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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Recorder

anchored on:science fictionfar futureother star systems

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Against the Fall of Night
                  Against the Fall of Night

                  series · 2 books · 1953

                  similar byscience fictionfar futureother star systemsreflective+1 more

                  Against the Fall of Night is Arthur C. Clarke's 1953 novel of a stagnant, climate-controlled city called Diaspar a billion years in Earth's future, where a young man named Alvin becomes the first in living memory to want to leave it. Clarke later rewrote the book more expansively as The City and the Stars, and in 1990 Gregory Benford wrote Beyond the Fall of Night, an authorized sequel continuing on from this original, shorter version's ending.

                • Cover of Teixcalaan
                  Teixcalaan

                  series · 2 books · 2019

                  similar byidentityscience fictionfar futureother star systemsreflectivespace opera+2 more

                  Arkady Martine's space opera duology follows Mahit Dzmare, ambassador from the small, independent Lsel Station, as she arrives in the vast Teixcalaanli Empire to investigate her predecessor's death and finds herself caught up in the empire's own succession crisis. A Memory Called Empire and A Desolation Called Peace pair court intrigue with Mahit's conflicted, outsider fascination with an empire she can't help admiring.

                • Cover of The Fifth Head of Cerberus
                  The Fifth Head of Cerberus

                  series · 4 books · 1972

                  similar byidentityscience fictionmysteriousfar futureother star systems

                • Cover of Ender Wiggin
                  Ender Wiggin

                  series · 14 books · 1977

                  part of Ender's Game Universe

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                  Orson Scott Card's Ender's Game (1985, expanded from his 1977 novella) follows child prodigy Andrew "Ender" Wiggin as he is recruited into a military training program built to prepare Earth's defenses for an anticipated third war against an insectoid alien species known as the Formics. The saga continues years later through Speaker for the Dead and Xenocide, following an older Ender as he confronts the moral weight of his role in that earlier conflict, and concludes the core arc in Children of the Mind, with Ender in Exile filling in the years between the first two books. Set within the wider Ender's Game universe, the series shifts from military coming-of-age story to slower, more philosophical science fiction as it progresses.

                • Cover of Imperial Radch
                  Imperial Radch

                  series · 7 books · 2012

                  part of Radchaai Universe

                  similar byidentityscience fictionfar futureother star systemsartificial intelligencespace operaspace+1 more

                  Ann Leckie's Imperial Radch trilogy (Ancillary Justice, Ancillary Sword, Ancillary Mercy, 2013-2015) follows Breq, the sole surviving fragment of an AI that once inhabited both a troop-transport starship and dozens of soldier bodies, now alone and hunting for revenge inside the vast, expansionist Radch empire. Breq's quest widens across the trilogy into a conflict with the empire's own fractured ruler, and the books use her alien difficulty perceiving gender to unsettle the space-opera conventions around her.

                • Cover of Embassytown
                  Embassytown

                  China Miéville · standalone novel · 2011

                  similar byidentityscience fictionmysteriousfar futureother star systemsspace+1 more

                  In the far future, humans have colonized a distant planet, home to the enigmatic Ariekei, sentient beings famed for a language unique in the universe, one that only a few altered human ambassadors can speak. Avice Benner Cho, a human colonist, has returned to Embassytown after years of deep-space adventure. She cannot speak the Ariekei tongue, but she is an indelible part of it, having long ago been made a figure of speech, a living simile in their language. When distant political machinations deliver a new ambassador to Arieka, the fragile equilibrium between humans and aliens is violently upset. Catastrophe looms, and Avice is torn between competing loyalties—to a husband she no longer loves, to a system she no longer trusts, and to her place in a language she cannot speak yet speaks through her.

                • Cover of Stations of the Tide
                  Stations of the Tide

                  Michael Swanwick · standalone novel · 1991

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                  Stations of the Tide is a science fiction novel by American author Michael Swanwick. Prior to being published in book form in 1991, it was serialized in Isaac Asimov's Science Fiction Magazine in two parts, starting in mid-December 1990.

                • Cover of Heechee
                  Heechee

                  series · 19 books · 1972

                  completed

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                  The Heechee Saga, also known as the Gateway series, is a series of science fiction novels and short stories by Frederik Pohl. The Heechee are an advanced alien race that visited the Solar System hundreds of millennia ago and then mysteriously disappeared. They left behind bases containing artifacts, including working starships, which are discovered and exploited by humanity.

                • SC
                  Solar Cycle

                  series · 18 books · 1980

                  completed

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                • Cover of Citizen of the Galaxy
                  Citizen of the Galaxy

                  Robert A. Heinlein · standalone novel · 1957

                  similar byidentityscience fictionfar futureother star systemsspace operaspace

                  On a planet far distant from Earth, a lame beggar buys a young boy slave who has forgotten his origins. The beggar is more than he seems, and gives the boy an extensive education while employing him as an observer of activity in their city. Years later, the beggar is captured by the government, and the youth must escape the planet.

