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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Broken Time

anchored on:science fiction

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Ender Wiggin
                  Ender Wiggin

                  series · 14 books · 1977

                  part of Ender's Game Universe

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                  Orson Scott Card's Ender's Game (1985, expanded from his 1977 novella) follows child prodigy Andrew "Ender" Wiggin as he is recruited into a military training program built to prepare Earth's defenses for an anticipated third war against an insectoid alien species known as the Formics. The saga continues years later through Speaker for the Dead and Xenocide, following an older Ender as he confronts the moral weight of his role in that earlier conflict, and concludes the core arc in Children of the Mind, with Ender in Exile filling in the years between the first two books. Set within the wider Ender's Game universe, the series shifts from military coming-of-age story to slower, more philosophical science fiction as it progresses.

                • Cover of Double Star
                  Double Star

                  Robert A. Heinlein · standalone novel · 1956

                  similar byidentityscience fictionfar future+2 more

                  Lorenzo Smythe, the excellent yet unemployed actor, meets Dak Broadbent in a bar. Broadbent hires Lorenzo for an unspecified role, and hustles him onto a rocket ship. Broadbent turns out to be an assistant to the famous interplanetary politician and leader of the Expansionist party: John J. Bonforte. Bonforte, however, has been kidnapped by the political opposition on Mars, and due to Lorenzo's physical similarity to Bonforte, his staff wants Lorenzo to impersonate the politician for an important Martian ceremony.

                • Cover of Childe Cycle
                  Childe Cycle

                  series · 19 books · 1957

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                  The Childe Cycle is an unfinished series of science fiction novels by American writer Gordon R. Dickson. The name Childe Cycle is an allusion to "Childe Roland to the Dark Tower Came", a poem by Robert Browning, which provided inspiration for elements in the work. The series is sometimes referred to as the Dorsai series, after the Dorsai people who are central to it. The related short stories and novellas all center on the Dorsai, primarily members of the Graeme and Morgan families.

                • Cover of Culture
                  Culture

                  series · 15 books · 1987

                  completed

                  part of The Culture

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                  The Culture series is a science fiction series written by Scottish author Iain M. Banks and released from 1987 until 2012. The stories centre on The Culture, a utopian, post-scarcity space society of humanoid aliens and advanced superintelligent artificial intelligences living in artificial habitats spread across the Milky Way galaxy. The main themes of the series are the dilemmas that an idealistic, more-advanced civilization faces in dealing with smaller, less-advanced civilizations that do not share its ideals, and whose behaviour it sometimes finds barbaric. In some of the stories, action takes place mainly in non-Culture environments, and the leading characters are often on the fringes of the Culture, sometimes acting as agents of the Culture in its plans to civilize the galaxy. Each novel is a self-contained story with new characters, although reference is occasionally made to the events of previous novels.

                • Cover of Alliance-Union Universe
                  Alliance-Union Universe

                  universe · 173 books · 1976

                  Start hereCompany Wars · The central sequence

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                  The dark between the stars belongs to no one, and everyone who lives out here knows it: the merchanter Families hauling cargo between stations that cannot feed themselves, the Earth Company clutching at colonies it can no longer supply, the Union breeding its cloned azi to settle worlds faster than birth allows. C. J. Cherryh's Alliance-Union is a future history of humankind's spread across the third and fourth millennia, told from inside the pressure — no clean empires, only stations, ships, treaties, and the people caught in the machinery of who holds the jump-points. The sequence runs from the first laborious pre-FTL stations through the Company Wars, the independence struggle that breaks over Pell in Downbelow Station (Hugo, 1981), to the genetics and cold politics of Union's homeworld in Cyteen (Hugo, 1988) and its sequel Regenesis. Around that spine cluster the merchanter novels of trader Families, the Faded Sun trilogy of human envoys among the martial alien Mri, and the Chanur books, narrated from the hierarchical, whiskered viewpoint of the hani. On the isolated world of Merovin, the Merovingen Nights anthologies open the setting to other hands — Mercedes Lackey, Janet and Chris Morris, Nancy Asire — a shared world braided into the whole. What sets it apart is intimacy at scale. Cherryh drops you without a map into a single skull and lets you assemble the politics from what that person fears and bargains for; the aliens are genuinely alien, loyalty is always provisional, and the real antagonist is usually logistics. Most books stand alone, in her words, "like real history." The surest way in is Downbelow Station — the war seen from one besieged station — then Cyteen, for the mind that shaped the other side.

