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series20 books1963
part of Dune Universe
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Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.
universe78 books1963
Start hereDune · Start here
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Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.
series4 books1966
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The Pandora Sequence opens with Frank Herbert's solo novel Destination: Void, in which a starship crew must jury-rig a working artificial consciousness after their vessel's control systems fail. Bill Ransom co-writes the three novels that follow, carrying the survivors to the world Pandora, where they must contend with both a manipulative machine intelligence and the planet's own hostile ecology. Across its four books the series moves from a claustrophobic ship-bound crisis to a generations-long struggle over faith, control, and survival on a dangerous new world.
John Steakleystandalone novel1984
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Armor is a military science fiction novel by John Steakley. It features the military use of exoskeletons and insect-like alien enemies but concentrates on the psychological effects of violence on human beings.
Philip K. Dick & Roger Zelaznystandalone novel1976
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Deus Irae is a post-apocalyptic science fiction novel written by two American authors; it was started by Philip K. Dick and finished with the help of Roger Zelazny. It was published in 1976. The novel's title, Deus irae, means 'God of Wrath' in Latin; the title is a play on words on the phrase Dies Irae, meaning 'Day of Wrath' or 'Judgment Day'. The novel was based on Dick's short stories "The Great C" and "Planet for Transients".
series14 books1977
part of Ender's Game Universe
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Orson Scott Card's Ender's Game (1985, expanded from his 1977 novella) follows child prodigy Andrew "Ender" Wiggin as he is recruited into a military training program built to prepare Earth's defenses for an anticipated third war against an insectoid alien species known as the Formics. The saga continues years later through Speaker for the Dead and Xenocide, following an older Ender as he confronts the moral weight of his role in that earlier conflict, and concludes the core arc in Children of the Mind, with Ender in Exile filling in the years between the first two books. Set within the wider Ender's Game universe, the series shifts from military coming-of-age story to slower, more philosophical science fiction as it progresses.
Frank Herbertstandalone novel1977
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From the flaps of the Berkley Putnam first edition: "In his first new work of science fiction since the best-selling Children of Dune, Frank Herbert returns to his world of Whipping Star, and involves Jorj X. McKie, Saboteur Extraordinary, in a new intrigue. In Whipping Star, McKie discovered that some of the stars in the universe are actually intelligent, super-powerful beings, and was able to befriend one of them, the star Alcyone - affectionately known as Fannie Mae. As The Dosadi Experiment opens, McKie is assigned to investigate the planet Dosadi, which is isolated from the rest of the galaxy by a "god-wall," a barrier set up by one of the intelligent stars. Dosadi is rumored to be an experimental planet, and the experimenters are the froglike Gowachin, whose culture is founded upon a strange legal system in which McKie is the only human ever trained. He learns that humans and Gowachin have been placed on Dosadi, without their consent, for an experiment that could last centuries: an experiment in extreme overcrowding. But this monstrous plot is apparently out of control, and it seems the Gowachin may be prepared to destroy Dosadi rather than expose its secret, thus breaking the peace among the races, and starting the first interstellar war. But this is just the beginning. When McKie finally reaches Dosadi he discovers that the Dosadis have taken control of their own evolution and produced a competitive, highly evolved elite, of both humans and Gowachin, who have been able to extrapolate the existence of a universe beyond the god-wall and hate whoever has imprisoned them like this. They plan to break out and avenge themselves on the galaxy."
Philip K. Dickstandalone novel1964
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Clans of the Alphane Moon is a 1964 science fiction novel by American writer Philip K. Dick. It is based on his 1954 short story "Shell Game", first published in Galaxy Science Fiction magazine.
series10 books1972
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Joe Haldeman's The Forever War (1974) follows a soldier conscripted into a centuries-long interstellar war against the alien Taurans, using relativistic space travel so that months spent in transit correspond to years or decades passing back on Earth. Haldeman later returned to the same conflict in Forever Peace (1997), a thematically connected but separate story, and Forever Free (1999), a direct sequel set years after the original war's end. The first novel won the Hugo, Nebula, and Locus awards and is considered a foundational work of military science fiction.
Robert Sheckleystandalone novel1960
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"Will Barrent had no memory of his crime ... but he found himself shipped across space to a brutal prison-planet. On Omega, his only chance to advance himself -- and stay alive -- is to commit an endless series of violent crimes. The average inmate's life expectancy from time of arrival is three years. Can Barrett survive, escape, and return to Earth to clear his name?" - From the cover of the 2007 Wildside paperback edition.
series59 books1963
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The Berserker series is a series of space opera science fiction short stories and novels by Fred Saberhagen, in which robotic self-replicating machines strive to destroy all life.
series6 books1955
completed
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Walter M. Miller Jr.'s A Canticle for Leibowitz (1959), assembled from three novellas he had published earlier in the decade, follows the monks of a Catholic monastery in the post-nuclear American Southwest as they preserve fragments of scientific knowledge across centuries, watching civilization slowly rebuild itself and edge back toward the mistakes that destroyed it. Miller's posthumous sequel, Saint Leibowitz and the Wild Horse Woman, completed by Terry Bisson from his notes after his death and published in 1997, returns to the same abbey and its world decades later. Together the two novels form a sparse, decades-spanning series about memory, faith, and the cycles of civilization.
