Loreful
HomeDiscover
Search series, authors…⌘K
Loreful

Reading orders for SF/F series and shared universes — with your place kept in every one.

Explore

UniversesSeriesWorksAuthorsAtlas

Help

FAQAboutSite map

Account & legal

Sign inCreate accountPrivacyTerms

Data

Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Conquist

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories about rising against rulers — uprisings, resistance movements, and revolutions and their aftermaths.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of H. G. Wells' War of the Worlds
                  H. G. Wells' War of the Worlds

                  universe · 65 books · 1898

                  Start hereThe War of the Worlds · Start here

                  similar byscience fiction+1 more

                  No one would have believed, in the closing years of the nineteenth century, that human affairs were being watched keenly and closely from the timeless worlds of space. And then the cylinders fell. H. G. Wells' War of the Worlds opens in the quiet of the Surrey commons, where a falling star proves to be the first Martian craft — and from the pit rise the towering tripods, the Heat-Ray, the choking Black Smoke and the creeping red weed, wielded by minds that regard mankind much as we regard the creatures we boil for supper. This is invasion rendered as natural disaster: cold, methodical, and vast beyond argument. Wells' 1898 novel is the seed; everything else grows from that Martian soil. The catalogue gathers direct sequels and continuations alongside a wide field of other hands. In War of the Worlds: Global Dispatches the invasion is retold across the whole planet through the eyes of Twain, Verne, Tolstoy, Lowell and Kipling; in the Manly Wade and Wade Wellman crossover, Sherlock Holmes, Watson and Professor Challenger take the field against the machines; and Scott Washburn's Great Martian War stretches the fighting into a decades-long alternate history of steam, artillery and grinding attrition. It is a loose shared world — no single decreed sequence, many voices answering one calamity. What sets this world apart is its refusal of heroics: the invaders fall not to generals but to the smallest things of Earth, humbling and indifferent. Begin, always, with Wells' original novel — it is short, and it is the ground every later book stands upon. From there follow your appetite: Global Dispatches for the panorama, the Holmes campaign for adventure, Washburn for the long war.

                • Cover of Dune
                  Dune

                  series · 20 books · 1963

                  part of Dune Universe

                  similar byscience fiction+1 more

                  Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.

                • Cover of Dune Universe
                  Dune Universe

                  universe · 78 books · 1963

                  Start hereDune · Start here

                  similar byscience fiction+1 more

                  Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.

                • Cover of Gunnar Heim
                  Gunnar Heim

                  series · 5 books · 1965

                  completed

                  similar byscience fiction+3 more

                • Cover of The Change / The Event
                  The Change / The Event

                  series · 41 books · 1998

                  similar byscience fictionadventurous+2 more

                  The Change: Tales of Downfall and Rebirth is a shared-world anthology of stories set in the years right after a mysterious global event instantly disables gunpowder, electricity, and combustion engines, the founding premise of S. M. Stirling's Emberverse. Sixteen different authors, coordinated by Stirling, each contribute stories set in various corners of the suddenly de-industrialized world as survivors scramble to rebuild. It's a companion volume to the Change/Emberverse novels rather than a novel itself.

                • Cover of Falkenberg's Legion
                  Falkenberg's Legion

                  series · 11 books · 1971

                  part of CoDominium

                  similar byscience fiction+2 more

                  Falkenberg's Legion collects Jerry Pournelle's military science-fiction novels — later joined by co-author S. M. Stirling — following mercenary commander Falkenberg across Pournelle's CoDominium future history. The books, including Falkenberg's Legion, Prince of Mercenaries, Go Tell the Spartans, and Prince of Sparta, were themselves later combined into the omnibus The Prince.

                • Cover of Terro-Human Future History
                  Terro-Human Future History