                • Cover of Planetfall (Emma Newman)
                  Planetfall (Emma Newman)

                  series · 15 books · 2015

                  similar byscience fictionother star systemsfar future+3 more

                  Emma Newman's Planetfall series opens with a colony ship's arrival on an alien world in the shadow of a mysterious alien structure that drew them there, and the secrets its leadership has kept from the rest of the colonists ever since landing. Each of the four books shifts to a different point-of-view character connected to the colony, using personal trauma and unreliable narration as much as the science-fictional setting to drive the story. It's colonization SF more interested in psychological fallout than the mechanics of settling a new world.

                • Cover of Singer from the Sea
                  Singer from the Sea

                  Sheri S. Tepper · standalone novel · 1999

                  similar byscience fictionfar futureother star systemsreflective+2 more

                  An accomplished student and heiress to a great title, Genevieve has been carefully instructed in the Covenants, the inflexible laws governing women of her class. But as her fate approaches, she begins to question the ties that bind her.

                • Cover of Today We Choose Faces
                  Today We Choose Faces

                  Roger Zelazny · standalone novel · 1973

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                  Today We Choose Faces is a 1973 science fiction novel by American writer Roger Zelazny. As originally constructed, Part 1 was an extensive flashback that followed Part 2; but the order of the sections was changed at the request of editor David Hartwell, who felt that the novel worked better in chronological order. Zelazny later wrote, “I was younger then & more in need of the money at the time & couldn’t afford to argue [with] him about it. I still prefer it the way I wrote it.”

                • Cover of Riverworld
                  Riverworld

                  series · 37 books · 1965

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                  The Riverworld series consists of five science fiction novels (1971–1983) by American author Philip José Farmer (1918–2009). The Riverworld is an artificial, or heavily terraformed, planet where all humans who ever lived throughout history have been resurrected. The novels explore interactions of resurrected individuals from many different cultures and time periods. The underlying theme is quasi-religious. The motivations and ethics of the unknown intelligences that created the Riverworld and its inhabitants are explored.

                • Cover of The Stars My Destination
                  The Stars My Destination

                  Alfred Bester · standalone novel · 1956

                  similar byidentityscience fictionfar futureother star systemsspace operaspace

                  When a passing spaceship refuses to rescue the lone survivor from the drifting wreck of another ship, he dedicates his life to discovering who made that decision and exacting his revenge, in the process altering human history and his own character.

                • Cover of Foundation Universe
                  Foundation Universe

                  universe · 123 books · 1940

                  Start hereFoundation · Start here

                  similar byscience fictionfar future+3 more

                  There is a science that reads the future of quadrillions the way an astronomer reads the orbits of stars. It is called psychohistory, and its equations foresee something the ruling Galactic Empire cannot admit: the throne is rotting, and thirty thousand years of barbarism are coming. One man, Hari Seldon, cannot stop the fall. He can only shorten it — by seeding a Foundation of scholars at the rim of the galaxy, a fragile institution built to carry knowledge across the dark and cut the interregnum to a single millennium. This is a universe told in the register of history itself: the long view, the calm of deep time, empires measured in centuries and men measured against them. The spine is Asimov's original trilogy — Foundation, Foundation and Empire, Second Foundation — followed decades later by the sequels Foundation's Edge and Foundation and Earth and the prequels Prelude to Foundation and Forward the Foundation. Late in life Asimov braided this in with his other future histories: the Robot novels of detective Elijah Baley and his humaniform partner R. Daneel Olivaw (The Caves of Steel, The Naked Sun, The Robots of Dawn, Robots and Empire) and the early Galactic Empire novels (Pebble in the Sky and its kin), until one continuous chronicle ran from the first thinking robots to the Second Empire. Other hands extend it — the Second Foundation Trilogy by Gregory Benford, Greg Bear, and David Brin, and shared-world spinoffs such as Robot City — so the corpus sprawls beyond a single author's tidy shelf. What distinguishes it is that the drama is intellectual: crises resolved by insight, nerve, and dialogue rather than fleets and blades, each turn hinging on the hidden logic of the Seldon Plan. Begin where readers have always begun — with Foundation, and the original trilogy in publication order. The rest opens outward from there.

                • Cover of Six Moon Dance
                  Six Moon Dance

                  Sheri S. Tepper · standalone novel · 1998

                  similar byidentityscience fictionmysteriousfar futureother star systemsspace opera

                  It was many years ago that humans came and settled the world of Newholme-cruelly bending the planet to their will; setting down roots and raising up cities and farms and a grand temple to their goddess.But now the ground itself is shaking with ever-increasing violence. And the Great Questioner, official arbiter of the Council of Worlds, has come to this isolated orb to investigate rumors of a terrible secret that lies buried deep within Newholme's past--a past that is not dead, not completely. And it will fall to Mouche, a beautiful youth of uncommon cleverness and spirit, to save his imperiled home by dicovering and embracing that which makes him unique among humans. For every living thing on newholme is doomed, unless Mouche can appease something dark and terrible that is coiled within...and surrender to the mysterious ecstatic revelry taht results when the six moons join.

