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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Witch Tricks

anchored on:fantasysecondary worldmiddle grade

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories centered on witches and the practice of witchcraft — covens, hedge magic, familiars, and the witch's place in her community.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Narnia
                  Narnia

                  series · 26 books · 1950

                  part of Narnia Universe

                  similar byfantasysecondary worldadventurouscoming of age+2 more

                  The Chronicles of Narnia is a series of seven portal fantasy novels by British author C. S. Lewis. Illustrated by Pauline Baynes and originally published between 1950 and 1956, the series is set in the fictional realm of Narnia, a fantasy world of magic, mythical beasts, and talking animals. It narrates the adventures of various children who play central roles in the unfolding history of the Narnian world. Except in The Horse and His Boy, the protagonists are all children from the real world who are magically transported to Narnia, where they are sometimes called upon by the lion Aslan to protect Narnia from evil. The books span the entire history of Narnia, from its creation in The Magician's Nephew to its eventual destruction in The Last Battle.

                • Cover of The Hobbit
                  The Hobbit

                  series · 2 books · 1937

                  completed

                  part of Tolkien's legendarium

                  similar byfantasysecondary worldadventurouswhimsicalmiddle grade+1 more

                  The Hobbit (1937) is J. R. R. Tolkien's children's fantasy novel following the reluctant burglar Bilbo Baggins, who joins a company of dwarves and the wizard Gandalf on a journey to reclaim treasure guarded by the dragon Smaug. It stands as a complete adventure on its own, but shares its setting with the rest of Tolkien's legendarium and leads into the events of The Lord of the Rings.

                • Cover of Discworld
                  Discworld

                  universe · 84 books · 1983

                  Start hereGuards! Guards! · Start here

                  similar byfantasysecondary world+1 more

                  The Disc is flat. It rides on the backs of four elephants, who in turn stand on the shell of Great A'Tuin, a turtle ten thousand miles long, swimming through space toward nowhere in particular. Magic works here, usually badly. Death speaks IN SMALL CAPITALS and rides a horse called Binky. It looks like a fantasy world and behaves like ours with the safety catch off: a mirror held up to bureaucracy, belief, newspapers, money, war, and the ridiculous, stubborn business of being a person. One hand shaped all of it — Terry Pratchett — across forty-one novels and a shelf of companions, maps, and the Science of Discworld books. The world is braided from strands you can pick up on their own. Rincewind, the cowardly wizard, flees across the Disc (The Colour of Magic). The witches of Lancre, led by the formidable Granny Weatherwax, mind everyone's business (Equal Rites, Wyrd Sisters). Death takes on an apprentice (Mort). The City Watch polices grimy Ankh-Morpork under Commander Vimes (Guards! Guards!). A reformed swindler is given honest work at swordpoint (Going Postal), and young Tiffany Aching learns witching alongside the tiny, larcenous Nac Mac Feegle (The Wee Free Men). Standalones like Small Gods sit apart. The trick of it is that the farce turns, mid-joke, into something that catches in the throat, with footnotes that argue back at the page. Newcomers are gently steered away from the beginning: the early Rincewind books spoof a genre you needn't have read. Enter instead by whichever strand calls — Guards! Guards! for the Watch, Mort for Death, Wyrd Sisters for the witches, Small Gods entirely alone, or The Wee Free Men for the sharpest single thread. Open any door and the whole Disc opens with it.

                • Cover of The Wizards of Once
                  The Wizards of Once

                  series · 4 books · 2017

                  similar byfantasysecondary worldadventurousmiddle grade+3 more

                  Cressida Cowell's The Wizards of Once is set in a world split between Wizards, who wield magic, and Warriors, who don't -- except that Xar, son of the King of Wizards, can't cast a single spell, and Wish, daughter of the Warrior Queen, secretly possesses a banned magical object. When the two collide in the wildwood while hunting a deadly witch, their meeting sets off an adventure that could reshape both their peoples. The series continues across Twice Magic, Knock Three Times, and Never and Forever.

