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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Splashdance Silver

anchored on:fantasysecondary world

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories centered on witches and the practice of witchcraft — covens, hedge magic, familiars, and the witch's place in her community.
  • Stories in which gods and deities act as characters — walking the world, meddling in mortal lives, or dying.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Discworld
                  Discworld

                  universe · 84 books · 1983

                  Start hereGuards! Guards! · Start here

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                  The Disc is flat. It rides on the backs of four elephants, who in turn stand on the shell of Great A'Tuin, a turtle ten thousand miles long, swimming through space toward nowhere in particular. Magic works here, usually badly. Death speaks IN SMALL CAPITALS and rides a horse called Binky. It looks like a fantasy world and behaves like ours with the safety catch off: a mirror held up to bureaucracy, belief, newspapers, money, war, and the ridiculous, stubborn business of being a person. One hand shaped all of it — Terry Pratchett — across forty-one novels and a shelf of companions, maps, and the Science of Discworld books. The world is braided from strands you can pick up on their own. Rincewind, the cowardly wizard, flees across the Disc (The Colour of Magic). The witches of Lancre, led by the formidable Granny Weatherwax, mind everyone's business (Equal Rites, Wyrd Sisters). Death takes on an apprentice (Mort). The City Watch polices grimy Ankh-Morpork under Commander Vimes (Guards! Guards!). A reformed swindler is given honest work at swordpoint (Going Postal), and young Tiffany Aching learns witching alongside the tiny, larcenous Nac Mac Feegle (The Wee Free Men). Standalones like Small Gods sit apart. The trick of it is that the farce turns, mid-joke, into something that catches in the throat, with footnotes that argue back at the page. Newcomers are gently steered away from the beginning: the early Rincewind books spoof a genre you needn't have read. Enter instead by whichever strand calls — Guards! Guards! for the Watch, Mort for Death, Wyrd Sisters for the witches, Small Gods entirely alone, or The Wee Free Men for the sharpest single thread. Open any door and the whole Disc opens with it.

                • Cover of The Night of Wishes
                  The Night of Wishes

                  Michael Ende · standalone novel · 1989

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                  The Night of Wishes: Or the Satanarchaeolidealcohellish Notion Potion is a German fantasy book by the German children's book author Michael Ende that was first published in 1989 and awarded with the Swiss literary award "La vache qui lit" in 1990. The original German title was Der satanarchäolügenialkohöllische Wunschpunsch.

                • Cover of The Princess Bride
                  The Princess Bride

                  William Goldman · standalone novel · 1973

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                  The Princess Bride: S. Morgenstern's Classic Tale of True Love and High Adventure, The "Good Parts" Version is a 1973 fantasy romance novel by American writer William Goldman. The book combines elements of comedy, adventure, fantasy, drama, romance, and fairy tale. It is metafictionally presented as an abridgment of a longer work by the fictional S. Morgenstern, and Goldman's commentary asides are constant throughout. It was originally published in the United States by Harcourt Brace, then later by Random House, while in the United Kingdom it was later published by Bloomsbury.

                • Cover of Howl's Castle
                  Howl's Castle

                  series · 3 books · 1986

                  completed

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                  Howl's Moving Castle (1986) follows Sophie Hatter, cursed by the Witch of the Waste into an old woman's body, who takes refuge in the wandering castle of the wizard Howl and strikes an uneasy bargain with his fire demon Calcifer while trying to break the spell. Diana Wynne Jones returned to the same magical kingdom in Castle in the Air (1990), following a new lead character, Abdullah, with Sophie and Howl appearing in supporting roles, and again in House of Many Ways (2008).

                • Cover of Narnia
                  Narnia

                  series · 26 books · 1950

                  part of Narnia Universe

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                  The Chronicles of Narnia is a series of seven portal fantasy novels by British author C. S. Lewis. Illustrated by Pauline Baynes and originally published between 1950 and 1956, the series is set in the fictional realm of Narnia, a fantasy world of magic, mythical beasts, and talking animals. It narrates the adventures of various children who play central roles in the unfolding history of the Narnian world. Except in The Horse and His Boy, the protagonists are all children from the real world who are magically transported to Narnia, where they are sometimes called upon by the lion Aslan to protect Narnia from evil. The books span the entire history of Narnia, from its creation in The Magician's Nephew to its eventual destruction in The Last Battle.