                • Cover of Dune Universe
                  Dune Universe

                  universe · 78 books · 1963

                  Start hereDune · Start here

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                  Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.

                • Cover of A Time of Changes
                  A Time of Changes

                  Robert Silverberg · standalone novel · 1971

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                  A Time of Changes is a 1971 science fiction novel by American writer Robert Silverberg. It won the Nebula Award for that year, and was also nominated for the 1972 Hugo and Locus Awards.

                • Cover of Vorkosigan
                  Vorkosigan

                  universe · 27 books · 1986

                  Start hereShards of Honor · Chronological start

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                  On Barrayar they will tell you that a man is measured by his forebears and the straightness of his spine — which is a difficulty for Miles Vorkosigan, born brittle-boned and half-height into the highest military caste of a planet that not long ago left such infants on the hillside to die. Beyond his backwater lies the wormhole nexus: a scatter of human worlds strung along unstable jump-routes, where a blood-and-honor warrior aristocracy, a coolly egalitarian utopia, and a hundred lesser polities trade, spy, and go to war. Miles cannot pass the physicals. So he builds himself a fleet, a false name, and a career out of sheer talky brilliance and a constitutional refusal to sit still. Lois McMaster Bujold has spent decades on this future, and it reads as one long life more than a franchise. It opens a generation early with Miles's mother, Cordelia — a level-headed survey captain from Beta Colony who marries into Barrayaran politics — before handing the saga to Miles himself, from teenage con-artist admiral to Imperial troubleshooter, and eventually to the next generation. Around that spine stand companion novels set elsewhere in the nexus: Falling Free, among the engineered zero-gee "quaddies"; Ethan of Athos; and the later books. Many volumes are gathered into omnibuses; several have taken Hugo Awards. The pleasure is voice and heart more than hardware — comedies of intrigue that turn, without warning, into hard questions about disability, ambition, biology as destiny, and what honor costs the people who keep it. Newcomers have two clean doors: Shards of Honor (paired with Barrayar as Cordelia's Honor) for the chronological start, or The Warrior's Apprentice to meet Miles at full velocity.

                • Cover of Takeshi Kovacs
                  Takeshi Kovacs

                  series · 3 books · 2002

                  similar byidentityscience fictionfar futureother star systems

                  Takeshi Kovacs is a former elite soldier turned freelance troubleshooter in a future where human consciousness can be digitized and transferred between bodies, or sleeves, making death an inconvenience for those who can afford new ones. Richard Morgan's trilogy - Altered Carbon, Broken Angels, Woken Furies - moves Kovacs through noir-inflected mysteries on different worlds, using the resleeving premise to interrogate class, violence, and what, if anything, survives a person's original body. It became the basis for a Netflix series.

                • Cover of The Man in the Maze
                  The Man in the Maze

                  Robert Silverberg · standalone novel · 1969

                  similar byidentityscience fictionfar futureother star systemsreflective

                  The Man in the Maze is a science fiction novel by American writer Robert Silverberg, originally serialized in the magazine Worlds of If in April and May 1968, and published in bookstores the following year. It tells the tale of a man rendered incapable of interacting normally with other human beings by his uncontrollable psychic abilities. The novel is inspired by Sophocles' play Philoctetes, with the roles of Odysseus, Neoptolemus and Philoctetes played by Boardman, Rawlins, and Muller, respectively.

                • Cover of Implied Spaces
                  Implied Spaces

                  Walter Jon Williams · standalone novel · 2008

                  similar byscience fictionfar futureother star systemsartificial intelligencereflectivespace operaspace+1 more

                  Implied Spaces is a 2008 space opera novel by American author Walter Jon Williams. It explores themes of transhumanism, artificial intelligence and ontology.

                • Cover of Hainish
                  Hainish

                  series · 33 books · 1964

                  completed

                  similar byscience fictionfar futureother star systemsreflective

                  The Hainish Cycle consists of a number of science fiction novels and stories by Ursula K. Le Guin. The cycle is set in a future history that features civilizations of human beings on planets orbiting a number of nearby stars, including Terra ("Earth"); these humans are contacting each other for the first time and establishing diplomatic relations, as well as setting up a confederacy under the guidance of the oldest of the human worlds, the peaceful planet Hain. In this history, human beings did not evolve on Earth, but they were instead the result of interstellar colonies planted by Hain in the distant past, after which interstellar travel ceased for an extended period. Some of the human races have new genetic traits, a result of ancient Hainish experiments in genetic engineering; this includes people who can dream while awake, and a world of hermaphroditic people who only enter active sexuality once per month, not knowing which sex will manifest in them. In keeping with Le Guin's narrative approach, she uses varied social and environmental settings to explore the anthropological and sociological outcomes of human evolution in those environments. The author often discounted the characterization of a so-called "Hainish Cycle".