Loreful
HomeDiscover
Search series, authors…⌘K
Loreful

Series-first reading tracker: what you've read, what's next, and what you're missing.

Explore

UniversesSeriesWorksAuthorsAtlas

Help

FAQAboutSite map

Account & legal

Sign inCreate accountPrivacyTerms

Data

Built on ISFDB, Wikipedia, Wikidata and Open Library. Every reading order is hand-picked, with a rationale on the page. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Tentacles

anchored on:adventurequestscontemporaryadventurousmiddle gradeexpeditions+2 more

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • The Copernicus Legacy

                  series · 6 books · 2014

                  similar byadventureadventurouscontemporaryquestsmiddle grade+2 more

                  The Copernicus Legacy is a book series written by Tony Abbott. It is about the adventures of Wade Kaplan, Darrell Kaplan, Lily, Becca Moore, Roald Kaplan, and Sara Kaplan as they try to destroy a time machine made by Ptolemy but discovered and used by Nicolaus Copernicus, from the dangerous Teutonic Order of Ancient Prussia. It currently has four books in the main series, but two are in a series diverted from The Copernicus Legacy called Copernicus Archives. While a work of fiction, it does incorporate some facts about Copernicus's history.

                • RS
                  Roland Smith's Cryptid Series

                  series · 5 books · 1998

                  similar byadventureadventurouscontemporaryexpeditionstensemiddle grade+2 more

                • The Hobbit

                  series · 2 books · 1937

                  completed

                  part of Tolkien's legendarium

                  similar byadventurousquestsadventuremiddle grade

                  The Hobbit (1937) is J. R. R. Tolkien's children's fantasy novel following the reluctant burglar Bilbo Baggins, who joins a company of dwarves and the wizard Gandalf on a journey to reclaim treasure guarded by the dragon Smaug. It stands as a complete adventure on its own, but shares its setting with the rest of Tolkien's legendarium and leads into the events of The Lord of the Rings.

                • Dirk Pitt

                  series · 12 books · 1973

                  completed

                  similar byadventurousadventurecontemporaryexpeditionstense+1 more

                  Clive Cussler's Dirk Pitt novels follow the title character, a two-fisted marine engineer and de facto field agent for the fictional National Underwater and Marine Agency, through globe-spanning adventures mixing undersea salvage, historical mystery, and international conspiracy. The run collected here spans The Mediterranean Caper (1973) through Valhalla Rising (2001), the earlier stretch of a series Cussler continued for decades with later co-authors.

                • Allan Quatermain

                  series · 25 books · 1885

                  similar byadventureadventurousexpeditions+1 more

                  Allan Quatermain is the protagonist of H. Rider Haggard's 1885 novel King Solomon's Mines, its one sequel Allan Quatermain (1887), twelve prequel novels and four prequel short stories, totalling eighteen works. An English professional big game hunter and adventurer, in film and television he has been portrayed by Richard Chamberlain, Sean Connery, Cedric Hardwicke, Patrick Swayze and Stewart Granger among others.

                • The Lost Ark

                  J. R. Rain · standalone novel · 2010

                  similar byadventureadventurouscontemporaryexpeditionstensesurvival

                  In a lonely bar in eastern Turkey, ex-National Geographic photojournalist Sam Ward is hired to find an eccentric professor who disappeared high atop Mount Ararat, fabled resting spot of Noah's Ark. Accompanied by the professor's beautiful daughter, archaeologist Faye Roberts, Sam soon stumbles upon a secret stronghold—a base of operation for unleashing hell on earth. Now running for their lives, Sam and company are about to come face-to-face with the greatest archaeological discovery of all tiime...

