Loreful
HomeDiscover
Search series, authors…⌘K
Loreful

Reading orders for SF/F series and shared universes — with your place kept in every one.

Explore

UniversesSeriesWorksAuthorsAtlas

Help

FAQAboutSite map

Account & legal

Sign inCreate accountPrivacyTerms

Data

Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like The Monster Apprentice

anchored on:fantasysecondary worldadventurousmonster huntingsurvivalpirates+1 more

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Hobbit
                  The Hobbit

                  series · 2 books · 1937

                  completed

                  part of Tolkien's legendarium

                  similar byfantasyadventuroussecondary world+1 more

                  The Hobbit (1937) is J. R. R. Tolkien's children's fantasy novel following the reluctant burglar Bilbo Baggins, who joins a company of dwarves and the wizard Gandalf on a journey to reclaim treasure guarded by the dragon Smaug. It stands as a complete adventure on its own, but shares its setting with the rest of Tolkien's legendarium and leads into the events of The Lord of the Rings.

                • Cover of The Princess and the Goblin
                  The Princess and the Goblin

                  series · 2 books · 1871

                  completed

                  similar byfantasyadventuroussecondary world+1 more

                • Cover of Almuric
                  Almuric

                  series · 1 book · 1964

                  similar byfantasyadventuroussurvivalsecondary world

                  Published posthumously in 1964, Robert E. Howard's Almuric is a single planetary-romance novel rather than an ongoing series: Earthman Esau Cairn is transported to the savage world of Almuric, where he fights beast-men and wins the love of Altha, in a story indebted to Edgar Rice Burroughs' Barsoom books.

                • Cover of Narnia
                  Narnia

                  series · 26 books · 1950

                  part of Narnia Universe

                  similar byfantasyadventuroussecondary world

                  The Chronicles of Narnia is a series of seven portal fantasy novels by British author C. S. Lewis. Illustrated by Pauline Baynes and originally published between 1950 and 1956, the series is set in the fictional realm of Narnia, a fantasy world of magic, mythical beasts, and talking animals. It narrates the adventures of various children who play central roles in the unfolding history of the Narnian world. Except in The Horse and His Boy, the protagonists are all children from the real world who are magically transported to Narnia, where they are sometimes called upon by the lion Aslan to protect Narnia from evil. The books span the entire history of Narnia, from its creation in The Magician's Nephew to its eventual destruction in The Last Battle.

                • Cover of My Father's Dragon
                  My Father's Dragon

                  series · 4 books · 1948

                  completed

                  similar byfantasyadventuroussecondary worldislands+1 more

                • Cover of Ranger's Apprentice: The Early Years
                  Ranger's Apprentice: The Early Years

                  series · 3 books · 2011

                  completed

                  part of Ranger's Apprentice

                  similar byfantasyadventuroussecondary worldyoung adult

                  Ranger's Apprentice: The Early Years is a book series by John Flanagan. It is a prequel to the original Ranger's Apprentice series. The series follows Halt and Crowley and is preceded by the short story "The Hibernian" in the book The Lost Stories, which is the 11th installment to the Ranger's Apprentice series.

                • Cover of Redwall
                  Redwall

                  series · 22 books · 1986

                  completed

                  part of Redwall Universe

                  similar byfantasyadventuroussecondary world

                  Redwall is Brian Jacques's long-running series of fantasy novels for young readers, set within the redwall-universe of Redwall Abbey and its community of anthropomorphic animals. It opened in 1986 with the mouse Matthias searching for the lost sword of the legendary Martin the Warrior to defend the abbey from the invading rat Cluny the Scourge, and grew across 22 largely stand-alone novels published through 2011, each set in a different generation of the abbey's history and following its mice, otters, badgers, and vermin adversaries.

                • Cover of Knight's Wyrd
                  Knight's Wyrd

                  Debra Doyle & James D. Macdonald · standalone novel · 1992

                  similar byfantasyadventuroussecondary world+1 more

                  Will Odosson sets out on a series of dangerous adventures after a wizard predicts that he will meet death before a year has passed.

                • D
                  Deltora milieu

                  series · 53 books · 1993

                  similar byfantasyadventuroussecondary world+1 more

                • Cover of Railsea
                  Railsea

                  China Miéville · standalone novel · 2012

                  similar byadventurousfantasysecondary worldyoung adult+1 more

                  Railsea is a young adult novel written and illustrated by English writer China Miéville, and published in May 2012. Miéville described the novel as "weird fiction", io9 labelled its mix of fantasy and steampunk elements as "salvagepunk" and the story has been seen as an "affectionate parody" of Herman Melville's classic 1851 novel Moby-Dick, also drawing on Robert Louis Stevenson's adventure novels Treasure Island and Kidnapped.

                • Cover of Song of the Lioness
                  Song of the Lioness

                  series · 5 books · 1983

                  part of Tortall

                  similar byfantasyadventuroussecondary worldyoung adult

                  The Song of the Lioness is a young adult series of fantasy novels published in the 1980s by Tamora Pierce. The series consists of four books: Alanna: The First Adventure (1983), In the Hand of the Goddess (1984), The Woman Who Rides Like a Man (1986) and Lioness Rampant (1988).

                • Cover of Earthsea Cycle
                  Earthsea Cycle

                  series · 18 books · 1964

                  completed

                  part of Earthsea

                  similar byfantasysecondary world+2 more

                  The Earthsea Cycle, also known as Earthsea, is a series of high fantasy books written by American author Ursula K. Le Guin. Beginning with A Wizard of Earthsea (1968), The Tombs of Atuan (1970), and The Farthest Shore (1972), the series was continued in Tehanu (1990), and Tales from Earthsea and The Other Wind. In 2018, all the novels and short stories were published in a single volume, The Books of Earthsea: The Complete Illustrated Edition, with artwork by Charles Vess.

