself? Would he still love the same classical music — with its complications and resolutions? Would he still see the same colors and patterns in the world—shades and hues that others cannot see? Most important, would he still love Marjory, a woman who may never be able to reciprocate his feelings? Now Lou must decide if he should submit to a surgery that might completely change the way he views the world ... and the very essence of who he is.

                • Cover of Ready Player One
                  Ready Player One

                  series · 3 books · 2011

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                  Ernest Cline's Ready Player One (2011) is set in a near-future dystopia where much of humanity escapes into the OASIS, a vast virtual-reality universe, and follows teenager Wade Watts as he chases an Easter egg hidden by the OASIS's late creator in a puzzle-based hunt worth a fortune. The 2020 sequel, Ready Player Two, picks up after Wade has gained control of the OASIS and follows him and his friends into a new quest built around a brain-computer interface the creator left behind.

                • Cover of Julia Z
                  Julia Z

                  series · 1 book · 2025

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                • Cover of Culture
                  Culture

                  series · 15 books · 1987

                  completed

                  part of The Culture

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                  The Culture series is a science fiction series written by Scottish author Iain M. Banks and released from 1987 until 2012. The stories centre on The Culture, a utopian, post-scarcity space society of humanoid aliens and advanced superintelligent artificial intelligences living in artificial habitats spread across the Milky Way galaxy. The main themes of the series are the dilemmas that an idealistic, more-advanced civilization faces in dealing with smaller, less-advanced civilizations that do not share its ideals, and whose behaviour it sometimes finds barbaric. In some of the stories, action takes place mainly in non-Culture environments, and the leading characters are often on the fringes of the Culture, sometimes acting as agents of the Culture in its plans to civilize the galaxy. Each novel is a self-contained story with new characters, although reference is occasionally made to the events of previous novels.

                • Cover of More Than Human
                  More Than Human

                  Theodore Sturgeon · standalone novel · 1953

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                  More Than Human is a 1953 science fiction fix-up novel by American writer Theodore Sturgeon. It is a revision and expansion of his 1952 novella Baby Is Three, which is bracketed by two additional parts written for the novel, "The Fabulous Idiot" and "Morality". It won the 1954 International Fantasy Award, which was also given to works in science fiction. It was additionally nominated in 2004 for a "Retro Hugo" award for the year 1954. Science fiction critic and editor David Pringle included it in his book Science Fiction: The 100 Best Novels.

                • Cover of Blade Runner Universe
                  Blade Runner Universe

                  series · 6 books · 1968

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                  Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? follows bounty hunter Rick Deckard as he tracks escaped androids through an irradiated, near-abandoned San Francisco, using the hunt to probe questions of empathy and what separates human from machine. The novel became the basis for Ridley Scott's 1982 film Blade Runner, and Marvel Comics later published an illustrated adaptation of that film. Together the two trace the story's path from prose original to screen and comic-page adaptation.

                • Cover of The Drowned World
                  The Drowned World

                  J. G. Ballard · standalone novel · 1962

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                  The Drowned World is a 1962 science fiction novel by J. G. Ballard. It first appeared in shortened form in the January 1962 issue of the UK edition of Science Fiction Adventures and was published in book form later that year by Victor Gollancz Ltd in London; an American edition followed from Berkley Medallion. Critics have grouped The Drowned World with Ballard's early science-fiction novels as part of an "ambiguous apocalypse" sequence that also includes The Drought and The Crystal World, from the period in which he was developing the ideas he described as "inner space". Set in a future in which solar radiation has melted the polar ice caps and transformed London into a flooded tropical lagoon, the novel follows biologist Robert Kerans as he becomes increasingly drawn toward the altered environment rather than toward restoring the old social order.