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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Prodigy

anchored on:science fictionrobotsother star systemsfar future

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories about rising against rulers — uprisings, resistance movements, and revolutions and their aftermaths.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Berserker (Fred Saberhagen)
                  Berserker (Fred Saberhagen)

                  series · 59 books · 1963

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                  The Berserker series is a series of space opera science fiction short stories and novels by Fred Saberhagen, in which robotic self-replicating machines strive to destroy all life.

                • Cover of Dune
                  Dune

                  series · 20 books · 1963

                  part of Dune Universe

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                  Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.

                • Cover of Dune Universe
                  Dune Universe

                  universe · 78 books · 1963

                  Start hereDune · Start here

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                  Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.

                • Cover of Tower of Glass
                  Tower of Glass

                  Robert Silverberg · standalone novel · 1970

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                  Tower of Glass is a science fiction novel by American writer Robert Silverberg, published in 1970. It was nominated for the Nebula Award in 1970, and for both the Hugo and Locus Awards in 1971.

                • Cover of Moties
                  Moties

                  series · 4 books · 1974

                  part of CoDominium

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                  Larry Niven and Jerry Pournelle's The Mote in God's Eye (1974) depicts humanity's first contact with an alien species, the Moties, set within the far-future interstellar setting of Pournelle's codominium future history. The Gripping Hand continues that first-contact crisis years later, and Outies, written by J. R. Pournelle, carries the story forward into a new generation. Together the three books trace an escalating encounter between human and Motie civilizations within the codominium universe.

                • Cover of Against a Dark Background
                  Against a Dark Background

                  Iain M. Banks · standalone novel · 1993

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                  The daughter of an impoverished noble house and her squad of soldiers become thieves of antiquities; long after their retirement and separation she must assemble them again in order to find and steal the most powerful weapon ever created, or pay with her life.

                • Cover of Blade Runner Universe
                  Blade Runner Universe

                  series · 6 books · 1968

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                  Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? follows bounty hunter Rick Deckard as he tracks escaped androids through an irradiated, near-abandoned San Francisco, using the hunt to probe questions of empathy and what separates human from machine. The novel became the basis for Ridley Scott's 1982 film Blade Runner, and Marvel Comics later published an illustrated adaptation of that film. Together the two trace the story's path from prose original to screen and comic-page adaptation.

                • Cover of Dancers in the Afterglow
                  Dancers in the Afterglow

                  Jack L. Chalker · standalone novel · 1978

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                  From the back cover: FIRST CAME THE TOURISTS... Ondine was a resort planet. Sixteen million tourists traveled there from just about every world you could think of to live and love in sixteen million different ways. THEN CAME THE MACHISTS... They had gobbled up world after world, spreading their culture to thousands of different races with a brutal, vicious, but most effective system. They were inhuman, unthinking... uncaring. The Combine had already seen what they had done on other worlds, seen whole populations converted into something horrible... something not quite human, non-thinking and no longer caring. Now they had captured Ondine, and no human could save the planet. AND THEN DANIEL CAME TO JUDGMENT Daniel was a cyborg, a former fighter pilot now wedded to a master computer and life-support system housed in a flying golden egg. He was the Combine scientists' finest creation, a spaceship that could control twenty-two robot slaves. He was the perfect savior for Ondine, but for one thing. Everyone seemed to forget that somewhere deep inside that golden egg was a very human being...

                • Cover of Foundation Universe
                  Foundation Universe

                  universe · 123 books · 1940

                  Start hereFoundation · Start here

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                  There is a science that reads the future of quadrillions the way an astronomer reads the orbits of stars. It is called psychohistory, and its equations foresee something the ruling Galactic Empire cannot admit: the throne is rotting, and thirty thousand years of barbarism are coming. One man, Hari Seldon, cannot stop the fall. He can only shorten it — by seeding a Foundation of scholars at the rim of the galaxy, a fragile institution built to carry knowledge across the dark and cut the interregnum to a single millennium. This is a universe told in the register of history itself: the long view, the calm of deep time, empires measured in centuries and men measured against them. The spine is Asimov's original trilogy — Foundation, Foundation and Empire, Second Foundation — followed decades later by the sequels Foundation's Edge and Foundation and Earth and the prequels Prelude to Foundation and Forward the Foundation. Late in life Asimov braided this in with his other future histories: the Robot novels of detective Elijah Baley and his humaniform partner R. Daneel Olivaw (The Caves of Steel, The Naked Sun, The Robots of Dawn, Robots and Empire) and the early Galactic Empire novels (Pebble in the Sky and its kin), until one continuous chronicle ran from the first thinking robots to the Second Empire. Other hands extend it — the Second Foundation Trilogy by Gregory Benford, Greg Bear, and David Brin, and shared-world spinoffs such as Robot City — so the corpus sprawls beyond a single author's tidy shelf. What distinguishes it is that the drama is intellectual: crises resolved by insight, nerve, and dialogue rather than fleets and blades, each turn hinging on the hidden logic of the Seldon Plan. Begin where readers have always begun — with Foundation, and the original trilogy in publication order. The rest opens outward from there.