                • Cover of Library of America P. K. Dick Collection
                  Library of America P. K. Dick Collection

                  series · 9 books · 1962

                  completed

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                • Cover of Babel-17
                  Babel-17

                  Samuel R. Delany · standalone novel · 1966

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                  Babel-17 is a 1966 science fiction novel by American writer Samuel R. Delany. Published by Ace Books in May 1966, it follows Rydra Wong, a poet and linguist recruited during an interstellar war to decipher a language connected to enemy sabotage. Her investigation reveals a language that shapes thought and can make its speakers unwitting saboteurs. Through Rydra's effort to understand and revise it, the novel explores communication, perception, identity, and translation.

                • Cover of Vorkosigan
                  Vorkosigan

                  universe · 27 books · 1986

                  Start hereShards of Honor · Chronological start

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                  On Barrayar they will tell you that a man is measured by his forebears and the straightness of his spine — which is a difficulty for Miles Vorkosigan, born brittle-boned and half-height into the highest military caste of a planet that not long ago left such infants on the hillside to die. Beyond his backwater lies the wormhole nexus: a scatter of human worlds strung along unstable jump-routes, where a blood-and-honor warrior aristocracy, a coolly egalitarian utopia, and a hundred lesser polities trade, spy, and go to war. Miles cannot pass the physicals. So he builds himself a fleet, a false name, and a career out of sheer talky brilliance and a constitutional refusal to sit still. Lois McMaster Bujold has spent decades on this future, and it reads as one long life more than a franchise. It opens a generation early with Miles's mother, Cordelia — a level-headed survey captain from Beta Colony who marries into Barrayaran politics — before handing the saga to Miles himself, from teenage con-artist admiral to Imperial troubleshooter, and eventually to the next generation. Around that spine stand companion novels set elsewhere in the nexus: Falling Free, among the engineered zero-gee "quaddies"; Ethan of Athos; and the later books. Many volumes are gathered into omnibuses; several have taken Hugo Awards. The pleasure is voice and heart more than hardware — comedies of intrigue that turn, without warning, into hard questions about disability, ambition, biology as destiny, and what honor costs the people who keep it. Newcomers have two clean doors: Shards of Honor (paired with Barrayar as Cordelia's Honor) for the chronological start, or The Warrior's Apprentice to meet Miles at full velocity.

                • Cover of Foundation Universe
                  Foundation Universe

                  universe · 123 books · 1940

                  Start hereFoundation · Start here

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                  There is a science that reads the future of quadrillions the way an astronomer reads the orbits of stars. It is called psychohistory, and its equations foresee something the ruling Galactic Empire cannot admit: the throne is rotting, and thirty thousand years of barbarism are coming. One man, Hari Seldon, cannot stop the fall. He can only shorten it — by seeding a Foundation of scholars at the rim of the galaxy, a fragile institution built to carry knowledge across the dark and cut the interregnum to a single millennium. This is a universe told in the register of history itself: the long view, the calm of deep time, empires measured in centuries and men measured against them. The spine is Asimov's original trilogy — Foundation, Foundation and Empire, Second Foundation — followed decades later by the sequels Foundation's Edge and Foundation and Earth and the prequels Prelude to Foundation and Forward the Foundation. Late in life Asimov braided this in with his other future histories: the Robot novels of detective Elijah Baley and his humaniform partner R. Daneel Olivaw (The Caves of Steel, The Naked Sun, The Robots of Dawn, Robots and Empire) and the early Galactic Empire novels (Pebble in the Sky and its kin), until one continuous chronicle ran from the first thinking robots to the Second Empire. Other hands extend it — the Second Foundation Trilogy by Gregory Benford, Greg Bear, and David Brin, and shared-world spinoffs such as Robot City — so the corpus sprawls beyond a single author's tidy shelf. What distinguishes it is that the drama is intellectual: crises resolved by insight, nerve, and dialogue rather than fleets and blades, each turn hinging on the hidden logic of the Seldon Plan. Begin where readers have always begun — with Foundation, and the original trilogy in publication order. The rest opens outward from there.