                  universe · 48 books · 1952

                  Start hereFuzzy Sequence · Start here

                  similar byscience fiction+1 more

                  History does not repeat, Piper's chroniclers are fond of saying — it rhymes, and it rhymes in iron. Reckon the years from the first atomic pile, 1942, Year One of the Atomic Era, and follow the ledger forward some six thousand years: out of a nuclear war that nearly ended everything, up through the Terran Federation and its reach into the stars, down again through collapse and a long neobarbaric dark, and back up into the enlightened empires that rise from the ruins. It is one continuous future history — not a plot but a chronicle, worlds and centuries sharing a single unbroken timeline. H. Beam Piper assembled it in pieces through the 1950s and 60s, novels and novellas bound by chronology rather than by recurring heroes. The anchors are Little Fuzzy, a courtroom argument over whether a small golden native of Zarathustra is a person; Space Viking, raid and revenge amid the wreckage of the interregnum; and the Federation-era Four-Day Planet, The Cosmic Computer, and Uller Uprising. The eras sort cleanly — Federation, the System States War, the Space Vikings of the long dark, the Empire. After Piper's death in 1964 other hands took up the ledger: John F. Carr, who arranged the short fiction into the chronological Federation and Empire collections and carried on the Tanith and Space Viking line, plus Wolfgang Diehr's Fuzzy sequels and Dietmar Arthur Wehr's additions. The register is sober and engineer-eyed — competent men solving hard problems, empires ruled by benign despots, the cool conviction that civilizations rise and fall to the same recurring script. It ranges from the sunlit warmth of the Fuzzy books to the cold steel of a Viking raid. Newcomers start with Little Fuzzy, the warmest and most self-contained, or with Space Viking.

                • Cover of Culture
                  Culture

                  series · 15 books · 1987

                  completed

                  part of The Culture

                  similar byscience fiction+2 more

                  The Culture series is a science fiction series written by Scottish author Iain M. Banks and released from 1987 until 2012. The stories centre on The Culture, a utopian, post-scarcity space society of humanoid aliens and advanced superintelligent artificial intelligences living in artificial habitats spread across the Milky Way galaxy. The main themes of the series are the dilemmas that an idealistic, more-advanced civilization faces in dealing with smaller, less-advanced civilizations that do not share its ideals, and whose behaviour it sometimes finds barbaric. In some of the stories, action takes place mainly in non-Culture environments, and the leading characters are often on the fringes of the Culture, sometimes acting as agents of the Culture in its plans to civilize the galaxy. Each novel is a self-contained story with new characters, although reference is occasionally made to the events of previous novels.

                • Cover of Fifth Imperium
                  Fifth Imperium

                  series · 3 books · 1991

                  similar byscience fictiontensewaradventurous

                  David Weber's Fifth Imperium series opens with the discovery that Earth's Moon is in fact a disguised alien starship, the Dahak, that has orbited undetected for tens of thousands of years - a relic of the fallen Fourth Imperium, a multi-star civilization destroyed while defending against the genocidal Achuultani. Mutineers' Moon follows humanity's first contact with Dahak and the mutineers still aboard it; The Armageddon Inheritance and Heirs of Empire escalate from that discovery into interstellar war and dynastic politics as humanity inherits the old empire's legacy and its enemies. The three novels were later collected as the omnibus Empire from the Ashes.

                • WU
                  Worldwar Universe

                  series · 8 books · 1994

                  similar byscience fictiontensewar+1 more

                • Cover of Moties
                  Moties

                  series · 4 books · 1974

                  part of CoDominium

                  similar byscience fiction+3 more

                  Larry Niven and Jerry Pournelle's The Mote in God's Eye (1974) depicts humanity's first contact with an alien species, the Moties, set within the far-future interstellar setting of Pournelle's codominium future history. The Gripping Hand continues that first-contact crisis years later, and Outies, written by J. R. Pournelle, carries the story forward into a new generation. Together the three books trace an escalating encounter between human and Motie civilizations within the codominium universe.

                • Cover of Eden (Harry Harrison)
                  Eden (Harry Harrison)

                  series · 5 books · 1984

                  completed

                  similar byscience fictionwar+3 more

                  Harry Harrison's Eden trilogy imagines an Earth where the dinosaurs never died out, evolving instead into the Yilane, a technologically advanced reptilian civilization that shares the planet uneasily with early humans. West of Eden (1984) introduces the clash between the two species; Winter in Eden and Return to Eden carry it forward as a shifting climate forces both sides to adapt or die. It's an alternate-evolution saga more than a conventional dinosaur adventure.

                • Cover of Jaran
                  Jaran

                  series · 6 books · 1992

                  similar byscience fictioncolonialism+2 more

                • Cover of The Chronicles of the Invaders
                  The Chronicles of the Invaders

                  series · 3 books · 2013

                  similar byscience fictiontense+3 more

                • T
                  Thistledown

                  series · 5 books · 1978

                  completed

                  similar byscience fiction+1 more

                • HC
                  Heaven Chronicles / Zones of Thought

                  series · 8 books · 1976

                  similar byscience fiction+1 more

                • Cover of Teixcalaan
                  Teixcalaan

                  series · 2 books · 2019

                  similar byscience fictiontense+1 more

                  Arkady Martine's space opera duology follows Mahit Dzmare, ambassador from the small, independent Lsel Station, as she arrives in the vast Teixcalaanli Empire to investigate her predecessor's death and finds herself caught up in the empire's own succession crisis. A Memory Called Empire and A Desolation Called Peace pair court intrigue with Mahit's conflicted, outsider fascination with an empire she can't help admiring.

