Loreful
HomeDiscover
Search series, authors…⌘K
Loreful

Reading orders for SF/F series and shared universes — with your place kept in every one.

Explore

UniversesSeriesWorksAuthorsAtlas

Help

FAQAboutSite map

Account & legal

Sign inCreate accountPrivacyTerms

Data

Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Fang

anchored on:science fantasygenetic engineeringour worldcontemporaryadventurousyoung adult+5 more

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Maximum Ride
                  Maximum Ride

                  series · 12 books · 2005

                  similar byadventurousscience fantasygenetic engineeringyoung adultour worldfound familysurvival+4 more

                  Maximum Ride is a series of young adult science fantasy novels by American author James Patterson. The series centers on the adventures of Maximum "Max" Ride and her family, called the Flock, who are winged human-avian hybrids created at a lab called The School. The series was inspired by Patterson's earlier novels When the Wind Blows and The Lake House, which were intended for older readers.

                • Cover of Watchers
                  Watchers

                  Dean R. Koontz · standalone novel · 1987

                  similar bycontemporaryadventurousadventuretensegenetic engineeringsurvivalnorth america

                  This probably qualifies as a science-based adventure rather than a science fiction novel. The premise, and only speculative fiction element, is that a U.S. government funded laboratory creates a golden retriever that's as intelligent as a human for use in intelligence gathering and also creates a monkey hybrid that's intended for a military police dog role and as a killing machine on battlefields. The animals escape and the story plays out as a straight adventure novel with a good chunk of romance thrown in.

                • Cover of Watership Down
                  Watership Down

                  series · 21 books · 1972

                  completed

                  similar byadventurouscontemporarysurvivalfound familyour world+1 more

                  Watership Down is Richard Adams's 1972 novel following a group of rabbits who flee the destruction of their warren and cross the English countryside of Hampshire in search of a new home, developing over the journey a full rabbit culture of language, proverbs, and mythology. Adams returned to the same world in 1996 with Tales from Watership Down, a collection of nineteen short stories mixing rabbit folklore with further adventures of characters from the novel.

                • Cover of Footfall
                  Footfall

                  Larry Niven & Jerry Pournelle · standalone novel · 1985

                  similar bycontemporarytenseour worldsurvivalnorth america+1 more

                  When aliens travel to Earth from Alpha Centauri, differences between alien and human psychology result in an unprovoked invasion, and the resulting resistance results in the aliens' use of a devastating weapon.

                • Cover of Kalahari
                  Kalahari

                  Jessica Khoury · standalone novel · 2015

                  similar bycontemporaryadventurousadventuretensegenetic engineeringsurvivalyoung adult

                  Sarah and her father have lived in the Kalahari as researchers for years, and have created a home there. Ever since Sarah's mother had died, her part in the family has grown. In need of money for research, Sarah and her father agree to take 5 chosen students to take on a week trip in the Kalahari Desert. Poachers invade the area, chasing after a lion that seems to be the colour of finest mercury, a virus created called metallcium, the living metal. This animal hasn't been seen before and makes everyone question. Sarah's father heads out for a little bit to stop the hunters, but doesn't return. The colour of that lion though makes Sarah question everything she has ever known.

                • Cover of Alfred Kropp
                  Alfred Kropp

                  series · 3 books · 2005

                  similar bycontemporaryadventurousour worldyoung adultcoming of age+3 more

                  Rick Yancey's Alfred Kropp trilogy follows the teenage title character through three young-adult fantasy-adventure novels. The debut, The Extraordinary Adventures of Alfred Kropp, was a Publishers Weekly Best Children's Book and a Carnegie Medal finalist, and the story continues in The Seal of Solomon and The Thirteenth Skull.

                • Cover of Airman
                  Airman

                  Eoin Colfer · standalone novel · 2008

                  similar byadventurousadventuretenseour worldsurvivalcoming of age

                  Airman, by Eoin Colfer, is a best-selling historical adventure novel set in the 19th century. It was released in the UK, Ireland and US in January 2008. The novel was shortlisted for the 2009 Carnegie Medal.