                • Cover of Lunar Chronicles
                  Lunar Chronicles

                  series · 15 books · 2011

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                  The Lunar Chronicles is a series of four young adult science fiction novels, a novella, and a short story collection written by American author Marissa Meyer and published by Feiwel & Friends. Each book entails a science fictional twist on a classic fairy tale, including "Cinderella", "Little Red Riding Hood", "Rapunzel", and "Snow White". Set in a futuristic world inhabited by various species and creatures, tensions are rising between Earth and its former colony Luna, while both attempt to manage an ongoing pandemic.

                • Cover of Old Man's War
                  Old Man's War

                  series · 16 books · 2005

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                  The Old Man's War series is a series of science fiction novels by John Scalzi. The first book in the series, Old Man's War, was first published in 2005 by Tor Books, and was nominated for the Hugo Award for Best Novel in 2006. In 2026 it was a finalist for the Hugo Award for Best Series.

                • Cover of Pip & Flinx
                  Pip & Flinx

                  series · 18 books · 1972

                  part of Humanx Commonwealth

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                  The Pip & Flinx novels follow Flinx, a young man with an unusual, mysterious origin, and his ever-present animal companion Pip, across Alan Dean Foster's Humanx Commonwealth setting. Beginning with The Tar-Aiym Krang (1972) — chronologically the second entry, since Foster later filled in Flinx's earlier life — the series grew to fifteen novels published between 1972 and 2017, mixing planetary adventure with a slowly unfolding personal mystery.

                • Cover of Confederación
                  Confederación

                  series · 15 books · 1971

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                • Cover of Imperial Radch
                  Imperial Radch

                  series · 7 books · 2012

                  part of Radchaai Universe

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                  Ann Leckie's Imperial Radch trilogy (Ancillary Justice, Ancillary Sword, Ancillary Mercy, 2013-2015) follows Breq, the sole surviving fragment of an AI that once inhabited both a troop-transport starship and dozens of soldier bodies, now alone and hunting for revenge inside the vast, expansionist Radch empire. Breq's quest widens across the trilogy into a conflict with the empire's own fractured ruler, and the books use her alien difficulty perceiving gender to unsettle the space-opera conventions around her.

                • QL
                  Quantum Logic

                  series · 7 books · 1990

                  completed

                  similar bytensescience fiction

                • Cover of Aton/Piers Anthony's Worlds of Chthon
                  Aton/Piers Anthony's Worlds of Chthon

                  series · 4 books · 1967

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                  Piers Anthony's Chthon (1967) follows Aton Five, imprisoned in a sentient underground mineral world after his obsession with a beautiful, dangerous woman leads him to attempted murder; escaping, he pursues the truth about her and about his own mixed human and alien nature across the galaxy. Its sequel Phthor continues Aton's story and the mythology of the living prison-planet Chthon.

                • Cover of Eight Worlds
                  Eight Worlds

                  series · 24 books · 1974

                  completed

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                  The Eight Worlds is the fictional setting of a series of science fiction novels and short stories by John Varley, in which the Solar System has been colonized by human refugees fleeing an alien invasion of the Earth. Earth and Jupiter are off-limits to humanity, but Earth's Moon and the other worlds and moons of the Solar System have all become heavily populated. There are also minor colonies set in the Oort cloud at the edge of the Solar System. Faster than light travel is not possible, though it is mentioned that test-flights will begin soon at the end of The Golden Globe, and the species has not as yet managed to extend itself to other stars.

                • Cover of Hainish
                  Hainish

                  series · 33 books · 1964

                  completed

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                  The Hainish Cycle consists of a number of science fiction novels and stories by Ursula K. Le Guin. The cycle is set in a future history that features civilizations of human beings on planets orbiting a number of nearby stars, including Terra ("Earth"); these humans are contacting each other for the first time and establishing diplomatic relations, as well as setting up a confederacy under the guidance of the oldest of the human worlds, the peaceful planet Hain. In this history, human beings did not evolve on Earth, but they were instead the result of interstellar colonies planted by Hain in the distant past, after which interstellar travel ceased for an extended period. Some of the human races have new genetic traits, a result of ancient Hainish experiments in genetic engineering; this includes people who can dream while awake, and a world of hermaphroditic people who only enter active sexuality once per month, not knowing which sex will manifest in them. In keeping with Le Guin's narrative approach, she uses varied social and environmental settings to explore the anthropological and sociological outcomes of human evolution in those environments. The author often discounted the characterization of a so-called "Hainish Cycle".

