Loreful
HomeDiscover
Search series, authors…⌘K
Loreful

Reading orders for SF/F series and shared universes — with your place kept in every one.

Explore

UniversesSeriesWorksAuthorsAtlas

Help

FAQAboutSite map

Account & legal

Sign inCreate accountPrivacyTerms

Data

Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Parasite's Wake

anchored on:science fictionfar futuremilitary science fictionspaceother star systems

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mental unraveling — descent into madness, delusion, and minds at war with themselves.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Forever War
                  Forever War

                  series · 10 books · 1972

                  similar byscience fictionfar futuremilitary science fictionspace+4 more

                  Joe Haldeman's The Forever War (1974) follows a soldier conscripted into a centuries-long interstellar war against the alien Taurans, using relativistic space travel so that months spent in transit correspond to years or decades passing back on Earth. Haldeman later returned to the same conflict in Forever Peace (1997), a thematically connected but separate story, and Forever Free (1999), a direct sequel set years after the original war's end. The first novel won the Hugo, Nebula, and Locus awards and is considered a foundational work of military science fiction.

                • Cover of Armor
                  Armor

                  John Steakley · standalone novel · 1984

                  similar bydarkfar futurealienswarscience fictionmilitary science fictionother star systemstense

                  Armor is a military science fiction novel by John Steakley. It features the military use of exoskeletons and insect-like alien enemies but concentrates on the psychological effects of violence on human beings.

                • Cover of Berserker (Fred Saberhagen)
                  Berserker (Fred Saberhagen)

                  series · 59 books · 1963

                  similar byfar futurewarscience fictionspaceother star systemstense+2 more

                  The Berserker series is a series of space opera science fiction short stories and novels by Fred Saberhagen, in which robotic self-replicating machines strive to destroy all life.

                • Cover of Ender Wiggin
                  Ender Wiggin

                  series · 14 books · 1977

                  part of Ender's Game Universe

                  similar byaliensfar futurescience fictionother star systems+2 more

                  Orson Scott Card's Ender's Game (1985, expanded from his 1977 novella) follows child prodigy Andrew "Ender" Wiggin as he is recruited into a military training program built to prepare Earth's defenses for an anticipated third war against an insectoid alien species known as the Formics. The saga continues years later through Speaker for the Dead and Xenocide, following an older Ender as he confronts the moral weight of his role in that earlier conflict, and concludes the core arc in Children of the Mind, with Ender in Exile filling in the years between the first two books. Set within the wider Ender's Game universe, the series shifts from military coming-of-age story to slower, more philosophical science fiction as it progresses.

                • Cover of Death's Head (David Gunn)
                  Death's Head (David Gunn)

                  series · 3 books · 2007

                  similar bydarkfar futurewarscience fictionmilitary science fictionspacetense+1 more

                  Death's Head is a noir military science fiction series written by David Gunn. The series follows the antihero Sven Tveskoeg, an ex-sergeant of The Legion, in service to the Octovian Empire.

                • Cover of Old Man's War
                  Old Man's War

                  series · 16 books · 2005

                  similar byfar futurewarscience fictionmilitary science fictionspaceother star systems+2 more

                  The Old Man's War series is a series of science fiction novels by John Scalzi. The first book in the series, Old Man's War, was first published in 2005 by Tor Books, and was nominated for the Hugo Award for Best Novel in 2006. In 2026 it was a finalist for the Hugo Award for Best Series.

                • Cover of Night's Dawn Trilogy
                  Night's Dawn Trilogy

                  series · 9 books · 1996

                  part of Confederation Universe

                  similar byfar futurescience fictionspace+3 more

                  British author Peter F. Hamilton's The Night's Dawn Trilogy consists of three science fiction novels: The Reality Dysfunction (1996), The Neutronium Alchemist (1997), and The Naked God (1999). A collection of short stories, A Second Chance at Eden, shares the same universe, and The Confederation Handbook documents that universe in non-fiction style.

