Work

Myth Directions

Robert Asprin · 1982novel

More like this

Looking for a birthday present for the demon Aahz, the assassin Tanda drags apprentice magician Skeeve along on a shopping trip that spans several dimensions, landing them on Jahk, a world split into two body types and mid-celebration over a decisive win in an interdimensional sporting event called the Big Game. When Tanda decides the winners' trophy would make a fine gift and tries to lift it, the theft goes wrong fast, and Skeeve escapes only to find Tanda taken prisoner. Getting her back means going straight back into a city bracing for war. Third novel in Robert Asprin's comic Myth Adventures series.

Summary by Loreful, from public sources

Placement