Series
Johnny Maxwell
Terry Pratchett & Stephen Briggs · 4 novels · 1992–1996
The Johnny Maxwell trilogy follows an ordinary British teenager who keeps ending up at the center of small-scale, largely unglamorous brushes with the fantastic: an old arcade game that turns out to house a real alien fleet, a haunted cemetery, and a WWII bomb that displaces him in time. Terry Pratchett wrote it as a departure from Discworld, aiming his humor and social observation at a contemporary setting and a young teenage cast. Only You Can Save Mankind, Johnny and the Dead, and Johnny and the Bomb make up the sequence.
Summary by Loreful, from public sources
The order the books came out.
Best read in the order they were published.
- Johnny Maxwell Plays(1 work)
- Omnibus editions(1 edition)
Map
Johnny Maxwell at the centre, 1 subseries around it, its books fanned around what holds them. Pick anything for its details, and zoom out for similar series in orbit — the reading order above lists the same books as text.
Stats
By decade
- 1990s4
Shape
Mood
Bright and intense: 100% of this series' placed works, the catalog's 44%.
this series · the catalog · one dot = one book4 of 4 works carry a tone
Edges of the map
- Johnny and the Bombdarkest · most intense
- Johnny and the Dead - the Playbrightest
- Johnny and the Deadcalmest