                • Cover of Soulworm
                  Soulworm

                  Edward Willett · standalone novel · 1997

                  similar bycontemporaryscience fantasyadventuroustenseyoung adultour worldnorth americacoming of age+1 more

                  Soulworm, a 67,000-word young adult fantasy, is the story of Liothel, a young, self-doubting Acolyte of the Warders. The Warders are specially gifted women who, a universe parallel to ours, combat the soulworms, creatures that infect people's minds and spur them to hatred and violence, on which the soulworms feed. Soulworm is also the story of Maribeth Gayle, a 16-year-old in Wind River, Saskatchewan, who has been unconscious for two months following a car accident which killed the boyfriend of Maribeth's best friend, Christine. When a soulworm infiltrates the Warders' fortress and flees through a hidden gate into this world, the Warders attempt to send the mind of one of their strongest Warders in pursuit. But the attempt goes awry, and Liothel's mind is sent instead -- into the "empty vessel" of Maribeth's body. The transfer brings Maribeth awake, unaware of Liothel hidden inside her. But the soulworm, which has possessed Christine, knows the truth, and will stop at nothing to kill Maribeth, thereby also removing Liothel, the only obstacle to its goal of spreading its offspring, and destruction, across the Earth.

                • Cover of Jumper
                  Jumper

                  series · 6 books · 1992

                  similar bycontemporaryadventuroustense+5 more

                  Jumper follows David Rice, a teenager who discovers he can teleport anywhere he's been and uses the power to escape an abusive home, only to find that ability alone doesn't solve the harder problems of finding his absent mother, building an honest relationship, or staying off the radar of people who'd exploit him. Steven Gould's series continues across Reflex, Impulse, and Exo, later following his and his wife's daughter as a second-generation jumper. A 2008 film loosely adapted the first novel.

                • Cover of When the Wind Blows
                  When the Wind Blows

                  series · 2 books · 1998

                  similar bycontemporarygenetic engineeringtensesurvivalnorth america+2 more

                • Cover of Dirk Pitt
                  Dirk Pitt

                  series · 12 books · 1973

                  completed

                  similar byadventurouscontemporaryadventuretenseour world

                  Clive Cussler's Dirk Pitt novels follow the title character, a two-fisted marine engineer and de facto field agent for the fictional National Underwater and Marine Agency, through globe-spanning adventures mixing undersea salvage, historical mystery, and international conspiracy. The run collected here spans The Mediterranean Caper (1973) through Valhalla Rising (2001), the earlier stretch of a series Cussler continued for decades with later co-authors.

                • Cover of Micro
                  Micro

                  Michael Crichton & Richard Preston · standalone novel · 2011

                  similar bycontemporarytenseour worldgenetic engineeringsurvival+1 more

                  Micro is a techno-thriller novel by Michael Crichton, the seventeenth under his own name and second to be published after his death, published in 2011. Upon his death in 2008, an untitled, unfinished manuscript was found on his computer, which would become Micro. Publisher HarperCollins chose science writer Richard Preston to complete the novel from Crichton's remaining notes and research, and it was finally published in 2011. Micro followed the historical thriller Pirate Latitudes, which was also found on his computer and published posthumously in 2009.

                • Cover of The Coldest Girl in Coldtown
                  The Coldest Girl in Coldtown

                  series · 2 books · 2009

                  similar bycontemporarytenseour worldsurvivalyoung adultnorth americacoming of age

                • Cover of James and the Giant Peach
                  James and the Giant Peach

                  Roald Dahl · standalone novel · 1961

                  similar bycontemporaryadventurousour worldfound familycoming of age+1 more

                  James and the Giant Peach is a children's novel written in 1961 by British author Roald Dahl. The first edition, published by Alfred Knopf, featured illustrations by Nancy Ekholm Burkert. There have been re-illustrated versions of it over the years, drawn by Michael Simeon, Emma Chichester Clark, Lane Smith and Quentin Blake. It was adapted into a film of the same name in 1996 which was directed by Henry Selick, and a musical in 2010.