                • Cover of Forbidden Borders
                  Forbidden Borders

                  series · 3 books · 1991

                  similar byfar futurewarscience fictionmilitary science fictionspaceother star systemstense+1 more

                  William Michael Gear, better known as W. Michael Gear, is an American writer and archaeologist. He is the author of North America's Forgotten Past series, co-written with his wife Kathleen O'Neal Gear. His novels have been published in 29 languages.

                • Cover of Starship Troopers
                  Starship Troopers

                  Robert A. Heinlein · standalone novel · 1959

                  similar byalienswarfar futurescience fictionmilitary science fictionspaceother star systems

                  Starship Troopers is a military science fiction novel by American writer Robert A. Heinlein. Written in a few weeks in reaction to the US suspending nuclear tests, the story was first published as a two-part serial in The Magazine of Fantasy & Science Fiction as Starship Soldier, and published as a book by G. P. Putnam's Sons on November 5, 1959.

                • Cover of Sun Eater
                  Sun Eater

                  series · 36 books · 2018

                  similar bydarkfar futurewarscience fiction+5 more

                  The Sun Eater is a science fiction novel series written by American author Christopher Ruocchio. Not including short stories and novellas, the series consists of the following novels: Empire of Silence (2018), Howling Dark (2019), Demon in White (2020), Kingdoms of Death (2022), Ashes of Man (2022), Disquiet Gods (2024), and Shadows Upon Time (2025).

                • Cover of Xan-Sskarn War
                  Xan-Sskarn War

                  series · 1 book · 2010

                  similar bydarkfar futurealienswarscience fictionmilitary science fictionspaceother star systems+1 more

                • Cover of Rise of the Jain
                  Rise of the Jain

                  series · 3 books · 2018

                  part of Polity

                  similar byfar futurealienswarscience fictionmilitary science fictionspaceother star systemstense+1 more

                • Cover of Nicholas Seafort
                  Nicholas Seafort

                  series · 7 books · 1994

                  completed

                  similar bywarscience fictionfar futuremilitary science fictionspacetense+3 more

                  The Seafort Saga is a series of science fiction novels written by American author David Feintuch. The novels are set from the late 22nd century to the mid-23rd century and relate the adventures of Nicholas Seafort, an officer in the (fictional) UNNS| United Nations Naval Service. The series is a collection of personal accounts, usually from the perspective of Nicholas Seafort, describing Seafort's adventures, beginning as a lowly midshipman, to the elected leader of earth, and finally to the captain of the UNNS flagship Olympiad. Although most books in the series are told from a single perspective, usually Seafort's, Voices of Hope is a collection of accounts from several sources: Seafort's son, PT, the son of a friend of Seafort's, and a transient boy named Pook. Additionally, Children of Hope is narrated by Randy Carr, the son of a close friend of Seafort.

                • Cover of Halo
                  Halo

                  series · 66 books · 2001

                  part of Halo Universe

                  similar byfar futurescience fictionmilitary science fictionother star systemsspace+3 more

                  Halo's tie-in novels expand the video-game franchise's war between humanity and the alien Covenant, and later the ancient Forerunners, across dozens of books by a rotating slate of authors overseen by the franchise's owner (Bungie, then 343 Industries). Eric Nylund's The Fall of Reach, chronicling the Master Chief's childhood conscription into the Spartan program, launched the line alongside the first game in 2001, and it has since grown to cover side characters, prequels, and new eras of the setting. It's licensed franchise fiction rather than a single authored series.

                • Cover of Transformation
                  Transformation

                  series · 3 books · 2015

                  part of Polity

                  similar byfar futurescience fictionspacetense+4 more

                  Neal Asher's Transformation trilogy, set within his wider Polity universe, follows an AI mind investigating a black-ops project gone wrong, opening with Dark Intelligence. War Factory and Infinity Engine escalate the search into a hunt across a mechanized alien warzone left behind by an earlier conflict. As with Asher's other Polity fiction, the story favors large-scale, hard-edged space combat over character-driven drama.