                • Cover of Tales of the Frog Princess
                  Tales of the Frog Princess

                  series · 9 books · 2002

                  similar byfantasysecondary worldmiddle grade+2 more

                • Cover of Howl's Castle
                  Howl's Castle

                  series · 3 books · 1986

                  completed

                  similar byfantasysecondary worldadventurouswhimsical+2 more

                  Howl's Moving Castle (1986) follows Sophie Hatter, cursed by the Witch of the Waste into an old woman's body, who takes refuge in the wandering castle of the wizard Howl and strikes an uneasy bargain with his fire demon Calcifer while trying to break the spell. Diana Wynne Jones returned to the same magical kingdom in Castle in the Air (1990), following a new lead character, Abdullah, with Sophie and Howl appearing in supporting roles, and again in House of Many Ways (2008).

                • Cover of The Princess and the Goblin
                  The Princess and the Goblin

                  series · 2 books · 1871

                  completed

                  similar byfantasysecondary worldadventurouscoming of age

                • Cover of Redwall
                  Redwall

                  series · 22 books · 1986

                  completed

                  part of Redwall Universe

                  similar byfantasysecondary worldadventurousmiddle grade+1 more

                  Redwall is Brian Jacques's long-running series of fantasy novels for young readers, set within the redwall-universe of Redwall Abbey and its community of anthropomorphic animals. It opened in 1986 with the mouse Matthias searching for the lost sword of the legendary Martin the Warrior to defend the abbey from the invading rat Cluny the Scourge, and grew across 22 largely stand-alone novels published through 2011, each set in a different generation of the abbey's history and following its mice, otters, badgers, and vermin adversaries.

                • WS
                  World of Septimus Heap

                  series · 12 books · 2005

                  similar byfantasysecondary worldadventurousmiddle grade+1 more

                • Cover of Enchanted Forest
                  Enchanted Forest

                  series · 7 books · 1985

                  similar byfantasysecondary worldmiddle grade+3 more

                  Patricia Collins Wrede is an American author of fantasy literature. She is known for her Enchanted Forest Chronicles series for young adults, which was voted number 84 in NPR's 100 Best-Ever Teen Novels list.

                • Cover of The School for Good and Evil
                  The School for Good and Evil

                  series · 8 books · 2013

                  similar byfantasysecondary worldadventurous+4 more

                  The School for Good and Evil is a series of books by Soman Chainani based on fairy tales. The first novel in the series was published on May 14, 2013. The series is set in a fictional widespread location known as the Endless Woods.

                • Cover of Grimm Tales
                  Grimm Tales

                  series · 3 books · 2010

                  similar byfantasysecondary worldmiddle grade+4 more

                • Cover of The Wind in the Willows Universe
                  The Wind in the Willows Universe

                  series · 17 books · 1908

                  similar byfantasyfriendship+1 more

                • Cover of The Wide-Awake Princess
                  The Wide-Awake Princess

                  series · 7 books · 2010

                  similar byfantasysecondary worldmiddle grade+2 more

                • Cover of Peter Pan Universe
                  Peter Pan Universe

                  universe · 112 books · 1902

                  Start herePeter Pan · Start here

                  similar byfantasy+2 more

                  Second star to the right, and straight on till morning — and there it is, the island that every child dreams once and then, growing up, contrives to forget. Neverland: mermaids in the lagoon, a ticking crocodile with a clock in its belly, a pirate nursing his severed hand, and above it all the boy who will not grow up, forever flying, forever heartless in the lovely careless way that only children are. It begins with J. M. Barrie — the 1904 stage play, the chapters of Kensington Gardens, and the novel Peter and Wendy that fixed Peter, Wendy, Tinker Bell, Hook and the Lost Boys in place. From that small window a wide world has flown. Dave Barry and Ridley Pearson supply the how-it-all-began in their Starcatchers books, chasing falling starstuff aboard a doomed ship to explain why one orphan came to fly and never age. A whole bright shelf tends Tinker Bell's Pixie Hollow — the Disney Fairies and Fairy Haven tales, Kiki Thorpe's Never Girls — while Heidi Schulz hands the wheel to Hook's own daughter, and stranger, dimmer corners carry the island into far darker weather. Many hands, one archipelago; no single map governs them all. What sets it apart is the sweetness with a blade in it — wonder shadowed always by the ache of leaving, of mothers who keep the window open and children who fly home too late. Newcomers should begin where it began, with Barrie's Peter and Wendy, then, for the origin, take the Starcatchers books in their own order. The rest of Neverland waits, as it always does, for whoever still remembers how to reach it.