                • Cover of Tunnel in the Sky
                  Tunnel in the Sky

                  Robert A. Heinlein · standalone novel · 1955

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                  As the final test of a survivalist/explorer class, teenagers are dumped on an alien planet to use their skills while awaiting pickup. But something has gone wrong, and they find they are on their own.

                • Cover of Doona
                  Doona

                  series · 3 books · 1969

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                  Decision at Doona begins Anne McCaffrey's series about a human colony that finds a supposedly uninhabited planet is already home to the Hrrubans, a clan-based, cat-like species — a discovery Terran policy treats as forbidden territory after an earlier first-contact attempt ended in another alien race's mass suicide. The colonists and Hrrubans must negotiate an unprecedented, closely governed coexistence rather than the separation their governments would prefer. Later books, continuing with Jody Lynn Nye, follow the two communities as that arrangement is tested by new arrivals and disputes.

                • Cover of The Dosadi Experiment
                  The Dosadi Experiment

                  Frank Herbert · standalone novel · 1977

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                  From the flaps of the Berkley Putnam first edition: "In his first new work of science fiction since the best-selling Children of Dune, Frank Herbert returns to his world of Whipping Star, and involves Jorj X. McKie, Saboteur Extraordinary, in a new intrigue. In Whipping Star, McKie discovered that some of the stars in the universe are actually intelligent, super-powerful beings, and was able to befriend one of them, the star Alcyone - affectionately known as Fannie Mae. As The Dosadi Experiment opens, McKie is assigned to investigate the planet Dosadi, which is isolated from the rest of the galaxy by a "god-wall," a barrier set up by one of the intelligent stars. Dosadi is rumored to be an experimental planet, and the experimenters are the froglike Gowachin, whose culture is founded upon a strange legal system in which McKie is the only human ever trained. He learns that humans and Gowachin have been placed on Dosadi, without their consent, for an experiment that could last centuries: an experiment in extreme overcrowding. But this monstrous plot is apparently out of control, and it seems the Gowachin may be prepared to destroy Dosadi rather than expose its secret, thus breaking the peace among the races, and starting the first interstellar war. But this is just the beginning. When McKie finally reaches Dosadi he discovers that the Dosadis have taken control of their own evolution and produced a competitive, highly evolved elite, of both humans and Gowachin, who have been able to extrapolate the existence of a universe beyond the god-wall and hate whoever has imprisoned them like this. They plan to break out and avenge themselves on the galaxy."

                • Cover of Ian Cormac
                  Ian Cormac

                  series · 6 books · 2001

                  part of Polity

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                  Neal Asher's Ian Cormac novels (Gridlinked, The Line of Polity, Brass Man, Polity Agent, Line War, plus the earlier-set prequel Shadow of the Scorpion) follow Ian Cormac, an agent of Earth Central Security in Asher's Polity universe. Gridlinked opens with Cormac investigating a destroyed matter-transmitter on a remote colony while wrestling with the personality erosion caused by long-term neural linkage to the Polity's AI network; the following novels escalate into interstellar conflict with the alien Prador. Together they form the core action sequence of Asher's wider Polity series.

                • Cover of Old Man's War
                  Old Man's War

                  series · 16 books · 2005

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                  The Old Man's War series is a series of science fiction novels by John Scalzi. The first book in the series, Old Man's War, was first published in 2005 by Tor Books, and was nominated for the Hugo Award for Best Novel in 2006. In 2026 it was a finalist for the Hugo Award for Best Series.

                • Cover of Heorot
                  Heorot

                  series · 4 books · 1987

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                  Larry Niven, Jerry Pournelle and Steven Barnes's The Legacy of Heorot strands human colonists on an idyllic-seeming alien world where they discover apex predators -- grendels -- hidden beneath the surface, forcing them to fight for survival. Beowulf's Children continues the colony a generation later as the children born on the planet clash with their parents over how to live alongside the grendels, and a fourth book, Starborn and Godsons, returns to the settlement decades further on. It's hard-SF creature-horror crossed with generational colony drama.

