Loreful
HomeDiscover
Search series, authors…⌘K
Loreful

Reading orders for SF/F series and shared universes — with your place kept in every one.

Explore

UniversesSeriesWorksAuthorsAtlas

Help

FAQAboutSite map

Account & legal

Sign inCreate accountPrivacyTerms

Data

Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Fool's War

anchored on:science fictionartificial intelligencespaceshipfar futurespace operapolitical intrigue+2 more

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Dune Universe
                  Dune Universe

                  universe · 78 books · 1963

                  Start hereDune · Start here

                  similar byfar futurescience fictionpolitical intriguespace opera+1 more

                  Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.

                • Cover of Chanur
                  Chanur

                  series · 7 books · 1982

                  part of Alliance-Union Universe

                  similar bytensefar futurepolitical intriguescience fictionspace operaspacespaceship

                  The Chanur novels are a series of five science fiction novels, forming three separate stories, written by American author C. J. Cherryh and published by DAW Books between 1982 and 1992. The first novel in the series is The Pride of Chanur (1982), which was nominated for both the Hugo and Locus Awards in 1983. The Pride of Chanur, originally a stand-alone story, was followed by the Chanur's Venture trilogy, Chanur's Venture (1984), which was shortlisted for a Locus Award in 1985; The Kif Strike Back (1985) and Chanur's Homecoming (1986). These were followed by a later sequel, Chanur's Legacy (1992). The five novels were also published in two omnibus editions: the first three in The Chanur Saga in 2000 and the next two in Chanur's Endgame in 2007.

                • Cover of Dune
                  Dune

                  series · 20 books · 1963

                  part of Dune Universe

                  similar byfar futurepolitical intriguescience fictionspace opera+1 more

                  Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.

                • Cover of The Moon Is a Harsh Mistress
                  The Moon Is a Harsh Mistress

                  Robert A. Heinlein · standalone novel · 1966

                  similar byartificial intelligencefar futurepolitical intriguescience fiction+1 more

                  A technician discovers that the massive computer that operates everything on Luna (a prison colony) has become self-aware. He befriends it, but when he accompanied a beautiful girl to a dissident meeting, he encounters people who want to throw off the yoke of their Earth rulers.

                • Cover of Company Wars
                  Company Wars

                  series · 7 books · 1981

                  part of Alliance-Union Universe

                  similar bytensefar futurescience fictionpolitical intriguespace operaspace+1 more

                  Company Wars gathers the novels C. J. Cherryh set during the breakaway conflict between Earth's colonial Company and the newly independent Union, within her wider Alliance-Union future history. Anchored by the Hugo Award-winning Downbelow Station, the books follow different ships, stations, and crews caught on either side, from merchanter traders to military spacers, rather than a single continuing cast. Read in any order, they build up a picture of the political and economic pressure that reshapes Cherryh's larger Alliance-Union universe.

                • Cover of Singularity Sky
                  Singularity Sky

                  series · 2 books · 2003

                  similar byfar futureartificial intelligencescience fictiontensespace operaspace+2 more

                  Singularity Sky and its sequel Iron Sunrise are collectively known as the Eschaton novels, after the godlike posthuman intelligence that seeded human colonies across space on the condition they never attempt time travel or threaten causality - rules tested when a low-tech colony world is destabilized by a group calling itself the Festival. Charles Stross uses the setup for a mix of space opera, economics, and diplomatic intrigue.

                • Cover of Honor Harrington
                  Honor Harrington

                  series · 14 books · 1993

                  part of Honorverse

                  similar bytensefar futurescience fictionpolitical intriguespace operaspace

                  David Weber's Honor Harrington novels follow the title character's rise through the Manticoran navy in the 'Honorverse,' a space-opera setting built around Age-of-Sail-style naval combat, interstellar politics and a decades-long war between rival star nations. Beginning with On Basilisk Station, the core series runs to fourteen books, alongside spin-off subseries, prequels and shared-world anthologies also set in the Honorverse. It's one of the longest-running modern military science fiction series, published by Baen.

                • Cover of Moties
                  Moties

                  series · 4 books · 1974

                  part of CoDominium

                  similar byfar futurescience fictionpolitical intriguespace operaspace+1 more

                  Larry Niven and Jerry Pournelle's The Mote in God's Eye (1974) depicts humanity's first contact with an alien species, the Moties, set within the far-future interstellar setting of Pournelle's codominium future history. The Gripping Hand continues that first-contact crisis years later, and Outies, written by J. R. Pournelle, carries the story forward into a new generation. Together the three books trace an escalating encounter between human and Motie civilizations within the codominium universe.

                • Cover of Imperial Radch
                  Imperial Radch

                  series · 7 books · 2012

                  part of Radchaai Universe

                  similar byfar futurescience fictionartificial intelligencespace operaspace+3 more

                  Ann Leckie's Imperial Radch trilogy (Ancillary Justice, Ancillary Sword, Ancillary Mercy, 2013-2015) follows Breq, the sole surviving fragment of an AI that once inhabited both a troop-transport starship and dozens of soldier bodies, now alone and hunting for revenge inside the vast, expansionist Radch empire. Breq's quest widens across the trilogy into a conflict with the empire's own fractured ruler, and the books use her alien difficulty perceiving gender to unsettle the space-opera conventions around her.