                • Kalahari

                  Jessica Khoury · standalone novel · 2015

                  similar byadventureadventurouscontemporaryexpeditionsscience fictiontensesurvival

                  Sarah and her father have lived in the Kalahari as researchers for years, and have created a home there. Ever since Sarah's mother had died, her part in the family has grown. In need of money for research, Sarah and her father agree to take 5 chosen students to take on a week trip in the Kalahari Desert. Poachers invade the area, chasing after a lion that seems to be the colour of finest mercury, a virus created called metallcium, the living metal. This animal hasn't been seen before and makes everyone question. Sarah's father heads out for a little bit to stop the hunters, but doesn't return. The colour of that lion though makes Sarah question everything she has ever known.

                • Congo

                  Michael Crichton · standalone novel · 1980

                  similar byadventureadventurousexpeditionstensesurvival+1 more

                  WorldCat: On an expedition to return Amy, his talking gorilla, to her home in the Congo, Professor Peter Elliot is joined by others who hope to find a legendary diamond mine guarded by mutant gorillas.

                • Jack Howard

                  series · 8 books · 2005

                  similar byadventureadventurouscontemporaryexpeditionstense

                • Watchers

                  Dean R. Koontz · standalone novel · 1987

                  similar byadventurouscontemporaryadventurescience fictiontensesurvival

                  This probably qualifies as a science-based adventure rather than a science fiction novel. The premise, and only speculative fiction element, is that a U.S. government funded laboratory creates a golden retriever that's as intelligent as a human for use in intelligence gathering and also creates a monkey hybrid that's intended for a military police dog role and as a killing machine on battlefields. The animals escape and the story plays out as a straight adventure novel with a good chunk of romance thrown in.

                • Dinosaur Summer

                  Greg Bear · standalone novel · 1998

                  similar byadventureadventurousexpeditionsscience fictiontensesurvival

                  From the flaps of the Warner first edition: "It's the year 1947, and nobody's interested in dinosaurs anymore. Less than fifty years after Professor Challenger's famed journey to the Lost World, America's last dinosaur circus is closing down... but the adventure of a lifetime is about to begin. In a dramatic change of pace, multiple Hugo and Nebula award-winning science fiction master Greg Bear, ... presents a lavishly illustrated thriller that is certain to become a new classic adventure beyond time... Peter Belzoni is dreading summer in Manhattan. Then his father, photojournalist Anthony Belzoni, offers the youth a job, a byline in National Geographic... and a trip to South America. For the Lothar Gluck Circus, once the world's foremost dinosaur attraction, had gone bankrupt. Left behind is a menagerie of avisaurs, centrosaurs, and ankylosaurs, as well as one large predatory raptor named Dagger. And now two filmmakers and the circus trainer plan to return the giants to the wild - with Peter and his dad chronicling the odyssey for Geographic. The task seems impossible. Many have died trying to bring beasts our of the Lost World, the plateau of El Grande in Venezuela, but nobody has ever attempted to transport nearly a dozen full-grown, multiton prehistoric creatures across continents, down rivers, through jungles, and up mountains that has been isolated for 70,000,000 years... The trek will strain the technologies of trains, cargo ships, barges, trucks... en route lurk robbers and hostile, trigger-happy soldiers... and each mile toward freedom excites Dagger toward an unstoppable primal killing frenzy. When the unthinkable threatens to strand Peter and the rest of the crew in an uncharted realm, four modern Americans will face all the unknown dangers, mysteries, and terrors of El Grande..."

                • Watership Down

                  series · 21 books · 1972

                  completed

                  similar byadventurouscontemporaryquestssurvival+2 more

                  Watership Down is Richard Adams's 1972 novel following a group of rabbits who flee the destruction of their warren and cross the English countryside of Hampshire in search of a new home, developing over the journey a full rabbit culture of language, proverbs, and mythology. Adams returned to the same world in 1996 with Tales from Watership Down, a collection of nineteen short stories mixing rabbit folklore with further adventures of characters from the novel.