                • Cover of The Immortals
                  The Immortals

                  series · 6 books · 1992

                  part of Tortall

                  similar byfantasyadventuroussecondary worldyoung adult

                  Tamora Pierce's Immortals quartet follows Daine, a young woman whose 'wild magic' lets her communicate with and shapeshift among animals, as she's drawn into the kingdom of Tortall's defense against immortal creatures -- griffins, dragons and darker things -- released back into the world after centuries sealed away. Beginning with Wild Magic, the four books pair Daine's personal coming-of-age with an escalating magical threat, and connect to Pierce's earlier Song of the Lioness quartet through several shared characters.

                • Cover of Howl's Castle
                  Howl's Castle

                  series · 3 books · 1986

                  completed

                  similar byfantasyadventuroussecondary world+1 more

                  Howl's Moving Castle (1986) follows Sophie Hatter, cursed by the Witch of the Waste into an old woman's body, who takes refuge in the wandering castle of the wizard Howl and strikes an uneasy bargain with his fire demon Calcifer while trying to break the spell. Diana Wynne Jones returned to the same magical kingdom in Castle in the Air (1990), following a new lead character, Abdullah, with Sophie and Howl appearing in supporting roles, and again in House of Many Ways (2008).

                • Cover of Monster Blood Tattoo milieu
                  Monster Blood Tattoo milieu

                  series · 6 books · 2006

                  similar byfantasyadventurousmonster huntingsecondary world+1 more

                • Cover of Piratica
                  Piratica

                  series · 3 books · 2004

                  completed

                  similar byfantasyadventurouspiratesyoung adult+2 more

                  The Piratica Series is a series of young adult fantasy novels by Tanith Lee.

                • Cover of Heir to the Sky
                  Heir to the Sky

                  Amanda Sun · standalone novel · 2016

                  similar byfantasyadventurousmonster huntingsecondary worldyoung adult

                  "As heir to a kingdom of floating continents, Kali has spent her life bound by limits: by her duties as a member of the royal family, by a forced betrothal to the son of a nobleman, and by the edge of the only world she's ever known-a small island hovering above a monster-ridden earth, long since uninhabited by humans. When Kali falls off the edge of her kingdom and miraculously survives, she is shocked to discover there are still humans on the earth. Determined to get home, Kali entrusts a rugged monster-hunter named Griffin to guide her across a world overrun by chimera, storm dragons, basilisks and other terrifying creatures. But the more time she spends on earth, the more dark truths she begins to uncover about her home in the sky, and the more resolute she is to start burning for herself."--Page [4] of cover.

                • Cover of Watership Down
                  Watership Down

                  series · 21 books · 1972

                  completed

                  similar byfantasyadventuroussurvival+1 more

                  Watership Down is Richard Adams's 1972 novel following a group of rabbits who flee the destruction of their warren and cross the English countryside of Hampshire in search of a new home, developing over the journey a full rabbit culture of language, proverbs, and mythology. Adams returned to the same world in 1996 with Tales from Watership Down, a collection of nineteen short stories mixing rabbit folklore with further adventures of characters from the novel.

                • Cover of Book of a Thousand Days
                  Book of a Thousand Days

                  Shannon Hale · standalone novel · 2007

                  similar byfantasyadventuroussurvivalsecondary worldyoung adult

                  Book of a Thousand Days is a 2007 young adult fantasy novel by Shannon Hale. It is based on the Brothers Grimm fairy tale Maid Maleen.

                • Cover of The Princess Bride
                  The Princess Bride

                  William Goldman · standalone novel · 1973

                  similar byfantasyadventuroussecondary world

                  The Princess Bride: S. Morgenstern's Classic Tale of True Love and High Adventure, The "Good Parts" Version is a 1973 fantasy romance novel by American writer William Goldman. The book combines elements of comedy, adventure, fantasy, drama, romance, and fairy tale. It is metafictionally presented as an abridgment of a longer work by the fictional S. Morgenstern, and Goldman's commentary asides are constant throughout. It was originally published in the United States by Harcourt Brace, then later by Random House, while in the United Kingdom it was later published by Bloomsbury.

                • Cover of The Way Past Winter
                  The Way Past Winter

                  Kiran Millwood Hargrave · standalone novel · 2018

                  similar byfantasyadventuroussurvivalsecondary world

                  "Mila and her sisters live with their brother Oskar in a small forest cabin in the snow. One night, a fur-clad stranger arrives seeking shelter for himself and his men. But by the next morning, they've gone - taking Oskar with them. Fearful for his safety, Mila and her sisters set out to bring Oskar back - even it means going north, crossing frozen wild-lands to find a way past an eternal winter." (toppsta.com)

                • Cover of Abarat
                  Abarat

                  series · 3 books · 2002

                  similar byfantasyadventurousyoung adultislandssecondary world

                  The Books of Abarat are a series of young adult fantasy novels written and illustrated by English writer and visual artist Clive Barker. The series is intended to contain five books, three of which have been published from 2002 to 2011. The series takes place on the Abarat, a fictional archipelago consisting of twenty-five islands, one for each hour of the day.

                • WS
                  World of Septimus Heap

                  series · 12 books · 2005

                  similar byfantasyadventuroussecondary world+1 more

                • Cover of The Keys to the Kingdom
                  The Keys to the Kingdom

                  series · 7 books · 2003

                  similar byfantasyadventurousyoung adult+1 more

                  The Keys to the Kingdom is a fantasy-adventure book series written by Garth Nix, comprising seven books published between 2003 and 2010. The series chronicles the adventures of a boy named Arthur, who becomes involved with a magical world called the 'House'; he is on a quest to take back the House from seven antagonistic 'Trustees'.