                • Cover of Culture
                  Culture

                  series · 15 books · 1987

                  completed

                  part of The Culture

                  similar byfar futurescience fictionartificial intelligencespace opera+2 more

                  The Culture series is a science fiction series written by Scottish author Iain M. Banks and released from 1987 until 2012. The stories centre on The Culture, a utopian, post-scarcity space society of humanoid aliens and advanced superintelligent artificial intelligences living in artificial habitats spread across the Milky Way galaxy. The main themes of the series are the dilemmas that an idealistic, more-advanced civilization faces in dealing with smaller, less-advanced civilizations that do not share its ideals, and whose behaviour it sometimes finds barbaric. In some of the stories, action takes place mainly in non-Culture environments, and the leading characters are often on the fringes of the Culture, sometimes acting as agents of the Culture in its plans to civilize the galaxy. Each novel is a self-contained story with new characters, although reference is occasionally made to the events of previous novels.

                • Cover of Ian Cormac
                  Ian Cormac

                  series · 6 books · 2001

                  part of Polity

                  similar byfar futuretenseartificial intelligencescience fictionspace operaspace

                  Neal Asher's Ian Cormac novels (Gridlinked, The Line of Polity, Brass Man, Polity Agent, Line War, plus the earlier-set prequel Shadow of the Scorpion) follow Ian Cormac, an agent of Earth Central Security in Asher's Polity universe. Gridlinked opens with Cormac investigating a destroyed matter-transmitter on a remote colony while wrestling with the personality erosion caused by long-term neural linkage to the Polity's AI network; the following novels escalate into interstellar conflict with the alien Prador. Together they form the core action sequence of Asher's wider Polity series.

                • Cover of Berserker (Fred Saberhagen)
                  Berserker (Fred Saberhagen)

                  series · 59 books · 1963

                  similar bytensefar futurescience fictionartificial intelligencespace operaspace

                  The Berserker series is a series of space opera science fiction short stories and novels by Fred Saberhagen, in which robotic self-replicating machines strive to destroy all life.

                • HC
                  Heaven Chronicles / Zones of Thought

                  series · 8 books · 1976

                  similar byfar futurescience fictionspace operaspace+4 more

                • Cover of Transformation
                  Transformation

                  series · 3 books · 2015

                  part of Polity

                  similar byartificial intelligencetensefar futurescience fictionspace operaspace

                  Neal Asher's Transformation trilogy, set within his wider Polity universe, follows an AI mind investigating a black-ops project gone wrong, opening with Dark Intelligence. War Factory and Infinity Engine escalate the search into a hunt across a mechanized alien warzone left behind by an earlier conflict. As with Asher's other Polity fiction, the story favors large-scale, hard-edged space combat over character-driven drama.

                • Cover of The Gap
                  The Gap

                  series · 5 books · 1990

                  similar bytensefar futurepolitical intriguescience fictionspace operaspacespaceship

                  The Gap Cycle is a series of science fiction novels by Stephen R. Donaldson, more usually known for his works of epic fantasy. The series was originally published between 1991 and 1996 by Bantam Books and was reprinted by Gollancz in 2008 in the UK. Here, Donaldson gave a loose retelling of Wagner's Ring cycle.

                • Cover of Vatta's War
                  Vatta's War

                  series · 6 books · 2003

                  part of Vatta

                  similar bytensefar futurescience fictionpolitical intriguespace operaspace

                  Vatta's War is a science fiction series by American writer Elizabeth Moon, comprising five books: Trading in Danger (2003), Marque and Reprisal, Engaging the Enemy (2006), Command Decision (2007), and Victory Conditions (2008). They have been characterized as military science fiction similar in style to the works of Lois McMaster Bujold, David Weber and Walter Jon Williams.

                • Cover of Golden Fleece
                  Golden Fleece

                  Robert J. Sawyer · standalone novel · 1990

                  similar byartificial intelligencetensefar futurescience fictionspaceshipmysterious+1 more

                  From the back cover of the Questar first edition: "Murder in space - Starcolony Argo. A superstarship on a mission to a distant world. Controlled by a monumental computer named Jason, the Argo proceeds flawlessly... until death strikes its sleek decks with sudden and mysterious precision. Astrophysicist Diana Chandler is dead of radiation. Her body lies in Argo's ramfield - where hydrogen ions are funneled into the engines. Chandler's death has been deemed suicide. But her ex-husband, Aaron Rossman, is so sure. As the probes further, he becomes certain that Diana's death is a matter of murder - and that the murderer is Jason! Now Rossman must face the unthinkable; why would an artificial intelligence conceive and execute the most heinous of human crimes? And if so, can a mortal mind take on a cunning computer... and survive?"