                • Cover of Hamster Princess
                  Hamster Princess

                  series · 6 books · 2015

                  similar byfantasysecondary worldmiddle grade+3 more

                • Cover of The Girl Who Drank the Moon
                  The Girl Who Drank the Moon

                  Kelly Barnhill · standalone novel · 2016

                  similar byfantasysecondary worldwitchescoming of agemiddle grade+2 more

                  From the Copyright page: An epic fantasy about a young girl raised by a witch, a swamp monster, and a Perfectly Tiny Dragon, who must unlock the powerful magic buried deep inside her.

                • Cover of Impossible Creatures
                  Impossible Creatures

                  series · 3 books · 2023

                  similar byfantasysecondary worldmiddle grade+2 more

                  Katherine Rundell's trilogy opens with a boy, Christopher, discovering a hidden Archipelago where mythical creatures long thought imaginary still survive, guarded from the wider world by people who can perform an old magic. He teams up with Mal, a girl with a coat that lets her fly and a secret that makes her a target, to protect the Archipelago as its magic begins failing. The Poisoned King and The Neverfear continue their fight to save the hidden world from the forces working to destroy it.

                • Cover of The Land of Stories
                  The Land of Stories

                  series · 13 books · 2012

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                  The Land of Stories is a series of children's fiction, adventure, and fantasy books written by American author, actor, and singer Chris Colfer. The first book, The Wishing Spell, was released on July 17, 2012, with the sixth and final book published in July 2017. Colfer started plans for a prequel series in 2016, and has since published three books in this series, beginning with A Tale of Magic... in 2019.

                • Cover of Starfell
                  Starfell

                  series · 4 books · 2019

                  similar byfantasysecondary worldmiddle grade+1 more

                • Cover of Stardust
                  Stardust

                  Neil Gaiman · standalone novel · 1998

                  similar byfantasyadventurouswhimsicalcoming of age+1 more

                  Stardust is a 1999 fantasy novel by British writer Neil Gaiman, usually published with illustrations by Charles Vess. Stardust has a different tone and style from most of Gaiman's prose fiction, being consciously written in the tradition of pre-Tolkien English fantasy, following in the footsteps of authors such as Lord Dunsany and Hope Mirrlees. It is concerned with the adventures of a young man from the village of Wall, which borders the magical land of Faerie.

                • Cover of Where the Mountain Meets the Moon Universe
                  Where the Mountain Meets the Moon Universe

                  series · 3 books · 2009

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                • Cover of Pip / Spindlewood Tales
                  Pip / Spindlewood Tales

                  series · 3 books · 2011

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                • Cover of The Tale of Despereaux: Being the Story of a Mouse, a Princess, Some Soup, and a Spool of Thread
                  The Tale of Despereaux: Being the Story of a Mouse, a Princess, Some Soup, and a Spool of Thread

                  Kate DiCamillo · standalone novel · 2003

                  similar byfantasysecondary worldadventurouswhimsicalfriendshipcoming of age

                  The Tale of Despereaux is a 2003 children's fantasy novel by American author Kate DiCamillo. The main plot follows the adventures of a mouse named Despereaux Tilling, as he sets out on his quest to save a captured human princess from the villainous rats. The book won the 2004 Newbery Medal award and has been adapted into a film and a video game loosely based on the book, as well as a stage musical.