                • Cover of Tower and the Hive
                  Tower and the Hive

                  series · 7 books · 1959

                  completed

                  part of The Talents

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                  The Tower and the Hive series opens with The Rowan (1990), following an isolated but powerful telepath who is drawn out of her loneliness by a psychic call for help from a distant Talent facing an alien threat. Anne McCaffrey continued the story across four more novels, Damia, Damia's Children, Lyon's Pride, and the concluding The Tower and the Hive (1999), following later generations of a telepathic family staffing the Prime Towers that give a starfaring human civilization instant communication. The series is set later in the same Talents universe as McCaffrey's earlier Pegasus books.

                • Cover of Armor
                  Armor

                  John Steakley · standalone novel · 1984

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                  Armor is a military science fiction novel by John Steakley. It features the military use of exoskeletons and insect-like alien enemies but concentrates on the psychological effects of violence on human beings.

                • Cover of Janissaries
                  Janissaries

                  series · 4 books · 1979

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                  Janissaries are an American series of military and political-based science fiction novels are set in an interstellar confederation of races, in which humans are a slave race entrusted with military affairs and law enforcement. They were written by Jerry Pournelle, with Roland J. Green co-authoring the second two books.

                • Cover of Pandora
                  Pandora

                  series · 4 books · 1966

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                  The Pandora Sequence opens with Frank Herbert's solo novel Destination: Void, in which a starship crew must jury-rig a working artificial consciousness after their vessel's control systems fail. Bill Ransom co-writes the three novels that follow, carrying the survivors to the world Pandora, where they must contend with both a manipulative machine intelligence and the planet's own hostile ecology. Across its four books the series moves from a claustrophobic ship-bound crisis to a generations-long struggle over faith, control, and survival on a dangerous new world.

                • Cover of Brion Brandd
                  Brion Brandd

                  series · 2 books · 1962

                  completed

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                  Harry Harrison's Brion Brandd books are two loosely connected science fiction adventures: Planet of the Damned (1962), a Hugo Award finalist, and its later sequel Planet of No Return. Both follow the same troubleshooting protagonist sent to defuse crises on different alien worlds, but the two stories are self-contained rather than parts of one continuous plot.

                • Cover of Bolo
                  Bolo

                  series · 46 books · 1960

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                  The Bolo books, created by Keith Laumer and continued by a rotating roster of collaborators including David Weber and S. M. Stirling, are set in a shared military science-fiction universe built around sentient, increasingly self-aware tank-like war machines called Bolos. Individual volumes range from Laumer's original story collections to later novels and anthologies exploring Bolos across different wars and eras, unified by the premise rather than a single continuous plot.

                • Cover of The Artificial Kid
                  The Artificial Kid

                  Bruce Sterling · standalone novel · 1980

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                  WorldCat: A popular home-video star and ultimate warrior on a planet dangerously divided by class and wealth distinctions discovers the lethal truth about his world and its origins in this satiric science fiction masterwork Founded centuries ago by the enigmatic genius Moses Moses, the planet Reverie can either be heaven or hell, depending on whether you live on or above it.

                • Cover of Chanur
                  Chanur

                  series · 7 books · 1982

                  part of Alliance-Union Universe

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                  The Chanur novels are a series of five science fiction novels, forming three separate stories, written by American author C. J. Cherryh and published by DAW Books between 1982 and 1992. The first novel in the series is The Pride of Chanur (1982), which was nominated for both the Hugo and Locus Awards in 1983. The Pride of Chanur, originally a stand-alone story, was followed by the Chanur's Venture trilogy, Chanur's Venture (1984), which was shortlisted for a Locus Award in 1985; The Kif Strike Back (1985) and Chanur's Homecoming (1986). These were followed by a later sequel, Chanur's Legacy (1992). The five novels were also published in two omnibus editions: the first three in The Chanur Saga in 2000 and the next two in Chanur's Endgame in 2007.

                • Cover of Ender Wiggin
                  Ender Wiggin

                  series · 14 books · 1977

                  part of Ender's Game Universe

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                  Orson Scott Card's Ender's Game (1985, expanded from his 1977 novella) follows child prodigy Andrew "Ender" Wiggin as he is recruited into a military training program built to prepare Earth's defenses for an anticipated third war against an insectoid alien species known as the Formics. The saga continues years later through Speaker for the Dead and Xenocide, following an older Ender as he confronts the moral weight of his role in that earlier conflict, and concludes the core arc in Children of the Mind, with Ender in Exile filling in the years between the first two books. Set within the wider Ender's Game universe, the series shifts from military coming-of-age story to slower, more philosophical science fiction as it progresses.