                • Luke Challenger

                  series · 3 books · 2010

                  similar byadventurecontemporaryadventurousexpeditionsmiddle gradetense+3 more

                • Cragbridge Hall

                  series · 3 books · 2013

                  similar byadventurousadventurecontemporarymiddle gradescience fictiontense+3 more

                • Tarzan

                  series · 50 books · 1912

                  part of Tarzan Universe

                  similar byadventureadventurous+1 more

                  Tarzan is a series of 24 adventure novels written by Edgar Rice Burroughs (1875–1950) and published between 1912 and 1966, followed by several novels either co-written by Burroughs, or officially authorized by his estate. There are also two works written by Burroughs especially for children that are not related to the main series.

                • Dian of the Lost Land

                  Edison Marshall · standalone novel · 1935

                  similar byadventureadventurousexpeditionsscience fictionsurvival+1 more

                  Adam knew that the creatures who surrounded him had vanished from the earth five million years ago. Their beautiful art, their terrible weaponry, their religion, customs and language, even the animals they hunted and the alien dark tribe against whom they waged eternal war, all belonged to a time before the great glaciers had retreated and man had assumed control of the globe. But Adam was in no position to deny their reality. For now he and his companion, the renowned Professor Karl Belgrade, were being led to their ruler-the young and beautiful Queen who would decide whether the intruders would live or die. The last ravings of a man dying from a mysterious fever and the haunting hypothesis of a brilliant and obsessed scientist were all that the two explorers had to go on as their tiny plane winged high over the menacing Antarctic ice. They find a secret valley that only one human being had ever visited and lived to tell about it, a lost world ruled by creatures from the darkest depths of time, who even now might be playing out a gigantic contest between good and evil to its strange and terrible conclusion. (adapted from the texts published with the 1972 edition)

                • The Stonehenge Gate

                  Jack Williamson · standalone novel · 2005

                  similar byadventurouscontemporaryadventureexpeditionsscience fiction

                  Stumbling on ancient stones in the Sahara Desert, four adventurous excavators and poker buddies realize that they have discovered a gateway to other worlds, from technologically advanced planets to primitive civilizations.

                • Jack West, Jr.

                  series · 7 books · 2005

                  similar byadventurecontemporary+4 more

                  Matthew Reilly's Jack West Jr. series opens with Seven Ancient Wonders (2005), an action-adventure thriller sending Jack West Jr. on a globe-spanning hunt tied to the ancient wonders of the world. The series continues its countdown structure through The Six Sacred Stones and five further novels, ending with The One Impossible Labyrinth (2021).

                • Philip Mercer

                  series · 2 books · 1998

                  similar byadventureadventurouscontemporaryexpeditionstense

                • The Last Mapmaker

                  Christina Soontornvat · standalone novel · 2022

                  similar byadventurousadventurequestsexpeditionsat seamiddle grade

                  The Last Mapmaker is a 2021 children's fantasy novel written by American author and educator Christina Soontornvat.

                • Alexander Cold

                  series · 3 books · 2002

                  similar byadventureadventurouscontemporaryexpeditions+1 more

                • The Sunbird

                  Wilbur Smith · standalone novel · 1972

                  similar byadventureadventurouscontemporaryexpeditions

                  The Sunbird is a 1972 novel by Wilbur Smith about an archeological dig. The novel depicts a search for a Phoenician city in modern Botswana.

                • Cat•A•Lyst

                  Alan Dean Foster · standalone novel · 1991

                  similar byadventurouscontemporaryadventurequestsscience fiction

                  A Hollywood star and a wardrobe mistress search for a lost treasure in the Peruvian jungle; but their search is complicated by the Incas who hid the treasure and were transported to a parallel world by ancient aliens, as well as a pair of galactic monitors and the miscreant they pursue, who take the form of cats, as well as assorted normal humans.

                • Terra Incognita (Kevin J. Anderson)

                  series · 4 books · 2009

                  similar byadventurousquestsexpeditionsat sea+2 more

                  Kevin J. Anderson's Terra Incognita trilogy is set in a fantasy world modeled on the Age of Exploration, following rival seafaring nations sending expeditions in opposite directions around their world's coastline, driven by religious conflict and the search for a fabled promised land. The Edge of the World opens the story, continuing through The Map of All Things and The Key to Creation.