                • Cover of Alliance-Union Universe
                  Alliance-Union Universe

                  universe · 173 books · 1976

                  Start hereCompany Wars · The central sequence

                  similar byscience fiction+2 more

                  The dark between the stars belongs to no one, and everyone who lives out here knows it: the merchanter Families hauling cargo between stations that cannot feed themselves, the Earth Company clutching at colonies it can no longer supply, the Union breeding its cloned azi to settle worlds faster than birth allows. C. J. Cherryh's Alliance-Union is a future history of humankind's spread across the third and fourth millennia, told from inside the pressure — no clean empires, only stations, ships, treaties, and the people caught in the machinery of who holds the jump-points. The sequence runs from the first laborious pre-FTL stations through the Company Wars, the independence struggle that breaks over Pell in Downbelow Station (Hugo, 1981), to the genetics and cold politics of Union's homeworld in Cyteen (Hugo, 1988) and its sequel Regenesis. Around that spine cluster the merchanter novels of trader Families, the Faded Sun trilogy of human envoys among the martial alien Mri, and the Chanur books, narrated from the hierarchical, whiskered viewpoint of the hani. On the isolated world of Merovin, the Merovingen Nights anthologies open the setting to other hands — Mercedes Lackey, Janet and Chris Morris, Nancy Asire — a shared world braided into the whole. What sets it apart is intimacy at scale. Cherryh drops you without a map into a single skull and lets you assemble the politics from what that person fears and bargains for; the aliens are genuinely alien, loyalty is always provisional, and the real antagonist is usually logistics. Most books stand alone, in her words, "like real history." The surest way in is Downbelow Station — the war seen from one besieged station — then Cyteen, for the mind that shaped the other side.

                • Cover of Hell's Gate / Multiverse
                  Hell's Gate / Multiverse

                  series · 3 books · 2006

                  similar by+2 more

                • Cover of Lokaran / The Stars
                  Lokaran / The Stars

                  series · 2 books · 2000

                  similar byscience fictiontensewarcolonialism+1 more

                • Cover of Old Man's War
                  Old Man's War

                  series · 16 books · 2005

                  similar byscience fictionwaradventurous+1 more

                  The Old Man's War series is a series of science fiction novels by John Scalzi. The first book in the series, Old Man's War, was first published in 2005 by Tor Books, and was nominated for the Hugo Award for Best Novel in 2006. In 2026 it was a finalist for the Hugo Award for Best Series.

                • Cover of Azean Empire
                  Azean Empire

                  series · 2 books · 1987

                  similar byscience fictiontensewar

                  C. S. Friedman's Azean Empire novels are set in a distant-future conflict between two competing human societies, the Azeans and the Braxins, contesting interstellar dominance. In Conquest Born, her debut, works as space opera and military SF with an anthropological bent, using the two societies' opposed cultures and reproductive philosophies as the real engine of the conflict rather than just the battles themselves. The Wilding continues the same interstellar rivalry.

                • Cover of Black Star Rising
                  Black Star Rising

                  Frederik Pohl · standalone novel · 1985

                  similar byscience fictiontensecolonialism+1 more

                  Black Star Rising, published in 1986, is a dystopian science fiction novel by American author Frederik Pohl. It is about a post-nuclear war future in which a conquered United States becomes a Chinese farming colony. The main character is an American who the Chinese send to meet a race of warlike aliens who come to Earth.

                • Cover of Company Wars
                  Company Wars

                  series · 7 books · 1981

                  part of Alliance-Union Universe

                  similar byscience fictiontense

                  Company Wars gathers the novels C. J. Cherryh set during the breakaway conflict between Earth's colonial Company and the newly independent Union, within her wider Alliance-Union future history. Anchored by the Hugo Award-winning Downbelow Station, the books follow different ships, stations, and crews caught on either side, from merchanter traders to military spacers, rather than a single continuing cast. Read in any order, they build up a picture of the political and economic pressure that reshapes Cherryh's larger Alliance-Union universe.