                • Cover of Moties
                  Moties

                  series · 4 books · 1974

                  part of CoDominium

                  similar byfar futurealiensscience fictionspaceother star systems+2 more

                  Larry Niven and Jerry Pournelle's The Mote in God's Eye (1974) depicts humanity's first contact with an alien species, the Moties, set within the far-future interstellar setting of Pournelle's codominium future history. The Gripping Hand continues that first-contact crisis years later, and Outies, written by J. R. Pournelle, carries the story forward into a new generation. Together the three books trace an escalating encounter between human and Motie civilizations within the codominium universe.

                • Cover of Dune
                  Dune

                  series · 20 books · 1963

                  part of Dune Universe

                  similar byfar futurescience fictionother star systems+2 more

                  Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.

                • Cover of Veteran
                  Veteran

                  series · 7 books · 2010

                  similar byfar futurescience fictionmilitary science fictionspaceother star systemstense+3 more

                • Cover of Dune Universe
                  Dune Universe

                  universe · 78 books · 1963

                  Start hereDune · Start here

                  similar byfar futurescience fictionother star systems+2 more

                  Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.

                • Cover of Man-Kzin Wars
                  Man-Kzin Wars

                  series · 84 books · 1986

                  part of Known Space

                  similar byfar futurealienswarscience fictionmilitary science fictionspaceother star systemstense

                  The Man–Kzin Wars is the name of a series of military science fiction anthologies as well as the name of the first book in the series. The short stories detail the eponymous conflicts between mankind and the Kzinti, set in Larry Niven's Known Space universe. However, Niven himself has written only a small number of the stories; most were written by other science fiction writers, as Niven opened this part of the Known Space to collaboration in the form of a shared universe. The cover art for the books in the series is created by Stephen Hickman.

                • Cover of Heritage of Flight
                  Heritage of Flight

                  Susan Shwartz · standalone novel · 1989

                  similar bydarkfar futurealienswarscience fictionmilitary science fictionspaceother star systems+1 more

                  From the back cover of the Tor first edition: "Pauli Yeager knew how to survive in deep space; as senior fighter pilot for the battleship Amherst she had logged years of combat experience. But she knew she wasn't prepared for the new command. Project Seedcorn was the last hope of an ambitious race. Humanity was embroiled in a planet-slagging war that promised a fast and final death. The small group of refugees hidden on the fringe of human-occupied space was ordered to live and be human. THe initial survey had shown no life on Cynthia, but there was life, intelligent life... huge graceful creatures with iridescent wings. They filled the sky with splendor and covered the ground with a legacy of horror. The simple command, live and be human, became an epitaph. Survival depended on the children - human and Cynthian - and Paul had to convince her people to commit a heinous crime or watch their children die..."

                • Cover of Azean Empire
                  Azean Empire

                  series · 2 books · 1987

                  similar bydarkfar futurewarscience fictiontense+4 more

                  C. S. Friedman's Azean Empire novels are set in a distant-future conflict between two competing human societies, the Azeans and the Braxins, contesting interstellar dominance. In Conquest Born, her debut, works as space opera and military SF with an anthropological bent, using the two societies' opposed cultures and reproductive philosophies as the real engine of the conflict rather than just the battles themselves. The Wilding continues the same interstellar rivalry.

                • Cover of Providence
                  Providence

                  Max Barry · standalone novel · 2020

                  similar byfar futurealienswarscience fictionmilitary science fictionspacetense+1 more

                  Providence is the sixth novel by Australian science fiction author Max Barry. It was published in March 2020 by Putnam.

                • Cover of Janissaries
                  Janissaries

                  series · 4 books · 1979

                  similar byfar futurewarscience fictionmilitary science fictionother star systemstense+2 more

                  Janissaries are an American series of military and political-based science fiction novels are set in an interstellar confederation of races, in which humans are a slave race entrusted with military affairs and law enforcement. They were written by Jerry Pournelle, with Roland J. Green co-authoring the second two books.