                • Cover of Quadrail
                  Quadrail

                  series · 5 books · 2005

                  similar byfar futurescience fictionpolitical intriguespace operamysteriousspace+1 more

                  Timothy Zahn's Quadrail series follows ex-intelligence operative Frank Compton, recruited by the enigmatic Spider caretakers of the Quadrail, an interstellar train network that lets a dozen alien empires travel between worlds at a light-year a minute. Paired with the telepathically gifted Bayta, Compton investigates and fights the Modhri, a parasitic group-mind quietly seizing control of galactic leaders from within. The five novels, published 2005-2012, follow one continuous investigation from first contact with the threat to its final confrontation.

                • Cover of Commonwealth Saga
                  Commonwealth Saga

                  series · 2 books · 2004

                  part of Commonwealth Universe

                  similar byfar futurescience fictiontensepolitical intriguespace opera+2 more

                  The Commonwealth Saga is a series of science fiction novels by British science fiction writer Peter F. Hamilton. This saga consists of the novels Pandora's Star (2004) and Judas Unchained (2005). Hamilton has also written several books set in the same literary universe. Misspent Youth (2002) takes place 340 years before the events of Pandora's Star. The Void Trilogy, consisting of The Dreaming Void (2008), The Temporal Void (2009), and The Evolutionary Void (2010), takes place 1,200 years after the events of Judas Unchained; several of the main characters from Judas Unchained and Pandora's Star also appear in the Void trilogy.

                • Cover of The Sardonyx Net
                  The Sardonyx Net

                  Elizabeth A. Lynn · standalone novel · 1981

                  similar bytensefar futurepolitical intriguescience fictionspace operaspacespaceship

                  From the flaps of the Putnam first edition: "The Sardonyx Net, also known as the Yago Net: a vast starship owned and operated by the Family Yago, captained by Zed Yago. It visits all planets in the Sardonyx Sector of space, picking up special cargo - convicted felons who will serve our their terms as dorazine-drugged slaves to the wealthy land and factory owners on the planet Chabad. But often their ordeal begins even before the are sold, for Zed Yago is a man with a taste for sadism. The slave trade is the most lucrative business on Chabad. It is controlled totally by the Family Yago, headed by Zed's older sister Rhani, who is the only woman Zed has truly loved. Rhani is a shrewd businesswoman with only one weakness: a heart as compassionate as her brother's is perverse. While the authorities of the Sector's other planets look away, the Families of Chabad purchase dorazine from representatives of a secret, unlocatable source known as The Pharmacy, and use it to keep their slave-based economy healthy. Not one protests, for Chabad's illegal and inhumane activities keep prisons empty, criminals under control, and Chabad's valuable exports flowing. Despite constant underground revolutionary activity, the situation has maintained. But he long-lived stability of this sanctioned trade in illegal drugs and human beings is now threatened by two unexpected events: a worsening shortage of dorazine which is sparking more rebellion, and the arrival of Starcaptain Dana Ikoro. Dana, as drug smuggler, is captured by the Net and delivered from Zed's hands to Rhani. He is to be her bodyguard, but becomes much more. Against this incredible background, Lynn tells an irresistible story of adventure, intrigue, revolution and romance. It is a story of people snared in a net of warring passions, a net which will prove to be even stronger than the power of the Sardonyx Net."

                • Cover of Starstream
                  Starstream

                  series · 2 books · 1989

                  completed

                  similar byfar futurescience fictiontensespace operaspace+2 more

                  Starstream groups Jeffrey A. Carver's two linked science-fiction novels, From a Changeling Star (1989) and its direct sequel Down the Stream of Stars (1990). The two were published within a year of each other under the same author.

                • Cover of Fifth Imperium
                  Fifth Imperium

                  series · 3 books · 1991

                  similar bytensefar futurescience fictionartificial intelligencespace operaspace

                  David Weber's Fifth Imperium series opens with the discovery that Earth's Moon is in fact a disguised alien starship, the Dahak, that has orbited undetected for tens of thousands of years - a relic of the fallen Fourth Imperium, a multi-star civilization destroyed while defending against the genocidal Achuultani. Mutineers' Moon follows humanity's first contact with Dahak and the mutineers still aboard it; The Armageddon Inheritance and Heirs of Empire escalate from that discovery into interstellar war and dynastic politics as humanity inherits the old empire's legacy and its enemies. The three novels were later collected as the omnibus Empire from the Ashes.

                • Cover of Teixcalaan
                  Teixcalaan

                  series · 2 books · 2019

                  similar byfar futurepolitical intriguescience fictiontensespace opera+2 more

                  Arkady Martine's space opera duology follows Mahit Dzmare, ambassador from the small, independent Lsel Station, as she arrives in the vast Teixcalaanli Empire to investigate her predecessor's death and finds herself caught up in the empire's own succession crisis. A Memory Called Empire and A Desolation Called Peace pair court intrigue with Mahit's conflicted, outsider fascination with an empire she can't help admiring.

                • Cover of Janissaries
                  Janissaries

                  series · 4 books · 1979

                  similar bytensefar futurepolitical intriguescience fiction+2 more

                  Janissaries are an American series of military and political-based science fiction novels are set in an interstellar confederation of races, in which humans are a slave race entrusted with military affairs and law enforcement. They were written by Jerry Pournelle, with Roland J. Green co-authoring the second two books.