                • Cover of Tales of the Frog Princess
                  Tales of the Frog Princess

                  series · 9 books · 2002

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                • Cover of The Girl Who Drank the Moon
                  The Girl Who Drank the Moon

                  Kelly Barnhill · standalone novel · 2016

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                  From the Copyright page: An epic fantasy about a young girl raised by a witch, a swamp monster, and a Perfectly Tiny Dragon, who must unlock the powerful magic buried deep inside her.

                • Cover of Magic Kingdom of Landover
                  Magic Kingdom of Landover

                  series · 8 books · 1986

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                  The Magic Kingdom of Landover is a series of six fantasy novels by Terry Brooks following the adventures of a former trial lawyer named Ben Holiday, who purchases a magical kingdom.

                • Cover of Derkholm
                  Derkholm

                  series · 2 books · 1998

                  completed

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                  Diana Wynne Jones's two-book sequence needles the conventions of package-tour fantasy: in The Dark Lord of Derkholm, an ordinary, animal-loving wizard named Derk is conscripted to play the world's compulsory "Dark Lord" role for a businessman running exploitative guided tours of the fantasy world for outside tourists. Year of the Griffin follows one of Derk's griffin children years later, enrolled at a chronically underfunded wizards' university with a band of misfit students. Both books satirize familiar fantasy-quest tropes rather than playing them straight.

                • Cover of Garrett, P. I.
                  Garrett, P. I.

                  series · 15 books · 1987

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                  Garrett P.I. is a series of fantasy novels by American writer Glen Cook about Garrett, a freelance private investigator. The novels are written in a hard-boiled detective fiction style, with elements of traditional mystery and dialogue-based humor. Garrett, during his adventures in his home city of TunFaire and across Karenta and the Cantard, has to deal with elves, vampires, centaurs, trolls, and numerous mixed breeds, along with gods, wizards, witches and more. Unlike most fantasy series, the Garrett P.I. novels focus more on the detective aspects of the story and less on the magical.

                • Cover of A Nameless Witch
                  A Nameless Witch

                  A. Lee Martinez · standalone novel · 2007

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                  Hiding her inherent beauty while hunting for men to consume, an immortal witch enters a reluctant partnership with the pure-hearted White Knight in order to counter the efforts of an insane sorcerer who is threatening their world.

                • Cover of Bored of the Rings
                  Bored of the Rings

                  Henry N. Beard & Douglas C. Kenney · standalone novel · 1969

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                  Bored of the Rings is a 1969 parody of J. R. R. Tolkien's The Lord of the Rings. This short novel was written by Henry Beard and Douglas Kenney, who later founded National Lampoon. It was published in 1969 by Signet for The Harvard Lampoon, and, unusually for a parody, has remained in print for over 50 years. It has been translated into at least twelve languages.

                • Cover of A Baroque Fable
                  A Baroque Fable

                  Chelsea Quinn Yarbro · standalone novel · 1986

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                  From the back cover of the Berkley first edition: "Alfreida the witch, living among the trolls, entertaining herself by casting vicious petty spells. Humgudgeon IX, Protector Extraordinary of Addlepate, amusing himself by causing plagues and burning towns. Sigmund Snafflebrain the wizard, whose spells are brilliant... when he doesn't forget them. Prince Andre of Alabaster-on-Gelasta, about to set off on his first dragon hunt... provided he can decide on a suitable wardrobe. Princess Felicia, his sister, determined to ride with him because court life is so darned boring. And the dragon, let's not forget the dragon... the terrible dragon of the Woebegone Wood. A pitiful little thing, she's really not a dragon at all. But Princes are inclined to slay first, ask questions later."

                • Cover of Worst Witch
                  Worst Witch

                  series · 10 books · 1974

                  completed

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                • Cover of Sun Wolf and Starhawk
                  Sun Wolf and Starhawk

                  series · 7 books · 1984

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                  Barbara Hambly's series begins with the city of Mandrigyn conquered and its men enslaved in the mines of the wizard-king Altiokis, forcing surviving noblewoman Sheera Galernas to kidnap the mercenary captain Sun Wolf and press him into training the city's women as fighters. Sun Wolf's partnership with his lieutenant Starhawk carries across The Ladies of Mandrigyn, The Witches of Wenshar, and further volumes as both are drawn deeper into magic neither originally wanted.