                • Cover of Takeshi Kovacs
                  Takeshi Kovacs

                  series · 3 books · 2002

                  similar byidentitytensescience fictionfar future

                  Takeshi Kovacs is a former elite soldier turned freelance troubleshooter in a future where human consciousness can be digitized and transferred between bodies, or sleeves, making death an inconvenience for those who can afford new ones. Richard Morgan's trilogy - Altered Carbon, Broken Angels, Woken Furies - moves Kovacs through noir-inflected mysteries on different worlds, using the resleeving premise to interrogate class, violence, and what, if anything, survives a person's original body. It became the basis for a Netflix series.

                • Cover of Jean le Flambeur
                  Jean le Flambeur

                  series · 3 books · 2010

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                  Jean le Flambeur is a master thief broken out of a virtual prison to pull off one more impossible heist, in a solar system reshaped by uploaded minds, post-human factions, and economies built on memory and privacy themselves. Hannu Rajaniemi's trilogy - The Quantum Thief, The Fractal Prince, The Causal Angel - is dense, idea-heavy hard SF that trusts readers to piece its future together from context rather than exposition.

                • Cover of The Snow Queen Cycle
                  The Snow Queen Cycle

                  series · 4 books · 1980

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                  Joan D. Vinge's Snow Queen cycle is set on Tiamat, a planet that cycles between two long eras -- Winter and Summer -- each ruled by a different society and a different queen, loosely reworking Hans Christian Andersen's fairy tale as space opera. The Hugo Award-winning first novel follows a Summer clanswoman entangled with the reigning Winter queen; the sequels continue and revisit the story across the cycle's turning points.

                • Cover of Imperial Galaxy
                  Imperial Galaxy

                  series · 2 books · 2012

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                  Prince Khemri has spent his life as one of ten thousand princes bred and trained by a sprawling galactic empire, expecting eventual rule -- until he learns just how disposable princes actually are, and how routinely they're assassinated by their own siblings. Garth Nix's A Confusion of Princes follows Khemri through the empire's ruthless military, its secret intelligence service, and a deadly, decades-long competition to determine who might one day take the throne. It's a single, self-contained space opera rather than an ongoing series.

                • Cover of Blindsight / Firefall
                  Blindsight / Firefall

                  series · 3 books · 2006

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                  Blindsight sends a crew of radically modified posthumans (including a resurrected, genetically restored vampire) out to the Oort cloud after humanity detects an alien signal, only to make contact with something intelligent, wildly capable, and possibly not conscious at all — a first-contact story built around the question of whether self-awareness is actually useful. Peter Watts's Echopraxia is a same-timeframe "sidequel" rather than a direct sequel, following different characters through the fallout of the same first-contact event.

                • Cover of Beyond This Horizon
                  Beyond This Horizon

                  Robert A. Heinlein · standalone novel · 1948

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                  From the front flap of a 2001 Baen reprint: "Utopia has been achieved. For centuries, disease, hunger, poverty, and war have been things found only in the history tapes. And applied genetics has given men and women the bodies of athletes and a lifespan of over a century. They should all have been very happy... But Hamilton Felix is bored. And he is the culmination of a star line, each of his last thirty ancestors chosen for superior genes. Hamilton is, as far as genetics can produce one, the ultimate man. And this ultimate man can see no reason why the human race should survive, and has no intention of continuing the pointless comedy. However, Hamilton's life is about to become less boring. A secret cabal of revolutionaries who find utopia not just boring, but desperately in need of leaders who know just What Needs to be Done, are planning to revolt and put themselves in charge. Knowing of Hamilton's disenchantment with the modern world, they have recruited him to join their Glorious Revolution. Big mistake! The revolutionaries are about to find out that recruiting a superman was definitely not a good idea..."