                • Cover of Have Space Suit - Will Travel
                  Have Space Suit - Will Travel

                  Robert A. Heinlein · standalone novel · 1958

                  similar byadventuroustensesurvivalyoung adultnorth america+1 more

                  From the back cover of the Del Rey 9th printing: "Skyjacked - Everything happened at once. One minute Kip Russell was walking about in his own backyard, testing out an old space suit and dreaming about going to the moon - and the next he was out cold and the captive of an insidious space pirate. The whole thing seemed like a very bad dream until he discovered he wasn't the only prisoner on board. Then the reality of the situation became inescapable. He - along with the daughter of a world-renowned scientist and a beautiful creature from an alien planet - had been skyjacked by a monstrous extraterrestrial and they were on their way to the Moon... a journey toward a fate worse than death!"

                • Cover of Living
                  Living

                  series · 2 books · 2013

                  similar bycontemporaryadventuretenseadventuroussurvivalyoung adult+2 more

                • Cover of The Joshua Files
                  The Joshua Files

                  series · 6 books · 2008

                  similar bycontemporaryadventuroustenseadventureyoung adult+1 more

                  The Joshua Files is a thriller book series aimed at pre-teens/teenagers written by British author M. G. Harris. The mythology of the series includes a fictional prophecy of the ancient Maya of a catastrophic event that will occur in December 2012.

                • Cover of Atlantis (Thomas Greanias)
                  Atlantis (Thomas Greanias)

                  series · 3 books · 2005

                  similar bycontemporaryadventurousadventureour worldtense+1 more

                  Archaeologist Conrad Yeats teams up with Vatican linguist Serena Serghetti to chase the truth behind Atlantis and the origins of the human race in Raising Atlantis, a globe-trotting thriller that Thomas Greanias followed with The Atlantis Prophecy and The Atlantis Revelation. Greanias originally planned a longer series; this trilogy stands as the completed core of a larger Atlantis mythology he later expanded through prequels and spin-offs.

                • Cover of InterWorld
                  InterWorld

                  series · 3 books · 2007

                  similar bycontemporaryscience fantasyadventurousyoung adultcoming of age

                  InterWorld follows Joey Harker, an ordinary teenager who discovers he can walk between parallel Earths and is recruited into a band of alternate versions of himself defending the multiverse from two rival forces, one of magic and one of science, that want to conquer every reality. Michael Reaves developed the story with Neil Gaiman, and Reaves's daughter Mallory Reaves co-wrote the two sequels. It's a fast-moving, portal-hopping adventure aimed at younger readers rather than a slow-burn epic.

                • Cover of Shane Schofield
                  Shane Schofield

                  series · 5 books · 1998

                  similar bycontemporaryadventuroustensesurvivalour world+1 more

                  Shane 'Scarecrow' Schofield is a US Marine captain who leads his unit through single-location, high-body-count action thrillers set in an Antarctic ice station, a disputed Pacific island, and a maximum-security prison built into a mountain, among others. Matthew Reilly's series opens with Ice Station (1998) and keeps escalating its set-pieces across Area 7, Scarecrow, Hell Island, and Scarecrow and the Army of Thieves. It's fast, gleefully over-the-top military action rather than realistic technothriller territory.

                • Cover of Alexander Cold
                  Alexander Cold

                  series · 3 books · 2002

                  similar bycontemporaryadventurousadventureyoung adultour worldcoming of age+1 more

                • Cover of The Morganville Vampires
                  The Morganville Vampires

                  series · 40 books · 2006

                  completed

                  similar bycontemporarytenseyoung adultnorth america+3 more

                  The Morganville Vampires is a series of young adult urban fantasy/vampire novels written by Rachel Caine. The novels feature Claire Danvers, a student at Texas Prairie University, and her housemates in the vampire-controlled city of Morganville, Texas. While the mayor of Morganville is human, the population co-exist with a group of vampires. Morganville is also home to an unusually large number of second-hand thrift stores.

                • Cover of Tunnel in the Sky
                  Tunnel in the Sky

                  Robert A. Heinlein · standalone novel · 1955

                  similar byadventuroustensesurvivalyoung adultcoming of age+1 more

                  As the final test of a survivalist/explorer class, teenagers are dumped on an alien planet to use their skills while awaiting pickup. But something has gone wrong, and they find they are on their own.

                • RS
                  Roland Smith's Cryptid Series

                  series · 5 books · 1998

                  similar bycontemporaryadventurousadventuretense+1 more