series2 books1978
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series33 books1964
completed
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The Hainish Cycle consists of a number of science fiction novels and stories by Ursula K. Le Guin. The cycle is set in a future history that features civilizations of human beings on planets orbiting a number of nearby stars, including Terra ("Earth"); these humans are contacting each other for the first time and establishing diplomatic relations, as well as setting up a confederacy under the guidance of the oldest of the human worlds, the peaceful planet Hain. In this history, human beings did not evolve on Earth, but they were instead the result of interstellar colonies planted by Hain in the distant past, after which interstellar travel ceased for an extended period. Some of the human races have new genetic traits, a result of ancient Hainish experiments in genetic engineering; this includes people who can dream while awake, and a world of hermaphroditic people who only enter active sexuality once per month, not knowing which sex will manifest in them. In keeping with Le Guin's narrative approach, she uses varied social and environmental settings to explore the anthropological and sociological outcomes of human evolution in those environments. The author often discounted the characterization of a so-called "Hainish Cycle".
Alfred Besterstandalone novel1956
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When a passing spaceship refuses to rescue the lone survivor from the drifting wreck of another ship, he dedicates his life to discovering who made that decision and exacting his revenge, in the process altering human history and his own character.
series4 books1974
part of CoDominium
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Larry Niven and Jerry Pournelle's The Mote in God's Eye (1974) depicts humanity's first contact with an alien species, the Moties, set within the far-future interstellar setting of Pournelle's codominium future history. The Gripping Hand continues that first-contact crisis years later, and Outies, written by J. R. Pournelle, carries the story forward into a new generation. Together the three books trace an escalating encounter between human and Motie civilizations within the codominium universe.
series24 books1971
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George R.R. Martin's Thousand Worlds is a loose future-history setting he used for several of his 1970s-80s stories and novels, encompassing human interstellar colonization and encounters with older, stranger civilizations. Dying of the Light, A Song for Lya and the novella Nightflyers are among its best-known entries, sharing background rather than continuing characters or plot.
series3 books2008
part of The Hunger Games Universe
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The Hunger Games is a series of young adult dystopian novels written by American author Suzanne Collins. The series consists of a trilogy that follows teenage protagonist Katniss Everdeen, as well as two prequels. The Hunger Games universe is a dystopia set in Panem, a post-apocalyptic North American country consisting of the wealthy Capitol and 12 districts in varying states of poverty. As punishment for rebellion, the Capitol hosts an annual battle royale competition called The Hunger Games. Each of the 12 districts must send two children between the ages of 12 and 18 to participate, and the last surviving child is dubbed the victor.
Edgar Pangbornstandalone novel1953
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From the back cover of the Dell first paperback printing: "After eleven years in space the Argo landed... West of the Sun ... on the dangerous planet Lucifer. The crew faced and untamed world of huge carnivorous birds with wolverine heads and flashing black teeth; furred, ten-foot tall men; red-skinned man-eating pygmies. They fought for mere survival but - their duty was to colonize and populate the planet - four men and only two women."
series3 books2002
part of Polity
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Spatterjay is set on the ocean world of the same name within Neal Asher's Polity future history: a planet whose ecology is uniquely dangerous, drawing soldiers, monsters, and old enemies of the Polity into its waters across the trilogy's three books (The Skinner, The Voyage of the Sable Keech, Orbus). It continues Asher's interest in body horror and extreme biology set against a backdrop of AI-run human space.
Gregory Benford & Gordon Eklundstandalone novel1980
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WorldCat: The changeling could become anyone or anything - man, woman, child, animal. It was endowed with an inborn lust for disorder and destruction. Now it had chosen the plague-ridden planet of Alvea for its next mission - to throw an entire world into eternal chaos and madness. The Earth Consortium could send only an embittered killer and an untrained anthropologist to hunt down the Changeling. Yet, dangerous though it was, the Changeling was not the only peril the Earthmen faced on Alvea, or the worst - for the Alveans feared and hated Earth. Even a hint of the hunters' identities would leave them dead and dismembered within minutes...
Steven Gouldstandalone novel1998
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After global devastation, the last remnants of Earth sent a handful of colonists of a distant terraformed world to give humanity one last, desperate chance. Unable to provide the technology required for an advanced civilization, the founders instilled in the colonists a strict code of conduct and gave them a few precious imprinting devices: glass helmets that contain all of Earth's scientific knowledge. Once in a generation, the heir to the province of Laal begins the arduous training required to survive the imprinting of the Glass Helm and acquire the knowledge of the lost Earth. But Leland de Laal, the youngest son of one of Agatsu's greatest leaders, has climbed the forbidden rock spire where the Helm is kept and donned it, unaware that its knowledge has a terrible price. To an unprepared mind, it brings madness, agony, and even death.