                • Cover of The Ogress and the Orphans
                  The Ogress and the Orphans

                  Kelly Barnhill · standalone novel · 2022

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                  The Ogress and the Orphans is a children's book by American writer Kelly Barnhill and published on March 8, 2022, by Algonquin Books. It counts the events of a small fictional town, which loses its charm after the library is burned down and an orphan goes missing, leading to its citizen becoming less welcoming and more suspicious of one another, eventually blaming an ogress who had just moved in.

                • Cover of Tales from the Five Kingdoms
                  Tales from the Five Kingdoms

                  series · 6 books · 2007

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                • Cover of The Wizards of Once
                  The Wizards of Once

                  series · 4 books · 2017

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                  Cressida Cowell's The Wizards of Once is set in a world split between Wizards, who wield magic, and Warriors, who don't -- except that Xar, son of the King of Wizards, can't cast a single spell, and Wish, daughter of the Warrior Queen, secretly possesses a banned magical object. When the two collide in the wildwood while hunting a deadly witch, their meeting sets off an adventure that could reshape both their peoples. The series continues across Twice Magic, Knock Three Times, and Never and Forever.

                • Cover of The Hobbit
                  The Hobbit

                  series · 2 books · 1937

                  completed

                  part of Tolkien's legendarium

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                  The Hobbit (1937) is J. R. R. Tolkien's children's fantasy novel following the reluctant burglar Bilbo Baggins, who joins a company of dwarves and the wizard Gandalf on a journey to reclaim treasure guarded by the dragon Smaug. It stands as a complete adventure on its own, but shares its setting with the rest of Tolkien's legendarium and leads into the events of The Lord of the Rings.

                • Cover of Birthgrave
                  Birthgrave

                  series · 3 books · 1975

                  completed

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                  Tanith Lee's Birthgrave trilogy (The Birthgrave, Vazkor Son of Vazkor, Quest for the White Witch, 1975-1978) opens with an amnesiac woman waking inside a volcano with no memory of who she is, and follows her journey through a brutal, quasi-medieval world in search of her identity, wielding strange powers she doesn't understand along the way. She eventually learns she is one of the last of the Old Ones, an ancient, nearly extinct people, and must reckon with the harm her own vanished civilization once did.

                • Cover of Myth Adventures
                  Myth Adventures

                  series · 33 books · 1978

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                  MythAdventures or Myth Adventures is a fantasy series created by Robert Lynn Asprin. After twelve novels by Asprin, published 1978 to 2002, he and Jody Lynn Nye continued the series with seven more books that they wrote together. After his death in May 2008, Nye has continued the series on her own.

                • Cover of Sword and Sorceress
                  Sword and Sorceress

                  series · 34 books · 1984

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                  The Sword and Sorceress series is a series of fantasy anthologies originally edited by American writer Marion Zimmer Bradley, and originally published by DAW Books. As she explained in the foreword to the first volume, she created the anthology to redress the lack of strong female protagonists in the subgenre of sword and sorcery. At the time, most female characters in sword and sorcery were little more than stock damsels in distress, or pawns who were distributed at the conclusion of the story as "bad-conduct prizes" for the male protagonists. Many of the early sword-and-sorcery works featured attitudes toward women that Bradley considered appalling.

                • Cover of The Carpet People
                  The Carpet People

                  series · 4 books · 1971

                  completed

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                  The Carpet People imagines an entire civilization of tiny peoples living among the towering fibers of a carpet, where different tribes must set aside old rivalries and unite against a shared threat sweeping through their world. Terry Pratchett wrote the original version at seventeen, then substantially rewrote it in 1992, famously noting that the book 'had two authors, and they were both the same person.' It reads as an early, more straightforward dry run for the comic invention Pratchett would later bring to Discworld.

                • Cover of Wizardry
                  Wizardry

                  series · 5 books · 1989

                  completed

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                  Wizardry is Rick Cook's comic fantasy series that begins with Wizard's Bane (1989), continuing through The Wizardry Compiled, The Wizardry Cursed and The Wizardry Consulted to The Wizardry Quested. It follows a computer programmer pulled into a magical world, who discovers that spells behave like code and starts building programming tools to hack the local system of magic. The 'Wiz Biz' omnibus titles collect these same novels rather than adding new story.